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Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() I will follow Reijo's sentiment. Hope Camris is well. And also hope to game with everyone here in the future. ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Has anyone had contact with the GM ??? ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() pulls out a few knives and starts to juggle. this could be a way, that I earn the nickname stubby, or one eye. :) ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Thank you for the info. I was beginning to worry that this was going to die. ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Wondering if our GM has returned ?? ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() I hope our DM didn't get eaten by a polar bear. :) ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() I work a 4 and 4 schedule with 12 hour days. My most active posting time is during my work week, So If I don't really respond for a couple of days, its due to me not wanting to type things out on my phone. ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Sorry I have not been on. RL mugged me. ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Just remember to avoid the three black spots in a snowstorm. :) AKA the bears eyes and nose. :) But honestly have fun, and hope you don't get eaten by the horse flies this year. ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Seadreamer waits patiently by the gate for it to be opened. ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() That sounds like the plan init: 1d20 + 0 ⇒ (1) + 0 = 1 Critical fumble of init. I am glad I got that out of the way. ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Come on Des, lets get to the door so they can let us in Seadreamer starts out towards the man gate with the sleepy looking guard. ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Aye, sounds reasonable, but we should be going now and not tonight. Ge guestures towards the wall, and the screaming going on. ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Look, I might not be able to sneak, but we should not separate. After all, no telling what would happen to the two of us that cannot sneak if you all left. ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Problem with rescue and retreat, is that gives them time to execute the prisoners. But yes, getting them away from cannibals is a solid first choice. ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Seadreamer tries to follow Sunnys directions. stealth: 1d20 - 4 ⇒ (9) - 4 = 5 But he proves hopelessly inept as he tries to cross the roadway to where Sunny and the rest are. ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Daft Bloody Idjits Seadreamer mutters to himself, as they others run across the opening.
I guess we can wait here, until we are needed. ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() I wouldnt know how to sneak if it came up and bit me in the arse He pulls out the rope and grapnel and offers it to one of the 2 climbing the walls. ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() I am thinking it is either the method she died, or she gained power, and killed the crew perception: 1d20 + 6 ⇒ (14) + 6 = 20 Add 2 for aquatic animals ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Oh noes. . . attack of the killer tomatoes. Not sure if the red was the ketchup, or blood. ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() I look out to see rain. . . :( ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Cronomancy here;
He then stokes up the fire, and cleans up his gear while someone else cooks. He will then spend about an hour while people get ready and eat to pray for his spells. After that, he will clean up the pots and pans used, and stow them. Once all of that is done, he heads out with the rest.
Seadreamer settles into the second slot behind whomever is scouting. ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Flailing and rolling around, Seadreamers axe powers into the dirt even before he wakes up. He brings his hands up to his mouth as he lets go of his axe when the pain finally registers. Quietly so as to not bother the others sleep.
He sits up, looks around and then sheepishly pulls his axe out of the dirt and sets it beside himself. He then looks around as he tries to convince himself that it was just a dream. He responds to Sunny. Aye that it is. Will be glad to depart no matter what. ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Seadreamer pauses. Well, give me a bit of time in the morning, and I will be ready to go. He continues to get himself as comfortable as he can, including stripping out of his armour. ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Well, I have returned from my vegas trip.
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Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Well, as i stated, family trip. So we are here for MIL and Son. Been here before ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() On a family trip to vegas. Will be haphazard on responses ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Aye, those that will do evil, will justify it any way they can. If they get the support of one of the deities that suits them, all the better for them He continues to make the cave homey and gets a small fire going for heat and cooking. ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() heal: 1d20 + 8 ⇒ (6) + 8 = 14 Seadreamer looks ar the bones and skulls.
perception: 1d20 + 6 ⇒ (14) + 6 = 20
int: 1d20 + 2 ⇒ (5) + 2 = 7 ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Seadreamer quietly laughs. Lass, I swim about as well as a rock. So don't be asking me ta swim any great distance.
Back at the ship Seadreamer looks at the writing Sunny put in the sand. Thurns Fang. Ha, kind of sounds like a warship. Maybe we should look into it after we find a ride off this island. ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Looking over at the wreck, Seadreamer shivers. I've never liked shallows when I was upon the blue. perception: 1d20 + 6 ⇒ (13) + 6 = 19 Damn, I thought I could see the name plate. but I guess not. Oh well, lets push on At the hidey hole outside the cannibal town So you are saying that you can climb that, but you would need assistance? He shrugs his way out of his pack, stretches, and then starts to dig in his pack for rope and a grapnel. ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() I will take last shift, as the morning is the time I do my devotions. He then settles in for the night. will Save: 1d20 + 5 ⇒ (10) + 5 = 15 Add 4 if Spell/Spell like ability. ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Ok, I am back. Give me a day to make responses please. ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Will check, but please don't expect a response to anything until after friday. Thank you for the well wishes. ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() sorry i have not been on. dealing with a death in my family ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Agreed, she does have a point. From this point forward, we should be trying to disturb things as little as possible. He lets his gaze quickly pass over the naked elf, and then carries on following Reijo ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Well, I know I don't like walking on sand. But I suggest we use the sand to cover the majority of distance, and then try to sneak up on them the rest of the way. With that he puts his pack on, and starts to make his way down the beach towards the south. He then pauses and looks back at the others. Well, you coming, or are we just going to sit here and hope that we can fix this ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Seadreamer realizes that no eye didn't see his gesture. Thanks No Eyes, I needed that ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() prof sailor: 1d20 + 10 ⇒ (15) + 10 = 25 int check: 1d20 + 2 ⇒ (3) + 2 = 5 My family heard much of this place. maybe those cannibals are based by the lighthouse and that is where the others would be. He nods at one eye in thanks and downs the drink in one swig. ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Sitting down on a piece of wreckage Seadreamer looks at Shaedeen. Aye, for us to get off this rock will require all of us to work together for the cause. Leadership, I think Terry and Reijo for any fast decisions. I support the rule of 2, instead of majority, I also usually advocate for a party fund, but I cant run it, as I have to many irons in the fire. ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Man, the dice roller, really has it out for us.
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Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Seadreamer comes in out of the rain in time to hear the question. Well, I might not be as soft spoken as some of our crew, but I will pass on my tale of misfortune and woe. He fishes out a canteen and takes a swig. So to begin with, I finally made port Peril when my parents cog went down on the edge of the abyss. Spent a day recovering and having an ale to clear my head and figure what I was going to do.
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Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() randomness: 1d100 ⇒ 4 Anyone do a share for group, so that the party will always end up with cash for wands, places to stay, and other things. Also prevents the healers from having to spend their own money on healing items for the party. Of course, if you want to continue I have no issues with that either. :) Edit, I guess its copper for me. . .. . my usual luck. ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() By the gods, that girl aint even got a weapon to protect herself with. Seadreamer slogs out into the monsoon, to help as well as keep an eye out on the pair of young women while they are outside of the ship. As he is stepping out.
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Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() As well as myself. ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Well met, Shaedeen, Seadreamer here. At the lowering of rensions, he cleans his axe and rescabbards it. Sorry i was unzble to respond in the fight, but i was occupied. He tries to rig a block so there is only one route into the wreck. Well Terry, i think it is only fair that they see what is in this chest as they took a risk and helped when they did not need to. plus i dont think sharkbait will return ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Seadreamer steps on the 2 bodies as he steps out and rounds the bow headed for both terry and Des. he quickly glances at shadeen as he lumbers towards them.
divine favour 16/20, blessing of protection 5/10 rounds remaining ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Leaning into his shield as the broken cutlass cuts into his leg, Seadreamer grins at the savage, and brings his axe around in an attempt to decapitate the man. attack: 1d20 + 1 + 3 + 1 ⇒ (9) + 1 + 3 + 1 = 14
divine Favour 17/20 rounds remaining ![]()
Male
general Stuff: Dwarf Warpriest 2HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6 Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save ![]() Ha, I will be lucky if the dice roll above a natural 10. If it really matters, I rarely get good rolls. |