Alchemical Golem

Scrivener's page

50 posts. Alias of Tenro.


RSS


AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • Scrivener will move forward 50ft and attempt to trap the raging beast in an extradimensional room of his own sudden creation.

    -2 SP, Ranged Bend + Extradimensional Room. It's measured in 10ft cubes, so i'll do 2x2 and 3 deep, with the spare 2 cubes deepening the north side of the pit (so 20x20 opening beneath him, 30ft deep on the south side and 40ft deep on the north side). DC 28 reflex to avoid falling in. DC 20 climb to get out. If he falls in, a door closes behind him locking him below. Door takes a standard action to open, and will have to jump up or climb up in order to open it.


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • Scriviner will take shots at those who flee, he can shoot up to ONE MILE.


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • Scrivener moves then takes a shot at the giant priest, seeking to rip away his active spells.

    Vital Strike, Energy Blade, Trick Arrows (Flashbangs)
    attack: 1d20 + 23 ⇒ (16) + 23 = 39
    damage +2 B/P: 12d6 + 2 ⇒ (2, 1, 6, 4, 1, 5, 3, 4, 4, 5, 6, 6) + 2 = 49 plus
    sonic: 7d4 ⇒ (4, 3, 1, 4, 2, 3, 2) = 19 plus
    damage B/S/P: 1d8 ⇒ 7

    Flashbangs: DC 29 Fort save or be blinded and deafened for 1d4 + 1 ⇒ (1) + 1 = 2 rounds and be subject to Dispelling Detonations, so the target of this shot is also hit by a targeted Greater Dispel, CL 14, so up to three spells can be stripped

    swift action: reload weapon.

    move action: move

    dispel CL check: 1d20 + 14 ⇒ (17) + 14 = 31
    dispel CL check: 1d20 + 14 ⇒ (17) + 14 = 31
    dispel CL check: 1d20 + 14 ⇒ (4) + 14 = 18


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • Scrivener takes a shot at the giant priest, seeking to rip away his active spells.
    spellcraft vs invis purge: 1d20 + 23 ⇒ (4) + 23 = 27

    Vital Strike, Energy Blade, Trick Arrows (Flashbangs)
    attack: 1d20 + 23 ⇒ (4) + 23 = 27
    damage +2 B/P: 12d6 + 2 ⇒ (1, 5, 3, 4, 5, 1, 1, 4, 4, 5, 4, 1) + 2 = 40 plus
    sonic: 7d4 ⇒ (3, 1, 1, 4, 3, 3, 1) = 16 plus
    damage B/S/P: 1d8 ⇒ 5

    Flashbangs: DC 29 Fort save or be blinded and deafened for 1d4+1 rounds and be subject to Dispelling Detonations, so the target of this shot is also hit by a targeted Greater Dispel, CL 14, so up to three spells can be stripped

    swift action: reload weapon.

    move action: move

    dispel CL check: 1d20 + 14 ⇒ (4) + 14 = 18
    dispel CL check: 1d20 + 14 ⇒ (16) + 14 = 30
    dispel CL check: 1d20 + 14 ⇒ (19) + 14 = 33

    what's with all these f@~$in 4s? dice bot is broken


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • -2 SP, casting Invisibility on myself. Sphere version, works as improved invis, lasts 14 minutes, gives me +14 to stealth.

    stealth: 1d20 + 28 + 14 ⇒ (14) + 28 + 14 = 56


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • how many does he have around him?


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • oh i skimmed too hard over the part that didnt apply to me

    spellcraft: 1d20 + 23 ⇒ (20) + 23 = 43

    do i know the CL of the bullet ward or what the effects are since i ID'd it? normally (perhaps wrongly, i dont actually know) the DM says what spell it is and i just look up the details, but this is a custom spell so i cant necessarily look it up


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • yes i attacked the mage, healer healed the mage, then i attacked the healer. i assume the healer didnt die, so i kept attacking him (or planned to, if we are still on the second round after however many weeks it has been). in any event, i assume the mythic version either increases the AC more or applies to more than just firearms because again this is a siege weapon. this is a railgun like on a US Navy destroyer we are talking about. do i need more spellcraft or is he the only spell casting?


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • i didnt attack the mage, i attacked the cleric-y one, unless you are also calling that one a mage.

    spellcraft: 1d20 + 23 ⇒ (19) + 23 = 42

    also this is a siege weapon, if that matters, so most spells that deflect or specifically affect bullets and arrows won't work. was just reminded of that when looking for my spellcraft score.


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • Scrivener lets loose another thunderous shot at the one who cast the healing magics.

    i have blindsight 60 in case any are coming towards me

    swift action: Scout on the one that looks most like a spellcaster

    knowledge (i assume local for humanoids): 1d20 + 23 ⇒ (8) + 23 = 31 vs DC of (10+CR). If I succeed I get knowledge as listed in the Scout Sphere as well as an additional net +10 to hit them. I will assume I succeed, but if on some off chance I do not, then my attack rolls take -10.

    Vital Strike, Energy Blade, Trick Arrows (Flashbangs)
    attack: 1d20 + 23 ⇒ (4) + 23 = 27
    damage +2 B/P: 12d6 + 2 ⇒ (3, 2, 1, 3, 1, 3, 3, 2, 4, 4, 5, 5) + 2 = 38 plus
    sonic: 7d4 ⇒ (4, 1, 3, 1, 2, 1, 4) = 16 plus
    damage B/S/P: 1d8 ⇒ 7

    Flashbangs: DC 29 Fort save or be blinded and deafened for 1d4 + 1 ⇒ (2) + 1 = 3 rounds and be subject to Dispelling Detonations, so the target of this shot is also hit by a targeted Greater Dispel, CL 14, so up to three spells can be stripped

    swift action (but already used a swift so this takes my move): reload weapon.

    dispel CL check: 1d20 + 14 ⇒ (11) + 14 = 25
    dispel CL check: 1d20 + 14 ⇒ (7) + 14 = 21
    dispel CL check: 1d20 + 14 ⇒ (12) + 14 = 26


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • dispel CL check: 1d20 + 14 ⇒ (9) + 14 = 23
    dispel CL check: 1d20 + 14 ⇒ (5) + 14 = 19
    dispel CL check: 1d20 + 14 ⇒ (19) + 14 = 33


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • Voice of Awesomeness wrote:

    1d20+14 Mage's Fort save.

    Do you need to make checks to dispel, or is it automatic?

    Save was DC 29. The dispel is automatic, as a targeted Greater Dispel at CL 14 (dispelling up to 3 effects)


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • i do the same as last turn

    here is the post


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • when it's my turn i do the same thing as i already did before the restart. see my last post


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • The previously stock-still construct begins to whirrrrr as palpable energy crackles in the air nearby, before letting loose a single devastating shot from the siege railgun on its body.

    i have blindsight 60 in case any are coming towards me

    swift action: Scout on the one that looks most like a spellcaster

    knowledge (i assume local for humanoids): 1d20 + 23 ⇒ (5) + 23 = 28 vs DC of (10+CR). If I succeed I get knowledge as listed in the Scout Sphere as well as an additional net +10 to hit them. I will assume I succeed, but if on some off chance I do not, then my attack rolls take -10.

    Vital Strike, Energy Blade, Trick Arrows (Flashbangs)
    attack: 1d20 + 23 ⇒ (10) + 23 = 33
    damage +2 B/P: 12d6 + 2 ⇒ (2, 3, 5, 2, 1, 5, 5, 1, 2, 3, 3, 2) + 2 = 36 plus
    sonic: 7d4 ⇒ (1, 3, 3, 2, 3, 4, 1) = 17 plus
    damage B/S/P: 1d8 ⇒ 2

    Flashbangs: DC 29 Fort save or be blinded and deafened for 1d4 + 1 ⇒ (3) + 1 = 4 rounds and be subject to Dispelling Detonations, so the target of this shot is also hit by a targeted Greater Dispel, CL 14, so up to three spells can be stripped

    swift action (but already used a swift so this takes my move): reload weapon.

    TL;DR: likely 55 total damage and save or suck


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • Voice of Awesomeness wrote:
    Scrivener wrote:
    what is going on with diplomacy team?
    Combat, vs 6 NPCs, though only 5 are visible atm, and they are all dazed.

    yeah im just not seeing any posts. i would post but im well behind in initiative.


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • what is going on with diplomacy team?


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • init: 1d20 + 3 ⇒ (8) + 3 = 11


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • ::I concur. Collateral damage should be minimized due to adverse effect on our relations here.::


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • Talky Team

    Scrivener, still standing stock-still as is his usual, mentally communicates solely with willing party members (within 100ft), ::They will, in fact, attempt to give us trouble. Even now, they plan to attack at some future juncture. I propose we get their quickly, which I can effect via teleportation, and then lie in ambush.::


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • linguistics: 1d20 + 14 + 10 ⇒ (16) + 14 + 10 = 40


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • Scrivener will focus his attention to the man that stormed off and try to overhear what he says to his team.


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • Team Diplomacy

    Scrivener stands as still as a statue, waiting for discussions to be over.


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • ::Ah. Very well. Pardon my having not been fully appraised, I didn't scry as I figured it would not give the full picture.::


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • The air in the tavern becomes stale for a split second, long enough for only the most perceptive to catch. Then, standing without making a sound, is what appears to be a construct. Those of you present when Salvis explained the mission recognize the being as Scrivener.

    Mentally, though this does not bypass any protections you have and is only received if you are willing you hear, ::Our employer has pulled me from the reinforcements. He says there was attrition of some description. What is the status?::

    The being(?) stands perfectly still as this all occurs.


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • Scrivener turns to the old man, pointing to the table in front of him as a u-shaped pillow of foam and silk appears.


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • "I am also in."


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • "I am a telepath, but I dont read minds for responses usually. And anyone here near my capabilities would probably resist such if I did."


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • "I can get in and out of places, create things from nothing, and hit a target from miles away at times if needed.


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • Scrivener raises his hand for all options.

    can work for any of them, but pretty much preference is most to least in the order mentioned


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • "The designation, while unconfirmed, is potentially correct. Studies show correlation between driven intellectuals and mania."


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • "A charismatic sort putting our case forward, defined roles for members such as "infiltration specialist" or "trap specialist" "magic countermeasures" et cetera."


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • "Ah, so they could fund our group and we leave with the goods and the money."


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • "The latter is always most likely, sadly."


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • "I am familiar with clockwork engineering and likely far more intelligent than this inventor. What else is known?"


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • Deadpan, the machine replies, "precisely "


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • "Temporal problems are always solved merely temporarily"


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • Scrivener follows, saying nothing. Getting to the room, he scans the titles of the books as he makes his way circuitously to a seat.


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • local: 1d20 + 23 ⇒ (1) + 23 = 24

    Scrivener turns to regard the newcomer.

    great start to my dice rolling!!


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • "Our particular services are needed. I wonder to what services they refer."


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • "Invitation and subsequent curiosity. I take it you were also invited?"


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • "One wild cider, I suppose." After all, it would be rude to resist and his brain mass could suffer one drink. A serving of fruit wouldnt hurt.

    scrivener actually looks like this currently rather than a brain in a jar. but there is a brain iside.


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • The large construct turns to the group assembled before addressing them all telepathically. "I have forgotten to introduce myself. I am called Scrivener."


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • "I was given no reason. Perhaps curiosity is enough."


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • "Drinking dulls the senses with no expanded benefits. In safe situations I'd use psychotropic drugs, but not on a job."

    I could detect that, but only on a pretty good roll


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • With the sound of well-oiled servos in action, Scrivener tilts slightly up to look at the rafters (blindsight), then looks back to Hercules before addressing everyone mentally (including the mysterious observer above), "I can be heard by everyone if I so choose."


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • "of course I am not offering. I'm just here because of the letters."


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • "I do, in fact, communicate in this fashion. What brings you here? A large drink?"


    AC & Saves:
  • base|[in suit]|{suit itself}
  • AC 29/t20/ff25
  • [AC 37/t20/ff33]
  • {AC 29/t11/ff26}
  • Saves |F:16|R:17[24]|W:19
  • (all saves +1 vs traps)
  • Contemplative Incanter/Scholar/Technician 10
    HP & SR:
  • HP 110/110
  • {suit HP 160/160 hardness 20}
  • SR 25
  • While in his workshop, filling out a report on his latest travels, Scrivener sees an envelope just appear from nothing on his desk. "Delightfully suspicious," he thinks. Upon reading its contents, he would have sighed if he could have. His species had evolved past such inefficiencies eons ago.

    Closing out his report succinctly, he sealed it in a manila envelope and carried it with him as he floated up into his suit. He walked out of the grey building by way of the usual portal that took him back to the Steamstriders compound. Dropping off his report in the deposit box for processing, he walked out the regular door and down the street.

    Towering over *most* other residents here, it was easy to make his way to the Crossing House. Fortunately, Hyratean was such a cosmopolitan place that the doors were sized for all types. This allowed him to fit even his huge mechanical frame through the door and into the meeting area.


    soooooo there was gonna be some RP?