Drud

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9 posts (330 including aliases). No reviews. No lists. No wishlists. 2 aliases.


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Merfolk

If something happens to Gunty's bread, Emma will riot


Merfolk

*laughs nervously* I'm in danger!


Merfolk

Going all in on the diplomacy and lay on hands for now. A fair amount of utility spells, somewhat situational for swapping out. And a handful of ones for extra damage in the right situations!


Merfolk

HP, big money, spin the wheel, here we go: 2d10 ⇒ (2, 6) = 8


Merfolk
GM SR wrote:

DMing Note

I forgot to mention this earlier, so now is the right time. I play by ‘real world’ rules which means encounters are not necessarily CR appropriate. You can walk into a situation where you stomp a vastly outclassed opponent OR you get stomped by a far stronger enemy. It is on the players to read a situation (possibly with some DM hints), assess the risks, and decide how far they are willing to go. As always, actions have consequences.

I punch the dragon!

"You...what?"

I PUNCH THE DRAGON!


Merfolk

The NERVE!


Merfolk

Okay, not bad! I can work with that. And I'm totally fine on the alignment thing. I typically prefer to play good alignments, or at least, neutral ones. Chaotic Evil or something could be fun in the right setting though.

Not sure what I'll be making yet. I'm probably going with human for the race. I was thinking of going with a Paladin, as I had a loose concept for one, but I'm also open for going for a fighter or something, or perhaps a rogue, depending on what the party needs/is lacking. I'll need to do more reading before I can come up with a concept that would be actually related to the campaign.

So far, I'm thinking of playing a human paladin of Iomedae. She'd come Piren's Bluff in Andoran, which is a small hamlet/border town that's in the northwest, and is relatively close to the Chitterwoods. They've also had their fair share of goblin problems. When the call for assistance goes out from the mayor (I think that's the opening plot hook?) then she would definitely be one of the ones to respond, and close enough to hear said response. I'm thinking neutral good for the alignment as well. As far as a more detailed history goes, I'm not sure just yet, and I don't have a name yet either.

4d6 ⇒ (5, 5, 5, 5) = 20 - 5 = 15
4d6 ⇒ (1, 5, 2, 3) = 11 - 1 = 10
4d6 ⇒ (1, 2, 3, 4) = 10 - 1 = 9
4d6 ⇒ (1, 1, 2, 6) = 10 - 1 = 9
4d6 ⇒ (1, 4, 5, 4) = 14 - 1 = 13
4d6 ⇒ (3, 5, 3, 4) = 15 - 3 = 12


Merfolk

Alright, let's see how the RNG treats me for this.

4d6 ⇒ (5, 5, 5, 5) = 20
4d6 ⇒ (1, 5, 2, 3) = 11
4d6 ⇒ (1, 2, 3, 4) = 10
4d6 ⇒ (1, 1, 2, 6) = 10
4d6 ⇒ (1, 4, 5, 4) = 14
4d6 ⇒ (3, 5, 3, 4) = 15


Well, I have little Pathfinder experience, and not much PBP experience, but I'm definitely interested in giving it a shot...though that's probably a given seeing as how you told me about it on Discord :)