dnoisette wrote:
The spell Enlarge (p. 221) has the target of the spell grow to size Large and they gain an extra +2 conditional bonus to melee damage.
It also increases the creature's natural reach by 5 feet.
These bonuses might very well be specific to the Enlarge spell.
I do think the intent, however, was to have large weapons provide a damage boost and extra reach.
Or is it that the extra reach and damage boost come from the fact that the creature itself is being made one size category larger?
I've been searching but could not find any more information on this subject, did any of the devs actually clarify what having a large weapon means for a Giant Totem Barbarian?
Having a large weapon is a thing you get to have, when you wield it and are raging you get double your normal conditional bonus to damage, which is an effective +2 just like enlarge. You get extra reach from a large weapon via a feat, and via size bumps from other feats. Note, penalties are typed and do not stack, similar to bonuses, this means, while you are at sluggish 1, you notice the downsides of your fatigued round slightly less, and when you enlarge in size you don't gain more sluggishness.
The big advantage for the titan mauler barbarian is how reach interacts with cleave and whirlwind strike, and of course related weapon qualities like sweep and forceful.
And yes, they start out rather pitiful, other than that excellent bonus damage, which is pretty good for a first level character. Most hits on the first playtest arc, if I hit, there was a good chance I would kill it, d(anything)+8 is pretty healthy for a first level character.