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![]() Releasing her anti-grav drum pads to float high above the stage, Sem gets things started with some impressive leaps, dextrously laying down a starting beat while jumping in the air. Athletics: 1d20 + 10 ⇒ (14) + 10 = 24 ![]()
![]() Sem thrashes around, trying to put out the flames threatening to consume him! I'll take 1d6 burn damage at the beginning of my turn, and then I'm spending a full-round action to try to get rid of the flames (and if that doesn't work, hopefully the automatic end of round check does it. The DC will be: 10+burn damage. Made it! Burning damage at beginning of turn: 1d6 ⇒ 1
Sem: 0/36 SP, 30/32 HP, 6/6 RP ![]()
![]() Sem bellows as flames rip through her outer wear and begin scorching her flesh! She activates her magnetic boot clamps to orient herself and fires a wild shot at her attackers. Move action to clamp, standard action to shoot. At the end of her turn, I'll attempt the Reflex save to get rid of the burning condition. Attack (azimuth laser rifle) vs Orange EAC: 1d20 + 4 ⇒ (10) + 4 = 14
Sem: 0/36 SP, 31/32 HP, 6/6 RP ![]()
![]() Grateful for Nuya's advice, Sem tries to push off the thug's corpse and back in the direction of the exit, grabbing her floating rifle on the way. If it's allowed, I'll do one move action to push off the body back toward the doorway and a standard action to ready a move action to grab the rifle as I pass by it :) ![]()
![]() I played Sem since the beginning that she didn't have her armor's built-in mag-boots activated (otherwise Zero-G isn't much fun since you're stuck in place and can't go anywhere; the separate tech-item magboots from Near Space are a lot better, as they allow you to walk around, but Sem at least doesn't have those). ![]()
![]() "Thanks Zhaney, but this is taking too long, and we can't be late!" Leaving her rifle to float in mid-air, Sem pushes off from the nearby wall, draws a curved steel blade, and tries to cut one of the goons down to size! Drop the rifle as a free action, push off from the wall as a move action (drawing my sword as part of it), and using a standard action to attack Yellow in melee. I'll roll an Athletics check to see if I'm off-kilter when I bump into him. @PCs: Sem has Coordinated Shot, so anything firing ranged attacks against a foe she threatens gets a +1 bonus on that attack. Athletics (DC 20 to avoid off-kilter: 1d20 + 10 ⇒ (13) + 10 = 23
Sem: 36/36 SP, 32/32 HP, 6/6 RP ![]()
![]() Sem shrugs. "I don't know what this is all about," she tells Kardyn. "But Neon and Noqual never miss a gig!" Drawing a laser rifle, she opens fire while floating in open space! Move action to draw, standard action to shoot at yellow. Azimuth Laser Rifle vs Yellow EAC: 1d20 + 4 ⇒ (10) + 4 = 14
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