Shakro Who Came Back's page

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Yakman wrote:

Okay, so Jirelga [sp?] the gnome survivor, it alternately says that she disappeared and that she's in this private prison... did she disappear from the private prison?

This part of the plotline just doesn't quite make sense to me.

I don't remember a bit about Jirelga disappearing, for me she's in the Broch prison, and you have to get evidence to show she's been framed to free her.


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Purplefixer wrote:
Did anyone figure out what the "Gather Preliminary Information about Hagegraf and Narseigus (see below)" freakin refers to, because I can find NOTHING.

That seems to be some cut text indeed.

I'd imagine it would be the opportunity for you to give the PCs some general information on the city, the religion, laws ...


BobTheArchmage wrote:


9. Blocked Tunnel - MODERATE 3
The party comes across a tunnel which is partially blocked by a small boulder. There is some space above the boulder, but it is too small for a medium creature to squeeze through, requiring the party to either find a way around or dig their way through.
The boulder is actually a sleeping Living Landslide, which will stir awake once something attempts to crawl on top of it. It is not happy about being awoken, and starts the encounter as unfriendly if they were crawled upon, or hostile if they were attacked (in the instance of the party trying to dig their way through it). The party can attempt to calm the landslide down and have it move aside, but unless its attitude is changed to friendly, it demands tribute in return.
If this encounter is rolled during the night the party awakens to find their path forward being blocked by the boulder, which was not there when they went to sleep yesterday.

Just as a little heads-up, there's a very similar encounter in book 2, chapter 2, but with a Cavern Troll.


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Thank you for getting the threads started.
I just noticed a little issue : The Redcap Cavalry described in the Adventure Toolbox is level 6, but the encounter using them (Redcap patrol, page 9) mentions them as level 5. If used as level 6 creatures then it exceeds the stated Severe difficulty of the encounter into Extreme.

I'm noticing this 1 hour before we play, so I'm just slapping them with the weak template for now, but I'm curious to hear about how others are handling these.


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One more vote for a print on demand release for any Paizo staff watching :)


Here's a weird balance issue with the extra dice from potency : a +5 greatsword would do 7d6 damage on a swing (the base 2d6 + 5 extra dice from potency) for an average of 24.5, a +5 longsword would be on 6d8 for an average of 27.

On another note, ranged weapons now have builtin damage boosts thanks to potency. Less need for deadly aim or dex to damage is good.


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Hello,

I think you could improve the readability of the forums by highlighting posts made by Paizo staff. You could do it in a variety of different ways : a different background color, a thicker or colored post border, maybe some sort of icon next to the avatar ...

It would make threads where interaction with the staff is expected much more readable. I'm thinking mostly of the 2E previews, but I'm sure it would help in support threads, playtests ...



Pathfinder Rulebook Subscriber

I tried to post this last week, but the forum ate it.

I ran a session last week (level 1 oneshot, 4 players), and it went well. The biggest problem I noticed is that everyone, including me, found the diagonal movement rules to be cumbersome. I like that it's more realistic, but how much does it really matter in practice? Has anyone tried houseruling 5e-style movement in? Alternatively, what about hexes?