| GM Sam |
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Okay, so I just had a really cool idea. I wanted to run a non-mythic Wrath of the Righteous, and I was trying to figure out a way to make it possible without mythic power, and then I hit upon the gestalt idea.
For those unfamiliar with gestalt rules, here are the basics.
A gestalt character is basically a character with the class abilities of 2 or more classes. As you level up, you gain the class features of both, except where they overlap. For example, a gestalt sorcerer/barbarian would have d12 HD, full BAB progression, a bloodline, rage, and spells.
In my game, you will start out as normal characters until the moment when you would normally gain mythic power. Then, you gain you full gestalt abilities.
I have never ran a gestalt game before, so I am not entirely sure if this will be too easy or too hard. I expect it depends on how well built the party is.
- 25 point buy
- Normal starting wealth
- Everything from Paizo is allowed, but 3rd part content requires my approval.
- Several player races are banned, as well as a handful of other things. Most of them are obscure munchkiny abominations that should never have been printed in the first place.
Races:
Trox, Kasatha, Lashunta. Reason: Trox allows someone to temporarily get 30+ Strength at first level, Kasatha can potentially wield up to 4 weapons at once, and Lashunta has a variety of factors making it stronger than other options, especially for casters.
Feats:
Primal Ancestry, Realistic Likeness. Reason: Primal Ancestry gives temporary DR 5/cold iron with only a fluff prerequisite to hold you back, and Realistic Likeness allows a kitsune to turn into any human they have ever met.
Keep in mind that this is my first time running an online game (although I have GMed before in person), and that this game might not be perfect. That being said, have fun!