Friendly Fighter

Serolt's page

532 posts. Alias of Euan.


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HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Serolt suggests the barn first, "It's more open and may have only one or two rooms. Should be quicker to examine than the many rooms of the farmhouse. I say we clear it out quickly and head to the house."

However, if the group would rather head to the house first, he's game. Either way, he readies his bow and has Regin at heel.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

"Nicely struck Beromar!"

Serolt puts his bow away and help Bruin cut down the other ill folk. "They're not going to turn are they?" he asks ignorantly.

When everyone has been tended to - at least as much as they can be for now, Serolt walks the perimeter and checks for tracks. There may be more of these things out there, and there may be another cache of bodies.

Tracking: 1d20 + 14 ⇒ (19) + 14 = 33


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Round: 1, Initiative: 13

Serolt Status:
HP: 33/33, AC: 19 (f15/t15)
Conditions = None
Weapon Equipped = Bow
Cold Iron, Silver Blanch = 20/24
Blunt, Silver Blanch = 8/8
Cold Iron, Ghost Salt = 8/8
ranged: Attack: BAB +4, Dex +4, Focus +1, Magic +1, (rapid shot -2, deadly aim -2) Damage: Str +2, (deadly aim +4)
melee: Attack: BAB +4, Str +2 Damage: Str +2
Animal Focus (Su/Swift) (5/6m)
Songbird (Sp) (7/7)
Rod of Reach, lesser (2/3)
Spells (Caster Level 6, Concentration +8)
Zero (12): Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Spark
First (13): (5/5) Animal Messenger, Aspect of the Falcon, Calm Animals, Cure Light Wounds, Entangle, Summon Nature’s Ally
Second (14): (2/4) Barkskin, Burst of Radiance, Carry Companion, Shield Companion, Summon Nature’s Ally II

Regin Status:
Move 50’, HP: 45/45, AC: 29 (t21/f18) (includes Shield Companion +1 & Barkskin +3)
Conditions = Barkskin (1/60m), Shield Companion (1/6h)
Animal Focus: Bull (+2 Str - applied)
melee: Attack: BAB +4, Dex +8, Size +1, Amulet +1, (power attack -2) Damage: Str +2, Amulet +1, (power attack +4)
Tricks: Attack x2, Come, Down, Flank, Heel, Sneak, Track, Watch

Serolt has his fear under control as he sees more of the scarecrows. They did well in the first fight, surely this one too will be no problem?

He steps up (5’ step) and shoots one of the creatures.
Bow (silver, cold iron, magic): 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17 (point blank) damage: 1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12 (point blank)
Bow (silver, cold iron, magic): 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14 (point blank) damage: 1d8 + 6 + 1 ⇒ (8) + 6 + 1 = 15 (point blank)

Meanwhile, he commands Regin to attack the same one. Regin charges in and takes a bite!
Regin Bite (magic): 1d20 + 12 ⇒ (15) + 12 = 27 damage: 1d4 + 8 ⇒ (3) + 8 = 11 Free Trip: 1d20 + 5 ⇒ (4) + 5 = 9


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Serolt, bow still out, immediately sets off to find the missing guard, with Regin's fine nose (scent ability) assisting.

Tracking: 1d20 + 14 ⇒ (1) + 14 = 15
Regin assist: 1d20 + 1 ⇒ (14) + 1 = 15 (vs DC 10 to aid)

If that fails:
Serolt uses his ring, and turns into a song bird to fly above the corn and try to get a better look at the drag marks and where the scarecrow may have taken the guard.
- - -


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Glad you made it through! I hope the rebuilding process isn't as painful as I've been reading. Sounds like you were really hammered.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Serolt watches that second blow land and all he can do is whistle low. "Wow."

After a moment he adds, "Nicely struck Beromar! I'm glad we're on the same side!"


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Regin is male. :) I forget sometimes too, so no harm if a 'she' slips in there sometimes. :)


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Round: 1, Initiative: 18

Serolt Status:
HP: 33/33, AC: 19 (f15/t15)
Conditions = Animal Focus (tiger, +2 dex) (1/10r)
Weapon Equipped = Bow
Cold Iron, Silver Blanch = 24/24
Blunt, Silver Blanch = 8/8
Cold Iron, Ghost Salt = 8/8
ranged: Attack: BAB +4, Dex +4, Focus +1, Magic +1, (rapid shot -2, deadly aim -2) Damage: Str +2, (deadly aim +4)
melee: Attack: BAB +4, Str +2 Damage: Str +2
Animal Focus (Su/Swift) (5/6m)
Songbird (Sp) (7/7)
Rod of Reach, lesser (2/3)
Spells (Caster Level 6, Concentration +8)
Zero (12): Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Spark
First (13): (5/5) Animal Messenger, Aspect of the Falcon, Calm Animals, Cure Light Wounds, Entangle, Summon Nature’s Ally
Second (14): (2/4) Barkskin, Burst of Radiance, Carry Companion, Shield Companion, Summon Nature’s Ally II

Regin Status:
Move 50’, HP: 45/45, AC: 26 (f21/t15) (includes Shield Other)
Conditions = Barkskin (1/60m), Shield Companion (1/6h)
Animal Focus: Bull (+2 Str - applied)
melee: Attack: BAB +4, Dex +8, Size +1, Amulet +1, (power attack -2) Damage: Str +2, Amulet +1, (power attack +4)
Tricks: Attack x2, Come, Down, Flank, Heel, Sneak, Track, Watch

On seeing so many scarecrow jump out from the fields, Serolt is initially quite frightened, but he gets a grip on himself and raises his bow to do his job. He first focuses himself (swift) to enhance his archery (Animal Focus). He launches his assault on the green scarecrow on whom he has a clear shot.
Bow (silver, cold iron, magic): 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17 (point blank, focus) damage: 1d8 + 6 + 1 ⇒ (8) + 6 + 1 = 15 (point blank)
Bow (silver, cold iron, magic): 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 (point blank, focus) damage: 1d8 + 6 + 1 ⇒ (1) + 6 + 1 = 8 (point blank)

Meanwhile, he commands Regin to attack the yellow one on him and Mruf.
Regin Bite (magic): 1d20 + 12 ⇒ (1) + 12 = 13 damage: 1d4 + 8 ⇒ (4) + 8 = 12 Free Trip: 1d20 + 5 ⇒ (12) + 5 = 17
Regin Claw (magic): 1d20 + 12 ⇒ (20) + 12 = 32 damage: 1d2 + 8 ⇒ (2) + 8 = 10
Regin Claw (magic): 1d20 + 12 ⇒ (18) + 12 = 30 damage: 1d2 + 8 ⇒ (2) + 8 = 10

crit threat Regin Claw (magic): 1d20 + 12 ⇒ (13) + 12 = 25 damage: 1d2 + 8 ⇒ (1) + 8 = 9


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Be safe!! Good luck weathering the storm.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Serolt Status:
HP: 33/33, AC: 19 (f15/t15)
Conditions = None
Weapon Equipped = Bow
Cold Iron, Silver Blanch = 24/24
Blunt, Silver Blanch = 8/8
Cold Iron, Ghost Salt = 8/8
ranged: Attack: BAB +4, Dex +4, Focus +1, Magic +1, (rapid shot -2, deadly aim -2) Damage: Str +2, (deadly aim +4)
melee: Attack: BAB +4, Str +2 Damage: Str +2
Animal Focus (Su/Swift) (6/6m)
Songbird (Sp) (7/7)
Rod of Reach, lesser (3/3)
Spells (Caster Level 6, Concentration +8)
Zero (12): Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Spark
First (13): (5/5) Animal Messenger, Aspect of the Falcon, Calm Animals, Cure Light Wounds, Entangle, Summon Nature’s Ally
Second (14): (2/4) Barkskin, Burst of Radiance, Carry Companion, Shield Companion, Summon Nature’s Ally II

Regin Status:
Move 50’, HP: 45/45, AC: 26 (f21/t15) (includes Shield Other)
Conditions = Barkskin (1/60m), Shield Companion (1/6h)
Animal Focus: Bull (+2 Str - applied)
melee: Attack: BAB +4, Dex +8, Size +1, Amulet +1, (power attack -2) Damage: Str +2, Amulet +1, (power attack +4)
Tricks: Attack x2, Come, Down, Flank, Heel, Sneak, Track, Watch

Serolt is ready to go. He isn't comfortable by the idea, but he signed on, and he's not backing out now.

"I'm ready. Let's cut these scarecrows down to size."

When they're within sight of the farmhouse, he'll cast Barkskin and Shield Companion on Regin. He then draws his bow and proceeds carefully.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Wow, this guy is really off his rocker. I wonder what will happen to us when we face the same evil. Will any of us break? he wonders.

He pats the man on the back and sits him down. He looks for a glass for water, or something stronger, for the poor soul. When he has comforted him as much as he can, he turns to the others.

"Undead scarecrows? Undead Ghouls? Necromancers run amok. Let's see what we can do for these folk. How far is it to the farm? Will we need our horses?"


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Serolt Status:
HP: 33/33, AC: 19 (f15/t15)
Conditions = None
Weapon Equipped = None
Cold Iron, Silver Blanch = 24/24
Blunt, Silver Blanch = 8/8
Cold Iron, Ghost Salt = 8/8
ranged: Attack: BAB +4, Dex +4, Focus +1, Magic +1, (rapid shot -2, deadly aim -2) Damage: Str +2, (deadly aim +4)
melee: Attack: BAB +4, Str +2 Damage: Str +2
Animal Focus (Su/Swift) (6/6m)
Songbird (Sp) (7/7)
Rod of Reach, lesser (3/3)
Spells (Caster Level 6, Concentration +8)
Zero (12): Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Spark
First (13): (5/5) Animal Messenger, Aspect of the Falcon, Calm Animals, Cure Light Wounds, Entangle, Summon Nature’s Ally
Second (14): (4/4) Barkskin, Burst of Radiance, Carry Companion, Shield Companion, Summon Nature’s Ally II

Regin Status:
Move 50’, HP: 45/45, AC: 25 (f20/t14)
Conditions = None
Animal Focus: Bull (+2 Str - applied)
melee: Attack: BAB +4, Dex +8, Size +1, Amulet +1, (power attack -2) Damage: Str +2, Amulet +1, (power attack +4)
Tricks: Attack x2, Come, Down, Flank, Heel, Sneak, Track, Watch

Refreshed by his rest, Serolt agrees with Beromar’s enthusiasm, ”Agreed. Moving scarecrows sounds odd and we’re tracking odd so let’s check it out.”


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Oh shoot - my bad, sorry about the wand confusion. I read your post, and forgot it right away. :( I'll be more careful in the future.

I'm adding the CLW wand to my sheet now. Thanks.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Oh, I don't have a CLW wand on my sheet, so I don't think it went to me. But if we're covered I'll not worry about it.

I'll take one of the potions of CLW and the CMW. Like as not I'll be the one pouring it down someone's throat. :)

Assuming we're cool to sell the rest of it, everyone please note, we each get 521gp in gold. I'm not buying anything so I have 800gp to loan out of anyone wants it.

NEXT LEVEL: 6:
Hunter (divine hunter) (6)
+5 HP (5 class) (total 33)
+8 skills (6 class, +1 human, +1 favored) (Fly x2, Handle Animal, Perception, Sense Motive, Spellcraft, Stealth, Survival)
+1 Perception (racial, total +2)
+1 Survival when tracking (3)
+1 Wild Empathy (6)
+1 BAB (4)
+1 to all saves (5/5/2)
Animal Focus lasts 6 minutes
Spells (Caster Level 6, Concentration +8)
+1 second level spells known (Carry Companion)
+1 second level spell per day

Regin (6)
+1 HD (6)(4.5 base (27) +3 con (18) = 45)
+1 BAB (4)
+1 to all saves (5/5/2)
+1 SR (11)
+2 natural armor (4)
+2 ability point increase (+1 dex/int)
+1 str/dex bonus (tips both str and dex)
+1 bonus trick (track)
+3 new potential tricks, but must be trained (9 + 3)
+1 skill (acrobatics (2, +12))
Devotion (Ex): An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Serolt uses the manacles on the prisoner, and collects them at the end, "Anyone mind if I hang onto these?"

He's thankful for the reward, though he knows all it will do is cover his tab a while and the cost of his arrows. Still, he's pleased things are working out, and to the general betterment of all.

He looks at the pile of loot, "Does anyone want any of this? I figure we'll sell most of it, and maybe pick up a wand of curing for the group, yes? Something to keep us going when things get tougher." he yawns, "Let's hunt the ghouls by day. I don't like the idea of them sneaking up close on us while we're foundering in the dark."

He loks at the pile again, "I'll take that potion of gaseous form if no one wants it."

Treasure sheet updated, let me know what you want and I'll note it. Happy to give up the gaseous form potion too if someone's keen on it.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Serolt walks over to the table and examines his notes. He finds the journal and reads a few passages aloud to the group.

"Well you may be innocent of these murders, but I'm sure you're guilty of something. I think you need to come with us and speak to the sheriff." he collects the notes and shoves them in his pack, intending to hand them over to the sheriff with the prisoner.

"Anyone have any manacles?"


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Sense Motive: 1d20 + 10 ⇒ (11) + 10 = 21

Serolt calls Regin to heel and laughs. “When the wolf shows you his teeth, he’s not smiling.”

He knocks another arrow, loosely, in his bow and continues, "Never trust a man who's only friends are the dead. You sir are a liar, and your stories sound hollow in the light of truth."

"Now tell us, what were you doing down here? Speak truthfully and your death may be quick. Lie again, and there's no telling how long it'll take you to die."

bluff: 1d20 ⇒ 20

Sense Motive DC 20:
He's bluffing about killing him slowly. The very thought of torturing a prisoner makes Serolt uneasy. He's not squeamish, he just feels it's wrong.
- - -


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Round: 9, Initiative: 19

Serolt Status:
HP: 33/33, AC: 19 (f15/t15)
Conditions = Aspect of the Falcon (17/50r), Animal Focus (tiger, +2 dex) (7/10r), inspire courage (+1)
Weapon Equipped = Longbow
Cold Iron, Silver Blanch = 19/24
Blunt, Silver Blanch = 7/8
Cold Iron, Ghost Salt = 8/8
ranged: Attack: BAB +3, Dex +4, Focus +1, Magic +1, (rapid shot -2, deadly aim -1) Damage: Str +2, (deadly aim +2)
melee: Attack: BAB +3, Str +2 Damage: Str +2
Animal Focus (Su/Swift) (3/5m)
Songbird (Sp) (7/7)
Rod of Reach, lesser (2/3)
Spells (Caster Level 5, Concentration +7)
Zero (12): Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Spark
First (13): (4/5) Animal Messenger, Aspect of the Falcon, Calm Animals, Cure Light Wounds, Entangle, Summon Nature’s Ally
Second (14): (1/3) Barkskin, Burst of Radiance, Shield Companion, Summon Nature’s Ally II

Regin Status:
Move 50’, HP: 37/37, AC: 25 (f22/t15) (+1 shield companion & +2 barkskin included)
Conditions = Shield Companion (1/5h), Barkskin (1/50m), inspire courage (+1)
Animal Focus: Bull (+2 Str - applied)
melee: Attack: BAB +3, Dex +7, Size +1, Amulet +1, (power attack -1) Damage: Str +2, Amulet +1, (power attack +2)
Tricks: Attack x2, Come, Down, Flank, Heel, Sneak, Watch

Finally free of the nausea, Serolt sends Regin into the room, commanding ‘Flank’, then steps up and shoots through the door.
Bow (silver, cold iron, magic): 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23 (point blank, aspect, cover, inspire) damage: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12 (point blank, inspire)
Bow (silver, cold iron, magic): 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6 (point blank, aspect, cover, inspire) damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8 (point blank, inspire)

Regin does what he can (movement provokes) to take the necromancer down.
Regin Bite (magic): 1d20 + 11 + 3 ⇒ (5) + 11 + 3 = 19 (inspire, flank(?)) damage: 1d4 + 5 + 1 ⇒ (3) + 5 + 1 = 9 (inspire) Free Trip: 1d20 + 5 ⇒ (5) + 5 = 10

I added a flanking bonus but if Mruf doesn't threaten then -2 on the attack roll.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Round: 8, Initiative: 19

Serolt Status:
HP: 33/33, AC: 19 (f15/t15)
Conditions = Aspect of the Falcon (16/50r), Animal Focus (tiger, +2 dex) (6/10r), nausea (5/5r), inspire courage (+1)
Weapon Equipped = Longbow
Cold Iron, Silver Blanch = 21/24
Blunt, Silver Blanch = 7/8
Cold Iron, Ghost Salt = 8/8
ranged: Attack: BAB +3, Dex +4, Focus +1, Magic +1, (rapid shot -2, deadly aim -1) Damage: Str +2, (deadly aim +2)
melee: Attack: BAB +3, Str +2 Damage: Str +2
Animal Focus (Su/Swift) (3/5m)
Songbird (Sp) (7/7)
Rod of Reach, lesser (2/3)
Spells (Caster Level 5, Concentration +7)
Zero (12): Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Spark
First (13): (4/5) Animal Messenger, Aspect of the Falcon, Calm Animals, Cure Light Wounds, Entangle, Summon Nature’s Ally
Second (14): (1/3) Barkskin, Burst of Radiance, Shield Companion, Summon Nature’s Ally II

Regin Status:
Move 50’, HP: 37/37, AC: 25 (f22/t15) (+1 shield companion & +2 barkskin included)
Conditions = Shield Companion (1/5h), Barkskin (1/50m), nausea (5/5r), inspire courage (+1)
Animal Focus: Bull (+2 Str - applied)
melee: Attack: BAB +3, Dex +7, Size +1, Amulet +1, (power attack -1) Damage: Str +2, Amulet +1, (power attack +2)
Tricks: Attack x2, Come, Down, Flank, Heel, Sneak, Watch

Finally nearly free of the nausea, Serolt and Regin follow Beromar into the room, looking to get back into the fight.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Round: 7, Initiative: 19

Serolt Status:
HP: 33/33, AC: 19 (f15/t15)
Conditions = Aspect of the Falcon (15/50r), Animal Focus (tiger, +2 dex) (5/10r), nausea (4/5r), inspire courage (+1)
Weapon Equipped = Longbow
Cold Iron, Silver Blanch = 21/24
Blunt, Silver Blanch = 7/8
Cold Iron, Ghost Salt = 8/8
ranged: Attack: BAB +3, Dex +4, Focus +1, Magic +1, (rapid shot -2, deadly aim -1) Damage: Str +2, (deadly aim +2)
melee: Attack: BAB +3, Str +2 Damage: Str +2
Animal Focus (Su/Swift) (3/5m)
Songbird (Sp) (7/7)
Rod of Reach, lesser (2/3)
Spells (Caster Level 5, Concentration +7)
Zero (12): Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Spark
First (13): (4/5) Animal Messenger, Aspect of the Falcon, Calm Animals, Cure Light Wounds, Entangle, Summon Nature’s Ally
Second (14): (1/3) Barkskin, Burst of Radiance, Shield Companion, Summon Nature’s Ally II

Regin Status:
Move 50’, HP: 37/37, AC: 25 (f22/t15) (+1 shield companion & +2 barkskin included)
Conditions = Shield Companion (1/5h), Barkskin (1/50m), nausea (2/5r), inspire courage (+1)
Animal Focus: Bull (+2 Str - applied)
melee: Attack: BAB +3, Dex +7, Size +1, Amulet +1, (power attack -1) Damage: Str +2, Amulet +1, (power attack +2)
Tricks: Attack x2, Come, Down, Flank, Heel, Sneak, Watch

Serolt continues to dry heave along with Regin. He stays in position.

Serolt and Regin stay on the stairs, above the mist, and wait through their nausea.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Round: 6, Initiative: 19

Serolt Status:
HP: 33/33, AC: 19 (f15/t15)
Conditions = Aspect of the Falcon (14/50r), Animal Focus (tiger, +2 dex) (4/10r), nausea (3/5r), inspire courage (+1)
Weapon Equipped = Longbow
Cold Iron, Silver Blanch = 21/24
Blunt, Silver Blanch = 7/8
Cold Iron, Ghost Salt = 8/8
ranged: Attack: BAB +3, Dex +4, Focus +1, Magic +1, (rapid shot -2, deadly aim -1) Damage: Str +2, (deadly aim +2)
melee: Attack: BAB +3, Str +2 Damage: Str +2
Animal Focus (Su/Swift) (3/5m)
Songbird (Sp) (7/7)
Rod of Reach, lesser (2/3)
Spells (Caster Level 5, Concentration +7)
Zero (12): Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Spark
First (13): (4/5) Animal Messenger, Aspect of the Falcon, Calm Animals, Cure Light Wounds, Entangle, Summon Nature’s Ally
Second (14): (1/3) Barkskin, Burst of Radiance, Shield Companion, Summon Nature’s Ally II

Regin Status:
Move 50’, HP: 37/37, AC: 25 (f22/t15) (+1 shield companion & +2 barkskin included)
Conditions = Shield Companion (1/5h), Barkskin (1/50m), nausea (2/5r), inspire courage (+1)
Animal Focus: Bull (+2 Str - applied)
melee: Attack: BAB +3, Dex +7, Size +1, Amulet +1, (power attack -1) Damage: Str +2, Amulet +1, (power attack +2)
Tricks: Attack x2, Come, Down, Flank, Heel, Sneak, Watch

Serolt continues to heave along with Regin and holds his ground for now.

Serolt and Regin stay on the stairs, above the mist, and wait through their nausea.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Round: 5, Initiative: 19

Serolt Status:
HP: 33/33, AC: 19 (f15/t15)
Conditions = Aspect of the Falcon (13/50r), Animal Focus (tiger, +2 dex) (3/10r), nausea (2/5r)
Weapon Equipped = Longbow
Cold Iron, Silver Blanch = 21/24
Blunt, Silver Blanch = 7/8
Cold Iron, Ghost Salt = 8/8
ranged: Attack: BAB +3, Dex +4, Focus +1, Magic +1, (rapid shot -2, deadly aim -1) Damage: Str +2, (deadly aim +2)
melee: Attack: BAB +3, Str +2 Damage: Str +2
Animal Focus (Su/Swift) (3/5m)
Songbird (Sp) (7/7)
Rod of Reach, lesser (2/3)
Spells (Caster Level 5, Concentration +7)
Zero (12): Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Spark
First (13): (4/5) Animal Messenger, Aspect of the Falcon, Calm Animals, Cure Light Wounds, Entangle, Summon Nature’s Ally
Second (14): (1/3) Barkskin, Burst of Radiance, Shield Companion, Summon Nature’s Ally II

Regin Status:
Move 50’, HP: 37/37, AC: 25 (f22/t15) (+1 shield companion & +2 barkskin included)
Conditions = Shield Companion (1/5h), Barkskin (1/50m), nausea (2/5r)
Animal Focus: Bull (+2 Str - applied)
melee: Attack: BAB +3, Dex +7, Size +1, Amulet +1, (power attack -1) Damage: Str +2, Amulet +1, (power attack +2)
Tricks: Attack x2, Come, Down, Flank, Heel, Sneak, Watch

Serolt continues to, by now, dry heave as he tries to clear his system of the foul vapor. He hopes it won’t last long as he wipes his eyes and waits for the cloud to settle. He knows he has spells and powers running down, but there’s no sense in charging through the soup.

Serolt and Regin stay on the stairs, above the mist, and wait through their nausea.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Round: 4, Initiative: 19

Serolt Status:
HP: 33/33, AC: 19 (f15/t15)
Conditions = Aspect of the Falcon (12/50r), Animal Focus (tiger, +2 dex) (2/10r), nausea (1/5r)
Weapon Equipped = Longbow
Cold Iron, Silver Blanch = 21/24
Blunt, Silver Blanch = 7/8
Cold Iron, Ghost Salt = 8/8
ranged: Attack: BAB +3, Dex +4, Focus +1, Magic +1, (rapid shot -2, deadly aim -1) Damage: Str +2, (deadly aim +2)
melee: Attack: BAB +3, Str +2 Damage: Str +2
Animal Focus (Su/Swift) (3/5m)
Songbird (Sp) (7/7)
Rod of Reach, lesser (2/3)
Spells (Caster Level 5, Concentration +7)
Zero (12): Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Spark
First (13): (4/5) Animal Messenger, Aspect of the Falcon, Calm Animals, Cure Light Wounds, Entangle, Summon Nature’s Ally
Second (14): (1/3) Barkskin, Burst of Radiance, Shield Companion, Summon Nature’s Ally II

Regin Status:
Move 50’, HP: 37/37, AC: 25 (f22/t15) (+1 shield companion & +2 barkskin included)
Conditions = Shield Companion (1/5h), Barkskin (1/50m), nausea (1/5r)
Animal Focus: Bull (+2 Str - applied)
melee: Attack: BAB +3, Dex +7, Size +1, Amulet +1, (power attack -1) Damage: Str +2, Amulet +1, (power attack +2)
Tricks: Attack x2, Come, Down, Flank, Heel, Sneak, Watch

Serolt continues to, by now, dry heave as he tries to clear his system of the foul vapor. He hopes it won’t last long as he wipes his eyes and waits for the cloud to settle. He knows he has spells and powers running down, but there’s no sense in charging through the soup.

Serolt and Regin stay on the stairs, above the mist, and wait through their nausea.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Round: 3, Initiative: 19

Serolt Status:
HP: 33/33, AC: 19 (f15/t15)
Conditions = Aspect of the Falcon (10/50r), Animal Focus (tiger, +2 dex) (1/10r)
Weapon Equipped = Longbow
Cold Iron, Silver Blanch = 21/24
Blunt, Silver Blanch = 7/8
Cold Iron, Ghost Salt = 8/8
ranged: Attack: BAB +3, Dex +4, Focus +1, Magic +1, (rapid shot -2, deadly aim -1) Damage: Str +2, (deadly aim +2)
melee: Attack: BAB +3, Str +2 Damage: Str +2
Animal Focus (Su/Swift) (3/5m)
Songbird (Sp) (7/7)
Rod of Reach, lesser (2/3)
Spells (Caster Level 5, Concentration +7)
Zero (12): Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Spark
First (13): (4/5) Animal Messenger, Aspect of the Falcon, Calm Animals, Cure Light Wounds, Entangle, Summon Nature’s Ally
Second (14): (1/3) Barkskin, Burst of Radiance, Shield Companion, Summon Nature’s Ally II

Regin Status:
Move 50’, HP: 37/37, AC: 25 (f22/t15) (+1 shield companion & +2 barkskin included)
Conditions = Shield Companion (1/5h), Barkskin (1/50m)
Animal Focus: Bull (+2 Str - applied)
melee: Attack: BAB +3, Dex +7, Size +1, Amulet +1, (power attack -1) Damage: Str +2, Amulet +1, (power attack +2)
Tricks: Attack x2, Come, Down, Flank, Heel, Sneak, Watch

Serolt suffers greatly in the mist and does his best to find a way back out of it. Serolt will move out of the mist if possible. Back up the stairs if necessary. 30’ move.

When he’s cleared the mist, he calls poor Regin to him as well so as to clear his lungs of the foul vapor. 50' move, so he can draw Regin behind him out of the fog as needed.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Round: 2, Initiative: 19

Serolt Status:
HP: 33/33, AC: 19 (f15/t15)
Conditions = Aspect of the Falcon (10/50r), Animal Focus (tiger, +2 dex) (1/10r)
Weapon Equipped = Longbow
Cold Iron, Silver Blanch = 21/24
Blunt, Silver Blanch = 7/8
Cold Iron, Ghost Salt = 8/8
ranged: Attack: BAB +3, Dex +4, Focus +1, Magic +1, (rapid shot -2, deadly aim -1) Damage: Str +2, (deadly aim +2)
melee: Attack: BAB +3, Str +2 Damage: Str +2
Animal Focus (Su/Swift) (3/5m)
Songbird (Sp) (7/7)
Rod of Reach, lesser (2/3)
Spells (Caster Level 5, Concentration +7)
Zero (12): Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Spark
First (13): (4/5) Animal Messenger, Aspect of the Falcon, Calm Animals, Cure Light Wounds, Entangle, Summon Nature’s Ally
Second (14): (1/3) Barkskin, Burst of Radiance, Shield Companion, Summon Nature’s Ally II

Regin Status:
Move 50’, HP: 37/37, AC: 25 (f22/t15) (+1 shield companion & +2 barkskin included)
Conditions = Shield Companion (1/5h), Barkskin (1/50m)
Animal Focus: Bull (+2 Str - applied)
melee: Attack: BAB +3, Dex +7, Size +1, Amulet +1, (power attack -1) Damage: Str +2, Amulet +1, (power attack +2)
Tricks: Attack x2, Come, Down, Flank, Heel, Sneak, Watch

Serolt sees a non-zombie, and decides that should be his target all things considered. He shoots at the figure in the doorway.
Bow (silver, cold iron, magic): 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6 (point blank, aspect, cover) damage: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7 (point blank)
Bow (silver, cold iron, magic): 1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8 (point blank, aspect, cover) damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13 (point blank)

Regin digs in against the red zombie with all he’s got.

Regin Bite (magic): 1d20 + 11 ⇒ (19) + 11 = 30 damage: 1d4 + 5 ⇒ (2) + 5 = 7 Free Trip: 1d20 + 5 ⇒ (10) + 5 = 15
Regin Claw (magic): 1d20 + 11 ⇒ (10) + 11 = 21 damage: 1d2 + 5 ⇒ (1) + 5 = 6
Regin Claw (magic): 1d20 + 11 ⇒ (12) + 11 = 23 damage: 1d2 + 5 ⇒ (2) + 5 = 7

Nice to see Regin doing well at least...


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Round: 1, Initiative: 19

Serolt Status:
HP: 33/33, AC: 19 (f15/t15)
Conditions = Aspect of the Falcon (10/50r), Animal Focus (tiger, +2 dex) (1/10r)
Weapon Equipped = Longbow
Cold Iron, Silver Blanch = 21/24
Blunt, Silver Blanch = 7/8
Cold Iron, Ghost Salt = 8/8
ranged: Attack: BAB +3, Dex +4, Focus +1, Magic +1, (rapid shot -2, deadly aim -1) Damage: Str +2, (deadly aim +2)
melee: Attack: BAB +3, Str +2 Damage: Str +2
Animal Focus (Su/Swift) (3/5m)
Songbird (Sp) (7/7)
Rod of Reach, lesser (2/3)
Spells (Caster Level 5, Concentration +7)
Zero (12): Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Spark
First (13): (4/5) Animal Messenger, Aspect of the Falcon, Calm Animals, Cure Light Wounds, Entangle, Summon Nature’s Ally
Second (14): (1/3) Barkskin, Burst of Radiance, Shield Companion, Summon Nature’s Ally II

Regin Status:
Move 50’, HP: 37/37, AC: 25 (f22/t15) (+1 shield companion & +2 barkskin included)
Conditions = Shield Companion (1/5h), Barkskin (1/50m)
Animal Focus: Bull (+2 Str - applied)
melee: Attack: BAB +3, Dex +7, Size +1, Amulet +1, (power attack -1) Damage: Str +2, Amulet +1, (power attack +2)
Tricks: Attack x2, Come, Down, Flank, Heel, Sneak, Watch

Serolt moves just a few feet into the room summoning the skills of a tiger as he does so (Animal Focus, swift), being already at the foot of the stairs. (I think I can 5’ step off the stairs, but if not, only one attack, but at +2 to hit. He shoots at green)

Bow (silver, cold iron, magic): 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 (point blank, aspect) damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11 (point blank)
Bow (silver, cold iron, magic): 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9 (point blank, aspect) damage: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7 (point blank)

He then calls Regin and guides him to a far flung zombie (double move).

Knowledge Religion: 1d20 + 4 ⇒ (6) + 4 = 10 (Questions: DR, Resistances, Special defenses)

”Anybody know what we need to kill these things? I remember… something, but I always get the specifics wrong.”


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Serolt Status:
HP: 33/33, AC: 19 (f15/t15)
Conditions = Aspect of the Falcon (1/50r)
Weapon Equipped = Longbow
Cold Iron, Silver Blanch = 22/24
Blunt, Silver Blanch = 7/8
Cold Iron, Ghost Salt = 8/8
ranged: Attack: BAB +3, Dex +4, Focus +1, Magic +1, (rapid shot -2, deadly aim -1) Damage: Str +2, (deadly aim +2)
melee: Attack: BAB +3, Str +2 Damage: Str +2
Animal Focus (Su/Swift) (4/5m)
Songbird (Sp) (7/7)
Rod of Reach, lesser (2/3)
Spells (Caster Level 5, Concentration +7)
Zero (12): Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Spark
First (13): (4/5) Animal Messenger, Aspect of the Falcon, Calm Animals, Cure Light Wounds, Entangle, Summon Nature’s Ally
Second (14): (1/3) Barkskin, Burst of Radiance, Shield Companion, Summon Nature’s Ally II

Regin Status:
Move 50’, HP: 37/37, AC: 25 (f22/t15) (+1 shield companion & +2 barkskin included)
Conditions = Shield Companion (1/5h), Barkskin (1/50m)
Animal Focus: Bull (+2 Str - applied)
melee: Attack: BAB +3, Dex +7, Size +1, Amulet +1, (power attack -1) Damage: Str +2, Amulet +1, (power attack +2)
Tricks: Attack x2, Come, Down, Flank, Heel, Sneak, Watch

Serolt nods at Bruin, ”You’re expecting more trouble then?”

He casts Shield Companion on Regin using the Rod of Reach. He hesitates, ”How bad could it be?” he asks idly. Nervously he follows it up with a Barkskin also on Regin.

When the party is ready to proceed, he follows it up with a quick casting of Aspect of the Falcon on himself and he rushes forward, bow in hand.

"Remember, not everyone here may be hostile. This is a sanatorium after all..." he wonders how they'll tell the difference between the insane and the merely hostile.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Round: 1, Initiative: 23

Serolt Status:
HP: 33/33, AC: 20 (f15/t16) (+1 from animal form included)
Conditions = Animal Focus (tiger, +2 dex) (1/10r)
Weapon Equipped = Longbow
Cold Iron, Silver Blanch = 22/24
Blunt, Silver Blanch = 7/8
Cold Iron, Ghost Salt = 8/8
ranged: Attack: BAB +3, Dex +4, Focus +1, Magic +1, (rapid shot -2, deadly aim -1) Damage: Str +2, (deadly aim +2)
melee: Attack: BAB +3, Str +2 Damage: Str +2
Animal Focus (Su/Swift) (4/5m)
Songbird (Sp) (7/7)
Rod of Reach, lesser (3/3)
Spells (Caster Level 5, Concentration +7)
Zero (12): Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Spark
First (13): (5/5) Animal Messenger, Aspect of the Falcon, Calm Animals, Cure Light Wounds, Entangle, Summon Nature’s Ally
Second (14): (3/3) Barkskin, Burst of Radiance, Shield Companion, Summon Nature’s Ally II

Regin Status:
Move 50’, HP: 37/37, AC: 22 (f19/t14)
Conditions = None
Animal Focus: Bull (+2 Str - applied)
melee: Attack: BAB +3, Dex +7, Size +1, Amulet +1, (power attack -1) Damage: Str +2, Amulet +1, (power attack +2)
Tricks: Attack x2, Come, Down, Flank, Heel, Sneak, Watch

I still don’t see a new map, but I’ll take my shots anyway. Up to 30' move to get a clear lane if I can - or to move toward a clear lane. If there’s cover, please apply the penalty.

”What the hell is that?!” Serolt shouts as the new creature bites the hand that, presumably, feeds him. He focuses his animal nature to improve his aim (swift), draws his bow as he moves (move), and then lines up a quick shot at the newcomer (standard).

Bow (silver, cold iron, magic): 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21 (point blank) damage: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8 (point blank)

He hesitates sending Regin in, for fear of blocking better warriors from the fight, and holds him back for now in heel.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Serolt is surprised by the man's crazed demeanor. Does it take a crazy man to heal the insane? he wonders idly.

"Look here sir, this man is dying. Would you have him die just to preserve your reputation? You'll come out of this OK in the long run, but we need to save his life and prevent him from becoming an undead."

"Surely you understand that is bad, right?"


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Sense Motive: 1d20 + 10 ⇒ (4) + 10 = 14

"A ghoul!" Serolt reacts strongly, making Erastil's symbol in the air by way of defense.

"Let us take him to the church that they may heal him, I don't trust the good doctor to manage it as overworked as he is." he adds dryly.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Round: 1, Initiative: 10

Serolt Status:
HP: 33/33, AC: 19 (f15/t15)
Conditions = None
Weapon Equipped = Longbow
Cold Iron, Silver Blanch = 24/24
Blunt, Silver Blanch = 7/8
Cold Iron, Ghost Salt = 8/8
ranged: Attack: BAB +3, Dex +4, Focus +1, Magic +1, (rapid shot -2, deadly aim -1) Damage: Str +2, (deadly aim +2)
melee: Attack: BAB +3, Str +2 Damage: Str +2
Animal Focus (Su/Swift) (5/5m)
Songbird (Sp) (7/7)
Rod of Reach, lesser (3/3)
Spells (Caster Level 5, Concentration +7)
Zero (12): Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Spark
First (13): (5/5) Animal Messenger, Aspect of the Falcon, Calm Animals, Cure Light Wounds, Entangle, Summon Nature’s Ally
Second (14): (3/3) Barkskin, Burst of Radiance, Shield Companion, Summon Nature’s Ally II

Regin Status:
Move 50’, HP: 37/37, AC: 22 (f19/t14)
Conditions = None
Animal Focus: Bull (+2 Str - applied)
melee: Attack: BAB +3, Dex +7, Size +1, Amulet +1, (power attack -1) Damage: Str +2, Amulet +1, (power attack +2)
Tricks: Attack x2, Come, Down, Flank, Heel, Sneak, Watch

Unprepared, Serolt draws his bow and takes a single shot at the madman. Conscious of his ill nature, as opposed to evil (though Serolt is not so sure) he’ll launch a blunt arrow, intending to subdue (nonlethal damage).

Bow (silver, magic, blunt): 1d20 + 8 - 4 ⇒ (6) + 8 - 4 = 10 (nonlethal) damage: 1d8 + 4 ⇒ (4) + 4 = 8

He holds Regin in check as his arrow goes very wide of the mark as well.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Sense Motive: 1d20 + 10 ⇒ (13) + 10 = 23

Really? The dice bot is just teasing me now...

Serolt pets Regin, giving him a good scratch behind the ears and waits patiently as well.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

"Greetings good doctor. We're sorry to intrude, but we have been sent by Sheriff Hemlock to learn what we can of the murders committed by Grayst Sevilla. We need to speak with him."

Diplomacy: 1d20 + 1 ⇒ (17) + 1 = 18

Serolt speaks their case simply, and hopes the truth of it is enough to carry the day. He speaks in haste, and when he is done, he looks somewhat sheepishly at the others, as if apologizing for speaking out of turn.

I should let those who's speech flows more freely do the talking. he thinks, admonishing himself.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Serolt nods uneasily as the scope of the murders is clearly broadened. He wonders how many more will die before they resolve it, and feels sympathy for the sheriff who must already be worrying as well.

"Yes, let's question the madman. He may know something that we can use. Probably not, but we can't skip the opportunity."

He gathers his kit and makes ready to head to the sanatorium.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Sorry to hear it!! I hope things settle down and you're able to gain some normalcy after a while.

We'll wait patiently I'm sure. Paizo has had some connectivity problems while you've been gone so all games have been slow the last few days anyway. Take your time.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

"Let's investigate the barn murders and see if there's a connection before we confront anyone. We should have as much information as possible before we stand before anyone who might have done... this." Serolt suggests


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Serolt shudders at the thought of someone hiring anyone to do what was done. It's beyond him to think that simple thievery could result in such gruesome deaths.

"We should take the measure of this Scarnettis. Yet I can't imagine being so... so... evil over mere money." he shakes his head.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

"I don't think I've seen that symbol before, and from the sounds of it, it's all over here like a rash. We should find out who's behind this attack, or I suspect there will be many more of them."

He looks around the bodies for further clues, "This may have been a random attack, but it was purposeful and direct. From the looks of it too, the one who did it was very skilled."


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Serolt suggests, "I think it may have rested over there. I'm going to go check it out."

He wades into the marsh and examines the far shore.

Perception: 1d20 + 11 ⇒ (6) + 11 = 17
Tracking: 1d20 + 12 ⇒ (15) + 12 = 27

He'll then return to the group with his information. "There's a dry spot over there in the nettles, well hidden from here, but with a clear view of the mill. Looks like our same barefoot human went to and from into the river and may have waited there, watching for someone."

"Maybe they were looking for someone specific? Or just the first lucky folks to come around, I can't tell. Oh, and there's a foul stench - rotting flesh. That said, I didn't find any leftover food or anything, so our guy might just be foul. Might help us track him." he thinks a moment, "Or her."


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Knowledge Religion: 1d20 + 4 ⇒ (7) + 4 = 11
Perception: 1d20 + 11 ⇒ (17) + 11 = 28
Tracking: 1d20 + 12 ⇒ (18) + 12 = 30

Serolt carefully inspects the pier. "Look. Here. There's a set of muddy footprints. A barefoot human man clambered up from the mud under the pier, crossed over to the mill, and then scaled the wall to an upper-floor window. Quite spry."

How hard is that wall to climb?

He gets down on his belly at the end of the pier and looks below it to see if the muddy footprints continue or if the water has washed them away.

Perception: 1d20 + 11 ⇒ (4) + 11 = 15
Tracking: 1d20 + 12 ⇒ (8) + 12 = 20

"We should check upstairs too."


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

I made a check in this post, but in case you want fresh rolls...

Serolt nods respectfully at the guards and stops at the threshold and examines the ground seeing what he can learn.

Tracking: 1d20 + 12 ⇒ (10) + 12 = 22

"The sawdust helps, though I suspect some of what we're seeing is also the person who found the bodies and subsequent guard activity."


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Serolt will join Mruf in seeking clues.

Perception: 1d20 + 11 ⇒ (3) + 11 = 14
Tracking: 1d20 + 12 ⇒ (14) + 12 = 26


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Serolt takes his time and tries to piece together the relationships. Yeah, the father might be involved for sure. he thinks simply, having no particular head for this sort of thing and grasping at the obvious.

"Thanks for the deputization. I'll try to earn it." he says seriously. He heads over to the Mill with the others, having no further questions - at least not at this time.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

"Agreed - Mill first. Then farmhouse. Then Asylum?" his voice raises at the last, and he's clearly not comfortable surrounding himself with sick people.

When Beromar describes the petty theft, he suggests, "It is festival time, and that does tend to bring out the thieves. Hopefully it was a one-off event and you won't have further trouble."

"If it happens again, I'd be happy to try and track them down if you like. hard in town what with all the other traffic, but we might learn something if we're lucky and Desna smiles upon us."


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]
wicked_raygun wrote:

There's food, music and games. Many of the local children run about pretending to be the new Heroes of Sandpoint. And the laughter and joy in the air is infectious.

The Heroes are clapped on the back and congratulated throughout the entire festivity. There are many calls for the story to be retold, with the Tanglefoot Bag becoming a particular favorite moment.

Serolt thoroughly enjoys himself though he tries, and fails, to keep Regin from sampling everything in sight. He himself absent-mindedly slips him a morsel or two from his own plate out of habit.

As much as he can, he lets the others tell the stores. He has not much skill with such things, and tends to focus on details no one cares about. But when he does speak, he praises the others thoroughly - and Regin.

- - -

When Sheriff Belor Hemlock rousts him the next day he feels a bit thick, but not overly hungover. Serolt is not a big drinker, but did have more than usual last night! He quickly packs his gear and follows though in the early sun with Regin at his side.

When he speaks of the murders he grows dour. That is never a good thing, kin killing kin in a community this small. He hears Amaya and the Sheriff converse and Mruf put in his input, but he doesn’t hear an offer to help. Just questions.

”I’ll do my part to help. The mill will be well trampled, but perhaps there are still tracks at the abandoned barn. I could perhaps see what I could find there. Sheriff, can you spare a man to guide me there? I suppose I should see the bodies in the mill too. Though I’ll likely glean less, it is fresher.”


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

I think so. I wasn't sure what to post, figuring you were going to move us to the celebration after the week's review. :)


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Serolt is very gracious in his acceptance of Ameiko's offer. He tries to be a model guest, knowing he's not paying much, and at least tips well for the services he's given and will occasionally buy a round of drinks at the pub - for which he makes sure to pay well.

30gp in tips and rounds for the week OK? He won't normally be so generous, but he's in a partying mood.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Serolt will excitedly agree to stay for the feast.

He will seek accommodations in the inn if there's room. If not, he'll 'slum' it on the outskirts of town, on some greenway. He's comfortable either way.

He spends his week trying to get to know the locals a little. He knows he's a stranger here, and while he isn't looking for the kind of recognition that Bruin and Beromar are receiving, he is hoping to settle here and do a small business as a ranger to the people - guide, guard, etc. for trips into the nearby wilderness.

He's a little itching to explore the nearby region to see where some good routes might be for guiding folks, but for now he stays in the town and tries to get to know the common folk.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

"Great, thank you Father."

The 750gp was not taken out. Everyone please chip in 150gp. I'm fine carrying the wand as I can use it, but if someone else would rather that's totally fine with me! I'll track for now, but let me know.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Serolt Status:
HP: 33/33, AC: 19 (f15/t15)
Conditions = Protection from Fire (0/84hp)
Weapon Equipped = Longbow
Cold Iron, Silver Blanch = 24/24
Blunt, Silver Blanch = 8/8
Cold Iron, Ghost Salt = 8/8
ranged: Attack: BAB +3, Dex +4, Focus +1, Magic +1, (rapid shot -2, deadly aim -1) Damage: Str +2, (deadly aim +2)
melee: Attack: BAB +3, Str +2 Damage: Str +2
Animal Focus (Su/Swift) (3/5m)
Songbird (Sp) (5/7)
Rod of Reach, lesser (2/3)
Spells (Caster Level 5, Concentration +7)
Zero (12): Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Spark
First (13): (4/5) Animal Messenger, Aspect of the Falcon, Calm Animals, Cure Light Wounds, Entangle, Summon Nature’s Ally
Second (14): (1/3) Barkskin, Burst of Radiance, Shield Companion, Summon Nature’s Ally II

Regin Status:
Move 50’, HP: 37/37, AC: 23 (f20/t15) (+2 barkskin not included)
Conditions = Shield Companion (+1 AC (included) +1 Saves)(1/5h), Protection from Fire (17/84hp), Barkskin (0/50m)
Animal Focus: Bull (+2 Str - applied)
melee: Attack: BAB +3, Dex +7, Size +1, Amulet +1, (power attack -1) Damage: Str +2, Amulet +1, (power attack +2)
Tricks: Attack x2, Come, Down, Flank, Heel, Sneak, Watch

Serolt moves along with the sled making sure they don't lose any bodies on the way home. A couple times, he turns into a Songbird - mostly for the experience, but also to scout up and ahead slightly when they near choke points in their journey.

He's quite pleased with the financial gifts from the city, and enjoys the praise just as much. At some point during the proceedings, he takes the priest aside, "I don't suppose you know where we might obtain a wand of Cure Light Wounds do you? Our group is beset with injuries, and I'd like us to have a way to extend our health. You understand."

He hopes there's an option open to them for such things.

Party Divvy!
Everyone receives 583gp from selling the assorted goods and distributing the cash we collected. Remember, this does not include the 400gp the Mayor gave each of us personally. Let me know if you have any questions.

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