Picking up Armor of the Sands, taking out Tussah Silk Cloak and Scale Mail. Blessings can be used if needed
Seelah wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Remove Curse, Blessing of the Spellbound, Belkzen Battle Standard, Walking Stick, Chain Mail, Cure, Longsword, Battle Aspergillum, Armor of the Sands, Magical Child Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee +2 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine +1 Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Diplomacy +3 Favored Card: Weapon or Blessing}
Nodding to Radillo, Seelah presses forward at the Glass Pavilion. Examine top card, no trigger, explore Blessing of the Ancients Divine 3: 1d8 + 1 ⇒ (3) + 1 = 4 Acquired, recharge it to explore again. Barrier - Final Nights Diplomacy 7: 1d8 + 3 ⇒ (2) + 3 = 5 Suffer Curse of Daybane, recharge Remove Curse to get rid of it. End turn, but no combat check so examine top card of location. Gnoll Slaver:
None Henchman 1 Type: Monster Traits: Gnoll Trigger To Defeat: Combat 10 When you examine this card, encounter it; the difficulty of the check to defeat is increased by 3. Before you act, recharge an ally. If undefeated, search your deck for an ally and bury it. If defeated, you may immediately attempt to close the location this henchman came from. No ally to recharge Using Scorpion Whip Combat 13: 1d10 + 1d8 + 2 ⇒ (3) + (2) + 2 = 7 Product reroll on the d10 reroll d10: 1d10 ⇒ 9 Scorpion Whip allows me to add +3 after the roll, so I make it. Attempt to close location, using Adowyn's Blessing of the Ancients (recharged) Divine 6: 2d8 + 1 ⇒ (1, 7) + 1 = 9 Location closed! Current Location: Glass Pavilion
Seelah wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Longsword, Longspear, Fortified Shell Armor, Athlete, Tussah Silk Coat, Blessing of the Spellbound, Teamster, Chain Mail, Magical Child, Holy Water Grenade, Blessing of the Gods Recharged: Blessing of the Ancients, Remove Curse, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee +2 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Divine +1 Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Diplomacy +3 Favored Card: Weapon or Blessing}
Heading to Glass Pavilion. Up first is Blessing of the Elements. Str 6: 1d10 ⇒ 8 Acquired. Discarding it immediately to explore again. Explore 2 is a Find Traps spell Divine 6: 1d8 + 1 ⇒ (8) + 1 = 9 Casting Cure on self. Cure: 1d4 + 1 ⇒ (4) + 1 = 5 Attempt to recharge Cure Cure Divine 8: 1d8 + 1 ⇒ (5) + 1 = 6 End of turn Diplomacy 6: 1d8 + 3 ⇒ (2) + 3 = 5 damage: 1d4 - 1 ⇒ (3) - 1 = 2 Discarded walking stick already, will also discard Find Traps. Current Location: Glass Pavilion
Hi I'm Seelah! Please bot me if I need to Guard my location!
Seelah wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods, Magical Child, Fortified Shell Armor, Holy Water Grenade, Tussah Silk Coat, Chain Mail, Teamster, Longsword, Athlete, Longspear, Blessing of the Spellbound Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee +2 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Divine +1 Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Diplomacy +3 Favored Card: Weapon or Blessing}
Seelah takes a trot to the Brickworks, where she spots a whip tied to a rafter. She tries to yank it free. Given it's a Weapon 1, @shadowfey will recharge a Green Faith to help get it. Melee 8: 2d10 + 2 ⇒ (1, 5) + 2 = 8 The whip slides free, Seelah ties it to her belts and says a prayer, before moving on. Discard Blessing of the Gods to explore again. Dhabba:
MM Ally B Traits: Animal Poison Basic To Acquire: Wisdom Survival 6 Recharge this card to add 1d4 and the Poison trait to your combat check. Discard this card to explore your location. Wisdom 6: 1d8 ⇒ 1 Failed and Banished Discard Holy Water Grenade to cycle deck. End turn Current Location: Glass Pavilion
Hi I'm Seelah! Please bot me if I need to Guard my location!
Seelah wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Fortified Shell Armor, Longsword, Magical Child, Blessing of the Gods 2, Chain Mail Recharged: Blessing of the Spellbound, Athlete, Tussah Silk Coat, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee +2 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Divine +1 Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Diplomacy +3 Favored Card: Weapon or Blessing}
Recharge ADOWYN's Blessing of the Green Faith Wisdom 6: 2d8 ⇒ (6, 2) = 8 Defeated Free explore Gnoll Slaver:
None Henchman 1 Type: Monster Traits: Gnoll Trigger To Defeat: Combat 10 When you examine this card, encounter it; the difficulty of the check to defeat is increased by 3. Before you act, recharge an ally. If undefeated, search your deck for an ally and bury it. If defeated, you may immediately attempt to close the location this henchman came from. Recharge Athlete Use Longspear. Combat 10: 1d10 + 2 + 1d8 ⇒ (2) + 2 + (1) = 5 Discard Longspear to reroll Combat 10: 1d10 + 2 + 1d8 ⇒ (5) + 2 + (2) = 9 T-shirt reroll d8 only 1d8 ⇒ 1 Recharge Armor to prevent damage. END TURN - Location must be reshuffled... Leave notes here for your team - Support/Movement/Other:
Hi I'm Seelah! Please bot me if I need to Guard my location!
Seelah wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods 2, Chain Mail, Walking Stick, Magical Child, Fortified Shell Armor, Longsword Recharged: Blessing of the Spellbound, Athlete, Tussah Silk Coat, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee +2 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Divine +1 Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Diplomacy +3 Favored Card: Weapon or Blessing}
With nothing of interest left at the plaza, Seelah strolls to the nearby Glass Pavilion. She walks right into a... Camouflaged Pit Trap:
MM Barrier B Traits: Trap Basic To Defeat: Wisdom Perception 6 OR Dexterity Acrobatics 7 If undefeated, each character at your location is dealt 1d4 Combat damage; then end your turn. If defeated, you may explore your location. Waiting to see if Radillo still has a Blessing of Abadar that he redrew. I'm rolling d4 for 6. If there's an Abadar available then I would have a hope of making 6 on 3d4.
Explore #1 Crocodile Skin Helmet:
MM Armor B Traits: Light Armor Elite To Acquire: Constitution Fortitude 6 Recharge this card to reduce Acid, Combat, or Electricity damage dealt to you by 1; you may play another armor. If proficient with light armors, you may reveal this card instead of recharging it. If proficient with light armors, you may recharge this card to examine the top card of your location deck. Con 6: 1d6 ⇒ 2 Banished Discard Teamster to explore again Fireblade:
MM Spell B Traits: Magic Divine Attack Fire Basic To Acquire: Wisdom Divine 6 For your combat check, discard this card to use your Divine skill + 2d4. After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it. Divine 6: 1d8 + 1 ⇒ (8) + 1 = 9 Acquired End turn, no comabt check attempted, examining top card. TRIGGER!!! [spoiler=Gnoll Slaver]
Before you act: No allies to discard Casting Fireblade, recharing Blessing of the Spellbound. combat DC13: 2d8 + 2d4 + 1 ⇒ (3, 3) + (4, 3) + 1 = 14 Defeated Closing location Diplomacy 5: 1d8 + 3 ⇒ (3) + 3 = 6 Location closed Recovering Fireblade DC8: 1d8 + 1 ⇒ (3) + 1 = 4
Current Location: Smoking Den
Hi I'm Seelah! Please bot me if I need to Guard my location!
Seelah wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Battle Aspergillum, Walking Stick, Remove Curse, Athlete, Longsword, Blessing of the Gods, Chain Mail, Tussah Silk Coat, Fortified Shell Armor, Magical Child, Blessing of the Gods 2 Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee +2 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Divine +1 Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Diplomacy +3 Favored Card: Weapon or Blessing}
Ok, trying again :( Pahmet Clansman Dip 6 Blessing of the Gods for 1 die DC 6: 2d8 + 3 ⇒ (1, 4) + 3 = 8 Location Closed Current Location: Smoking Den
Seelah wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Magical Child, Athlete Recharged: Walking Stick, Fortified Shell Armor, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee +2 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Divine +1 Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Diplomacy +3 Favored Card: Weapon or Blessing}
Ok, trying again :( Pahmet Clansman Dip 6 Blessing of the Gods for 1 die DC 6: 2d8 + 3 ⇒ (6, 7) + 3 = 16 Location Closed Current Location: Smoking Den
Seelah wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Magical Child, Athlete Recharged: Walking Stick, Fortified Shell Armor, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee +2 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Divine +1 Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Diplomacy +3 Favored Card: Weapon or Blessing}
Hourglass: Blessing of Thoth Starting to cough, Seelah just wants to get out of this place... Kukri Melee DC4: 1d10 + 2 ⇒ (5) + 2 = 7 Acquired At end of turn, recharge Fortified Shell Armor. Then discard the new Kukri. Reset hand. END TURN Current Location: Smoking Den
Seelah wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Magical Child, Athlete, Teamster Recharged: Walking Stick, Fortified Shell Armor, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee +2 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Divine +1 Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Diplomacy +3 Favored Card: Weapon or Blessing}
Blessing of the Elements on the Hourglass Blessing of Khephri Divine 5: 1d8 + 1 ⇒ (7) + 1 = 8 Acquired Discard it to explore again @Radillio I'm using your Blessing of Abadar, since it's a Barrier and it's the most effective card I can see out there. Acrobatics DC5: 3d4 ⇒ (4, 4, 3) = 11 Seelah gives a prayer to any gods listening, and is surprised when it is Kephri who gives her the insight to move on. Suddenly, a blade springs out at her, but this time, it is Abadar who saves her as she dodges, with unusual agility, and ends up safe. Breathing a sigh of relief, Seelah takes a moment to rest. End of turn Current Location: Smoking Den
Seelah wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Magical Child, Blessing of the Gods 2, Teamster, Athlete Recharged: Walking Stick, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee +2 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Divine +1 Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Diplomacy +3 Favored Card: Weapon or Blessing}
Even more gear, in a dye market... Blowgun, autofail Seelah ignores it. Discarding Tussa Silk Cloak as a free discard. End turn Current Location: Smoking Den
Seelah wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Chain Mail, Longsword, Athlete, Magical Child Recharged: Walking Stick, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee +2 Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Divine +1 Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Diplomacy +3 Favored Card: Weapon or Blessing}
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