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Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() fort: 1d20 + 7 ⇒ (3) + 7 = 10 oouch. as he took 6 damage
Zindarel, you want treat wounds, if yes open spoiler:
medicine Zindarel: 1d20 + 9 ⇒ (18) + 9 = 27 crit success healing: 4d8 ⇒ (2, 5, 1, 3) = 11 Zak Zak, you want treat wounds, if yes open spoiler:
medicine Zak Zak: 1d20 + 9 ⇒ (15) + 9 = 24 healing: 2d8 ⇒ (6, 5) = 11 Booker, as much as that was a good roll, you had a treat wounds earlies, has an hour passed since that first fight? I treated wounds on you back then. 10 minutes to treat the wounds, so only 50 minutes would have to pass since I last treated you. Luckily, after I treat 3 people that is 30 minutes in of itself, so we wait a few more minutes, you could probably get another one off. Just before treating wounds. Everyone to the very back of the room, just in case these zombies do break through the door while I'm treating wounds. ![]()
Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() Zindarel, you forgot your negative, so only 25 to hit, still 18 damage from you plus everyone hit at least once this round, this thing is about dead if ain't already. ![]()
Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() Doc will stab the Herexen twice times or try to after guarded stepping. hit: 1d20 + 9 ⇒ (6) + 9 = 15 hit: 1d20 + 5 ⇒ (9) + 5 = 14 edit: I wasn't sure if it moved back into melee with me or not, the map shows not, but it only attacked me twice implying it had to move to get into melee with me. hit: 1d20 + 1 ⇒ (17) + 1 = 18 third attack assuming I didn't have to move to get it. dmg: 1d4 ⇒ 3 slashing. ![]()
Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() Oouch, two can play that game
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Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() There is somebody in melee with me, so Doc will slash with her agile knife three times. hit: 1d20 + 9 ⇒ (17) + 9 = 26 war razor dmg: 1d4 ⇒ 1 slashing
That 26 to hit, might be a crit, if it is, here is deadly d8 dmg: 1d8 ⇒ 1 ![]()
Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() To be clear about my plan to everyone, I plan to kill 1 to 3 zombies outside then reclose the door. Or rather open door, slash or shoot at zombie outside, then close door again. Repeat this again next round, or let some get inside then close door again. That way there are less zombies banging on the door from the outside when this combat ends, and hopefully I can treat wounds on everyone. The barred door will last till end of combat, but I don't know if it will last 10 to 30 minutes for me to treat wounds on everyone. ![]()
Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() I guess Doc is out of the harm spell. She fires at the red P zombie hit: 1d20 + 12 ⇒ (7) + 12 = 19 dmg: 1d6 + 1 ⇒ (3) + 1 = 4 then reloads. Then unlocks but not opens the door. I'm hoping the zombies don't open the door, as they don't know how to do that, they just bang on it, until it breaks open which I think is an attack action or such. Since I need an action to unlock and an action to open, that would leave me only one action left to attack or move out of the way. I'm hoping they don't bust through, then next round I open door and doublemove, or attack then move. ![]()
Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() Doc fires at the red Herexen hit: 1d20 + 12 ⇒ (13) + 12 = 25 dmg: 1d6 + 1 ⇒ (1) + 1 = 2
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Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() Jelly fires at green hit: 1d20 + 12 ⇒ (18) + 12 = 30 dmg: 1d6 + 1 ⇒ (6) + 1 = 7 piercing
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Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() As a free action, into the fray, Doc can stride towards and enemy she can see and she will. She still has her war razor and dueling pistol out from before.
edit, it is possible the first shot was a crit, so if it is, the gun has fatal d10, which means the dice change to d10 and d6 is ignored and then adds an extra d10. Fatal seems better than deadly
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Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() As a trigger upon rolling init, into the fray ability, Doc gets to draw a melee weapon and a ranged weapon for free, or both her guns since they are both melee and ranged. She will draw her dueling pistol and her war razor though. On her first turn, she can stride towards and enemy for free, but she probably won't do that, that's suicide given how many are out there. Unless of course one ends up by the doors to the theater house and striding towards them for free brings me closer to those doors. ![]()
Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() Sure, but we might need it for the time being, as well as the potions. We can agree to repay them later for the potions, but if we die, we aren't going to be able clearing out the zombies for them.
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Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() Alright, I'm full, I can't carry anymore heavy items. I can carry some potions, because those are light, but who wants the piercing wind?
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Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() perception: 1d20 + 9 ⇒ (17) + 9 = 26 Look everyone a gunsafe
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Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() Doc crosses the line acrobatics: 1d20 + 9 ⇒ (15) + 9 = 24
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Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() Jelly/Doc will take 10 extra rounds for each gun.
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Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() If the window is locked on the other side, I can cross, but I ain't getting in. Ah what the heck, he pulls out his dragon pistol hit: 1d20 + 11 ⇒ (12) + 11 = 23 to hit window dmg: 1d6 + 1 ⇒ (4) + 1 = 5
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Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() We cross the line, bolting will attract attention. Once someone gets across the other side and opens the window, I use my ladder token I bought, someone holds one end of the ladder, who makes it to the other side and one of us hold the other end of the ladder. The ladder will run horizontally across from window to window instead of vertically, making it easier to cross for the rest of us. The last person may have to cross the line though as there would be nobody to hold the ladder for them.
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Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() Alright, guys, we got to cross this area on the second floor. Someone with good balance should probably go first and open the window for us, quietly of course. ![]()
Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() Alright, folks, we got to get to the second floor, unless Booker wants to take ten minutes first for me to heal him. I can only do this once per hour though, as doing it more often that that will be ineffective, and it will only hurt a little. Booker, if you want healed, we spend 10 minutes and I treat wounds on you, and you are immune for 1 hour, including the 10 minutes. Which means I can't treat wounds on you again for another 50 minutes after that. If Yes open the spoiler, but don't open the spoiler before you decide. treat wounds: medicine: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31 +2 cause I'm doing risky surgery and shooting for dc 20 to heal you an extra 10 to be sure you are at full. damage to you for risky surgery: 1d8 ⇒ 5 healing: 2d8 + 10 ⇒ (1, 3) + 10 = 14 edit, looks like I crit so you heal an extra healing: 2d8 ⇒ (7, 7) = 14 and would be at full if you accepted ![]()
Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() Doc steps forward and swings war razor twice at blue hit: 1d20 + 9 ⇒ (9) + 9 = 18 dmg: 1d4 ⇒ 4 slashing
Alright folks, we need to stay quiet in case there are more of them out there. ![]()
Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() Doc will try to crit fish on pink, see if he can get the deadly trait slash at the neck or across the temple using the war razor as he is in melee, he will slash at ithit: 1d20 + 9 ⇒ (6) + 9 = 15 dmg: 1d4 ⇒ 1 slashing
If pink is dies, then he uses one of the actions to step up to purple, if that is the case, then ignore attack number 3. Just read the last post by the Dm an hour ago. Weakness 5 to slashing, yes. Doc is excited. Well assuming they are all the same zombie. ![]()
Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() Phew, and I was worried we were fighting zombies with plate mail or something on.
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Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() With my into the Fray ability, I automatically draw a melee weapon and a ranged weapon upon rolling int. So Dragon mouth pistol and War Razor
So Jelly/Doc get into melee freely
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Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() She laughs at Zindarel. Me a shoplifter? Heavens no. I'm a Doctor remember, Doctors have the highest top paying job in Golorian, next to Lawyers, and Pathfinder FBI Agents. ![]()
Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() The Doctor after doing some shopping walks in as she hears Zindarel talk. Me in trouble, no, I just had some shopping to do, first to lighten the load and second to get better stuff for what I'm capable of doing and to survive better.
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Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() You can't sub abilities on a pregen, though you can buy and sell stuff for him. Though in one-shots some DMs allow other modifications, since one-shots allow you to run it with your own rules.
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Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() Selling back Bullseye lantern for 0.5 GP and one minor healing potion for 2 GP, puts me at 16.05 GP when I started at 13.55. Buying 3 Torches, 1 Candle and 1 Chalk (.05 GP), a backpack(.1 GP), a healing potion lesser(12 GP), a war razor (.3 GP) and a ladder token(3 GP) puts me at .6 GP or 6 SP. Weight value, bullseye lantern is worth 1 bulk, minor healing potion is L, so I lose 1 Bulk and 1 Light Bulk.
Before they had me encumbered and I'm still encumbered, though I assume one or more of the strong people can help carry my stuff. Original
And I have a 10 Strength character. Enchanter Tim, you can also sell off your two handed firearm if you ain't going to use it, especially since you might be encumbered if you just straight up buy a one handed firearm or close to it and you won't be able to carry what you find. ![]()
Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() roll4initiative wrote: Dang! I just noticed the Guns & Gears book is already out. I'll have to wait until next paycheck to get it. I do have the playtest rules, though. I'll give it a read-through soon. They changed how valuable guns where since the playtest or at least added a few with a good qualities. Guns are no longer inferior to composite bows, which I like. Especially since in Pathfinder 1e, guns where vs touch was crit bonus 4. Fatal traits I guess is the equivalent of the crit trait as well as a few other extra damage traits guns get, and since gunslingers are expert at guns and can take a feat or two to improve accuracy I guess that would be the Pathfinder 2e version of vs touch, since most classes are only trained at level 1. ![]()
Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() Doublegold here, will adjust this alias to fit the gunslinger.
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Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() so apparently pregens can roll day jobs for lower level characters, but the final result of the day job is as if the lower level character rolled it. So if I succeed, as succeed at my day job as if a level 1 character rolled it according to the charts and not as if my level 3 rolled it. The character I'm applying this to is level 1 merchantile lore: 1d20 + 9 ⇒ (1) + 9 = 10 nevermind, crit fail. ![]()
Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() perception: 1d20 + 6 ⇒ (16) + 6 = 22 to observe movement patterns of undead and other things. Jelly bolts for the boat as soon as everything has its back turned. He carefully calculates not only the pattern but how long. Like he may count that they take their eyes off in the north direction for 2 seconds, then their eyes off in the east direction for 3 seconds. He bolts from location to location, running out of sight and around corners getting closer to the boat each time as he observes the patterns. ![]()
Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() You are right, I can't see her, but I don't need to see her if I burning hands. Template added.
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Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
![]() Was at the convention, Pax online, so I got put behind. Was also thinking this combat was won.
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