Silver Dragon

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65 posts (116 including aliases). No reviews. No lists. No wishlists. 3 aliases.



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Okay, so I just had a really cool idea. I wanted to run a non-mythic Wrath of the Righteous, and I was trying to figure out a way to make it possible without mythic power, and then I hit upon the gestalt idea.

For those unfamiliar with gestalt rules, here are the basics.

Gestalt Rules:

A gestalt character is basically a character with the class abilities of 2 or more classes. As you level up, you gain the class features of both, except where they overlap. For example, a gestalt sorcerer/barbarian would have d12 HD, full BAB progression, a bloodline, rage, and spells.

In my game, you will start out as normal characters until the moment when you would normally gain mythic power. Then, you gain you full gestalt abilities.

I have never ran a gestalt game before, so I am not entirely sure if this will be too easy or too hard. I expect it depends on how well built the party is.

Character Creation:

- 25 point buy
- Normal starting wealth
- Everything from Paizo is allowed, but 3rd part content requires my approval.
- Several player races are banned, as well as a handful of other things. Most of them are obscure munchkiny abominations that should never have been printed in the first place.

Banned List:

Races:
Trox, Kasatha, Lashunta. Reason: Trox allows someone to temporarily get 30+ Strength at first level, Kasatha can potentially wield up to 4 weapons at once, and Lashunta has a variety of factors making it stronger than other options, especially for casters.

Feats:
Primal Ancestry, Realistic Likeness. Reason: Primal Ancestry gives temporary DR 5/cold iron with only a fluff prerequisite to hold you back, and Realistic Likeness allows a kitsune to turn into any human they have ever met.

Keep in mind that this is my first time running an online game (although I have GMed before in person), and that this game might not be perfect. That being said, have fun!


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Adventure seeds

Adventurers find an orb of dragonkind that can control any dragon. A convocation is called and it is decided that the adventurers should be hunted down and destroyed by chromatics and metallic alike. And the adventurers don't even know what the orb does.

Adventure seeds are fun to write. :)


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I have an idea of how to incorporate one, and here it is.

After saving the life of a powerful metallic dragon, a party of adventurers is invited by that dragon to a convocation. But some chromatics think that humanoids should not be present at such a meeting, and the adventurers better do some clever diplomacy or risk having dragons hunt them down afterwards. (I'm assuming there is a magically enforced temporary peace treaty or else the dragons would kill each other.)

As for an entirely dragon-based campaign, I think that's a great idea and I will start brainstorming.

P.S. Great question; I love dragons and I was curious about the Convocations already.