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1 post. Alias of Triss Kesh'Uoi.


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Goblin Squad Member

Jazzlvraz wrote:
I'll be content if the amount of content in PFO that's gated by my not playing the intense large-kingdom game (in my mind, our equivalent of raids) is about the same as what I missed by not raiding when I played WOW.

Agree with this- I had a great time playing wow back in 2006, only some pvp and lower-level raiding. However, one of the things that made it great for me was the ability to do roam freely, doing quests/gathering items for crafting/training skills/making money/playing with friends.

What I'm worried about is this:

Being wrote:
Mm. Not sure I would count on that. If some big outfit is claiming all the territory and passes laws against trespassing we may be out of room.

Seems like traveling pretty much anywhere is going to be prohibitively dangerous. Ryan Dancey said in a recent thread (can't remember which) that he expects most settlements to have a Not Blue Shoot It (NBSI) policy. In other words, most places will be off-limits simply because you risk getting jumped as soon as you enter someone else's territory.

I haven't been very involved in PfO since I backed the kickstarter last year, so my idea of the game might be a little different, though.

What I basically imaged would be that the hardcore players would be the kings/lords/knights whatever of the world, playing the high-stakes game of thrones, essentially taking on the roles of NPCs in tabletop games.

Those players will in turn create content for everyone else (the more casual players) who can roam the world as adventurers and take on quests at different settlements (like, clear out monsters during escalation cycles, fetch item X, kill player Y, gather a certain amount of Z, or even more intense assignments like "help sabotage our rival settlements by destroying their PoI/roads being built/cause a distraction by attacking NPCs within their settlements").

This way there would be room for both the EVE-style players that wanna engage in all-out war, as well as the more tabletop-oriented players who just want to enjoy questing in a world of dynamically created content (which I think definitely classifies as "meaningful interaction" between players).

tl;dr: Will I, as a casual player, be able to roam and explore the map without constantly being ganked for trespassing?