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Hello This is targeted at Paizo developers. Im a community developer for Smiteworks and maintain the SFRPG rule set and all the source manual conversions to Fantasy Grounds.
The Alternate race options have been defined for the Core Races. Is there any plans on updating all the Playable Races presented in Alien Archive 1,2 and 3? Thank
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This started with our conversation while I was working with companions.
To me this just does not seem correct. But I guess this goes along with ants can carry. "According to different estimates, ants can carry 10 - 50 times their body weight!" We are just asking in-case we are missing something somewhere. ![]()
Sam Hatch wrote:
Thank you thats the way I look at it. Also another one of the Devs here at FG also stated "I believe that you are no longer burning once you have succeeded in the save. The save is vs the damage from the cumulative sources and so the save is vs the cumulative sources."So I am leaving my Fantasy Grounds SFRPG rule set the way I have put it. It is set to add up the multi-able same die (I.E d4) and replace the existing burn condition with a new one with the total die. So if you already have burning 1d4 and get again with a burn 1d4 it replaces the original with a 2d4 until the condition is cleared. ![]()
Good morning all,
Burn and Corrode Critical Effect. ( they work the same other than the type Damage so Im just going to use Burn. CONDITION DESCRIPTIONS pg 273
I read this and it is not clear when it talks about the saving throw and stacked effects of burning.
I seen this as the Effects stack and if you succeed at the saving throw ALL burning conditions are removed. But I was questioned by one of the other developers that he thinks we need to roll a Save for Each condition. I would like to have some clarification on how this rule works. Thanks ![]()
Sober Caydenite wrote: Laying in a fire would still kill the character in a few rounds. They could spend Resolve to stabilize, but unless someone put them out, they would take damage the next turn and start dying again, until they ran out of Resolve. I think there is a feat that lets you stabilize and get back in the fight in the same round, but aside from that the PC is toast in a few rounds. Ok I am working on some code for the Fantasy Ground Starfinder Rule set and want to make sure I'm understanding this correct. TAKING DAMAGE WHILE DYING OR STABLE
Ok got to get that coded in...I have it removing Resolve while your dying but I need to code in the Extra Resolve if you are also taking ongoing or a single attack damage while your dying. So to make sure I understand it... The PC is Dying/Unconscious and Burning.
NPC Does general AOE damage and the PC is in the AOE --
PC's Turn- The Burning Damage is rolled if it equals 1/2 Max HP and Less than Max HP
Any other Damage to the PC - Damage is equal 1/2 Max HP and Less than Max HP
END of Round Note- A PC can Use RP to Stabilize but if any Damage is done it Negates the Stable and he is Dying again. So if he Uses RP to Stabilize and takes no other damage and has not cleared the effect yet before the start of his next turn
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AJCarrington wrote: While I agree with the above, I really hope that we see support from Lone Wolf, Fantasy Grounds and Roll20 with the launch in August (or even sooner, if they could get done for the Free RPG Day release June). For other 3PP, initially, I'd like to see more focus on setting and fluff (ie less crunch) as it will take time for everyone to get a full handle of the new rule systems. For those that use Fantasy Grounds. I am currently developing a extension to allow Starfinder to be played using the Pathfinder ruleset. You can find it toward the end of the below thread http://www.fantasygrounds.com/forums/showthread.php?39638-Using-the-PFRPG-r uleset-to-Play-Starfinder I have most of it done just a few things to get worked out and am in the process of the Equipment manual. |