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Thanks for the feedback and attention! ODOUR OF SANCTITY Aura moderate transmutation; CL 10th Slot Neck; Price 8,000 gp; Weight 1 lb. DESCRIPTION This holy necklace consists of a small sealed sachet hanging from a plain hemp cord. This sachet is generally filled with dried exotic blooms harvested from the Celestial planes. An odour of sanctity imbues its wearer with an incorruptible fragrance, granting her a +2 enhancement bonus to Charisma. Because this sacred odour emanates from the wearer's blood, the fragrance intensifies anytime the wearer is injured. Whenever the wearer suffers damage equaling or exceeding 25% of his or her total hit points from a single attack, there is a 25% chance she will receive the benefits of a sanctuary spell. If the wearer suffers damage equaling or exceeding 50% of her total hit points from a single attack, this chance increases to 50%. Finally, if she suffers damage equaling or exceeding 75% of her total hit points, the
If a slain wearer is buried with her necklace, 2d4 Celestial roses will sprout from the grave overnight.. However, this process causes the necklace to deteriorate. The fragrance of these roses has beneficial properties. As a standard action, a character may inhale the scent of a single rose, granting the benefits of a divine power spell. Each rose wilts after being used in this manner. CONSTRUCTION Requirements Craft Wondrous Item, eagle's splendor, sanctuary, divine power; Cost 4,000 ![]()
Darkjoy wrote:
Thanks Darkjoy. I never quite saw it that way but now that you point it out I see that youre right. Much obliged :) --Scott ![]()
Id be open to any comments from my fellow Paizo-ites. This was written a year ago so I have no clue where my brain was when I was pricing it but it seems a bit high now that Im looking at it again? MALLEABLE CORPUS Aura moderate transmutation; CL 7th
DESCRIPTION
The malleable corpus grants a +1 armor bonus to its wearer. The wearer also gains a +2 luck bonus on saves from any slime or ooze based attack. Additional powers can be added to the corpus by feeding it the inert remnants of slain slimes. Possible powers include: Ooze mephit ichor: Once per day, the wearer can hurl a glob of caustic slime that functions as an acid arrow spell.
CONSTRUCTION
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Thanks a ton Sean! MALLEABLE CORPUS Aura moderate transmutation; CL 7th
DESCRIPTION
The malleable corpus grants a +1 armor bonus to its wearer. The wearer also gains a +2 luck bonus on saves from any slime or ooze based attack. Additional powers can be added to the corpus by feeding it the inert remnants of slain slimes. Possible powers include: Ooze mephit ichor: Once per day, the wearer can hurl a glob of caustic slime that functions as an acid arrow spell.
CONSTRUCTION
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Feedback welcome from any and all. Gratuities MALLEABLE CORPUS Aura moderate transmutation; CL 7th
DESCRIPTION
The malleable corpus grants a +1 armor bonus to its wearer. The wearer also gains a +2 luck
Ooze mephit ichor: Once per day, the wearer can hurl a glob of caustic slime that functions as an acid arrow spell.
CONSTRUCTION
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