Wild Elf

Jelly Gelly's page

426 posts. Alias of DoubleGold.


RSS

1 to 50 of 426 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Doc will shoot the ones on the street from the window until he runs out of ammo or until they are dead.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

fort: 1d20 + 7 ⇒ (3) + 7 = 10 oouch. as he took 6 damage
Alright, Doc relocks the door behind him and will start healing everyone. medicine self: 1d20 + 9 ⇒ (18) + 9 = 27 crit success healing: 4d8 ⇒ (8, 5, 1, 5) = 19 Puts me at full

Zindarel, you want treat wounds, if yes open spoiler:

medicine Zindarel: 1d20 + 9 ⇒ (18) + 9 = 27 crit success healing: 4d8 ⇒ (2, 5, 1, 3) = 11

Zak Zak, you want treat wounds, if yes open spoiler:

medicine Zak Zak: 1d20 + 9 ⇒ (15) + 9 = 24 healing: 2d8 ⇒ (6, 5) = 11

Booker, as much as that was a good roll, you had a treat wounds earlies, has an hour passed since that first fight? I treated wounds on you back then. 10 minutes to treat the wounds, so only 50 minutes would have to pass since I last treated you. Luckily, after I treat 3 people that is 30 minutes in of itself, so we wait a few more minutes, you could probably get another one off.

Just before treating wounds. Everyone to the very back of the room, just in case these zombies do break through the door while I'm treating wounds.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Zindarel, you forgot your negative, so only 25 to hit, still 18 damage from you plus everyone hit at least once this round, this thing is about dead if ain't already.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Doc will stab the Herexen twice times or try to after guarded stepping. hit: 1d20 + 9 ⇒ (6) + 9 = 15 hit: 1d20 + 5 ⇒ (9) + 5 = 14

edit: I wasn't sure if it moved back into melee with me or not, the map shows not, but it only attacked me twice implying it had to move to get into melee with me. hit: 1d20 + 1 ⇒ (17) + 1 = 18 third attack assuming I didn't have to move to get it. dmg: 1d4 ⇒ 3 slashing.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

We got it together guys, we can't have bad accuracy now, there's four of us and one of it.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Oouch, two can play that game
war razor: 1d20 + 9 ⇒ (5) + 9 = 14 to hit
war razor: 1d20 + 5 ⇒ (2) + 5 = 7 to hit
war razor: 1d20 + 1 ⇒ (1) + 1 = 2 to hit as she tries to slash at it three times
dmg: 1d4 ⇒ 2 slashing first hit
dmg: 1d4 ⇒ 2 slashing second hit
dmg: 1d4 ⇒ 1 slashing third hit.
But she probably misses three times.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

There is somebody in melee with me, so Doc will slash with her agile knife three times. hit: 1d20 + 9 ⇒ (17) + 9 = 26 war razor dmg: 1d4 ⇒ 1 slashing
hit: 1d20 + 5 ⇒ (17) + 5 = 22 war razor dmg: 1d4 ⇒ 4
hit: 1d20 + 1 ⇒ (6) + 1 = 7 war razor dmg: 1d4 ⇒ 3

That 26 to hit, might be a crit, if it is, here is deadly d8 dmg: 1d8 ⇒ 1

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

To be clear about my plan to everyone, I plan to kill 1 to 3 zombies outside then reclose the door. Or rather open door, slash or shoot at zombie outside, then close door again. Repeat this again next round, or let some get inside then close door again. That way there are less zombies banging on the door from the outside when this combat ends, and hopefully I can treat wounds on everyone. The barred door will last till end of combat, but I don't know if it will last 10 to 30 minutes for me to treat wounds on everyone.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

I guess Doc is out of the harm spell. She fires at the red P zombie hit: 1d20 + 12 ⇒ (7) + 12 = 19 dmg: 1d6 + 1 ⇒ (3) + 1 = 4 then reloads. Then unlocks but not opens the door. I'm hoping the zombies don't open the door, as they don't know how to do that, they just bang on it, until it breaks open which I think is an attack action or such. Since I need an action to unlock and an action to open, that would leave me only one action left to attack or move out of the way. I'm hoping they don't bust through, then next round I open door and doublemove, or attack then move.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Doc reloads gun, fires at red P zombie, then reloads
hit: 1d20 + 12 ⇒ (9) + 12 = 21 dmg: 1d6 + 1 ⇒ (4) + 1 = 5

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Doc fires at the red Herexen hit: 1d20 + 12 ⇒ (13) + 12 = 25 dmg: 1d6 + 1 ⇒ (1) + 1 = 2
then reloads and fires again hit: 1d20 + 12 - 5 ⇒ (17) + 12 - 5 = 24 dmg: 1d6 + 1 ⇒ (5) + 1 = 6

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Jelly fires at green hit: 1d20 + 12 ⇒ (18) + 12 = 30 dmg: 1d6 + 1 ⇒ (6) + 1 = 7 piercing
then reloads, then moves back towards the door. The longer we stay in here, the more these zombies will gather at the door, so once we open this, they will rush in, it is best we open it as soon as we can to let them in, so they aren't all at the door, so we can stand back and clear them out, then we exit this place. In other words, 2 rounds of movement so they aren't all there, vs 5 or 6 where they are guaranteed to all be at the door. Next round, I might unbar it, then open it, would that be two actions, one action to unbar it and another to open the door, or just one?
30 is probably a crit
turn d6 into d10: 1d10 + 1 ⇒ (4) + 1 = 5x=10 extra fatal dice: 1d10 ⇒ 9 So 7 damage to green if not a crit, or 19 damage to green if a crit.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

As a free action, into the fray, Doc can stride towards and enemy she can see and she will. She still has her war razor and dueling pistol out from before.
She will fire at the red zombie in the fronthit: 1d20 + 12 ⇒ (12) + 12 = 24
dmg: 1d6 + 1 ⇒ (5) + 1 = 6 piercing does not include cover if it has any
Then using duel weapon reload, reloads the gun and fires at red again. If red is dead, he then fires at the Pink
hit: 1d20 + 12 - 5 ⇒ (6) + 12 - 5 = 13 dmg: 1d6 + 1 ⇒ (6) + 1 = 7

edit, it is possible the first shot was a crit, so if it is, the gun has fatal d10, which means the dice change to d10 and d6 is ignored and then adds an extra d10. Fatal seems better than deadly
dmg: 1d10 + 1 ⇒ (2) + 1 = 3 so this number doubled=6. fatal die: 1d10 ⇒ 8 Plus this fatal die=14 damage. So 6 damage, or 14 damage to red on the first shot depending upon crit, and 7 damage to red on second shot, assuming 13 hits.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Jelly will spend his turn getting inside the building ignoring the outside zombies, assuming he isn't attacked before his turn comes up.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

As a trigger upon rolling init, into the fray ability, Doc gets to draw a melee weapon and a ranged weapon for free, or both her guns since they are both melee and ranged. She will draw her dueling pistol and her war razor though. On her first turn, she can stride towards and enemy for free, but she probably won't do that, that's suicide given how many are out there. Unless of course one ends up by the doors to the theater house and striding towards them for free brings me closer to those doors.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Sure, but we might need it for the time being, as well as the potions. We can agree to repay them later for the potions, but if we die, we aren't going to be able clearing out the zombies for them.
Doc does pocket the 18 gold however and definitely won't repay them for the potions even though she says she will.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Alright, I'm full, I can't carry anymore heavy items. I can carry some potions, because those are light, but who wants the piercing wind?
Piercing wind also does the gun come with 10 bullets, or do we use our own bullets? By the way, it isn't clear in guns and gear book, but it seems like each gun has its own specific bullets, in Pathfinder 1e one bullet matched every gun, that is why I wanted to check.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

perception: 1d20 + 9 ⇒ (17) + 9 = 26 Look everyone a gunsafe
Actually Doc will open safe before giving tools back, or ask for them again if she already handed them back thievery: 1d20 + 9 ⇒ (10) + 9 = 19
thievery: 1d20 + 9 ⇒ (15) + 9 = 24 incase the dc is actually 20, I rolled again

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Doc crosses the line acrobatics: 1d20 + 9 ⇒ (15) + 9 = 24
and then opens window thievery: 1d20 + 9 ⇒ (5) + 9 = 14 I have a feeling that is a failure but not a crit failure, so try again thievery: 1d20 + 9 ⇒ (17) + 9 = 26
Once everyone crosses. Thanks, everyone good. Hopefully we didn't attract to much attention. Doc at this point leaves the ladder behind, she ain't going to bother wasting time taking it with her and hands Zak Zak back his tools.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Doc has thievery. ZakZak, can I borrow your tools, or should we just blast the closed window open?

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Jelly/Doc will take 10 extra rounds for each gun.
She also takes the ladder with her. Okay so the next step is to get to the next house/place 10 feet west of this place. When you're all ready, I'll set up the ladder again from window to window, after opening the window on the other side of course.

Scarab Sages

1 person marked this as a favorite.
Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

If the window is locked on the other side, I can cross, but I ain't getting in. Ah what the heck, he pulls out his dragon pistol hit: 1d20 + 11 ⇒ (12) + 11 = 23 to hit window dmg: 1d6 + 1 ⇒ (4) + 1 = 5
Then reloads the guns and puts it away. Now, since the window on the other side is probably broken, he activates his ladder token in puts it vertically from window to window, the ends probably stick out a little, he makes sure each side is at least a foot or two past where the window is, then cross. Not sure if the ladder gives us a bonus or an automatic pass, but here is acrobatics acrobatics: 1d20 + 9 ⇒ (18) + 9 = 27
once on the other side, he holds the ladder on that side for the people crossing.
edit, forgot I was playing a female, so I responded to boys going first.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

We cross the line, bolting will attract attention. Once someone gets across the other side and opens the window, I use my ladder token I bought, someone holds one end of the ladder, who makes it to the other side and one of us hold the other end of the ladder. The ladder will run horizontally across from window to window instead of vertically, making it easier to cross for the rest of us. The last person may have to cross the line though as there would be nobody to hold the ladder for them.
He holds up for breath. We then pull the ladder through with some help to our open window, we may need to take the ladder with us for future use.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Alright, guys, we got to cross this area on the second floor. Someone with good balance should probably go first and open the window for us, quietly of course.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Alright, folks, we got to get to the second floor, unless Booker wants to take ten minutes first for me to heal him. I can only do this once per hour though, as doing it more often that that will be ineffective, and it will only hurt a little.

Booker, if you want healed, we spend 10 minutes and I treat wounds on you, and you are immune for 1 hour, including the 10 minutes. Which means I can't treat wounds on you again for another 50 minutes after that. If Yes open the spoiler, but don't open the spoiler before you decide.

treat wounds:
medicine: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31 +2 cause I'm doing risky surgery and shooting for dc 20 to heal you an extra 10 to be sure you are at full. damage to you for risky surgery: 1d8 ⇒ 5 healing: 2d8 + 10 ⇒ (1, 3) + 10 = 14 edit, looks like I crit so you heal an extra healing: 2d8 ⇒ (7, 7) = 14 and would be at full if you accepted

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Doc steps forward and swings war razor twice at blue hit: 1d20 + 9 ⇒ (9) + 9 = 18 dmg: 1d4 ⇒ 4 slashing
hit: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24 dmg: 1d4 ⇒ 1 slashing, that might be a crit so deadly d8: 1d8 ⇒ 8 oouch, 10 damage before applying whatever slashing weakness damage that one might have. Good thing zombies don't feel pain.

Alright folks, we need to stay quiet in case there are more of them out there.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Yeah, you are in melee with two zombies, it might be nice to specify which zombie for the DM Booker.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Doc will try to crit fish on pink, see if he can get the deadly trait slash at the neck or across the temple using the war razor as he is in melee, he will slash at ithit: 1d20 + 9 ⇒ (6) + 9 = 15 dmg: 1d4 ⇒ 1 slashing
hit: 1d20 + 9 - 4 ⇒ (11) + 9 - 4 = 16 dmg: 1d4 ⇒ 4 slashing
hit: 1d20 + 9 - 8 ⇒ (17) + 9 - 8 = 18 dmg: 1d4 ⇒ 3 slashing

If pink is dies, then he uses one of the actions to step up to purple, if that is the case, then ignore attack number 3.

Just read the last post by the Dm an hour ago. Weakness 5 to slashing, yes. Doc is excited. Well assuming they are all the same zombie.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Phew, and I was worried we were fighting zombies with plate mail or something on.
Doc with her abilities definitely seems like a melee character, but 1 splash damage ain't bad. Yeah, I guess target the next zombie, then use my war razor. And I choose war razor because of its finesse, agile and deadly d8 traits.
However, if I use my war razor first and then my gun second, does my second attack take -4 instead of -5 because of the agile trait, or would I have to use my war razor twice in a row for agile to apply? Actually, the way it is worded, it seems like I have to attack with my war razor second for agile to apply, even if I attacked with my gun first?

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

17 misses, these are high AC zombies? Or, was the text implying they had cover? You said it was tight quarters.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

With my into the Fray ability, I automatically draw a melee weapon and a ranged weapon upon rolling int. So Dragon mouth pistol and War Razor
Then it says I get a free action to stride on my first turn.

So Jelly/Doc get into melee freely
First action fire at red, dragon mouth pistol scatter trait hit: 1d20 + 11 ⇒ (6) + 11 = 17 dmg: 1d6 + 1 ⇒ (4) + 1 = 5 piercing and the green one will take one splash damage.
Second action, use War razor on red hit: 1d20 + 9 - 5 ⇒ (12) + 9 - 5 = 16 dmg: 1d4 ⇒ 2 slashing from experience, slashing is usually bad for some zombies in 2e, hopefully, but I'll find out.
Third action, reload, which I can do as long as I'm holding at least one ranged weapon and I don't need a free hand.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

We should help advertise for the play, maybe we'll get a commission.
She enjoys her food and drink despite being cheap.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

LOL

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

She laughs at Zindarel. Me a shoplifter? Heavens no. I'm a Doctor remember, Doctors have the highest top paying job in Golorian, next to Lawyers, and Pathfinder FBI Agents.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

The Doctor after doing some shopping walks in as she hears Zindarel talk. Me in trouble, no, I just had some shopping to do, first to lighten the load and second to get better stuff for what I'm capable of doing and to survive better.
She takes out her gunsmith cleaning kit out of her backpack and lays it on the table. There, now I'm no longer encumbered, I hate being a weakling. Literally, now I'm carrying 5 Bulk instead of 7

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

You can't sub abilities on a pregen, though you can buy and sell stuff for him. Though in one-shots some DMs allow other modifications, since one-shots allow you to run it with your own rules.
The fingslenger is worth 6 GP so you'd get 3 GP selling it, plus selling of the 20 rounds they gave you to get an extra 1 SP.
Spoon gun is worth 10 GP and then the 20 rounds for 2 SP and you are a goblin, so you would have access to it and definitely enough gold to buy it. It has the same statistics as a handcannon only with the scatter trait added to it.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Selling back Bullseye lantern for 0.5 GP and one minor healing potion for 2 GP, puts me at 16.05 GP when I started at 13.55. Buying 3 Torches, 1 Candle and 1 Chalk (.05 GP), a backpack(.1 GP), a healing potion lesser(12 GP), a war razor (.3 GP) and a ladder token(3 GP) puts me at .6 GP or 6 SP.

Weight value, bullseye lantern is worth 1 bulk, minor healing potion is L, so I lose 1 Bulk and 1 Light Bulk.
3 Torches, 1 Candles and 1 Chalk is 3 L, backpack is 1 L, healing potion lesser is 1 L, War Razor is 1 L and ladder token is NA so I gain 6 Light bulk. Net Loss of 0.5 Bulk.

Before they had me encumbered and I'm still encumbered, though I assume one or more of the strong people can help carry my stuff.

Original
Two pistols: 2 Bulk
Two attachments: 2 Light Bulk
40 Bullets: 4 Light Bulk
Bullseye Lantern: 1 Bulk (sold this)
Healers Tools: 1 Bulk
Firearm Cleaning Kit: 2 Bulk
2 Minor Healing Potions: 2 Light Bulk (sold one)
Leather Armor: 1 Bulk
Flint and Steel: 1 Light Bulk
Grand Total: 7 Bulk, 9 Light Bulk
(Bought 3 Torches, 1 candle, 1 chalk, 1 backpack, 1 healing lesser, 1 war razor, 1 ladder token)
After Buying and selling 6 Bulk and 14 Light Bulk or rather 7.4 since 10 lights equal 1.

And I have a 10 Strength character.

Enchanter Tim, you can also sell off your two handed firearm if you ain't going to use it, especially since you might be encumbered if you just straight up buy a one handed firearm or close to it and you won't be able to carry what you find.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

I'm okay with being Doc, everyone else good with their character?

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
roll4initiative wrote:
Dang! I just noticed the Guns & Gears book is already out. I'll have to wait until next paycheck to get it. I do have the playtest rules, though. I'll give it a read-through soon.

They changed how valuable guns where since the playtest or at least added a few with a good qualities. Guns are no longer inferior to composite bows, which I like. Especially since in Pathfinder 1e, guns where vs touch was crit bonus 4. Fatal traits I guess is the equivalent of the crit trait as well as a few other extra damage traits guns get, and since gunslingers are expert at guns and can take a feat or two to improve accuracy I guess that would be the Pathfinder 2e version of vs touch, since most classes are only trained at level 1.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Doublegold here, will adjust this alias to fit the gunslinger.
Sweet, they are all gunslingers. I own the gunslinger handbook, and I prefer Drifter who is half melee, but I can play any. I guess Vanguard can also qualify for half melee, but Drifter seems even more melee.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

so apparently pregens can roll day jobs for lower level characters, but the final result of the day job is as if the lower level character rolled it. So if I succeed, as succeed at my day job as if a level 1 character rolled it according to the charts and not as if my level 3 rolled it. The character I'm applying this to is level 1 merchantile lore: 1d20 + 9 ⇒ (1) + 9 = 10 nevermind, crit fail.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Jelly will also figure out how to avoid undead religion: 1d20 + 6 ⇒ (20) + 6 = 26

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Jelly will watch for approaching undead perception: 1d20 + 6 ⇒ (19) + 6 = 25

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

detect magic cause if there is magical cargo I can find it easier.
perception: 6 + 1d20 ⇒ 6 + (18) = 24

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

perception: 1d20 + 6 ⇒ (16) + 6 = 22 to observe movement patterns of undead and other things. Jelly bolts for the boat as soon as everything has its back turned. He carefully calculates not only the pattern but how long. Like he may count that they take their eyes off in the north direction for 2 seconds, then their eyes off in the east direction for 3 seconds. He bolts from location to location, running out of sight and around corners getting closer to the boat each time as he observes the patterns.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

I'll look you all do the interrogation. I have some more wisdom, magic and learning to practice. Plus wizards don't make good interrogators.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

You are right, I can't see her, but I don't need to see her if I burning hands. Template added.
1 Action to move into position. I do step through melee if that provokes.
2 Actions to burning hands dmg: 2d6 ⇒ (3, 2) = 5 reflex 19 for hafl.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Jelly will ready an acid splash for when she becomes visible or her exact location is pointed out.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Was at the convention, Pax online, so I got put behind. Was also thinking this combat was won.
acid splash nearest enemy: 1d20 + 9 ⇒ (4) + 9 = 13
dmg: 1d6 ⇒ 4 then stay put.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

magic missile number 2: 3d4 + 3 ⇒ (1, 2, 1) + 3 = 7