Shenmen Merchant

Seward Sodalug's page

246 posts. Organized Play character for eddv.


Full Name

Seward Sodalug

Race

NG Halfling Ranger 9 Init +5 Perception +16

Classes/Levels

AC 24 (27), t 18, ff 19 (22), hp 86/86 Fort +12, Ref +14, Will +7 +2 vs. fear,

Deity

Gozreh

Strength 12
Dexterity 20
Constitution 14
Intelligence 10
Wisdom 12
Charisma 12

About Seward Sodalug

#29 Seward Sodalug
Male halfling ranger 9
NG Small humanoid (halfling)
Init +5; Senses Perception +16
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Defense
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AC 24, touch 17, flat-footed 18 (+6 armor, +1 deflection, +6 Dex, +1 size)
hp 86 (9d10+27)
Fort +12, Ref +14, Will +7; +2 vs. fear, +2 trait bonus vs. charm and compulsion
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Offense
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Speed 20 ft.
Melee mwk club +12/+7 (1d4+1)
Ranged +1 seeking composite longbow +16/+16/+11 (1d6+9/×3)
Special Attacks combat style (archery), favored enemies (evil outsiders +2, undead +4)
Ranger Spells Prepared (CL 8th; concentration +5)
1st— longstrider, resist energyx2
2nd-- barkskinx2, protection from energy
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Statistics
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Str 12, Dex 20, Con 14, Int 10, Wis 14, Cha 12
Base Atk +9; CMB +9; CMD 25
Feats Deadly Aim, Endurance, Improved Precise Shot, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow), Improved Critical
Traits beastspeaker, birthmark, resilient
Skills Acrobatics +7 (+3 to jump), Climb +7, Escape Artist +19, Handle Animal +13, Intimidate +13, Perception +16, Stealth +21, Survival +14, Swim +5; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Halfling
SQ favored terrain (underground +4, forest+2), hunter's bond (animal companion), track +4, wild empathy +11, woodland stride
Combat Gear wand of cure light wounds; Other Gear +2 mithral chain shirt, +2 seeking composite longbow (+1 Str), mwk club, belt of incredible dexterity +4, bracers of archery, lesser, cloak of resistance +2, ring of protection +1, 536 gp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. evil outsiders foes.
Favored Enemy (Undead +4) (Ex) +4 to rolls vs. undead foes.
Favored Terrain (Underground +2) (Ex) +2 to rolls when in underground terrain.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +3 Add the listed bonus to Survival checks made to track.
Wild Empathy +8 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.
Swift Tracker (Ex): Beginning at 8th level, a ranger can move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.
Evasion (Ex): When he reaches 9th level, a ranger can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the ranger is wearing light armor, medium armor, or no armor. A helpless ranger does not gain the benefit of evasion.

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Owl Companion - Scrabble

HP: 40 Size Small; Speed 10 ft., fly 80 ft. (average); AC 21 (10+4 Dex+5 natural armor +1 Size +1 Dodge); Attack +8 bite (1d4+2), +8 2 talons (1d4+2);
Ability Scores Str 14, Dex 18, Con 14, Int 2, Wis 14, Cha 6;
Special Qualities low-light vision.
Dodge, Mobility, Spring Attack
Perception: +17, Stealth +23