| Selendra |
Fusions seem like a neat idea untill you realize, that you player can make any fusion for zero credits that they have ranks in skill for....
they have no value, until you go install on in a weapon, which costs the amount listed on the chart and 1/2 the amount of the highest level item when transferring. so a smart character gets lets say a holy fusion installed on a level 2 weapon for 360, then pays 1/2 of 3,580, so another 1,790, 2150 total and 10 min of tinkering to transfer to the actual weapon they wanted it on....
seals actually seem to have a set price, of 110% max item value, same fusion but as holy fusion (10th) cost 3,938 and can be put on a level 2 - 10 weapon, and can just be pealed off and slapped on new one, 24 hours later starts working.
i feel like i am missing something or getting something wrong?