Warden Rogard Hammerfell

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Hey guys,

I am currently looking for players to run the legendary mega-dungeon Rappan Athuk from Frog God Games.

Rappan Athuk is an oldschool mega-dungeon that brings tons of great material and though challenges to the table. While it is not quite on the level of Tomb of Horrors, character death is almost certain to occur sooner or later. Players are expected to optimize and play smart. Also, since this is a mega-dungeon, the game focuses more on rollplay than roleplay. While there are certainly roleplaying opportunities (on which I am willing to expand, if that is what the group likes), this is a game about exploring, overcoming challenges and getting experience and treasure.
This will be a weekly game on sundays starting in the early evening (Central European Standard Time). Communication will be carried out over Roll20 and Skype.
Characters will start out at level 1 with 25 points point-buy, 2 traits and 1 hero point. Paizo-published material only (if you really, REALLY want to use something that is 3rd party, I will review it).

About me: I am 29 years old and look back on 13 years of experience as a GM in various systems. This is the first time I GM in English, but I have played in english-speaking groups and would say my grip on the language is firm enough for GMing. I am relatively easygoing and enjoy a friendly, humorous atmosphere at the (virtual) gaming table.

You should:
-be 20+ years old.
-have a firm grasp of the rules of Pathfinder. This specific campaign is not suited for newcomers to the system.
-enjoy a challenge and not get salty when things don`t go your way. Take it easy, have fun.
-be able to stick to a schedule. If you can not make it you are expected to inform the group ahead of time.
-a certain standard of maturity and social graces will be expected (I wish I would not have to say this, but this is the internet after all).

If you are interested come over to Roll20 and shoot me a PM or post on the messageboard.

https://app.roll20.net/lfg/listing/23843/rappan-athuk


Hey folks, putting up this thread to clear up some rules that my GM and I are having a different time sorting out.

This is the situation. I have a 6th level bipedal Eidolon that has four arms, each with claws.

Now, we are disagreement over the following questions.

1. Rend. I read the rules like this: I buy the Rend Evolution once and it affects all of my claw attacks. He suggested the Rend Evolution must be bought seperately for each set of claws and only works when both claw attacks from one set of claws hits.
Also, if my interpretation of the rules should be right, how often can rend trigger? Once per round? Once per enemy? Or once per every two hits?

2. Same argument over the Improved Damage and Energy Attacks Evolutions. Do I have to buy them seperately for each set of arms? Or do I buy them once and they affect each of my claw attacks?


It`s all in the thread subject. Character would be lvl 6, preferably only using Paizo-published rules.

I see three general options: Fighter, Cavalier or Paladin. I`m not sure which way to go though. Fighter lacks knightly skills, Paladin has alignment restrictions and gives more of a holy warrior vibe, while I tend towards something more worldly and Cavalier, while be the quintessential knight, gets a mount companion that is not a griffon. Anyone got any advice on this?


Hey guys,
I wanted to show you something I did for my sandbox Isger campaign and ask your opinion about it. I designed this undead priest as the final boss of a mini-dungeon for a second-level party consisting of a Celestial-Bloodline Sorcerer, an Asmodean Inquisitor and a Two-Handed Fighter. The party had opportunity to heal up before facing this final encounter and they did. Still the battle resulted in a TPK. The boss is a Cleric of Urgathoa 3 with the Skeletal Champion Template applied to it.

Undead Priest
XP 800
Human Skeletal Champion Cleric of Urgathoa 3
CE medium undead
Init +5, Darkvision 60 ft., Perception

DEFENSE
AC 19, touch 11, flat-footed 18 (+2 Natural Armor, +1 Dex, +6 chainmail)
hp: 18 (5d8-5)
Fort: +2 , Ref: +2 , Will: +8
DR 5/bludgeoning; Immune: Cold, Undead Traits

OFFENSE
Speed: 30 ft.
Melee: Masterwork Scythe +7 (2d4+2+trip, 20/x4)
Special Attacks: Channel Negative Energy (DC 11, 2d6 damage) (II), hand of the acolythe (5 per day),
Domain Spell-Like Ability: bleeding touch (5 per day) (1d6 damage for 2 rounds)
Cleric Spells Prepared: (CL 3rd, Concentration: +5)
2nd- Hold Person (DC 14), Summon Monster II, Death Knell (DC 15)
1st- Entropic Shield, Shield of Faith, Summon Monster I , Cause Fear (DC 14)
0th- 2 Detect Magic, 2 Read Magic

STATISTICS
Str 14, Dex 12, Con -, Int 10, Wis 15, Cha 8
Base Atk +3; CMB +3; CMD 13
Feats: Command Undead, Improved Initiative, Spell Focus (Necromancy), Weapon Focus (Scythe)
Skills: Intimidate +4, Knowledge (religion) +8, Sense Motive +5, Spellcraft +8
Languages:
Treasure: mwk scythe, chainmail, unholy symbol of Urgathoa

Now my question as a novice (Pathfinder) GM is: Did I go overboard with this? Or was it just bad luck with the dice and suboptimal tactics that screwed the players over?