Seelah-ACG's page

22 posts. Alias of LucianC.


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Is there anyone to talk to if a GM doesn't give out Chronicle sheets after a game or games?


Do we get chronicle sheets?


Picking up Armor of the Sands, taking out Tussah Silk Cloak and Scale Mail.

Blessings can be used if needed
Hi I'm Seelah! Please bot me if I need to Guard my location!

Seelah wrote:

Hand: Teamster, Blessing of the Gods 2, Blessing of the Gods, Longspear, Athlete,

Displayed:
Deck: 10 Discard: 0 Buried: 0
"Current Location: Precious Mine
Hero Points: 0"
"NOTES:
Movement: Blessings can be used if needed
Other: Hi I'm Seelah! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Remove Curse, Blessing of the Spellbound, Belkzen Battle Standard, Walking Stick, Chain Mail, Cure, Longsword, Battle Aspergillum, Armor of the Sands, Magical Child
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +1
Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy +3

Favored Card: Weapon or Blessing}
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Heavy Armor, Weapons
POWERS:
At the start of your (☐ or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 (☐ 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck (☐ and add 1d6 to your next check this turn).


Going to Ghoul Market, would anyone else care to join to add more cards?
I just asked Adowyn, she will.


I'm prepared to go to the doghouse if I roll high.

Weapon 1: 1d1000 ⇒ 321

Otherwise will take an Item B.

My Hero Point will go into Wisdom +1.

EDIT

My item will be Belkzen Battle Standard, replacing Holy Water Grenade.


Nodding to Radillo, Seelah presses forward at the Glass Pavilion.

Examine top card, no trigger, explore

Blessing of the Ancients

Divine 3: 1d8 + 1 ⇒ (3) + 1 = 4

Acquired, recharge it to explore again.

Barrier - Final Nights

Diplomacy 7: 1d8 + 3 ⇒ (2) + 3 = 5

Suffer Curse of Daybane, recharge Remove Curse to get rid of it.

End turn, but no combat check so examine top card of location.

Gnoll Slaver:

None
Henchman 1
Type: Monster
Traits:
Gnoll
Trigger
To Defeat:
Combat 10
When you examine this card, encounter it; the difficulty of the check to defeat is increased by 3.
Before you act, recharge an ally.
If undefeated, search your deck for an ally and bury it.
If defeated, you may immediately attempt to close the location this henchman came from.

No ally to recharge

Using Scorpion Whip

Combat 13: 1d10 + 1d8 + 2 ⇒ (3) + (2) + 2 = 7

Product reroll on the d10

reroll d10: 1d10 ⇒ 9

Scorpion Whip allows me to add +3 after the roll, so I make it.

Attempt to close location, using Adowyn's Blessing of the Ancients (recharged)

Divine 6: 2d8 + 1 ⇒ (1, 7) + 1 = 9

Location closed!

Current Location: Glass Pavilion
Leave notes here for your team - Support/Movement/Other:
Reroll Used
Blessing can be used if needed
Hi I'm Seelah! Please bot me if I need to Guard my location!

Seelah wrote:

Hand: Battle Aspergillum, Scorpion Whip, Fireblade, Blessing of the Gods 2,

Displayed:
Deck: 13 Discard: 4 Buried: 0
"Current Location: Glass Pavilion
Hero Points: 0"
"NOTES:
Available Support: Reroll Used
Movement: Blessing can be used if needed
Other: Hi I'm Seelah! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Longsword, Longspear, Fortified Shell Armor, Athlete, Tussah Silk Coat, Blessing of the Spellbound, Teamster, Chain Mail, Magical Child, Holy Water Grenade, Blessing of the Gods
Recharged: Blessing of the Ancients, Remove Curse,
Discard Pile: Blessing of the Elements, Walking Stick, Cure, Find Traps,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine +1
Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy +3

Favored Card: Weapon or Blessing}
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Heavy Armor, Weapons
POWERS:
At the start of your (☐ or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 (☐ 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck (☐ and add 1d6 to your next check this turn).


Heading to Glass Pavilion.

Up first is Blessing of the Elements.

Str 6: 1d10 ⇒ 8

Acquired.

Discarding it immediately to explore again.

Explore 2 is a Find Traps spell

Divine 6: 1d8 + 1 ⇒ (8) + 1 = 9

Casting Cure on self.

Cure: 1d4 + 1 ⇒ (4) + 1 = 5

Attempt to recharge Cure Cure

Divine 8: 1d8 + 1 ⇒ (5) + 1 = 6

End of turn

Diplomacy 6: 1d8 + 3 ⇒ (2) + 3 = 5

damage: 1d4 - 1 ⇒ (3) - 1 = 2

Discarded walking stick already, will also discard Find Traps.

Current Location: Glass Pavilion
Leave notes here for your team - Support/Movement/Other:
Blessings are available for use.

Hi I'm Seelah! Please bot me if I need to Guard my location!

Seelah wrote:

Hand: Battle Aspergillum, Scorpion Whip, Fireblade, Remove Curse, Blessing of the Gods 2,

Displayed:
Deck: 11 Discard: 4 Buried: 0
"Current Location: Glass Pavilion
Hero Points: 0"
"NOTES:
Available Support: Blessings are available for use.
Other: Hi I'm Seelah! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods, Magical Child, Fortified Shell Armor, Holy Water Grenade, Tussah Silk Coat, Chain Mail, Teamster, Longsword, Athlete, Longspear, Blessing of the Spellbound
Recharged:
Discard Pile: Blessing of the Elements, Walking Stick, Cure, Find Traps,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine +1
Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy +3

Favored Card: Weapon or Blessing}
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Heavy Armor, Weapons
POWERS:
At the start of your (☐ or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 (☐ 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck (☐ and add 1d6 to your next check this turn).


Ok, I think I can recreate this.

Examining the Gnoll means a DC 13 Combat check.

Using Scorpion Whip.

1d10 + 1d8 + 2 ⇒ (8) + (4) + 2 = 14

Close location.

Strength 6: 1d10 + 3 ⇒ (3) + 3 = 6

Location closed.


Seelah takes a trot to the Brickworks, where she spots a whip tied to a rafter. She tries to yank it free.

Given it's a Weapon 1, @shadowfey will recharge a Green Faith to help get it.

Melee 8: 2d10 + 2 ⇒ (1, 5) + 2 = 8

The whip slides free, Seelah ties it to her belts and says a prayer, before moving on.

Discard Blessing of the Gods to explore again.

Dhabba:

MM
Ally B
Traits:
Animal
Poison
Basic
To Acquire:
Wisdom
Survival 6
Recharge this card to add 1d4 and the Poison trait to your combat check.
Discard this card to explore your location.

Wisdom 6: 1d8 ⇒ 1

Failed and Banished

Discard Holy Water Grenade to cycle deck.

End turn

Current Location: Glass Pavilion
Leave notes here for your team - Support/Movement/Other:
Blessings are available for use.

Hi I'm Seelah! Please bot me if I need to Guard my location!

Seelah wrote:

Hand: Battle Aspergillum, Cure, Remove Curse, Scorpion Whip, Walking Stick,

Displayed:
Deck: 8 Discard: 5 Buried: 0
"Current Location: Glass Pavilion
Hero Points: 0"
"NOTES:
Available Support: Blessings are available for use.
Other: Hi I'm Seelah! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fortified Shell Armor, Longsword, Magical Child, Blessing of the Gods 2, Chain Mail
Recharged: Blessing of the Spellbound, Athlete, Tussah Silk Coat,
Discard Pile: Teamster, Fireblade, Longspear, Blessing of the Gods, Holy Water Grenade,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine +1
Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy +3

Favored Card: Weapon or Blessing}
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Heavy Armor, Weapons
POWERS:
At the start of your (☐ or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 (☐ 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck (☐ and add 1d6 to your next check this turn).


Recharge ADOWYN's Blessing of the Green Faith

Wisdom 6: 2d8 ⇒ (6, 2) = 8

Defeated

Free explore

Gnoll Slaver:

None
Henchman 1
Type: Monster
Traits:
Gnoll
Trigger
To Defeat:
Combat 10
When you examine this card, encounter it; the difficulty of the check to defeat is increased by 3.
Before you act, recharge an ally.
If undefeated, search your deck for an ally and bury it.
If defeated, you may immediately attempt to close the location this henchman came from.

Recharge Athlete

Use Longspear.

Combat 10: 1d10 + 2 + 1d8 ⇒ (2) + 2 + (1) = 5

Discard Longspear to reroll

Combat 10: 1d10 + 2 + 1d8 ⇒ (5) + 2 + (2) = 9

T-shirt reroll d8 only

1d8 ⇒ 1

Recharge Armor to prevent damage.

END TURN - Location must be reshuffled...

Leave notes here for your team - Support/Movement/Other:
Blessings are available for use.

Hi I'm Seelah! Please bot me if I need to Guard my location!

Seelah wrote:

Hand: Cure, Holy Water Grenade, Blessing of the Gods, Battle Aspergillum, Remove Curse,

Displayed:
Deck: 9 Discard: 3 Buried: 0
"Current Location: Glass Pavilion
Hero Points: 0"
"NOTES:
Available Support: Blessings are available for use.
Other: Hi I'm Seelah! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods 2, Chain Mail, Walking Stick, Magical Child, Fortified Shell Armor, Longsword
Recharged: Blessing of the Spellbound, Athlete, Tussah Silk Coat,
Discard Pile: Teamster, Fireblade, Longspear,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine +1
Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy +3

Favored Card: Weapon or Blessing}
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Heavy Armor, Weapons
POWERS:
At the start of your (☐ or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 (☐ 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck (☐ and add 1d6 to your next check this turn).


With nothing of interest left at the plaza, Seelah strolls to the nearby Glass Pavilion.

She walks right into a...

Camouflaged Pit Trap:

MM
Barrier B
Traits:
Trap
Basic
To Defeat:
Wisdom
Perception 6
OR Dexterity
Acrobatics 7
If undefeated, each character at your location is dealt 1d4 Combat damage; then end your turn.
If defeated, you may explore your location.

Waiting to see if Radillo still has a Blessing of Abadar that he redrew. I'm rolling d4 for 6. If there's an Abadar available then I would have a hope of making 6 on 3d4.


Explore #1

Crocodile Skin Helmet:

MM
Armor B
Traits:
Light Armor
Elite
To Acquire:
Constitution
Fortitude 6
Recharge this card to reduce Acid, Combat, or Electricity damage dealt to you by 1; you may play another armor. If proficient with light armors, you may reveal this card instead of recharging it.
If proficient with light armors, you may recharge this card to examine the top card of your location deck.

Con 6: 1d6 ⇒ 2

Banished

Discard Teamster to explore again

Fireblade:

MM
Spell B
Traits:
Magic
Divine
Attack
Fire
Basic
To Acquire:
Wisdom
Divine 6
For your combat check, discard this card to use your Divine skill + 2d4.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Divine 6: 1d8 + 1 ⇒ (8) + 1 = 9

Acquired

End turn, no comabt check attempted, examining top card.

TRIGGER!!!

[spoiler=Gnoll Slaver]
None
Henchman 1
Type: Monster
Traits:
Gnoll
Trigger
To Defeat:
Combat 10
When you examine this card, encounter it; the difficulty of the check to defeat is increased by 3.
Before you act, recharge an ally.
If undefeated, search your deck for an ally and bury it.
If defeated, you may immediately attempt to close the location this henchman came from.

Before you act: No allies to discard

Casting Fireblade, recharing Blessing of the Spellbound.

combat DC13: 2d8 + 2d4 + 1 ⇒ (3, 3) + (4, 3) + 1 = 14

Defeated

Closing location

Diplomacy 5: 1d8 + 3 ⇒ (3) + 3 = 6

Location closed

Recovering Fireblade DC8: 1d8 + 1 ⇒ (3) + 1 = 4


Current Location: Smoking Den
Leave notes here for your team - Support/Movement/Other:
Blessings are available for use.

Hi I'm Seelah! Please bot me if I need to Guard my location!

Seelah wrote:

Hand: Teamster, Cure, Longspear, Blessing of the Spellbound, Holy Water Grenade,

Displayed:
Deck: 11 Discard: 0 Buried: 0
"Current Location: Smoking Den
Hero Points: 0"
"NOTES:
Available Support: Blessings are available for use.
Other: Hi I'm Seelah! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Battle Aspergillum, Walking Stick, Remove Curse, Athlete, Longsword, Blessing of the Gods, Chain Mail, Tussah Silk Coat, Fortified Shell Armor, Magical Child, Blessing of the Gods 2
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine +1
Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy +3

Favored Card: Weapon or Blessing}
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Heavy Armor, Weapons
POWERS:
At the start of your (☐ or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 (☐ 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck (☐ and add 1d6 to your next check this turn).


Deck Upgrade is Battle Aspergillum, replaces Mace.

Hero Point goes to a Card Feat, Spell.

I add Remove Curse to my deck.


Didn't I acquire a Kukri (weapon b)?


Looks like it.

Did we get much loot?

I got:

Blessing of Khepri Blessing P
Kukri Weapon B
Pahmet Clansman Ally B

I hate that P cards are considered B. They should be the level of the scenario.


For the sake of having a fresher box when its our turns, Jen and I should go first and second moving forward.


Ok, trying again :(

Pahmet Clansman Dip 6

Blessing of the Gods for 1 die

DC 6: 2d8 + 3 ⇒ (1, 4) + 3 = 8

Location Closed

Current Location: Smoking Den
Leave notes here for your team - Support/Movement/Other:
Blessings are available for use.
Reroll used
Hi I'm Seelah! Please bot me if I need to Guard my location!

Seelah wrote:

Hand: Mace, Longspear, Teamster, Chain Mail, Holy Water Grenade,

Displayed:
Deck: 4 Discard: 9 Buried: 0
"Current Location: Smoking Den
Hero Points: 0"
"NOTES:
Available Support: Blessings are available for use.
Movement: Reroll used
Other: Hi I'm Seelah! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magical Child, Athlete
Recharged: Walking Stick, Fortified Shell Armor,
Discard Pile: Blessing of the Gods, Blessing of the Spellbound, Teamster, Cure, Tussah Silk Coat, Blessing of Khepri, Longsword, Kukri, Blessing of the Gods 2,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine +1
Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy +3

Favored Card: Weapon or Blessing}
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Heavy Armor, Weapons
POWERS:
At the start of your (☐ or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 (☐ 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck (☐ and add 1d6 to your next check this turn).


Ok, trying again :(

Pahmet Clansman Dip 6

Blessing of the Gods for 1 die

DC 6: 2d8 + 3 ⇒ (6, 7) + 3 = 16

Location Closed

Current Location: Smoking Den
Leave notes here for your team - Support/Movement/Other:
Blessings are available for use.
Reroll used
Hi I'm Seelah! Please bot me if I need to Guard my location!

Seelah wrote:

Hand: Mace, Longspear, Teamster, Chain Mail, Holy Water Grenade,

Displayed:
Deck: 4 Discard: 9 Buried: 0
"Current Location: Smoking Den
Hero Points: 0"
"NOTES:
Available Support: Blessings are available for use.
Movement: Reroll used
Other: Hi I'm Seelah! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magical Child, Athlete
Recharged: Walking Stick, Fortified Shell Armor,
Discard Pile: Blessing of the Gods, Blessing of the Spellbound, Teamster, Cure, Tussah Silk Coat, Blessing of Khepri, Longsword, Kukri, Blessing of the Gods 2,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine +1
Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy +3

Favored Card: Weapon or Blessing}
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Heavy Armor, Weapons
POWERS:
At the start of your (☐ or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 (☐ 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck (☐ and add 1d6 to your next check this turn).


Hourglass: Blessing of Thoth

Starting to cough, Seelah just wants to get out of this place...

Kukri

Melee DC4: 1d10 + 2 ⇒ (5) + 2 = 7

Acquired

At end of turn, recharge Fortified Shell Armor. Then discard the new Kukri. Reset hand.

END TURN

Current Location: Smoking Den
Leave notes here for your team - Support/Movement/Other:
Blessings are available for use.
Reroll used
Hi I'm Seelah! Please bot me if I need to Guard my location!

Seelah wrote:

Hand: Mace, Longspear, Blessing of the Gods 2, Chain Mail, Holy Water Grenade,

Displayed:
Deck: 5 Discard: 8 Buried: 0
"Current Location: Smoking Den
Hero Points: 0"
"NOTES:
Available Support: Blessings are available for use.
Movement: Reroll used
Other: Hi I'm Seelah! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magical Child, Athlete, Teamster
Recharged: Walking Stick, Fortified Shell Armor,
Discard Pile: Blessing of the Gods, Blessing of the Spellbound, Teamster, Cure, Tussah Silk Coat, Blessing of Khepri, Longsword, Kukri,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine +1
Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy +3

Favored Card: Weapon or Blessing}
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Heavy Armor, Weapons
POWERS:
At the start of your (☐ or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 (☐ 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck (☐ and add 1d6 to your next check this turn).


Blessing of the Elements on the Hourglass

Blessing of Khephri

Divine 5: 1d8 + 1 ⇒ (7) + 1 = 8

Acquired

Discard it to explore again

@Radillio I'm using your Blessing of Abadar, since it's a Barrier and it's the most effective card I can see out there.

Acrobatics DC5: 3d4 ⇒ (4, 4, 3) = 11

Seelah gives a prayer to any gods listening, and is surprised when it is Kephri who gives her the insight to move on. Suddenly, a blade springs out at her, but this time, it is Abadar who saves her as she dodges, with unusual agility, and ends up safe. Breathing a sigh of relief, Seelah takes a moment to rest.

End of turn

Current Location: Smoking Den
Leave notes here for your team - Support/Movement/Other:
Blessings are available for use.
Reroll used
Hi I'm Seelah! Please bot me if I need to Guard my location!

Seelah wrote:

Hand: Chain Mail, Mace, Longspear, Fortified Shell Armor, Holy Water Grenade,

Displayed:
Deck: 5 Discard: 7 Buried: 0
"Current Location: Smoking Den
Hero Points: 0"
"NOTES:
Available Support: Blessings are available for use.
Movement: Reroll used
Other: Hi I'm Seelah! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magical Child, Blessing of the Gods 2, Teamster, Athlete
Recharged: Walking Stick,
Discard Pile: Blessing of the Gods, Blessing of the Spellbound, Teamster, Cure, Tussah Silk Coat, Blessing of Khepri, Longsword,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine +1
Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy +3

Favored Card: Weapon or Blessing}
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Heavy Armor, Weapons
POWERS:
At the start of your (☐ or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 (☐ 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck (☐ and add 1d6 to your next check this turn).


Even more gear, in a dye market...

Blowgun, autofail

Seelah ignores it.

Discarding Tussa Silk Cloak as a free discard.

End turn

Current Location: Smoking Den
Leave notes here for your team - Support/Movement/Other:
Blessings are available for use.
Reroll used
Hi I'm Seelah! Please bot me if I need to Guard my location!

Seelah wrote:

Hand: Blessing of the Gods 2, Mace, Longspear, Fortified Shell Armor, Holy Water Grenade,

Displayed:
Deck: 5 Discard: 5 Buried: 0
"Current Location: Smoking Den
Hero Points: 0"
"NOTES:
Available Support: Blessings are available for use.
Movement: Reroll used
Other: Hi I'm Seelah! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Chain Mail, Longsword, Athlete, Magical Child
Recharged: Walking Stick,
Discard Pile: Blessing of the Gods, Blessing of the Spellbound, Teamster, Cure, Tussah Silk Coat,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine +1
Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy +3

Favored Card: Weapon or Blessing}
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Heavy Armor, Weapons
POWERS:
At the start of your (☐ or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 (☐ 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck (☐ and add 1d6 to your next check this turn).