Selendra's page

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Fusions seem like a neat idea untill you realize, that you player can make any fusion for zero credits that they have ranks in skill for....

they have no value, until you go install on in a weapon, which costs the amount listed on the chart and 1/2 the amount of the highest level item when transferring. so a smart character gets lets say a holy fusion installed on a level 2 weapon for 360, then pays 1/2 of 3,580, so another 1,790, 2150 total and 10 min of tinkering to transfer to the actual weapon they wanted it on....

seals actually seem to have a set price, of 110% max item value, same fusion but as holy fusion (10th) cost 3,938 and can be put on a level 2 - 10 weapon, and can just be pealed off and slapped on new one, 24 hours later starts working.

i feel like i am missing something or getting something wrong?


Fusions seem like a neat idea until you realize, that you player can make any fusion for zero credits that they have ranks in skill for....

they have no value, until you go install on in a weapon, which costs the amount listed on the chart and 1/2 the amount of the highest level item when transferring. so a smart character gets lets say a holy fusion installed on a level 2 weapon for 360, then pays 1/2 of 3,580, so another 1,790, 2150 total and 10 min of tinkering to transfer to the actual weapon they wanted it on....

seals actually seem to have a set price, of 110% max item value, same fusion but as holy fusion (10th) cost 3,938 and can be put on a level 2 - 10 weapon, and can just be pealed off and slapped on new one, 24 hours later starts working.

i feel like i am missing something or getting something wrong?


I have the Dead suns Adventure path. We are staring this Saturday.

My first skim through this book, my first though they are all goinga die

Second pass i payed more attention to the stuff they fight stats...
Can people do basic math?
Fight Suit station wear +0 EAC +1 KAC & Dex +3 = 10 EAC and 12 KAC???
and how did they get +6 to hit with laser pistols??? +3 Dex, +1 BAB, +1 feat...

Skin suit +1 EAC +2 KAC +4 Dex = 11 EAC 12 KAC?????

why does every single gun that gets shot at the player have a +1 or more to the damage???

I am very familiar with pathfinder both as DM and player. Am i missing something??

I also found the DC 30s for level 1 players to hit to proceed, hilarious. DC 30 for skill is possible for a level 1 character to hit, a plus +12 - +14 is possible but you have to stack a lot, so Possible, just not likely.

It seems like the stuff they fight, the numbers are what feels right, not this is what these base stats, and class should have.


I got the first mythic tier, i picked legendary Item, Upgradable.

Does what i use have to be gold pieces, or could i take gold, gems, art objects, etc worth 3,000 to upgrade my +1 weapon to a +2 weapon?

In the Book of Exalted Deeds, the Ancestral Relic Feat, says your sacrifice doesn't have to be Gold, it can also be Valuable item worth the difference between what your item is now, and what you want to be.

Cause my GM joking said there must be a coin slot on the item that you put coins into.

Cause there is a magic two handed weapon sized for huge creatures that i would like to "use" to pay for upgrading the two handed weapon that is sized for my character.

I don't think we'll find "friendly" giants who would buy it for anything close to what it is worth any time soon.

The players think the GM want me to added the Shape Change to the over sized weapon, and miss read or miss remembered how that worked and though i could use it to shrink the two handed weapon so i could use it......

But really, who would give up an Adamantine Earth breaker for a normal two handed hammer that was just more magical....