Full Name |
Jelly Gelly |
Race |
Survivalist Kasatha |
Classes/Levels |
Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision |
Gender |
Male |
Size |
M |
Age |
25 |
Alignment |
NG |
Deity |
DAMORITOSH |
Location |
Jinin |
Languages |
Common, Eoxian, Kasatha, Pathtra, Vesk |
Occupation |
Tech Support |
Strength |
18 |
Dexterity |
14 |
Constitution |
18 |
Intelligence |
14 |
Wisdom |
14 |
Charisma |
8 |
About Jelly Gelly
Ancestry Stuff
4 Armed
Hustle for 10 Minutes
From Ancestry: Feather Step
1st: Loping Stride
5th: Historian
Background Stuff
Tech Support
Computers, Business Lore, Quick Install.
Operative Stuff
Master in Simple Guns, One handed melee weapons with Agile Trait
Expert in Perception, Reflex, Will, Simple Weapons, Martial Weapons, Unarmed Attacks
Trained in Fort
Sharpshooter: Aim
Striker
Reactive Step
Mobile Reload
3 Operative Feats (Mobile Aim, Swift Reposition, Bloody Wounds)
2 Skill Feats (Quick Jump, Battle Medicine)
1 Specialized Skill Feat (Underwater Marauder)
1 General Feat (Toughness)
Focused
+5 To speed
ASI at Level 5: Dex, Con, Wis, Int
Master Gunner
Urban Operator
All Feats
From Kasatha Subtype: Feather Step
1st Level Ancestry: Loping Stride
5th Level Ancestry: Historian
1st Level Operative: Mobile Aim
2nd Level Operative: Swift Reposition
4th Level Operative: Bloody Wounds
Background Feat: Quick Install
3rd Level General Feat: Toughness
Specialized Skill Set, 3rd Level: Underwater Marauder
2nd Level Skill Feat: Quick Jump
4th Level Skill Feat: Battle Medicine
Skills
Armor Check Penalty is a 1
Athletics-Expert(13), Acrobatics(9), Arcana(9), Computers(9), Medicine-Expert(11), Stealth(9), Thievery(9). Business Lore(9).
Equipment
1. Quilted Armor: 15 Credits: 2 AC, 2 Dex, -1 Penalty, 1 Bulk, 1 Upgrade, Cloth, Comfort, Tech
2. Advanced Knife: 652 Credits: 2 Upgrades, 2 Damage Dice. +15 to hit. 2d4+4 Piercing. Analog, Agile, Finesse, Versatile S. Thrown 10 Ft.
3. Advanced Acid Dart Rifle: 710 Credits: 90 Feet Range. Analog, Corrosive. 2 Upgrades, 2 Damage Dice. Holds 5 Projectiles. +13 to hit. 2d8 Acid Damage.
4. Darkvision Visor: 150 Credits, installed in light armor.
5. 32 Projectiles: 32 Credits
6. Tactical Dermal Plating: 900 Credits: Damage Reduction of 2
7. Hacking Kit: 20 Credits
8. Container: 1 Credit
9. 2 Commercial Medpatches: 60 Credits. 1d6 Healing, +1 against disease and Poison
10. Silencer Attacked to Acid Dart Rifle: 10 Credits
11. Commando Serum: 100 Credits: 1d10+5 Temporary Hit Points. +5 to all speeds.
12. Medkit: 50 Credits