Wild Elf

Jelly Gelly's page

370 posts. Alias of DoubleGold.


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Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Yes, thanks for running.

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Zanu Toruk 2 is level 1.

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

135676-2005 Zanu Turok 2 Horizon Hunters

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Ray of frost yellow ooze hit: 10 + 1d20 ⇒ 10 + (18) = 28 dmg: 3d4 + 3 ⇒ (4, 3, 1) + 3 = 11 cold

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Fire a ray of frost at the machine hit: 10 + 1d20 ⇒ 10 + (8) = 18 dmg: 3d4 + 3 ⇒ (4, 4, 4) + 3 = 15 cold dmg.

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Jelly spends his entire turn moving, getting into position.

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Jelly agrees to the plan, you all first.

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

I would overnight rest assuming it actually is safe to overnight rest in this place. This assumes the monsters never wander and always stay in the same place.

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Jelly will drink his lesser elixir of life life: 1d6 + 1 ⇒ (4) + 1 = 5 wait, am I to roll 3d6+3 or 1d6+1

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Another ray of frost hit: 11 + 1d20 ⇒ 11 + (16) = 27 dmg: 3d4 + 3 ⇒ (2, 4, 3) + 3 = 12

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Jelly will shift step or whatever he can do to get out of 10 foot reach and ray of frost the red one hit: 11 + 1d20 ⇒ 11 + (14) = 25 dmg: 3d4 + 3 ⇒ (2, 4, 1) + 3 = 10

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

As I don't play wizards too often, I'm not sure what to do. I understand how sorcerers work, I can just keep casting magic missile or fireball, but with wizards you expend the spell slot and the spell, so while you get three third level spells, only 1 fireball. If anyone has a good suggestion, I'm up for it since I already fireballed. PS: Paizo, why couldn't you have left us with a pregen level 5 Sorcerer, Wizards give me a headache just to figure out.

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

ray of frost again: 11 + 1d20 ⇒ 11 + (5) = 16 dmg: 3d4 + 3 ⇒ (1, 1, 2) + 3 = 7

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Jelly will ray of frost the nearest one again hit: 11 + 1d20 ⇒ 11 + (19) = 30 It should have been +11 last time I rolled ray of frost, must have misread the character sheet.
dmg: 3d4 + 3 ⇒ (3, 4, 4) + 3 = 14 cold

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

I will fireball red, blue, green dmg: 6d6 ⇒ (1, 1, 4, 4, 5, 2) = 17 reflex 19 for half.

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Jelly will try to ray of frost the big ooze hit: 1d20 + 10 ⇒ (13) + 10 = 23
dmg: 3d4 + 3 ⇒ (3, 2, 1) + 3 = 9 cold

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Jelly will ray of frost cantrip the slime hit: 11 + 1d20 ⇒ 11 + (1) = 12 dmg: 3d4 + 3 ⇒ (4, 3, 3) + 3 = 13

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Cast light cantrip so we can all see.

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

persistent dmg: 2d4 ⇒ (2, 2) = 4
flat check: 1d20 ⇒ 18 finally

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

persistent dmg: 2d4 ⇒ (2, 4) = 6
flat check: 1d20 ⇒ 14

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Thanks for the healing check: 1d20 ⇒ 4
dmg: 2d4 ⇒ (1, 1) = 2
There is a reason Jelly moved to the opposite end and not because he is trying to adventure by himself. The beginning is where the trap was triggered. The trap could reset, so moving back to the beginning is a bad idea. And letting acid hit him in the room is an even worse idea, which is why I stopped him at the start of the next room.

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Jelly is going to move out of the room, but not by the way he came in, he is moving south I believe to get past all the sprays and with a tripple move he can even with difficult terraincheck: 1d20 ⇒ 10
persistant acid: 2d4 ⇒ (3, 1) = 4

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Um I'm wondering if many of us should just move out of the room. With a triple move, we should make it out. Not doing anything yet until someone has better ideas. Some cleric might also be able to remove the acid from us before it is our turn.

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

jelly will stealth as well stealth: 10 + 1d20 ⇒ 10 + (19) = 29

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10
Bozzinator's Pregen Alias wrote:

Amiri will be following along with Jelly.

I am good not rolling because I don't have any skills that are good.

Well then aid me with the arcana check, I can have a 24.

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

jelly will examine the animated statues arcana: 13 + 1d20 ⇒ 13 + (9) = 22

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Thanks. And no, they didn't give this pregen any potions or healing spells.

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

arcana: 13 + 1d20 ⇒ 13 + (2) = 15 sorry no spoiler to open.
nature: 9 + 1d20 ⇒ 9 + (3) = 12

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Jelly will spend his round moving to a better position.

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Jelly will single move towards green and cast ray of frost hit: 11 + 1d20 ⇒ 11 + (12) = 23 dmg: 3d4 + 4 ⇒ (3, 1, 4) + 4 = 12 cold.

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Jelly will spend all his actions to magic missile the green one dmg: 3d4 + 3 ⇒ (2, 4, 4) + 3 = 13

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

acrobatics: 1d20 + 10 ⇒ (13) + 10 = 23 escaped
And I will take the suggested action, I will jump over without hurting myself and doublemove towards the group athletics: 7 + 1d20 ⇒ 7 + (1) = 8 to not hurt myself jumping down 10 feet. Okay, with that one I probably land prone and don't get quite as far, from where I was to where I am now is exactly 9 squares of movement taking the shortest route. I'd rather be further south than east, further from the green one, feel free to fix my position as to where Jelly could end up.

I probably take falling dmg: 1d6 ⇒ 4

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

My guy is between a rock and hardplace, if anyone has any ideas, I'm up for it.

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

jelly will 5foot shift step and then single move out of the way.

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Jelly will try to escape grapple acrobatics: 1d20 + 10 ⇒ (17) + 10 = 27

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Just get me out of this thing. Waiting to see if it dies before my turn actually comes up, otherwise, the wizard will have to escape grapple, athletics to escape not his specialty.

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Jelly will do what he does best, study magic arcana: 13 + 1d20 ⇒ 13 + (12) = 25

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

The wizards walks in, Name is Jelly. Say, no sorcerers in Pathfinder on these mission, wizards must be better. Even though the player likes sorcerers more, decided that would be his personality
While the sorcerers were busy mage handing pranks on people in school cause they didn't need to study magic, I was studying up on all topics, magical and nonmagical and how to use fireball responsibly.

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Nevermind, Paizo decided to not give the Sorcerer enough love and make a level 5 version of him, forcing me to play an inferior Arcane class, the wizard.

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Jelly fires another magic missile for when she becomes visible again dmg: 1d4 + 1 ⇒ (2) + 1 = 3

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Yes I actually do plan to do that. magic missile: 1d4 + 1 ⇒ (2) + 1 = 3 she has to turn visible again, eventually.

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Jelly will ready a magic missile for when she turns visible again dmg: 1d4 + 1 ⇒ (1) + 1 = 2

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

In that case, Jelly will doublemove towards it.

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

I counted 16 squares, so as long as I can see him, I will magic missile him from there, Not sure if he has total concealment behind that thing in the middle or just cover. If not I will move until I can see him going around to the right side and magic missile
wand of magic missiles: 1d4 + 1 ⇒ (1) + 1 = 2

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

So I'm trying to see through this illusion, got it.
will save: 2 + 6 + 1d20 ⇒ 2 + 6 + (7) = 15
Phew, I'm not the last guy in the area. The odds are with us.

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

What is your fear-your real fear? The one you harbor at your very core.
The fear of failure. Because failing is worse than death, well, if we are in battle, sometimes the failure is death.
What happened that caused the fear? Or have you forgotten? The want and need to be a perfectionist.
When does your fear assault you? Does it haunt your dreams at night? Does it lurk in quiet moments? The greater my chances of failure the more it haunts me. My fear assaults me when my chances of failure are the greatest.

Which is honest.

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Thanks This brings me back to full.

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Magic missile red until it is dead, then move and magic missile purple
dmg: 1d4 + 1 ⇒ (4) + 1 = 5
dmg: 1d4 + 1 ⇒ (4) + 1 = 5
dmg: 1d4 + 1 ⇒ (2) + 1 = 3
dmg: 1d4 + 1 ⇒ (4) + 1 = 5
dmg: 1d4 + 1 ⇒ (3) + 1 = 4 These missiles are hitting anywhere from the chest to the head obviously. Look at that, good damage rolls, 3 of them maxed out.

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Don't worry guys, I'll kill them before they kill us as he fires another magic missile at red dmg: 1d4 + 1 ⇒ (3) + 1 = 4 Do we have any fights after this?

Scarab Sages

M Human Wizard 5: Spd25, HP:53/53, AC:20 (21 with shield raised) Fort:10, Ref:12, Will:11, Perc:9, Stealth:10

Jelly fires another missile at the red fairy dmg: 1d4 + 1 ⇒ (2) + 1 = 3

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