
bigboom's SFS pregen |

I assume our mag boots are already on when we entered into the docking bay.
Nuya pulls out her weapon as she moves next to Kardyn.
Nuya fires at yellow while yelling to Kardyn, "When this is over, I've gotta know what made you think it was a good idea to bring musicians to a gunfight!! Now deactivate your magboots!" yells Nuya with a bemused, mischievous look on her face.
Nuya intends to push him and have him float in zero G next round.
tactical semi-auto pistol: 1d20 + 4 ⇒ (14) + 4 = 18
P damage: 1d6 + 2 ⇒ (6) + 2 = 8

Shifty |

There is a click as Kardyns boots stop their magnetism.
Nuya clips one of the thugs with a well-placed round
They start shooting back with laser rifles.
vs Nuya
Attack 1d20 + 11 ⇒ (3) + 11 = 14 vs EAC
Damage 1d8 + 2 ⇒ (3) + 2 = 5
vs Nuya
Attack 1d20 + 11 ⇒ (7) + 11 = 18 vs EAC
Damage 1d8 + 2 ⇒ (6) + 2 = 8
vs Sem
Attack 1d20 + 11 ⇒ (16) + 11 = 27 vs EAC
Damage 1d8 + 2 ⇒ (3) + 2 = 5
Sem and Nuya are hit!
R1
Zhane
R2
Sem
Dwinite
Nuya
ENEMY
R 8
O
Y 6

bigboom's SFS pregen |

Just pointing out a correction. Although badly written, Nuya had focused fired at yellow in the previous round, not red.
Nuya shoves Kardyn directly west intending for him to float to safety(-ish). Nuya then taps a button on her custom rig, activating an energy shield!
(for 8 temp HP)

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Obviously, these are not music fans.
Nimh takes another shot at Yellow. If Yellow is already down, the shot will go to Orange instead.
thunderstrike sonic pistol: 1d20 + 6 ⇒ (2) + 6 = 8
Damage So (critical deafen (DC 15)): 1d8 + 2 ⇒ (2) + 2 = 4
First a one, now a two. By the end of the adventure, I might be in double digits.

Cellion Starfinder Pregen |

Zhane calls out "Nice guys. Turns out we're not so bad in a scrap." and points at yellow. "You're going down." Meanwhile his antennae point at red, and his mental powers apply pressure to the foe.
(Get 'em on Yellow; SLA Daze vs Red DC14 Will or be dazed for 1 rd)

Shifty |

Will 1d20 ⇒ 10+mod
One of the thugs is dazzled by Zhane's good looks and charm.
The floating vesk...floats away.
***
The other two keep up the assault!
vs Sem
Attack 1d20 + 11 ⇒ (1) + 11 = 12 vs EAC
Damage 1d8 + 2 ⇒ (8) + 2 = 10
vs Sem
Attack 1d20 + 11 ⇒ (17) + 11 = 28 vs EAC
Damage 1d8 + 2 ⇒ (3) + 2 = 5
R2
Zhane
R3
Sem
Dwinite
Nuya
ENEMY
R
O
Y 19

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I never told you guys stubborn is my middle name, because it doesn't "Sing"
Since I am not planning to move, I might as well fire twice
Nimh takes two shots at Yellow. If Yellow is already down, the he will shoot Orange instead.
Attack 1 thunderstrike sonic pistol, with Get'Em and two attack penalty: 1d20 + 6 + 1 - 4 ⇒ (9) + 6 + 1 - 4 = 12
Damage So (critical deafen (DC 15)): 1d8 + 2 ⇒ (2) + 2 = 4
Attack 2 thunderstrike sonic pistol, with Get'Em and two attack penalty: 1d20 + 6 + 1 - 4 ⇒ (17) + 6 + 1 - 4 = 20
Damage So (critical deafen (DC 15)): 1d8 + 2 ⇒ (2) + 2 = 4

bigboom's SFS pregen |

Huh. Funny they didn't shoot at me... thinks Nuya.
Nuya moves up to Kardyn, says, "Time to shopping cart you outta here..." and pushes Kardyn ahead of her towards the exit and when he's drifting in the direction of the exit, she lets go.
Nuya has 30ft movement. I've moved her 45ft and placed an arrow to indicate the direction she's pushing Kardyn towards. If the action economy doesn't allow all of this, please go ahead and re-position Nuya to where she would be. Thanks!!

Cellion Starfinder Pregen |

Zhane calls out "Sem, the just scorched by laser rifles look is going to be a hit at Songbird Station!" He grins at his bandmate, helping her shrug off the punishment. (Sem, enjoy an inspiring boost for +12 SP)
He then turns his attention to orange "Hey, you're next by the way." Get 'em on orange once yellow is down

Sem the Drummer |

"Thanks Zhaney, but this is taking too long, and we can't be late!" Leaving her rifle to float in mid-air, Sem pushes off from the nearby wall, draws a curved steel blade, and tries to cut one of the goons down to size!
Drop the rifle as a free action, push off from the wall as a move action (drawing my sword as part of it), and using a standard action to attack Yellow in melee. I'll roll an Athletics check to see if I'm off-kilter when I bump into him.
@PCs: Sem has Coordinated Shot, so anything firing ranged attacks against a foe she threatens gets a +1 bonus on that attack.
Athletics (DC 20 to avoid off-kilter: 1d20 + 10 ⇒ (13) + 10 = 23
Carbon Steel Curve Blade vs Yellow KAC: 1d20 + 9 ⇒ (13) + 9 = 22
damage (slash): 1d10 + 10 ⇒ (7) + 10 = 17
Sem: 36/36 SP, 32/32 HP, 6/6 RP

Shifty |

The poor trooper finally succumbs thanks to a bit more convincing from the band.
Kardyn floats along further, propelled towards the ship...
***
The other two try picking up the pace!
vs Sem
Attack 1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 9 vs EAC
Damage 1d8 + 2 ⇒ (6) + 2 = 8
Attack 1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 9 vs EAC
Damage 1d8 + 2 ⇒ (7) + 2 = 9
Attack 1d20 + 11 - 4 ⇒ (11) + 11 - 4 = 18 vs EAC
Damage 1d8 + 2 ⇒ (5) + 2 = 7
Attack 1d20 + 11 - 4 ⇒ (10) + 11 - 4 = 17 vs EAC
Damage 1d8 + 2 ⇒ (8) + 2 = 10
R3
Zhane
R4
Sem
Dwinite
Nuya
ENEMY
R
O
Y Toast.

bigboom's SFS pregen |

With the vesk safely floating towards the exit, Nuya moves back to the firefight and shoots at orange!
tactical semi-auto pistol: 1d20 + 4 ⇒ (8) + 4 = 12
P damage: 1d6 + 2 ⇒ (2) + 2 = 4

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Dwin takes shot at Orange. If Orange is already down, the shot will go to Red instead.
thunderstrike sonic pistol versus Orange EAC: 1d20 + 6 ⇒ (7) + 6 = 13
Damage So (critical deafen (DC 15)): 1d8 + 2 ⇒ (2) + 2 = 4
Ok folks. Let's Scoot, since we've got a gig to get to!
Dwin pushes himself off the wall as a move action and attempts to stop himself when he gets to the Green crane arm thing.
Wow, no Athletics or Arcobatics. It's a good thing I've got Moxie and don't take penalties for being Off Kilter
Acrobatics check, untrained but with a +3 Dex bonus?: 1d20 + 3 ⇒ (17) + 3 = 20

Cellion Starfinder Pregen |

"Yeah!" Zhane shouts immediately after Dwinite "Your guy's in bad shape - how about you get him some help and you leave us alone?" He lowers his voice "Hey, Sem, come on back and lets get out of here!"
He focuses his psychic energies on orange (Daze, Will DC14) then grabs a hold of the nearby generator and tugs to launch himself to the south-west. (free floating this round, I assume I can aim myself for the door of our ship)

bigboom's SFS pregen |

I assumed we all had our magboots turned on since the beginning, no? That seems like a normal default thing to do if meeting with other people in a zero-G environment.

Sem the Drummer |

I played Sem since the beginning that she didn't have her armor's built-in mag-boots activated (otherwise Zero-G isn't much fun since you're stuck in place and can't go anywhere; the separate tech-item magboots from Near Space are a lot better, as they allow you to walk around, but Sem at least doesn't have those).

bigboom's SFS pregen |

Ohhh..! The built-in boots only allow anchoring in place but not walking. Uhhh... oops! Shifty, I've been doing this wrong because I assumed the built-in boots allows walking. Sorry!!

bigboom's SFS pregen |

Sem, I just realized... You've got a yellow dead body at your feet that you can push off of! ;-)
"I guess it's time to exit, stage left!"
Nuya disengages her boot anchors (move action) then uses the generator (?) and crates (?) besides her to pull herself forward, following Dwinite and Zhane (another move action).

Sem the Drummer |

Grateful for Nuya's advice, Sem tries to push off the thug's corpse and back in the direction of the exit, grabbing her floating rifle on the way.
If it's allowed, I'll do one move action to push off the body back toward the doorway and a standard action to ready a move action to grab the rifle as I pass by it :)

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Dwin uses a Move action to activate his boots and anchor himself in place.
For his standard, he ready's an action to shoot either of the two enemies if they pursue through the opening.
thunderstrike sonic pistol versus whoever appears in the gap EAC: 1d20 + 6 ⇒ (3) + 6 = 9
Damage So (critical deafen (DC 15)): 1d8 + 2 ⇒ (2) + 2 = 4

Cellion Starfinder Pregen |
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Zhane continues drifting slowly southwest (I assume at some point I'll hit the ship, but I don't know when that'll be). As he drifts, he draws the static arc pistol that he carries in case of emergencies and points it back at the doorway. "They're really persistent. What did you do to tick them off Kardyn?"
Readied Static Arc Pistol: 1d20 + 4 ⇒ (3) + 4 = 7 Damage (E): 1d6 + 2 ⇒ (2) + 2 = 4

Shifty |

The Vesk groans "All a big misunderstanding"
The two troopers launch themselves after you, getting an angle on Sem!
Two of the band mates open fire but miss.
The two thugs both open fire at Sem!
Attack 1d20 + 11 ⇒ (20) + 11 = 31vs EAC
Damage 2d8 + 4 ⇒ (5, 7) + 4 = 16
+Burning 1d6 ⇒ 6
Attack 1d20 + 11 ⇒ (6) + 11 = 17vs EAC
Damage 1d8 + 2 ⇒ (6) + 2 = 8
R5
Zhane
R6
Sem
Dwinite
Nuya
ENEMY
R
O 4
Y Toast.

Sem the Drummer |

Sem bellows as flames rip through her outer wear and begin scorching her flesh! She activates her magnetic boot clamps to orient herself and fires a wild shot at her attackers.
Move action to clamp, standard action to shoot. At the end of her turn, I'll attempt the Reflex save to get rid of the burning condition.
Attack (azimuth laser rifle) vs Orange EAC: 1d20 + 4 ⇒ (10) + 4 = 14
damage (fire): 1d8 + 4 ⇒ (3) + 4 = 7
Reflex save vs Burning): 1d20 + 1 ⇒ (9) + 1 = 10
Sem: 0/36 SP, 31/32 HP, 6/6 RP

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Sem, get yourself to the ship
Dwin once again readies and action to shoot either of the thugs as they move through the gap.
thunderstrike sonic pistol versus whoever appears in the gap EAC: 1d20 + 6 ⇒ (18) + 6 = 24
Damage So (critical deafen (DC 15)): 1d8 + 2 ⇒ (2) + 2 = 4

Cellion Starfinder Pregen |

"Oh damn, these guys really want to kill you then, huh?" Zhane responds to Kardyn with a bit of anxiety. Then, when Sem gets badly hurt, he shouts "Hold on Sem, we'll cover you!" Despite his call though, he's currently free floating back away from the group.
He tries to maneuver so that his feet will his the ship first.
Acrobatics to avoid off-kilter: 1d20 + 7 ⇒ (18) + 7 = 25
He thinks back to what he packed for the trip and suddenly finds himself wishing he'd thought of grabbing a smoke bomb (also useful on stage). He has to make do with aiming for the doorway and readying to fire if the foes pursue.
Readied Static Arc: 1d20 + 4 ⇒ (11) + 4 = 15 Damage (E): 1d6 + 2 ⇒ (5) + 2 = 7

bigboom's SFS pregen |

"C'mon and pick on someone your own size!!" yells Nuya, somewhat nonsensically as she fires at orange!
tactical semi-auto pistol: 1d20 + 4 ⇒ (2) + 4 = 6
P damage: 1d6 + 2 ⇒ (2) + 2 = 4
But the narrow opening that she fires through prevents her shot from landing!

Shifty |

Sem manages to tag one of the thugs!
Dwin shoots 'Big Red' as he appears in the gap, as does Zhane!
Sadly Nuya misses.
***
One thug fires at Sem!
Attack 1d20 + 11 ⇒ (4) + 11 = 15vs EAC
Damage 1d8 + 2 ⇒ (8) + 2 = 10
One fires at Nuya
Attack 1d20 + 11 ⇒ (13) + 11 = 24vs EAC
Damage 1d8 + 2 ⇒ (6) + 2 = 8
R6
Zhane
R7
Sem
Dwinite
Nuya
ENEMY
R 10
O 11
Y Toast.

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This is not what I had in mind for today.
Dwin takes two shots at Red, with the second going to Orange if Red is down
thunderstrike sonic pistol versus Red: 1d20 + 6 - 4 ⇒ (4) + 6 - 4 = 6
Damage So (critical deafen (DC 15)): 1d8 + 2 ⇒ (3) + 2 = 5
thunderstrike sonic pistol versus Red: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3
Damage So (critical deafen (DC 15)): 1d8 + 2 ⇒ (7) + 2 = 9
So, So sad. At least I can console myself with the fact that neither would have hit without the multiple attack penalty.

Sem the Drummer |

Sem thrashes around, trying to put out the flames threatening to consume him!
I'll take 1d6 burn damage at the beginning of my turn, and then I'm spending a full-round action to try to get rid of the flames (and if that doesn't work, hopefully the automatic end of round check does it. The DC will be: 10+burn damage.
Made it!
Burning damage at beginning of turn: 1d6 ⇒ 1
full round Reflex save vs flames: 1d20 + 7 ⇒ (11) + 7 = 18
Reflex save vs flames at end of turn: 1d20 + 5 ⇒ (15) + 5 = 20
Sem: 0/36 SP, 30/32 HP, 6/6 RP

bigboom's SFS pregen |

The hit she took burns out Nuya's energy shield! She returns fire at the same target Sem is firing at!
tactical semi-auto pistol: 1d20 + 4 ⇒ (19) + 4 = 23
P damage: 1d6 + 2 ⇒ (5) + 2 = 7

Cellion Starfinder Pregen |

Zhane stays braced against the hull of the ship and fires his static arc pistol at the more injured of the two pursuers. "If they won't give up on us, we won't give in either, get them!"
Get 'em on whichever is most injured, then,
Static Arc Pistol: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14 Damage (E): 1d6 + 2 ⇒ (4) + 2 = 6

Shifty |

Dwin shoots the place up (bit not the bad guys!)
Sem stops the flames.
Nuya and Zhane bring down another thug...
The last one turns and flees - you can hear doors opening nearby, it could be more reinforcements!
***
Unless you wanted to do otherwise, I am assuming you are rushing to your ship and getting out of dodge?

bigboom's SFS pregen |

"As a wise, disembodied voice once told me in my dreams, it's time to get outta Dodge! I dunno what Dodge is but let's go!!!"
Nuya will help the injured Sem get back to our ship - if needed.

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Dodge sounds like a place not to be, so let's not be here.
If we get a break, swapping batteries in my pistol and charging the half-spent battery.

Cellion Starfinder Pregen |

Zhane shouts out into the warehouse in response to the sound of an opening door "Sorry lovelies, we've got to go. Date with fame and fortune, you know! Bye now." He hauls himself along the hull and slips back into the ship, pushing Kardyn back in ahead of him.
"Ok, time to kick it out of here. Kardyn, take us away." He sheaths his pistol and runs over to see how Sem is doing.

Shifty |

Bold of you to assume this is a safe getaway :)|
Kardyn pushes the Saint of Anger’s thrusters to the max to put the R. S. Shelter far behind them, a section of the River Between—the strange massive waterway that flows through the Diaspora—comes into view ahead, cutting through a strange anomaly that appears to be a cloud of asteroid dust crackling with electricity. "Songbird Station is close, but the you shouldn’t begin celebrating yet"
Suddenly, klaxons begin to sound on the Saint of Anger’s bridge. “Bad news,” announces Kardyn. “Morwal probably ain’t too happy about the stunt I pulled. It looks like he brought his whole damn smuggling ring to the party.”
Scanners reveal almost a dozen starships closing in behind, all of them with their weapons armed. “Hold on, kids!” Kardyn shouts as they take evasive maneuvers to avoid incoming fire. The Saint of Anger shudders as a particle beam scores its hull. They steer the vessel toward the nearby dust cloud, yelling, “We’ll lose ’em in there!”
As the ship slips into the dust cloud, Kardyn sighs in relief but then lets out a pained groan and holds their wounded leg. “While we wait out the Diamond Tashtaris, I need to patch myself up real quick,” they say as they make their way toward the rear of the ship. Through a viewport, a flash of electricity illuminates the mystical River Between in the distance.
A few moments later, the Saint of Anger shakes. It’s been hit! An alert on the ship’s computer reveals the truth: the ship’s escape pod has launched. A voice comes through the ship’s comms. “Sorry, kids,” says Kardyn. “I can’t let the Diamond Tashtaris catch me. But relax—they’ll probably go easier on you than they would on me. Good luck! You’re on your own.” Just as the message ends, the ship buckles again as a sheet of electricity from the dust cloud courses across the hull, taking out most of the systems. Auxiliary lights flicker on, but the Saint of Anger engines aren’t working. It’s only a matter of time before Morwal and his Diamond Tashtaris arrive.
***
You have a couple of options...but very little time, so choose carefully!
Analyze the Dust Cloud: The ship’s scanners are still functional and a band member can use them to identify any important properties of the dust cloud. DC 20 Mysticism or Physical Science check
Enter the River Between: The River Between is awfully close, and the Saint of Anger is just outside its slight gravitational pull.
DC 20 Acrobatics, Athletics, piloting
Reroute Power: The Saint of Anger’s auxiliary power sustains a number of non-navigation related systems at the moment— communications, life support, and scanners. DC 20 Computers or Engineering.
Ride the Wyrm: The ship’s computers indicate that a diaspora wyrm one of many massive serpents that live in the River Between—is swimming through a nearby section of the waterway. Fortunately, the Saint of Anger has an analog grappling cannon that might be able to latch onto the wyrm to pull the ship out. DC 20 Athletics check or a successful ranged attack against its KAC of 22.

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We're here, so we should probably find out more about this cloud.
Dwin Analyzes the Dust Cloud
Analyze the Dust Cloud with Physical Science: 1d20 + 12 ⇒ (3) + 12 = 15
And has no idea

bigboom's SFS pregen |

"Losing power! I'll get to work rerouting!" yells Nuya as she heads directly to engineering...
Engineering: 1d20 + 13 ⇒ (13) + 13 = 26

Shifty |

LOL no I was just being cheeky - you will have a moment to rest in just a moment
Sem has no luck, firing a harpoon into the reaches of space and hitting...space.
"Dwynamite" realises the whole sensor suite is all in Vesk and can't get the accent right for 'Hey siri' to work.
Nuya knows that despite anything else, this ship was still built to Pact Worlds shipping standards and yanks the right number of cables for ...success! Rerouting this power to the engines and navigation.
The Saint of Anger lurches from the cloud and has enough rerouted power to make it to Songbird Station. While there is enough oxygen left in the ship to make the trip, you feel a little light-headed by the time you reach the festival.
NOW is a good time to take any 10 minute breaks etc, just make a note if you did :)
***
The band arrives at Songbird Station as the first festival acts start hitting the stage. The sprawling temple complex is a piece of beauty, crafted from a material that resembles shining, opalescent marble. Streamers of rainbow-colored energy wave magically above the structure, shining through the darkness of the surrounding void. Thousands of attendees are here for the festival, so the space surrounding the asteroid is packed with all manner of starships. Somehow, it doesn’t descend into pure chaos as dozens of different species mingle together to share their love for music.
Luckily, Neon & Noqual can identify themselves as scheduled performers over comms to the station’s authorities, and are allowed expedited docking access. As you touch down on a relatively flat space outside the station and head inside, the band can hear the chatter of the festival-goers and feel the impending excitement. You're set to perform soon, so you don’t have time to revel in the festivities just yet. It’s a simple matter
for the band to snag your equipment and rush backstage!
However.
The android stage manager holds up a hand. “Hey, there’s already a band ready to go. I can’t let you up on the stage.” She looks at her datapad. “Oh, I see. You’re Neon & Noqual? Well, here’s the thing, Neon & Noqual—you weren’t here for the sound check, and Snowfall Renaissance was. Rather than slow down the show, I expanded their slot. I honestly don’t care which of the two of you go out there next, so sort it out between yourselves.” She motions over to the band waiting at the stage steps. “That’s them. But do figure it out quickly. One—and I mean only on —of you needs to go on in five minutes!”
Slide up!
Snowfall Renaissance is a hydro-core band based out of Triaxus. The ryphorian musicians play specialized instruments contained within hydro fields to give their music an underwater sound. The band has a particularly large brenneri and morlamaw fanbase, in addition to a shirren contingent, as their music has a unique depth notable to creatures that can sense vibration. Remia, Snowfall Renaissance’s lead singer, was able to convince the stage manager to let her band go on early since Neon & Noqual missed their sound check. This will let Snowfall Renaissance play for twice as long and give them a greater chance at recognition. Neon & Noqual must contend with winning their slot back or missing the show entirely.

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I am uncertain what to do here? I don't think this is combat situation? but is it Negotiation? Sabotage? Any of the above?