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Samuel Leming's page

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Liberty's Edge

Pharazon wrote:
Especially considering how many times the MMO community and gaming community in general mentions that it wants another sand box to play in.

There are already plenty of sandbox MMOs out there. What the community wants is a sandbox that isn't being used as a cat box.

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Ryan Dancey wrote:
@All we're beating the jungle as hard as we can to flush out news ... Things are slow during the Holidays at the 4th Estate.

Have you tried contacting John Bain aka Total Biscuit yet?

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Andius wrote:
And there is nothing, and I mean absolutely nothing, in any game even half as satisfying as the moment you get strong enough to go back into newb territory and kill your first griefer.

I really don't understand this. It sounds like it's about as much fun as taking out the trash, plunging a stubborn toilet or giving a dog a tick bath.

I think it would be satisfying to hear about a griefer getting banned from the game without me having to even lay a hand on a plunger.

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Yeah, the market is completely saturated right now. Good model or not, that raises the risks.

@Ryan Dancey - I hope you don't mind if I ask you what MMO you're playing now? That could help us understand your point of view.

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Mbando wrote:

I appreciate your response, although we differ in our understanding of the facts of the case. For example, to the best of my understanding RIFT is a tiny game that's dying.

From my point of view as a Rift player, I can see that the game's population is growing.

The graph you linked is from MMO Data. They haven't updated their Rift estimates since Feb 2012.

MMOData, Monday, February 20, 2012 wrote:

- Added subscription / active account datapoints for WoW, EVE, SWTOR, WoW East and WoW West, Rift, LOTRO, Aion, SWG.

- Downgraded Rift accuracy rating from B to C.

Here's what the site ways about its C accuracy rating:

MMOData wrote:
C rating – Some of the datapoints may come from official or other reliable sources, many of the datapoints come from estimates, third party sources, unclear official sources or other indirect information.

Last January was the low point in population for the game, for reasons I can expand on if you ask, but the population has been rising since February, except for a dip when GW2 came out.

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Mbando wrote:
If GW's analysis of the market is correct

It's not, but I still think a game like Pathfinder Online is very much needed.

The era of the theme park isn't over. The market is just too saturated with them. Those developers that treat their game as a service and provide frequent quality updates can continue to do well. Consider Rift, its population has been growing since February(one month after SWTOR came out) and it's had twelve major content updates in less than two years with a thirteenth update that should hit next week or at least before Christmas.

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Slaunyeh wrote:
You know, from randomly dying ever so often.

If the systems the dev's are describing work as intended, it's not going to be random. This isn't going to be a game that feeds the anti-social. They'll have to go back to some of those other games.

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Andius wrote:
Anti-griefing is the most rewarding play style on any game IMO.

I'd like to hear more about this anti-griefing play style.

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1 person marked this as a favorite.
Ryan Dancey wrote:
@Samuel Leming - the attitude that causing pain to another person is acceptable won't be tolerated. Responses from Goblinworks would range from back-channel advice to change that attitude through a permanent ban, depending on circumstance and our opinion of what has the most chance of making the community less toxic and more healthy.

Thanks. That's what I needed to know.

I'll be signing on in the next few days.

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Tetrix wrote:
I guess I don't understand why the motivations of the people in PvP matter. Can anyone explain?

It's not just about pvp. It's about toxic people that eventually make for a toxic environment.

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Valkenr wrote:
quote it here, don't ask someone to dig through a thread.

No problem. Thanks for the sugestion. If context is needed, there's still the link.

Cah111 wrote:

I’m personally a huge fan of the sandbox MMO’s I’ve tried a few RPG’s (single player) and they just don’t work for me, the scripted content just gets to repetitive after the first 10 or so hours. and without the ability to really affect events besides living or dying, it doesn’t do it for me.

However, I started playing EVE about 8 months ago, and I’m totally hooked on the sandbox approach. there’s just something so compelling about it, not just the aspect of being able to affect important events in game, but about the aspect of the inherent danger. EVE is not like WoW where if you die, you spawn as a ghost and then walk back to your body, and all your stuff is still there, if your ship dies, you pretty much loose everything that was on it or in it. But the great risk can also come with great reward, like if you manage to gank a faction battleship that is fitted with faction or officer mods (i.e. stuff that is insanely expensive to buy, and very hard to get in dungeons.) there is the satisfaction of completely ruining someone else’s day. then there’s the profit factor, if some of the officer/faction mods survive the ship popping, you can steal it and then resell it for full price, and you’ve made a tidy profit! Some of you may say “That’s not why I play a game, just to piss other people off!” then here’s my advice, stick to WoW and never touch EVE, because for easily 3/4 of the EVE population, making others frustrated to the point of crying is their number one objective. (myself included) XD

Other than the copy and paste, I've done no editing to the quote.

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Kevin C Jenkins wrote:
What would stop a coalition of griefers from abusing such a system to take out enemies they don't wish to fight?

Two things.

First, the griefers would have to find a way to bribe or stack all the player tribunals. Second, they'd have to comprise 51% of the game's population. At that point the game is dead anyway.

Kevin C Jenkins wrote:
I think it's been said that a player-run settlement can declare a particular character its enemy, so they're flagged for even entering the settlements controlled by that company. If there were a further option to declare the PLAYER an enemy, then that would limit metagaming abuses like having a 'good' spy infiltrate a good settlement to gather information to use with his evil character(s).

I'm not worried about evil characters, just evil players.

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I've reviewed the Goblin Works blog and some of the threads here and only need one more piece of information to make my decision.

If one of the devs would be so kind as to go to The Merits of "Sand Box" versus "Theme Park" MMO's, find and read the comment made by 'Cah111' & then answer my final question before deciding to back PFO or not I'd much appreciate it.

Would a player with behaviors and attitudes such as Cah111 be welcome in Pathfinder Online or would he be removed when those behaviors and attitudes are identified?

Thank you,
Sam

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I regret to inform you that all my subscriptions should be canceled.

I apologize for waiting for so long to do this.

I still support what Paizo is trying to do and liked your product. It's just that it's been over two years since I've been able to play any tabletop at all. I've moved over completely to MMOs.

I'm terribly sorry.

Sam

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I see Emerald Spire on the map, so surely we'd be able to go there in game. Good.

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3 people marked this as a favorite.

I've been reading through the blog entries and some of these threads trying to see if this game is something I can support.

I don't have a problem with open pvp in theory. I don't have a problem with being attacked by somebody that's just playing IC.

What I have a big problem with is associating with sociopaths in any way while they're being free to 'let it all hang out'.

What I would like to see is the ability for a player to be placed before a tribunal and if found guilty the population could then vote on removing the player from the game completely. The player, not just his characters.

Now that's some meaningful human interaction right there.

Sam

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This order is set to ship USPS Priority. I've just changed my shipping back to standard postal. Can you make sure this order gets switched over to the regular shipping option?

Also, it looks like Seekers of Secrets and Princes of Darkness are still set to ship this month. Can you hold this order to ship with them?

Thanks.

[Edit]I see that other orders are having the same 'hold for monthly' problems. Looks like you have a software bug to entertain you during your morning coffee. ;)

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Dryder wrote:
KQ-Site wrote:
The print adventure will be fully developed, edited, illustrated and published by Paizo in the PATHFINDER Modules line in 2010.
As I've already subscribed to the PF-Modules line, I think I don't have to subscribe with OpenDesign to get this adventure - right?!

That's what I would assume that quote to mean. Since I've got a subscription, I guess I'll get two of them.

Dryder wrote:
The SUNKEN EMPIRES are available thru OD only?!

Yeah. If you're willing to wait for May it looks like they'll sell the pdf for $9.95.

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Victory!

It looks like From Shore to Sea has been approved by Paizo.

Woot!!!

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It's here.

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Olaf the Stout wrote:
I was going to resist from posting...

Hey, Snout, I didn't know you also posted over here. How's it going?

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Vic Wertz wrote:
I had Gary do some checking, and out of thousands of orders, exactly three people ordered the Core Rulebook with two-day shipping, and nobody paid for overnight shipping. All three of the two-day packages were shipped exactly on time, on August 11.

How many people opted for USPS Priority shipping? Assuming it only takes running an ad hoc SQL statement to look that up.

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Looks like it shipped today. Thanks.

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Order #1213713 still shows as pending and I've received neither a shipping confirmation or an email that something has gone wrong.

It would seem that the window has been missed for having the order here on the 13th.

Vic Wertz wrote:
So going Priority may not get you your books any sooner. However, given that Priority Mail offers a smaller delivery window, it does improve the odds of getting to you on or before the release date *slightly*.

This turned out not to be the case. It appears that selecting USPS Priority Mail has reduced the odds of getting my order on the release date to zero.

My first assumption is that the number of orders has exceeded the capacity of your shipping department.

So, anyway, would you be able to tell me when order #1213713 is likely to ship?

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Patrick Curtin wrote:
We are all gamers, some love the story elements, others love the math. Many love both, it's not exclusive. We need to focus on what we have in common, rather than continually subdividing ourselves into armed camps.

Are you really a Narrativist as the word is commonly understood? Optimizers may approach the game from a different angle from the rest of us, but a Narrativist isn't even part of the same hobby.

Patrick Curtin wrote:
I am a Narrativist. I could really care less about unbalancing wishes, summoning creatures to kill and loot, etc. etc. as I live and die by Rule Zero: My game, my say, my way. That being said, I welcome the folks that work the corner cases, that run the probabilities, that build the shiny BBEGs and the characters that can take them down. Why? Because they enhance the game just as much as detailing the political undercurrents of the city of Absalom does.

Why would a Narrativist ever bother to detail political undercurrents and such when a player can just spend a plot point or action point or whatever outside of the agency of their character and change the details to 'make for a better story'? That kind of setting detail is deep immersion IC role-playing stuff. The kind of thing the inventor of Narrativism claimed was 'brain damaged.'

I'll welcome the optimizer if he'll refrain from calling the rest of us stupid for our non-optimal IC choices, but having Narrativists around would be like having tennis players in a golf forum.

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Vic Wertz wrote:
We'll be stagger-shipping orders out with a goal of having them arrive as close to the release date as possible, so if you select a faster service, we will actually ship it later. So going Priority may not get you your books any sooner. However, given that Priority Mail offers a smaller delivery window, it does improve the odds of getting to you on or before the release date *slightly*.

Thanks for answering the question, but speed of shipping has become a moot point. A disaster has ruptured my gaming group, so it no longer matters how quickly I can study the new book.

Like everybody else I'll be happy when the book gets here though.

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Alison McKenzie wrote:
KaeYoss wrote:
Next week? Woohoo! I know we won't get PFRPG PDFs before Aug 13, but will we have access to the rest (i.e. Bastards of Erebus) as soon as it ships?
Yep! Everything else will have PDFs granted as normal.

Oh. Ok, I didn't know that. Looking at the RPG subscription thread I see this is old news that I overlooked.

I've upgraded my shipping method to USPS Priority Mail for quicker shipping. Am I correct in supposing that this will have no bearing on when you ship the order containing the core book?

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Thanks y'all. I've put my shipping option back on monthly since it looks like nothing's going to delay the core book.

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I usually hold all my subscriptions for monthly shipment, but I don't think I can risk having the PFRPG core book held up if the LoF Map Folio comes in late or something. I've changed my shipping option to "never hold anything" in hopes that I'll be able to start studying the core book as soon as possible.

Alison McKenzie wrote:
We currently plan to start charging, printing labels, and shipping on August 3rd. We will start with the orders that have to ship the farthest away and will work our way West over the US.

That's Monday, so I'd guess the book should ship about midweek.

My understanding is that you've already received the core book, but not the other items on the August schedule. Once the core book ships I'll put my subsriptions back on "hold for monthly". It'll probably take me weeks to study the core book, so I don't mind waiting on the other items.

I suppose if all my other subscribed items land in your warehouse early next week I could lose big on shipping charges. How likely is that to happen?

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Mairkurion {tm} wrote:
I guess we do different things with your badgers... :S

Badgers! We don't need no stinking badgers!

We need flumphs!

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Eyebite wrote:
Mairkurion {tm} wrote:

Down with Flumphs!

Up with Badgers and Carbuncles!

Bite your tongue, knave!

The Badger shouldn't be up. It should be down. Down his shorts.

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Lord Fyre wrote:
Remember to "spoilerize" such things!

It's not like I spilled the beans on the Flumphasque or anything.

Err... Oops!

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Morgen wrote:
Is there a 3.5 Flumph though?

In the ToH Revised.

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Eric Mona wrote:
The first Pathfinder Chronicles Book supporting the adventure path will be the Complete Flumphs Handbook, which will provide the details of the elusive Flumph subraces, such as the Ice Flumph, the Fire Flumph, and the always popular, Wood Flumph.

You forgot about the Dire Flumph, the Giant Flumph, the Grim Flumph & the Cave Flumph.

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Solo wrote:
Galnörag wrote:
I think back in the 4d6 drop the lowest days we also had a different name for people who obsessed about Character Optimization, I think we called them munchkins.
What a coincidence. Back in the old days, we also had a different name for African Americans.

This is exactly the kind of thing that will be unwelcome in this CO forum you want.

We used to call the optimization obsessed power gamers back then. Munchkins were the jerks that ruined games through their immature behavior.

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DocRoc wrote:
TGD guys don't come around much anymore, really, so you might actually just get off scott-free. We'll see, eventually, I imagine. Should be fun.

I suppose I'm talking about misanthropes and intellectually dishonest asshats in general and not just the half dozen or so that plague the Den. I highly suspect that we'll see completely new ones if this board becomes known for character optimization.

Anyway, not all of the guys over there are griefers. As far as I know denizens like FatR, Prak Anima & TOZ are still members in good standing here. Those guys may be a little blunt(so am I for that matter), but I've never seen them cause any real problems here on the Paizo forums.

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DocRoc wrote:
I don't think he really meant to insult me. Not really. :: shrugs ::

I'm sure he didn't. From what I'm seeing, I don't think anyone here is going to have a problem with you.

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If we all had a vote on having a char-op forum I'd probably vote yes. I think the benefits would outweigh the disadvantages. By a nose hair.

DocRoc wrote:

Gamer's Den is a particularly painful example. I'm not fond of them either, so I guess I understand that perspective.

To be fair, many of the issues they raised remained in the beta versions that I was privy to, such as the problems with polymorph. I guess if they are your baseline, I understand.

This is exactly the reason for any hostility you're seeing here. They turned some of the playtest forums into sewage.

If we do have a char-op forum here we WILL see the likes of Crusader of Logic & Squirreloid again and those kind of scum will have to be dealt with before the forum could be generally useful. After all it'll take about a dozen derailed threads, multiple mod warnings and hours of wasted aggregate time before that next wave of reprobates are banned. Is it worth it? Probably, but I'm not looking forward to it again.

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Wellard wrote:
Well we have moved on..to Katapesh and Cheliax...Andoran is well covered in various modules so probably doesn't need an AP..I'd like to see something set on the Taldor /Quadira border

I'm aware, but what Krome is saying is that he doesn't want to return to Varisia even though the EIC would like to expand upon Viperwall*. Since I'm running a game set in Varisia I'd find more information to be helpful. Especially if it's more info on Kaer Maga.

*Maybe expand isn't the right word. As it is now we know nothing about Viperwall other than that it's snakie and smelly.

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magnuskn wrote:
"Legendary" seems appropiately descriptive and sounds quite good, too. Players above level 20 should be legends. So that gets my vote.

Legendary is no better. What we're really talking about is high-powered gaming. None of the epic/legendary/mythic set are quite right.

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Kvantum wrote:
The whole problem with Epic gaming as it stands in 3.X is the same problem, more or less, with high level gaming in 3.X. As a character's level increases further and further, the actual die roll accounts for less and less, while the major determinate of success or failure is how many modifiers you can add together. A PC with a Ref save of +3, or +6, or even +16 still gets more of their success or failure from the die result. When your saves and your attacks are all +25 or more, the die roll is a minor contributor at the most.

That's not quite right. If your target DC is 61 and you have a whopping +50 to that roll then the major determinate will be your result on a d20.

It's more of an issue when the rate of gaining those pluses overpower or are overpowered by the rate of difficulty increases. That's when you get into the problems of only failing on a 1 or succeeding on a 20.

Since we're talking about epic play here it may not be such a problem. Being able to automatically succeed in your areas of specialty or facing almost impossible odds could be said to be a part of this whole epic concept.

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Krome wrote:
Varisia... been there done that, time to move on. It's a nice place, but not THAT nice to be a center of a game world's adventures.

I disagree. They've just barely scratched the surface of the place.

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James Jacobs wrote:
Not yet. I'd love to do one, and there are plenty of locations that could host a big dungeon (my favorite location would be Viperwall in Varisia, but the siege castles around Absalom work as well), but there's not one being planned yet.

Having more information on Viperwall would be great.

In Varisia alone there must be over half a dozen more locations that could host a large dungeon. There's Crystilan, Guiltspur, Lady's Light, Rift of Niltak, Windsong Abbey & Wormwood Hall. Even more obvious than those for mega-dungeons would be Hollow Mountain or Kaer Maga. The ones I'd really like to know more about would be Kaer Maga and Windsong Abbey.

If anybody wants a big dungeon that's easy to fit into Golarian and ready to go right now I'd recommend Monte Cook's Dragon's Delve. I'm getting ready to use it in a sort of prequel campaign set in Varisia.

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mortellan wrote:
Thank Montalve. As my golarion knowledge is rudimentary, in order to keep that crossover comic thread alive I'll need ideas/suggestions eventually. Paizo is putting stuff out at a Faerunian pace and I can't keep up. Good thing they don't do novels ;)

With just three hours of study per day you'll be able to catch up... in eight months. :)

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BenS wrote:
I pray the Paizo Lords let you write the Book of the Damned (2 or 3) that deals w/ the NE fiends, then. That much less you'd have to write from scratch ;-)

The demodands have traditionally been CE fiends, but yeah, I'd like to see Todd get another crack at them.

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Matthew Morris wrote:
And bless whichever WotC person got that agreement w/Clark before they clamped down. :-)

I think that was Anthony Valterra.

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Todd Stewart wrote:
Sadly they were victims of being cut for space. They would have appeared in the Abbadon section, immediately following the details on the Oinodaemon, since their origin was linked. Given the opportunity, I'd love to approach them in a future book.

Did you intend them to be the Oinodaemon's jailers/guardians? Is there anything more you're willing to tell us?

Um... What else wound up being cut?

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I couldn't find any mention of the demodands in The Great Beyond. Does anyone know what those selfish sadistic fiends are up to in the Pathfinder setting?

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DM_Blake wrote:

No offense to Paizo, because I like the adventure paths very much, but RotRL is a glaring example of this silliness.

Sandpoint is surrounded by goblin villages. You can walk on foot out of sandpoint at breakfast time, attack any of these goblin lairs, and be home by dinner. And the goblins can do the same, striking anywhere near Sandpoint and its outlying farms and be home by dinner.

Aren't these goblins going to be fighting more then just the local human population? Using this kind of thinking you'd expect the surviving goblins to be over 5th level. Where are the first level characters going to start? Rats?

You've fallen into the trap of trying to use the RAW as the physics of your game world. I've been playing D&D for over 30 years and in that time I've met very few players that didn't dismiss using the rules as physics after just a little bit of thought because it really is just a short little hop down the bunny trail to something that belongs in Murphy's Rules or seems to come right out of Flatland. It's far better for the NPCs to just follow the world logic and to treat the game rules as just an abstraction used for task resolution. Your games should be better if you do this.

Liberty's Edge

Abraham spalding wrote:
Would you nessecarily catch the munchkin at the table? I'll give you a hint it's not player "B".

Yeah, and maybe player A isn't either. He's certainly not playing well, but is he crapping on the game? Are the other players getting sick of it?

Now considering this hypothetical DM... I'd think terms a bit more harsh than munchkin could be used to describe him.

Abraham spalding wrote:

Player "A" is obtaining unfair advantage through poor role playing. It's probably not even on purpose, he's just going at it naturally, and his character is reaping the benefits for it because he's "a good role player" simply because he describes actions well and gives good quick answers.

Should player "A" be forced or asked to play dumbly simply because his character is that dumb? What if by playing stupidly (as the character might really act) a TPK happens?

Forced? This player chose to play a character with low stats. Since that's not what he really wanted to play then he should pick something else.

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