Hey guys, I am currently looking for players to run the legendary mega-dungeon Rappan Athuk from Frog God Games. Rappan Athuk is an oldschool mega-dungeon that brings tons of great material and though challenges to the table. While it is not quite on the level of Tomb of Horrors, character death is almost certain to occur sooner or later. Players are expected to optimize and play smart. Also, since this is a mega-dungeon, the game focuses more on rollplay than roleplay. While there are certainly roleplaying opportunities (on which I am willing to expand, if that is what the group likes), this is a game about exploring, overcoming challenges and getting experience and treasure.
About me: I am 29 years old and look back on 13 years of experience as a GM in various systems. This is the first time I GM in English, but I have played in english-speaking groups and would say my grip on the language is firm enough for GMing. I am relatively easygoing and enjoy a friendly, humorous atmosphere at the (virtual) gaming table. You should:
If you are interested come over to Roll20 and shoot me a PM or post on the messageboard. https://app.roll20.net/lfg/listing/23843/rappan-athuk
The trick is handling the crime in a believable fashion without punishing the players for roleplaying their characters. I had a similiar situation, where the summoners Eidolon attacked an NPC (the squire of a deceased Paladin PC) over an argument concerning the deceased PCs gear and valuables, with potentially deadly force in full daylight on the big marketsquare in front of the cathedral. Charges brought against the PC where assault with a deadly weapon and disturbing the peace. Considering the fact that the PCs had just returned from dealing with the Thistletop threat (and the fact that jail time renders the character pretty much unplayable), the Summoner got a slap on the wrist in the form of a hefty fine after a short hearing in front of the mayor and the sheriff, involving a Zone of Truth cast by Father Zanthus.
I have to agree with Googleshng here. The Shopkeepers Daughter thing can easily be adapted so it is suitable to a younger crowd, just keep it innocent and don`t let it get past the girl kissing the PC before the father comes down the stairs. But the Adveture Path deals with some grissly things that are not at all suitable to a nine year old. Lamashtu and her cult, human sacrifices, etc... In Burnt Offerings there will soon be a grisly scene with a goblin hiding beneath the floorboards in a families house. Handouts will include drawn pictures of naked demon ladies. And later on, the whole Skinsaw Men story is completely unsuitable to kids in my opinion.
ErrantPursuit wrote:
Well the rules for Improved Damage read like this: Select one natural attack form and increase the damage die type by one step. I don`t want to be unreasonable here, the Eidolon is clearly very powerful and I am willing to concede the Improved Damage argument to the GM simply to put his mind at ease, but I would like to know if there is any official ruling on it, just to make sure I do it right in the future.
Hey folks, putting up this thread to clear up some rules that my GM and I are having a different time sorting out. This is the situation. I have a 6th level bipedal Eidolon that has four arms, each with claws. Now, we are disagreement over the following questions. 1. Rend. I read the rules like this: I buy the Rend Evolution once and it affects all of my claw attacks. He suggested the Rend Evolution must be bought seperately for each set of claws and only works when both claw attacks from one set of claws hits.
2. Same argument over the Improved Damage and Energy Attacks Evolutions. Do I have to buy them seperately for each set of arms? Or do I buy them once and they affect each of my claw attacks?
It`s all in the thread subject. Character would be lvl 6, preferably only using Paizo-published rules. I see three general options: Fighter, Cavalier or Paladin. I`m not sure which way to go though. Fighter lacks knightly skills, Paladin has alignment restrictions and gives more of a holy warrior vibe, while I tend towards something more worldly and Cavalier, while be the quintessential knight, gets a mount companion that is not a griffon. Anyone got any advice on this?
@Havoc: First of all, party was level two, not level one. Second, I do not pull punches when playing an intelligent opponent. Inquisitor got his chance to make a will save. As a roleplayer I grew up on games with high lethality like Warhammer Fantasy Roleplay and Call of Cthulhu. I inform my players always, that if I run a sandboxy game, actions have consequences and death is a very real possibility. As a player I hate it when a GM fudges dice rolls or does deus ex machina stuff to save the party. It takes any real sense of excitement and danger from combat. I play opponents as it makes sense, and the undead priest of Urgathoa would definitely use the chance to heal himself and get buffed when a downed PC is lying at his feat and noone else threatens him. @rest: I probably used summon monster wrongly. I treated it as a full round action, not as a one round delay.
Thanks for the feedback. Here is how the fight played out. The Inquisitor gets a suprise round, because he decides to shoot the baddie with his heavy repeating crossbow while he is still talking to the group. He misses.
Hey guys,
Undead Priest
DEFENSE
OFFENSE
STATISTICS
Now my question as a novice (Pathfinder) GM is: Did I go overboard with this? Or was it just bad luck with the dice and suboptimal tactics that screwed the players over? |