Shakaro Jun's page
122 posts. Alias of Peet .
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Shakaro gives Faruq a look-over.
"His skin is too thin for jungle. Mosquitos can bite him too easy."
Shakaro begins to mix a variety of herbs into a small bowl, and he begins crushing them with a pestle. He hums as he works, and occasionally waves his little bone rattle above the mix. Once they have turned into a paste he stirs it into some boiling water.
"Here, make him drink this."
Profession (herbalist): 1d20 + 14 ⇒ (11) + 14 = 25
If this works like Heal and it beats the save DC of the disease, then Faruq should get a +4 to his next saving throw.
"What kind of plant creature you want? Like a tree? We need some kind of pot to put it in. And shovel to dig it up would be good."
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Guys: I've been having internet connectivity issues the last few days. My connection has been going out for long periods. I'm hoping that the problem is over but I can't say for sure.
I'm going to try and get caught up but since my window for posting may be limited I will handle threads that require short posts first.
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
"Does Stig's people bury their dead? If so, we should do that. If we have time. I can dig the hole."
Shakaro offers to to do the digging after the boat is loaded, which he helps with.
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Shakaro rummages through the armory and gathers a few things he think might be of use.
Shakaro has a decent collection of weapons but they are mostly made of primitive materials and prone to breaking.
So I will take/look for:
* At least one of the masterwork daggers. If nobody else claims them I will take two.
* If the masterwork heavy mace has a wooden haft and nobody else wants it I will take it.
* A longspear if I can find one (in case I ever want reach).
* A sickle if I can find one (in case I need slashing damage).
He comes back out a little heavier.
"Okay, ready. Back to the boat?"
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Waseem Hunter wrote:
"Shouldn't there be more people around?" Shakaro did not notice the lack of bodies at first, but when Waseem mentions the lack of people, he frowns.
"Yah... you're right. If the elfs just attacked the place to kill everyone there would be bodies all over the place." Shakaro looks around. "Maybe they are slavers? They took everyone captive? Hmmm.... I do not think I care for these elves."
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
"We should look around... see if there are any survivors."
Shakaro can take 10 for a 20 perception.
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
"I don' want nothin to do with no curse," says Shakaro, spitting. He waves his little rattle at the amulets to protect himself against the curse.
Since I have barkskin which won't stack, I don't really need the amulets that much.
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Cool! Happen to have a link?
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
"Those elves were brutal. I have never fought them before. But why did they attack the bridge? They must really hate these traders."
Shakaro produces a bundle of foul-smelling herbs and a rattle that looks like it was made from a small lizard's skull. "So... who all's hurt? I can look at that for ya."
Looks like Jaqu is taken care of already. So that leaves:
Waseem: 7 dmg Cure Light Wounds: 1d8 + 4 ⇒ (2) + 4 = 6
Selena: 5 dmg Cure Light Wounds: 1d8 + 4 ⇒ (1) + 4 = 5
Shwarto: 7 dmg Cure Light Wounds: 1d8 + 4 ⇒ (5) + 4 = 9
Speraggo: 8 dmg Cure Light Wounds: 1d8 + 4 ⇒ (8) + 4 = 12
Looks like this leaves everyone at full except Waseem who is only down 1. Hope that's okay.
After looking after the rest of the group, Shakaro tends his own wounds.
Shakaro: 21 dmg ... I don't think this one includes the last lay on hands I did since the previous round's post said 14 damage and there doesn't seem to be any more damage the very last round.
Cure Moderate Wounds: 2d8 + 4 ⇒ (8, 3) + 4 = 15
GM: If that leaves me with damage let me know. I will save my remaining spells for emergencies (that leaves me with one first and one second level spell left).
Shakaro returns to the body of Stig.
"Stig was a mighty warrior. But I cannot help him now. He deserves a proper burial."
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Shakaro blinks at the appearance of the Raptor. "What...? You're no elf! Just because you have scales doesn't mean I'll treat you kindly!"
He shuffles to one side, trying to put the corner of the building between himself and the elf, and with dizzying speed swings at the raptor twice.
5' step north (which will give me cover from peach and vice versa) and then full attack on the raptor.
Shillelagh vs. Raptor +1 bard, +1 haste, +2 Divine Favor -1 power attack:: 1d20 + 9 + 3 ⇒ (10) + 9 + 3 = 22
Shillelagh damage +1 bard, +2 Divine Favor, +3 power attack: 2d6 + 7 + 6 ⇒ (6, 4) + 7 + 6 = 23
Shillelagh vs. Raptor +1 bard, +1 haste, +2 Divine Favor -1 power attack:: 1d20 + 9 + 3 ⇒ (2) + 9 + 3 = 14
Shillelagh damage +1 bard, +2 Divine Favor, +3 power attack: 2d6 + 7 + 6 ⇒ (4, 4) + 7 + 6 = 21
Quickly he takes a moment to stanch the wounds from the elf's arrows.
Healer's Way (swift): 2d6 ⇒ (6, 3) = 9
I was at 29 HP, took 13 damage so down to 16, then heal for 9 brings me back to 25 HP. BTW also just realized that my AC should be 22 thanks to haste.
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
If any of you guys are in Canada, Happy Thanksgiving!
Those of you in the US, Happy Columbus Day (or Happy "Guy Who Was Looking For China and Ended Up In Puerto Rico" Day).
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Hello folks.
I'm afraid I've been bedridden for several days. My stomach is still in knots but I'm starting to feel better and I hope to catch up soon.
Bot me in the meantime if necessary.
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Fueled by the haste spell, Sakaro enters a frenzy.
"Enjoy that?" he shouts, and he smashes at the elf with his club again. He swings again for good measure.
Full attack. I get an extra attack due to haste.
Shillelagh vs. Blue +1 bard, +1 haste, +2 Divine Favor -1 power attack: 1d20 + 9 + 3 ⇒ (16) + 9 + 3 = 28
Shillelagh damage +1 bard, +2 Divine Favor, +3 power attack: 2d6 + 7 + 6 ⇒ (2, 6) + 7 + 6 = 21
If blue is still standing after that, I will attack him again. If blue is down, I will 5'step south-east and attack Cyan.
Shillelagh vs. ? +1 bard, +1 haste, +2 Divine Favor -1 power attack: 1d20 + 9 + 3 ⇒ (9) + 9 + 3 = 21
Shillelagh damage +1 bard, +2 Divine Favor, +3 power attack: 2d6 + 7 + 6 ⇒ (6, 4) + 7 + 6 = 23
At this point if I haven't taken a 5' step I will do so now.
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Waseem Hunter wrote:
The spider will climb onto the building adjoining the gate and cast web on the 3 elves outside the gate. (Special Attack web (+5 ranged, DC [14], hp 2)
d20+5 (should be good enough to hit the three squares they’re in) For the record, the web ability of a spider is not the same as the spell and does not have an area of effect. It works like an attack with a normal net ; is a ranged touch attack which only affects a single target.
Shakaro tries to throw open the gate.
STR check to open gate (if necessary): 1d20 + 4 ⇒ (5) + 4 = 9
If that works:
He sees the elves behind it.
"There you are!" he shouts, and he tries to bring his club down on the head of the nearest elf.
Shillelagh vs. Blue +1 bard, +1 haste, +2 Divine Favor -1 power attack: 1d20 + 9 + 3 ⇒ (16) + 9 + 3 = 28
Shillelagh damage +1 bard, +2 Divine Favor, +3 power attack: 2d6 + 7 + 6 ⇒ (1, 5) + 7 + 6 = 19
If I can't open the gate work I will ready the above attack in case they open the gate from outside.
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Waseem Hunter wrote:
Sorry, Waseem closed the gate a few turns back. He was trying for some battlefield control. Okay, if that's the case Shakaro will instead make the move and then cast divine favor. I have moved my token.
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
This action assumes the eastern gates are open (which they should be unless we closed them behind us).
Shakaro rushes forwards, empowered by Waseem's haste spell. He charges straight at the elf dead ahead.
"YAAAHHHHH!!!"
I'm not sure if I can charge as the bodies of Stig and the Girallon are in the way. But with haste I have enough movement to get there without charging, so we'll just call it a move and attack. I am attacking the salmon-colored elf.
Shillelagh +1 Haste -1 Power Attack: 1d20 + 9 + 1 - 1 ⇒ (14) + 9 + 1 - 1 = 23
Damage +3 Power Attack: 2d6 + 7 + 3 ⇒ (2, 3) + 7 + 3 = 15
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Shakaro rushes back towards the other group, rubbing herbs into his wounds as he goes.
lay on hands: 2d6 ⇒ (4, 5) = 9
Double move, and swift to Lay on Hands. I was down 15 so now I am down 6.
"I'm coming!"
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Clearly something went really wrong. But the issue seems to have been fixed.
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Shakaro steps towards the Elf and swings again.
Shillelagh -1 Power Attack: 1d20 + 9 - 1 ⇒ (5) + 9 - 1 = 13
Shillelagh Damage +3 Power Attack: 2d6 + 7 + 3 ⇒ (1, 4) + 7 + 3 = 15
Then suddenly, thorns erupt from Shakaro's body, spraying in all directions!
Thorn Burst (reflex DC 15 for 1/2 damage): 2d6 ⇒ (6, 3) = 9
Might kill the rats but with all the elves to the east I don't want to waste more rounds fighting this guy!
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
GM Justaworm - RID wrote:
Last round for Haste! I totally had forgotten about haste! Let's use it this round. I assume the rat swarms don't allow flanking.
"You can't get away that easily!"
Shakaro steps forward after the elves fall back, and in a blur of speed he swings twice!
Shillelagh +1 haste -1 power attack: 1d20 + 9 ⇒ (14) + 9 = 23
Shillelagh +1 haste -1 power attack: 1d20 + 9 ⇒ (14) + 9 = 23
Shillelagh Damage +3 power attack: 2d6 + 7 + 3 ⇒ (3, 2) + 7 + 3 = 15
Shillelagh Damage +3 power attack: 2d6 + 7 + 3 ⇒ (4, 6) + 7 + 3 = 20
I'll aim for purple but if he goes down with the first hit I will switch to yellow for the second swing.
Afterwards, he quickly presses his hand on his wound once more.
Lay on Hands: 2d6 ⇒ (6, 5) = 11
I was down 17 so now I am down 6 and am at 29 HP.
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Sorry to keep you guys waiting. Ended up spending the weekend with someone who drew all my attention. :)
Shakaro surges forward with a roar, and heads for the elf to whom he has the clearest path.
"HAAAARRRRRRR!!!"
He swings his massive club overhead, trying to brain the elf.
Shillelagh +2 charge -1 Power Attack (vs. Purple): 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
Shillelagh Damage +3 Power Attack: 2d6 + 7 + 3 ⇒ (3, 6) + 7 + 3 = 19
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Is it okay to retcon my action? I am okay with leaving it as-is if that's inconvenient.
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Dammit! Now the rats are blocking my charge line!
Shakaro moves further along the bridge, and then releases a bolt of white light a the elves in his path. "Let's see you shoot arrows when you're blind!"
Casting burst of radiance . It has a 10' radius so it will be easy to get the yellow and purple elves in the AoE.
Damage if Evil (no save, but no damage if they are neutral or good): 4d4 ⇒ (3, 3, 2, 3) = 11
Reflex DC 14 or Blinded for this many rounds (dazzled otherwise) : 1d4 ⇒ 3
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
GM: Is the Girallon still up? I suspect Waseem's snowball may have taken it out.
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Shakaro quickly covers one of his wounds with his hand, rubbing some berries and greenish paste into it. Green juice runs down his side, mixing with the blood.
Healer's Way (as Lay on Hands): 2d6 ⇒ (3, 4) = 7
He looks down at Stig, trying to see how badly he is wounded.
Assuming I can look him over as a free action:
Heal to Diagnose: 1d20 + 4 ⇒ (3) + 4 = 7 ... meh.
The rest of my action will depend on whether the Girallon is down and also if I can tell if Stig is recoverable.
BTW GM: I know the colored circles on the map are elves, but what are the hexagons?
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Waseem Hunter wrote:
Waseem will summon a giant spider (standard action, enhanced summoning) to cast web on the blue and turquoise? Elves behind us. FYI Waseem: you need to roll to hit with the web. A spider's web ability is not like the spell; it is more like an attack with a net.
Web Ability (from Bestiary): Web (Ex) Creatures with the web ability can use webs to support themselves and up to one additional creature of the same size. In addition, such creatures can throw a web up to eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the web spinner. An entangled creature can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions with a DC equal to 10 + 1/2 creature's HD + creature's Con modifier. Attempts to burst a web by those caught in it suffer a –4 penalty.
Web spinners can create sheets of sticky webbing up to three times their size. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Perception check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot-square section of web has a number of hit points equal to the Hit Dice of the creature that created it and DR 5/—.
A creature can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.
Format: web (+8 ranged, DC 16, 5 hp); Location: Special Attacks.
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
"Hey! Lay off the kitty!" Shakaro yells. He swings his club again.
Shillelagh -1 Power Attack (vs. Girallon): 1d20 + 9 - 1 ⇒ (20) + 9 - 1 = 28 ...Woot!
Shillelagh Confirm?: 1d20 + 9 - 1 ⇒ (6) + 9 - 1 = 14 ...probably not. :(
Shillelagh Damage +3 Power Attack: 2d6 + 7 + 3 ⇒ (5, 2) + 7 + 3 = 17
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Perception: 1d20 + 10 ⇒ (2) + 10 = 12
Shakaro's eyes remain fixed on the four-armed ape.
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
"Hah! A gorilla is a gorilla, any way ya slice it. Or hit it with a club! Hah! Yeah that's it!" Shakaro shouts, as he swings his club again.
Shillelagh -1 power attack: 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20
Shillelagh Damage -3 power attack: 2d6 + 7 + 3 ⇒ (3, 4) + 7 + 3 = 17
"Mind you, don't wanna get too close..." Shakaro says as he steps away.
Standard Attack plus 5' step. Hoping to draw it out to make it easier to flank.
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Shakaro looks at Selena for a moment, then back at the elves. He grits his teeth, holding his club at the ready, waiting to see if the elves reconsider their attack.
Readied Action: move and attack green if the enemy doesn't stop attacking.
Since the elves saw us get off the boat I'm going to assume that they won't be swayed by the 'fact' that Selena is an 'elf.' Moved my token on the map.
When the elves get ready to shoot again, Shakaro rushes forward with a roar. "HARRRRR!"
Shillelagh -1 power attack vs. green: 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20
Shillelagh Damage +3 power attack: 2d6 + 7 + 3 ⇒ (3, 6) + 7 + 3 = 19
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
"If anything is going to ambush us, they are probably hiding in the buildings," Shakaro whispers. "We should check each building as we go by so as not to leave any hidden enemies behind us."
I suggest Toll Booth and Guardhouse first, then Garrison and look for the hidden guy.
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Shakaro creeps up behind the leaders, trying to keep his body below the level of the railing.
"See any bodies?" he whispers.
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
FYI I'm going out to the country for the weekend (for my brother's wedding) and probably won't have net access. I should be back on track Monday.
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Shakaro draws his greatclub and rubs a talisman made from a bird's skull against it. The club begins to glow faintly. The club trembles for a moment, and a whispering sound can be heard behind Shakaro. He looks around, then shrugs and steps onto the dock. The boards creak faintly beneath his weight.
Casting shillelagh. Duration 4 minutes.
stealth: 1d20 - 2 ⇒ (14) - 2 = 12
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Yeah, I don't have obscuring mist but I was hoping someone else might. Once we're on the shore it could be used to allow the sneaky types to dart into the undergrowth and stay out of sight, while the non-sneaky ones can keep the enemy's attention. That way observers might not realize that another group broke off into the woods.
"We should move carefully and assume this is a trap. But if it is a trap, let us spring it and see what happens."
Ready to go up the main stairs. Will go slowly, basically going total defense as a standard action and then a single move each round.
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
This would be a good time for obscuring mist.
"Anyone here has seen River Queen already, and will see any smaller boats leaving it. You also can't really hide while climbing stairs. Let's just move in."
"If you want to be sneaky, some of you could sneak off while the more obvious ones of us come up the stairs."
Once the group is on the shore, Shakaro will cast shillelagh.
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Perception: 1d20 + 10 ⇒ (14) + 10 = 24
"Where is everybody? I don't see any bodies. Think it's an ambush?"
Shakaro scans the scene looking for signs of what happened here. With a murmur, he casts a spell, and his skin takes on a thick, bark-like consistency.
Casting barkskin. Lasts 40 minutes. I will wait for Shwarto to get back before deciding what to do.
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Shakaro looks at the arrows.
I am thinking the thorns may be naturally poisonous or something. Why else use them?
Knowledge Nature: 1d20 + 7 ⇒ (18) + 7 = 25
"Whoever did this didn't just want to kill someone. They also took the body. I have heard of cannibals in these jungles, though I never thought to meet any."
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Shakaro pulls out a spear and leans down into the boat. He pokes the spear through a handle of the backpack and picks it up.
I will bring it aboard unless something bad happens.
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
"Who else along the river makes arrows like this?"
"I got a feelin' we'll see 'em soon, but I like to know what to expect."
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Shakaro makes his way back towards the ladder to the wheelhouse.
Double Move.
If I am able to get to Faruq I will heal him next turn.
Cure Moderate Wounds: 2d8 + 4 ⇒ (3, 7) + 4 = 14
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Shakaro swings again, this time at the Ketch by the rail.
Greatclub -1 power attack: 1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 27
Damage +3 power attack: 1d10 + 6 + 3 ⇒ (9) + 6 + 3 = 18
"Harrrr! Take that!"
Can Shakaro see any other enemies from where he is?
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
GM Justaworm - RID wrote:
@Shakaro, that was your attack of Opportunity from Round #2. Don't forget a Round #3 action. Oh, my bad! I forgot that was an AoO. It looks like there is a snake on the ground near me.
"Damn snakes! What kind of idiot plays with snakes?"
Shakaro smashes at the snake at his feet.
Greatclub -1 power attack: 1d20 + 9 - 1 ⇒ (9) + 9 - 1 = 17
Greatclub Damage +3 power attack: 1d10 + 6 + 3 ⇒ (4) + 6 + 3 = 13
If that kills the snake I will advance 5' north to engage Ketch #6. If the snake is still alive I will stand still.
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
As the ketch tries to rise, Shakaro strikes again with his club. The swing is clumsy, but full of power.
AoO Greatclub -1 power attack +4 prone +2 not visible: 1d20 + 9 - 1 + 4 + 2 ⇒ (5) + 9 - 1 + 4 + 2 = 19
Greatclub Damage +3 power attack: 1d10 + 6 + 3 ⇒ (10) + 6 + 3 = 19
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
GM Justaworm - RID wrote:
The ketch in the water (#1) frantically tries to swim but fails and begins sinking under. "Just pretend you are a boat!" Shakaro calls to the drowning ketch.
Shakaro steps up behind the blinded Ketch and swings his greatclub.
Greatclub -1 power attack: 1d20 + 9 - 1 ⇒ (5) + 9 - 1 = 13
Greatclub damage +3 power attack: 1d10 + 6 + 3 ⇒ (2) + 6 + 3 = 11
If he is blinded I think this counts as me being invisible, which means I should get an extra +2 to hit and he should be flat-footed. I didn't include the +2 in the roll.
BTW, that was #4, right? Did he fall over the railing and down the stairs?
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
You know, the funny thing about that AP was that when I heard that there was going to be an AP featuring mass combat covering the Nirmathas-Molthune War, I thought "great! Now we can take control of the Molthune Army and conquer all the things!"
For those of you who didn't know, you end up being on the Nirmathas side.
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
And here I thought a Ketch was a kind of boat .
Fort DC 15 +2 clothing +2 canopy -2 armor: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Shakaro is caught drifting off as he absorbs the heat, leaning against the wall of the cabin. He comes awake and sees the strange creature on the foredeck.
He flings a bolt of light at the creature, and then advances towards the foredeck, drawing his greatclub as he goes.
Casting burst of radiance at the forward ketch but avoiding getting the crewman in the AoE. I advance into the AoE after the spell has gone off.
Burst of Radiance Relex DC 15 or blinded for this many rounds: 1d4 ⇒ 4 ... dazzled for that many rounds if they save
Damage if evil (no save, but no damage if neutral or good): 4d4 ⇒ (3, 2, 3, 1) = 9
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
"Aye aye sir! I used ta be a chippy's mate! I got me own tools too. If they wanna do repairs on the hull, I can lend a hand."
craft (wood): 1d20 + 8 ⇒ (11) + 8 = 19
I have craft (wood) at +8 including my masterwork tools.
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
Shwarto wrote:
Does Shwarto know why they left like that? We didn't cause them to leave, after all Shakaro did do 9 points of AoE damage to them. Which is multiplied by 1.5 versus swarms. I can only do that thorn burst thing once per day though.
Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4 CONDITIONS: none BUFFS: barkskin, shillelagh
STR: 1d20 + 4 ⇒ (12) + 4 = 16
Fortitude: 1d20 + 3 ⇒ (18) + 3 = 21
Shakaro climbs clumsily back into the boat. He looks up at Stigandrr, and sees that he has been peppered with thorns, many of which are still sticking out of his body and clothing.
"Uh... sorry about that. Didn't see you there. But here, let me look after that,"
Shakaro pulls out a rattle made from a bird skull and feathers, and shakes it soothingly while murmuring some unrecognizable words. Then he touches Stig's wounds with the rattle, and they begin to close up.
Cure Light Wounds: 1d8 + 4 ⇒ (6) + 4 = 10