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this end the confusion at our the table

Fusion seals, a Holy Fusion Seal 10th, can be stuck on any weapon level 2-10th, 24 hour later it works

a Fusion put on a level 10 weapon, makes it a level 10 fusion , it can be transferred to another level 10 weapon. Not a higher level or lower level weapon, just a weapon of the same level.

This solved a bunch of problems with fusions.


i did read it right then, i can have a holy fusion made for a level 2 weapon, costing 360. then i can pay 1/2 the cost of a new one to transfer it to lets say a level 10 weapon, saving money as i do.


Fusions seem like a neat idea untill you realize, that you player can make any fusion for zero credits that they have ranks in skill for....

they have no value, until you go install on in a weapon, which costs the amount listed on the chart and 1/2 the amount of the highest level item when transferring. so a smart character gets lets say a holy fusion installed on a level 2 weapon for 360, then pays 1/2 of 3,580, so another 1,790, 2150 total and 10 min of tinkering to transfer to the actual weapon they wanted it on....

seals actually seem to have a set price, of 110% max item value, same fusion but as holy fusion (10th) cost 3,938 and can be put on a level 2 - 10 weapon, and can just be pealed off and slapped on new one, 24 hours later starts working.

i feel like i am missing something or getting something wrong?


Fusions seem like a neat idea until you realize, that you player can make any fusion for zero credits that they have ranks in skill for....

they have no value, until you go install on in a weapon, which costs the amount listed on the chart and 1/2 the amount of the highest level item when transferring. so a smart character gets lets say a holy fusion installed on a level 2 weapon for 360, then pays 1/2 of 3,580, so another 1,790, 2150 total and 10 min of tinkering to transfer to the actual weapon they wanted it on....

seals actually seem to have a set price, of 110% max item value, same fusion but as holy fusion (10th) cost 3,938 and can be put on a level 2 - 10 weapon, and can just be pealed off and slapped on new one, 24 hours later starts working.

i feel like i am missing something or getting something wrong?


Nintendogeek01 wrote:
Selendra wrote:
Nintendogeek01 wrote:
Selendra wrote:
Xenocrat wrote:

NPCs and monsters are not built with PC rules. They have higher to hit and lower AC than equivalent level PCs. Gear, especially armor, is there for loot and some thin verisimilitude, not to actually calculate ACs.

They also get level to damage at every level, where a PC has to wait until level 3 for weapon specialization.

I don't remember reading that in the Core rule book, is that mentioned somewhere else?

Coming from DMing pathfinder, that is going to take some getting used to, and yes i do feel that my players are going to die, long before the Garaggakal...

The rules for building NPC's can be found in Starfinder - Alien Archive, starting on page 126.

From my own time running the first book, most of the fights aren't THAT deadly. That said the biggest, and legitimate, dangers are the Akatas on-board the Acreon, and, as you observed, the Garaggakal; that one's pretty infamous for its difficulty by now. Otherwise a typical party outclasses (gang members) or outnumbers (most of the threats on the Drift Rock) fairly handily.

Lol Outnumbers LOL

i live in small town, There is Me, GM, 2 players, some times a third

I haven't really looked through the alien archive that i am borrowing from my player. it is now on my to do list

Ah, well if you're only working with 2 people, sometimes a third, then some adjustments will be required on your part. Starfinder Adventure Paths are playtested for four players after all.

I as a Rogue, and my friend as a cleric, worked our way through the Strange Aeons Adventure path, with only the amorphous critters slowing us down.


Nintendogeek01 wrote:
Selendra wrote:
Xenocrat wrote:

NPCs and monsters are not built with PC rules. They have higher to hit and lower AC than equivalent level PCs. Gear, especially armor, is there for loot and some thin verisimilitude, not to actually calculate ACs.

They also get level to damage at every level, where a PC has to wait until level 3 for weapon specialization.

I don't remember reading that in the Core rule book, is that mentioned somewhere else?

Coming from DMing pathfinder, that is going to take some getting used to, and yes i do feel that my players are going to die, long before the Garaggakal...

The rules for building NPC's can be found in Starfinder - Alien Archive, starting on page 126.

From my own time running the first book, most of the fights aren't THAT deadly. That said the biggest, and legitimate, dangers are the Akatas on-board the Acreon, and, as you observed, the Garaggakal; that one's pretty infamous for its difficulty by now. Otherwise a typical party outclasses (gang members) or outnumbers (most of the threats on the Drift Rock) fairly handily.

Lol Outnumbers LOL

i live in small town, There is Me, GM, 2 players, some times a third

I haven't really looked through the alien archive that i am borrowing from my player. it is now on my to do list


Xenocrat wrote:

NPCs and monsters are not built with PC rules. They have higher to hit and lower AC than equivalent level PCs. Gear, especially armor, is there for loot and some thin verisimilitude, not to actually calculate ACs.

They also get level to damage at every level, where a PC has to wait until level 3 for weapon specialization.

I don't remember reading that in the Core rule book, is that mentioned somewhere else?

Coming from DMing pathfinder, that is going to take some getting used to, and yes i do feel that my players are going to die, long before the Garaggakal...


Mustachioed wrote:

I'm wondering if groups are getting TPK'ed here.

The Garaggakal never really misses with a +12 bite and at level 2 a KAC of 12-15 would be the normal for players. The first bite he took hit my solider for max damage (just bad luck) for 20, that took out his full stamina and a chunk of his HP, and the next hit took him down to 0.

Meanwhile, the rest of the party is doing 1-10ish damage per hit, slowly lowering his HP from 75, but the Garaggakal is able to do a damage/self heal 4 times in the battle that averages 15 damage (7.5 if people make a fortitude save).

Boss is tough, really tough. I think it seems possible given good dice rolls but for a first module, this is no introduction. I can very well see a complete party wipe here.

The only way we made it though is because one player had bought the electricity based dragon gland and then spent all resolve points to use it over and over again. That player could have easily picked a different variety dragon gland which would have reduced the damage dealt by a lot. (Garaggakal is vulnerable to electric).

I am starting this Campaign as GM this weekend, and people die end of chapter boss seems to a thing, i GMed the Pathfinder adventure, Jade Regent, and before Each chapter boss, i had the party go on a side adventure, just to give them more EXP and loot. so the boss didn't kill them, and even with that, they almost TPK on two of the end of book bosses... Over power end bosses seems to a Paizo thing


Swordman wrote:
one of my players bought a pawn set that is misprinted...the opposite side is upside down...thus the pawn only has one side with the correct art. the other side art is upside-down and not even on the right piece. not sure what pawn set it is though I want to say its pact worlds

The Core Rulebook Pawn Collection

Sheet one, The back is a different sheet that is upside down, looks like it is the thrid one down.

Two Andriod battle mages on the front and on the back and upside down Atech Immortal, they get to share.

The Atech Immortal front has a upside down Human Knight of Golarion and human pilot

that was my misprint


I have the Dead suns Adventure path. We are staring this Saturday.

My first skim through this book, my first though they are all goinga die

Second pass i payed more attention to the stuff they fight stats...
Can people do basic math?
Fight Suit station wear +0 EAC +1 KAC & Dex +3 = 10 EAC and 12 KAC???
and how did they get +6 to hit with laser pistols??? +3 Dex, +1 BAB, +1 feat...

Skin suit +1 EAC +2 KAC +4 Dex = 11 EAC 12 KAC?????

why does every single gun that gets shot at the player have a +1 or more to the damage???

I am very familiar with pathfinder both as DM and player. Am i missing something??

I also found the DC 30s for level 1 players to hit to proceed, hilarious. DC 30 for skill is possible for a level 1 character to hit, a plus +12 - +14 is possible but you have to stack a lot, so Possible, just not likely.

It seems like the stuff they fight, the numbers are what feels right, not this is what these base stats, and class should have.


I got the first mythic tier, i picked legendary Item, Upgradable.

Does what i use have to be gold pieces, or could i take gold, gems, art objects, etc worth 3,000 to upgrade my +1 weapon to a +2 weapon?

In the Book of Exalted Deeds, the Ancestral Relic Feat, says your sacrifice doesn't have to be Gold, it can also be Valuable item worth the difference between what your item is now, and what you want to be.

Cause my GM joking said there must be a coin slot on the item that you put coins into.

Cause there is a magic two handed weapon sized for huge creatures that i would like to "use" to pay for upgrading the two handed weapon that is sized for my character.

I don't think we'll find "friendly" giants who would buy it for anything close to what it is worth any time soon.

The players think the GM want me to added the Shape Change to the over sized weapon, and miss read or miss remembered how that worked and though i could use it to shrink the two handed weapon so i could use it......

But really, who would give up an Adamantine Earth breaker for a normal two handed hammer that was just more magical....


wow...

then i guess having his life story helped you guys, but as i said, the party went ogre, staby staby staby burny, then no more orge

DM_aka_Dudemeister, what i posted was, the first 1/2 of the page, the second 1/2 of the page goes into how to run the interactions in the room


To the nice people who are writing these adventures.

As a GM i find them interesting, and little tweaking to make them challenging. My issue is with what you have chosen to include in it.

Take V8. for example. its a dungeon room with an NPC in a cage, and dull ogre guarding it. why did you include the ogres life story????

"Creatures: this dungeon is the home of a particularly muscular but relatively dim-witted ogre named Slugwort, a distant relative of the ogrekin who live in the castle above and now a loyal (if somewhat simpleminded) minion of Kikonu, whom slugwart calls "little birdface," much to Kikou's delight.

Slugwort killed his brothers and father over an argument about the outcome of a game of skulltuck gone wrong. But after a night alone in the family cave, Slugwort came to believe his home was haunted and left to seek out his kin elsewhere. All he had to go on was his father's claim that his "better looking kids" all went to live at Brinewall. He was overjoyed to find the orgekin here, even if Muthildah and her brothers were less then delighted to see him. Kikonu took to Slugwort immediately, through, and offered him a job as a jailer-untill then, yamabushi tengu had left dire corbies in charge of the prison whenever he caught victims, but an ogre seemed to be a much more intimidating jailor to the oni. Slugwort agreed, and takes his role as the oni's turnkey very seriously. As much as temptation might prod him, he's yet to harm any of the prisoners kept here with Kikonu's permission.

Currently, Slugwort has only one prisoner, a feisty and stubborn Ulfen women named Keld Oxgutter (See Development, below). If any of the PCs (or any of the NPCs accompanying the caravan) have been captured, they are held in the cells here as well.

Slug wort reacts with dull shock when the PCs enter. It takes him a round to processthe fact that they're not suppose to be here, making him flat-footed for the first round of combat. He yells phrases like "you's not allowed in here. 'Cept if you're here for to be going in a cage? You want in a cage?" Unless the PCs let Slugwort lock them up and confiscate their gear, the ogre fights to the death."

i am aware the nice people at Paizo aren't happy, with me typing THAT out on there forums. but i did so to bring up a point.

SLugwort with
A) MAX Hit points
B) 2 level of Barbarian
didn't get to do anything before the PCs killed him. First round flatfooted, second round, had low Init, there was no third round.

around this time, the fact even though I've read the booklet cover to cover 3x times, it takes me awhile to dig out of the walls of text, the information the PC asked about. They where starting to complain about all the reading i was doing. so i read THAT out loud to them.

one of the players, said that would only be useful if i had profession: psychiatrist and what to help the ogre work through his issues rather then run him through with a great sword.

To my original question what the heck is with the life stories of the stuff that every group I've either DMed, or been apart of, would rather hack there way through monsters, then sit down and talk to them about there issues over a nice cup of tea.....