Shenmen Merchant

Seward Sodalug's page

246 posts. Organized Play character for eddv.


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The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward remains stiff.

will save: 1d20 + 7 ⇒ (14) + 7 = 21

He unstiffens.

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Will, +2 if fear: 1d20 + 7 ⇒ (3) + 7 = 10

Ah balls He says as he stiffens up

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward also creeps in

Stealth: 1d20 + 21 ⇒ (14) + 21 = 35

This creep calls herself a villain....we ought to see that she doesn't get to be villainous he whispers

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward goes up towards the door. Never was any good with locks...

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Sewards gives the big fat cleric a slap across the face after he moves and draws his bow using the CLeric's girth as cover.

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Sadly not a racial language for haflings or Seward would have

Seward So we sleep in a dungeon. Literally. With a dragon and everything he says poking at Pietro.

Seward takes in the destruction So I guess that midnight lord's agents found you huh

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward blinks well...now I know how to see how dwarves live. Its just okay

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

It's very possible tyrant. The only thing that's impossible is my forgiveness of what youve done. Now come back her and die. Seward sits down and heals up.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Seward looks at Pietro skeptically Do you know how to banish a spirit like this?

Seward regrets asking before Pietro even answers.

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward does a shift to the right...and a few shots to the front at this undead monster!

+1 seeking composite longbow, vs undead: 1d20 + 16 + 4 ⇒ (20) + 16 + 4 = 40
damage: 1d6 + 9 + 4 ⇒ (3) + 9 + 4 = 16
+1 seeking composite longbow, vs undead: 1d20 + 16 + 4 ⇒ (1) + 16 + 4 = 21
damage: 1d6 + 9 + 4 ⇒ (4) + 9 + 4 = 17
+1 seeking composite longbow, vs undead: 1d20 + 11 + 4 ⇒ (11) + 11 + 4 = 26
damage: 1d6 + 9 + 4 ⇒ (1) + 9 + 4 = 14

+1 seeking composite longbow, vs undead crit confirm: 1d20 + 16 + 4 ⇒ (7) + 16 + 4 = 27
crit damage: 2d6 + 18 + 8 ⇒ (5, 4) + 18 + 8 = 35

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward joins Telos...

Perception: 1d20 + 16 ⇒ (2) + 16 = 18

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Fort Save: 1d20 + 12 ⇒ (7) + 12 = 19

Seward feels the overwhelming force of the spiders and backs away out of the room slowly.

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward wanders into the room making room for people to go into the room and snaps off a shot at the yellow deathweb.

Longbow Deadly Aim: 1d20 + 18 ⇒ (8) + 18 = 261d6 + 9 ⇒ (2) + 9 = 11

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward sniffs at the accursed pile.

Pity we have no way of speaking with that spirit or calming it.

Still seward rolls up his sleeves It couldn't hurt to be kind to the dead

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward plugs the guy full of holes

freedom.

Ranger Things, +2 if Evil Outsider, +4 if Undead: 1d20 + 16 ⇒ (17) + 16 = 331d6 + 9 ⇒ (4) + 9 = 13

Ranger Things, +2 if Evil Outsider, +4 if Undead: 1d20 + 16 ⇒ (15) + 16 = 311d6 + 9 ⇒ (6) + 9 = 15

Ranger Things, +2 if Evil Outsider, +4 if Undead: 1d20 + 11 ⇒ (10) + 11 = 211d6 + 9 ⇒ (6) + 9 = 15

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward sneers at the creature.

My shadow belongs to me and me alone. Sorry. If that means we have to be enemies so be it. But I will not sell any iota of myself back into the ownership of another

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

We're not tomb-raiders. Tomb liberators more like. Regardless...I dont intend to give myself over into the possession of another. Not again.

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward sighs How many ghosts are we gonna have to murder in this place?

He snaps off a few shots at the lancer.

+1 seeking composite longbow: 1d20 + 16 + 4 ⇒ (13) + 16 + 4 = 33
Damage: 1d6 + 9 + 4 ⇒ (6) + 9 + 4 = 19

+1 seeking composite longbow: 1d20 + 16 + 4 ⇒ (7) + 16 + 4 = 27
Damage: 1d6 + 9 + 4 ⇒ (4) + 9 + 4 = 17

+1 seeking composite longbow: 1d20 + 11 + 4 ⇒ (1) + 11 + 4 = 16
Damage: 1d6 + 9 + 4 ⇒ (1) + 9 + 4 = 14

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Reminder my fire resist lasts 90 minutes

Seward taps himself a few times

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

He then nods over towards the crystals. He sniffs them.

Any clue what these go to?

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward sighs and casts Fire Resistance on him self.

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward produces a crowbar and hands it to Darven.

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward bows his head gracefully to the guardians of his patron. One of the rare times you have seen Seward show respect to anyone or anything.

He keeps an arrow nocked and nods his assent as he lights a torch and follows into the ruins, bow in the offhand.

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward steps in to get a better shot Don't let this worm linger he says simply and fires another volley.

Longbow, Deadly Aim, Rapid Shot, Bard bonuses: 1d20 + 16 + 2 ⇒ (7) + 16 + 2 = 25
Longbow, Deadly Aim, Rapid Shot, Bard bonuses: 1d20 + 16 + 2 ⇒ (14) + 16 + 2 = 32
Longbow, Deadly Aim, Rapid Shot, Bard bonuses: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25

Damage: 1d6 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Damage: 1d6 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Damage: 1d6 + 9 + 2 ⇒ (3) + 9 + 2 = 14

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward plugs his arrows into the next monster

+1 Seeking Bow Rapid Shot Deadly Aim: 1d20 + 16 ⇒ (8) + 16 = 24
+1 Seeking Bow Rapid Shot Deadly Aim: 1d20 + 16 ⇒ (6) + 16 = 22
+1 Seeking Bow Rapid Shot Deadly Aim: 1d20 + 11 ⇒ (17) + 11 = 28

damage: 1d6 + 9 ⇒ (2) + 9 = 11
damage: 1d6 + 9 ⇒ (1) + 9 = 10
damage: 1d6 + 9 ⇒ (3) + 9 = 12

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward grimaces - he hadn't studied foes like this one - just a regular outside but still he tries to make a pincushion of them anyway, starting with purple and moving to the other as needed

Rapid Shot, Deadly Aim: 1d20 + 16 ⇒ (11) + 16 = 27
Rapid Shot, Deadly Aim: 1d20 + 16 ⇒ (1) + 16 = 17
Rapid Shot, Deadly Aim: 1d20 + 11 ⇒ (13) + 11 = 24

damage: 1d6 + 9 ⇒ (5) + 9 = 14
damage: 1d6 + 9 ⇒ (5) + 9 = 14
damage: 1d6 + 9 ⇒ (5) + 9 = 14

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward slides along to a good vantage point Fat Man...looks like these shadows are a good weight loss program for ya. Can just feel the weight sliding off ya

Targeting Pink, favored enemy undead: 1d20 + 18 + 4 ⇒ (4) + 18 + 4 = 261d6 + 9 + 4 ⇒ (4) + 9 + 4 = 17

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward looks down on the various shadows and sighs he gives scrabble a snack - owls can see well in the dark after all, and send him up to get an owl's eye view to make certain we aren't blundering into a trap.

Perception: 1d20 + 17 ⇒ (17) + 17 = 34
Stealth: 1d20 + 23 ⇒ (5) + 23 = 28

When it gets back, I'll cast longstrider and barkskin before we approach

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward shrugs, not knowing much about any particular topics.

What do you from me, I was a field slave

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Ive been raising him as a hatchling he just finally seems like he will be useful in the field. His name is Scrabble. Let us hope his night vision will be useful.

Seward listens to the briefing and nods in understanding.

The servants of Zon Kuthon are some of the most vicious and vile slavers that exist. Something I cannot abide. I will do whatever it takes captain.

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward grimaces I really am paying some sort of awful past life penance off aren't I. As if the dank basements of Thornkeep weren't a big enough Death trap I now have to spend time in the realm of Nightmare Lord?

The ranger shivers, taking his owl companion with him.

He pointedly does not greet the new member of the group

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

A few days later Seward is spotted wearing the uniform of the Thronkeep irregulars.

I will be here keeping vigil for any sign that the promises made have been broken

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward is updated and has a new bird friend

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

I'm good to do that one as well

Id be 9, 10, 11 and then pop to seeker tier :D

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Even a whisper of trouble and I'll come back and force feed you this cat.... Seward promises but otherwise assents to the deal.

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Well then...you seem to have made your choice then Will. Sweard says disinterestedly, still eyeing the tiger as only a big game hunter can.

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward nods solemnly It does seem we need to do this one last time. Kill Togarin and end this for good.

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Yeah I am fairly certain letting the time loop end with him dead is the 'safe' choice.

The evil is well and truly stopped this way

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Rozimus' plea to get the ioun stone back

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward laughs No...I don't think I will.

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward goes to try to find the something himself.

Perception: 1d20 + 13 ⇒ (12) + 13 = 25

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward looks around Is it bigger than a breadbox? he askes Rozimus.

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward grimaced and fires more arrows at the pest.

Longbow: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 221d6 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Longbow: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 271d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Longbow: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 151d6 + 7 + 2 ⇒ (1) + 7 + 2 = 10

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward then breathes So that's how its gonna be. You racist against halflings?

Arrow Barrage+Favored Enemy Evil Outsiders: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 291d6 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Arrow Barrage+Favored Enemy Evil Outsiders: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 331d6 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Arrow Barrage+Favored Enemy Evil Outsiders: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 231d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward takes aim at the Visitant and grins Goodbye ya little bastage

Arrow Barrage+Favored Enemy Evil Outsiders: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 241d6 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Arrow Barrage+Favored Enemy Evil Outsiders: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 251d6 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Arrow Barrage+Favored Enemy Evil Outsiders: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 271d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward moves and readies a shot vs Vuzhon in the event he tries to cast.

Finally...

Readied:
Longbow Shot: 1d20 + 15 ⇒ (11) + 15 = 261d6 + 7 ⇒ (3) + 7 = 10

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward admits I have honestly completely forgotten who is who here. Is this the evil one finally?

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seems he was smart enough to get out of dodge...let's not dally.

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

I have no use for arcane secrets. So I am in agreement Seward says, sleep doing nothing for his bad mood.

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward sighs. If someone doesnt let him shoot something soon he's gonna explode.

He fires an arrow at the ghosts.

Its just not the same.

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Seward spits I ain't even a loyal Pathfinder agent, let alone your loyal magical secret agent.

He gets a little mad You'd make slaves of us in exchange for your filthy lucre. Old...and a slaver. You deserve worse than death....

The Concordance

NG Halfling Ranger 9 Init +5 Perception +16 AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Foul Power such as yours began to leak onto the rest of the world. Certain magicks, certain evils must remain dead and buried. We are the Rangers who seek to keep them that way. Seward says coldly.