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Sarzuket Thicketbotter's page

265 posts. Organized Play character for Purple Dragon Knight.


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The Concordance

1) Character name: Sarzuket Thicketbotter
2) PFS#-Character#: 4456-14
3) Character Class & Level: Cleric 4
4) Faction: Concordance
5) Day Job (with roll): Profession Sailor: 1d20 + 13 ⇒ (15) + 13 = 28
6) Any other downtime activities: N/A
7) Fast track or slow track: Fast
8) Have you played or GM'd this bounty before? No
9) Anything unusual or fun about your PC that you think the GM or other players may like to know? No

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Everything looks good on my end thanks!

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

"Food hey? alright... show me to the banquet hall!" says Sarzuket to the nearest Eagle Knight.

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Thank you for a great game GM Valen! much appreciated!

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Nature: 1d20 + 6 ⇒ (19) + 6 = 25
Heal: 1d20 + 4 ⇒ (20) + 4 = 24
Heal: 1d20 + 4 ⇒ (5) + 4 = 9

"Oh my... by the great Gozreh... 'tis a pixie, and... someone tortured it to death..." says Sarzuket somberly, beginning to cast hateful stares in the direction of the recently defeated torturers... the gnome then channels some of Gozreh's power into the room, excluding the torturers...

Channel for all, including pixie but excluding enemies: 2d6 ⇒ (4, 1) = 5

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Sarzuket fires another bolt at the blue-vested foe!

Lightning Arc, Ranged Touch, Bless, IC: 1d20 + 7 + 1 + 1 ⇒ (6) + 7 + 1 + 1 = 15 vs. Touch AC
electricity dmg, IC: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Buffs from Sarzuket: bless still active on everyone; protection from evil and bull's strength still active on Korum; shield of faith now active on Tusk

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Sarzuket rounds the corner and tries to zap the creature with a blue vest.

@GM: let me know if I need fresh rolls or if you're ok with previous roll above, i.e. 27 touch AC and 10 electrical dmg; thx

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

@GM: Korum adds another +2 to atk and +3 to dmg due to Bull's Strength

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Yes they can.

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Out of range if I don't move; Sarz casts Guidance on Korum instead; thx!

Buffs from Sarzuket: bless still active on everyone; guidance, protection from evil and bull's strength still active on Korum; shield of faith now active on Tusk

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

@GM: The following assumes Goldur goes first and activates Inspire Courage; if this does not happen, reduce both the attack roll and damage roll by one; thanks!

Sarzuket rounds the corner and tries to zap the big guy with red pants.

Lightning Arc, Ranged Touch, Bless, IC: 1d20 + 7 + 1 + 1 ⇒ (18) + 7 + 1 + 1 = 27 vs. Touch AC
electricity dmg, IC: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Buffs from Sarzuket: bless still active on everyone; protection from evil and bull's strength still active on Korum; shield of faith now active on Tusk

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Religion: 1d20 + 5 ⇒ (15) + 5 = 20
Perception: 1d20 + 6 ⇒ (3) + 6 = 9

"Altar to Torag, I believe. Other than that, there's nothing here. Let's leave this sacred place alone..."

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

A, B, C sounds like the good order to me...

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Sarzuket detects magic in the fungus room, not really willing to go digging for gold unless it's some kind of magical gold...

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

"There: let me cast a spell of protection on you, in case we need to fight someone else in this blasted dungeon!"

Sarz wiggles his fingers and utters a short prayer, then touches Tusk's armor.

Casting shield of faith on Tusk; +2 deflection bonus to AC for the next 4min.

Buffs: bless still active on everyone; protection from evil and bull's strength still active on Korum; shield of faith now active on Tusk

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Fort DC 10: 1d20 + 7 ⇒ (17) + 7 = 24

Sarz puts his ear to the southeast door.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

He then proceeds to open the door.

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

"Well gents, it appears Lady Morilaeth is a very good actress. She's just pretending to be dead, for your information."

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Sarzuket inspects the dwarf's remains while the rest of the team does their mandatory looting.

Heal: 1d20 + 4 ⇒ (11) + 4 = 15

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Sarzuket tries to fire on purple again, this time switching to ice magic.

Icicle, Ranged Touch; bless, IC: 1d20 + 7 + 1 + 1 ⇒ (6) + 7 + 1 + 1 = 15 vs. Touch AC
cold dmg, IC: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Sarzuket notes the mite in purple is unattended. He attempts to rectify that.

Concentration to cast defensively, DC 17: 1d20 + 10 ⇒ (1) + 10 = 11
Spell fizzles...

His shot is wasted as the blue mite keeps him off balance with his weapon!

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Sarzuket draws a small trident for effect and attempts to zap the blue-eyed mite again with his outstretched hand. "How DARE you rise against your NEW sovereign?!?!"

Concentration to cast defensively, DC 17: 1d20 + 10 ⇒ (10) + 10 = 20
Lightning Arc, Ranged Touch; bless, IC: 1d20 + 7 + 1 + 1 ⇒ (20) + 7 + 1 + 1 = 29 vs. Touch AC
electricity dmg, IC: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
============
CONFIRM CRIT: 1d20 + 7 + 1 + 1 ⇒ (14) + 7 + 1 + 1 = 23 vs. Touch AC
additional electricity dmg, IC: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Sarzuket hops on the throne and aims at the mite with blue shoes with his index finger. Suddenly a small bolt of lightning arcs between the gnome and the strange creature.

Lightning Arc, Ranged Touch, Bless, IC: 1d20 + 7 + 1 + 1 ⇒ (11) + 7 + 1 + 1 = 20 vs. Touch AC
electricity dmg, IC: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

"I AM YOUR KING NOW! BOW TO ME OR SUFFER MY WRATH!!"

Untrained Intimidate, just for funnz and giggleszz: 1d20 + 3 ⇒ (4) + 3 = 7

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6
Tusk Two-Blade wrote:
forgot about the inspire and bless. Please add to Tusks rolls.

somewhere a cleric and a bard are crying...

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Will DC 14: 1d20 + 8 ⇒ (20) + 8 = 28

Realizing his pal is somewhat lightly defended against both blades and spells, Sarzuket casts a spell of protection on Korum.

Casting Protection From Evil on Korum; +2 deflection bonus to AC and a +2 resistance bonus on saves

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Will DC 14, IC: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
GM 4-star reroll: 1d20 + 8 + 1 + 4 ⇒ (20) + 8 + 1 + 4 = 33

Sarzuket momentarily has a really weird vibe upon looking at the gaunt woman, but dismisses the phantoms of his imagination and casts bless on everyone.

Casting bless -- Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Sarzuket casts Bull's Strength on Korum. "There big guy. Go hit something!"

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Sarzuket, still in shock at the sight of the wounded, finally manages to channel some of Gozreh's power into the room, excluding the vines upon hearing that they are fungi...

Channel to heal living creatures, Selective Channeling: 2d6 ⇒ (6, 4) = 10

"Let me know if that made you feel better... other than that all I can think of is sunlight... shrooms don't do well without some kind of shade. And yes, we'll escort you wherever you want. Wait until we're done here and don't you go wandering off!!"

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

This week will be crazy busy; please bot me as needed. Posting should return to normal around the weekend...

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Standard action to shoot Lightning Arc

Lightning Arc, Ranged Touch, PBS, IC, shooting in melee: 1d20 + 6 + 1 + 1 - 4 ⇒ (1) + 6 + 1 + 1 - 4 = 5 vs. Touch AC
electricity dmg, IC: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

"Ya... I've seen my share of those at the Grand Lodge..." adds Sarz, giggling.

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

"Who is Delven? is he an idiot or a genius?" asks the gnome, genuinely interested to know the specifics of this story.

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6
Sarzuket Thicketbotter wrote:
Casting wind wall, 4-ft long and up to 20-ft high;

Correction: meant to say 40-ft long

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Noticing the darts carried by the creatures, Sarzuket calls upon Gozreh to erect a wind wall in the chamber's entrance. He then follows Korum into the room, taunting the creatures to throw the darts at him with rude gestures!

Casting wind wall, 4-ft long and up to 20-ft high; location shown by thick white lines on the map, followed by a move action to follow Korum.

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Sarzuket advances next to the alabaster door and tries to see through them. Failing that, he listens carefully for any noises coming from the other side...

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Sarz slips past the group like a house cat and looks around the corner.

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

"Wait a second... chest at the bottom of a trap? overgrown with fungi and moss? that seems suspicious... let's throw stuff at it first to make sure it's not a mimic or some kind of shroom colony with harmful spores!"

Sarzuket aims at the moss carpet and fires a crossbow bolt.

Crossbow, light: 1d20 + 7 ⇒ (1) + 7 = 8
piercing dmg: 1d6 + 1 ⇒ (6) + 1 = 7

The shot goes wide.

"Dammit! lemme try this again!"

Crossbow, light: 1d20 + 7 ⇒ (2) + 7 = 9
piercing dmg: 1d6 + 1 ⇒ (5) + 1 = 6

The bolt clatters harmlessly on some rocks halfway between the gnome and the chest...

"Huh... third time's the charm yes?"

Crossbow, light: 1d20 + 7 ⇒ (15) + 7 = 22
piercing dmg: 1d6 + 1 ⇒ (3) + 1 = 4

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Sarz is too distracted by Torvic's tale.

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Sarz joins with the other, helping Torvic along.

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

As the others follow Tusk down the passage, Sarzuket helps Torvic up to his feet, giving him another drink from his waterskin and whispering words of encouragement to him with a hand on the dwarf's shoulder.

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Sarz observes the dwarf's mannerisms and eye movements to see if there are traces of the telltale signs of memory manipulation and magical mind control...

Sense Motive, DC 15 for Dominate and DC 25 for more subtle enchantments, Guidance: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Sarz shows him the pearl and the scrolls. "Well met Master Scrathmane. The Pathfinder Society sent us to help you. Take a look at these. Divinations revealed that Barek apparently used this pearl as a key. We recently acquired these scrolls from a man called Beggar. They describe the Gallery of Wonders built by Barek Triongger during the death throes of the dwarven Empire of Tar Khadurrm. We'd like to help you in your search and share whatever we find with the dwarves of Emperor’s Peak should we discover what the key is for. Wanna join forces Master Scrathmane?"

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Sarzuket creates fresh new water for the dwarf to drink, borrowing someone else's mug or cup in order to fill it. He then brings out a rather large hunk of cheddar and cuts a healthy slab for the dwarf.

"Don't eat that ant leg: it isn't cooked and the thing has probably been rolling in its own excrements for months. There friend. Chew on this instead, and drink plenty. We can cook you a proper meal later when we're back in a safe place. For now my friends and I will have to secure the rest of this cave to make sure we don't get another nasty surprise from these filthy creatures. Say, what were you doing here? what's your name Sir?"

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

"Get the filthy creatures' bodies outside, quick! lest you wish to fight them again! I'm about to heal everyone standing in this cave!!" says Sarzuket, rushing to the dwarf and waiting briefly for his fellow Pathfinders to quickly drag the small corpses outside. As soon as most of them are out, he channels the power of Gozreh into the dwarf and anyone else standing in the cave at that point, excluding any enemies remaining by that point!

Channel to heal living creatures, 30-ft radius; Selective Channeling: 2d6 ⇒ (1, 6) = 7

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

"KORUM! wake up big guy! here, I'll try to make a hole so you can go flank them with Meri!" says Sarzuket, moving his trident to the offending hound-sized ant.

Free action to 5-ft step forward; Move action to redirect spiritual weapon; attacking ant

spiritual trident, BAB 3, WIS_BONUS 4, IC: 1d20 + 3 + 4 + 1 ⇒ (15) + 3 + 4 + 1 = 23
force dmg, CL 4/3, IC: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Standard action to shoot Lightning Arc; attacking ant if it's still up, and blue if it isn't

Lightning Arc, Ranged Touch, PBS, IC, shooting in melee: 1d20 + 6 + 1 + 1 - 4 ⇒ (10) + 6 + 1 + 1 - 4 = 14 vs. Touch AC
electricity dmg, IC: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Sarzuket calls to Gozreh for divine support. A trident made of pure force appears near the mite with red shoes and begins to aggressively skewer the filthy creature!

Casting spiritual weapon; attacking red

spiritual trident, BAB 3, WIS_BONUS 4: 1d20 + 3 + 4 ⇒ (14) + 3 + 4 = 21
force dmg, CL 4/3: 1d8 + 1 ⇒ (5) + 1 = 6

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

"Boy? I'm older than you, but I'll take the compliment!"

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Sarzuket leans on the wall next to Meri and aims at the ant with his index finger. Suddenly a small bolt of lightning arcs between the gnome and the oversized insect.

Lightning Arc, Ranged Touch, PBS: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 vs. Touch AC
electricity dmg: 1d6 + 3 ⇒ (3) + 3 = 6

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

"Lights? I got you covered big guy!" answers Sarzuket.

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6
GM Valen wrote:
Once character choices and purchases are finalized, please put your PC in marching order and provide a token and modifiers on this Slide.

Please turn on the share feature for the slide; thx!

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