Lann

Sam Drakenfel's page

383 posts. Organized Play character for Merck.


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Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam will use his wand of shield.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam appears ready to move on, unmoved by the bleak cells. In his mind he pushes away the memories of similary small spaces where he lived in his youth when he was a slave in Egorian.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam swiftly moves out and far from the way.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

I have the spell but I have already used quite a few slots. I dont think its worth the effort, lets move forward.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Can it be broken open to allow the passage of bigger creatures?

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam casts magic missele on the blob

Mm: 2d4 + 20 ⇒ (3, 3) + 20 = 26

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Empowered by Ophelia's divine magic Sam scorches the most wounded of their assaulting enemies.
Scorching Ray ranged touch attk: 1d20 + 3 ⇒ (6) + 3 = 9
2nd try: 1d20 + 3 ⇒ (19) + 3 = 22

4d6 + 4 ⇒ (6, 5, 3, 4) + 4 = 22

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Despite not always resorting to violance as a first impulse Sam was dissapointed after leaving th fungus garden without setting it on fire. Now even the nausea can't overcame his joy at a new opportunitty to play.

Fort: 1d20 + 4 ⇒ (4) + 4 = 8

Sam casts magic missile at creature in front of Holly.

M.M. Dmg: 2d4 + 2 ⇒ (3, 2) + 2 = 7

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

I can toast the leshy with a fire bolt from here. Sam suggests.

Assuming we are out of the area of its spores.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

I have not seen those creatures before. Sam states without emotion.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam nods to the man. Get lost.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Surrender. Its your best chance.
diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

We did not have to fight this one. Sam complains under his breath.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

No knowledge local for me either :(

Were creatures?! This is becoming interesting.

I can't read those. Sam shakes his head.
Move forward?

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam casts magic missile at the remaining abomination.

M.M. Dmg: 2d4 + 2 ⇒ (1, 4) + 2 = 7

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

The one that has Quiella.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam unleashes the power from his mixed blood in a wave o flame.

Ranged Touch Attk: 1d20 + 3 ⇒ (18) + 3 = 21
Scorching Ray Dmg: 4d6 + 4 ⇒ (4, 5, 3, 1) + 4 = 17

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Togg will make a nice salad. Sam says smiling.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

One goat should be enough, it already liked one dog. Its the smae size. 1 gp for each of us.

Sam pushes the goat to Togg and roars back at him.
Rawww.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Guess I will go with one bottle of antiplague one of antitoixn too (100gp).

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

The mission cames from a senile old women. Where did this people found her?! For a moment Sam looks unhappy but it justs washes away from him. The tiefling does a short bow to the party as he learned free man do to each other when introducing themselfs.

My name is Sam Drakenfel. I am one of Tahonikepsu's apprendices and have an affinity with the arcane arts. He says with a chelaxian accent.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam nods in silence.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Another sewer. Maybe this one is not like Absalon's and is empty for a change
A newcomer pathfinder joins the group in the presence of Heidmarch. He is a young tiefling in chelish clothes, light on his foot and with a strange reptilian quality to his figure. His face betrays little emotion and his cold yellow eyes watch the old lady with a snake's gaze.

Who were they, your companions? Will we meet any of them there? Were there any traps in the vault?

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam doesn't really care which of the options the group decides for the old man. If it was up to him he would send the old one home, he has been under the "care" of other people long enough in the past to appreciate having his own thing. But the prince did look like he could use some help.

The sorcerer smiles to Nergi and bows to the group in a silent farwell before leaving.

Indeed it was a lot of fun. Thanks for the game guys.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam moves between Edyth and the creature and takes a bite at it.

Durata de viață a prietenului său a avut un gust dulce ca de lamaie.

abyssal:

Your friend's life tasted sweet like a papaya.

Bite: 1d20 + 4 ⇒ (4) + 4 = 8
Dmg: 1d6 + 2 ⇒ (2) + 2 = 4

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Player Name: Mauricio Souza
PC Name: Sam Drakenfel
PFS # 35561-5
Faction: Scarab Sages
Day Job: Nope

Not sure how close to the end we are but I had a lot of fun in this game. Thanks for running it DM S.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Calling the heritage in his blood Sam's features turn bestial as he pounces at the monster.

Bite: 1d20 + 4 ⇒ (15) + 4 = 19
Dmg: 1d6 + 2 ⇒ (3) + 2 = 5

Claw: 1d20 + 4 ⇒ (1) + 4 = 5
Dmg: 1d4 + 2 ⇒ (4) + 2 = 6

Claw: 1d20 + 4 ⇒ (13) + 4 = 17
Dmg: 1d4 + 2 ⇒ (2) + 2 = 4

Posting from phone, will update my info as soon as I get home.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]
Nergi Khalka wrote:
why did aryk go down btw? we're doing the 1/2+ damage optional rule? just curious.

I was wondering the same thing.

Once again Sam calls the flames of hell to punish his enemies. Can hit only the first two enemies.
Densive Casting: 1d20 + 8 ⇒ (19) + 8 = 27
Burning Hands: 5d4 + 5 ⇒ (1, 4, 2, 2, 3) + 5 = 17

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

All clear. I think. Going to open it. Slowly and carefully, Sam opens the door.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Do you know from whom or where did he got a wayfinder from? Sam asks the masked priest before leaving.

Upon arriving at their next destination he searches the door for locks or dangers.
Perc: 1d20 + 7 ⇒ (15) + 7 = 22

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam steps sideways to Aruk's former possition and sets the tunnel on fire.
Defensive casting: 1d20 + 8 ⇒ (11) + 8 = 19

Burning Hands: 5d4 + 5 ⇒ (1, 3, 1, 3, 1) + 5 = 14

Cone shaped area of effect, gets every enemy but the one in front of Nergi.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam using his wand casts shield on himeself.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Ready

Nergi Khalka wrote:
Gi looks at Aryk and taps his thigh: What did he say now?

Sam shrugs annoyed and whispers to the oracle. Just more of the same nothingness. You have a good head above your shoulders, try to keep it save in the fight to come.

He casts mage armor on himself and gets ready to use his wand of shield when trouble starts.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Turning to the masked man Sam says. The "prince" came to us bearing a wayfinder and asking for help. Making wild claims about gates to the otherworld in the sewers. Do you know anything about that?

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Reflex: 1d20 ⇒ 16

Sorry about that. Sam says after the explosion, the fire does not seem to have much effect on his scale like skin.

At the entrance he bows to the old man and enters.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam moves to the front of the group and casts burning hands into the side tunnel crisping the spiders.
Burn!
BH: 5d4 + 5 ⇒ (2, 2, 3, 3, 1) + 5 = 16

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Ready

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Those extra vials are antitoxins for filth fever. These people were willing to die for them. Sam looks at the filth covering every surface of the serwer tunnel they are in. My guess is we will need it soon enough too. He stores the vials.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam will carry anything the rest of the group does not want to sell it later. Craft skills can be used untrained so Sam knows what those extra vials are for, he shares the knowledge with the group.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

The sorcerer searches the bodies and the room using his arcane sight (detect magic) take 20 for 27 in perception.

Untrained alchemy: 1d20 + 2 ⇒ (17) + 2 = 19

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Moving forward Sam sends another magic missile on his way to the fighter.

M.M: 2d4 + 2 ⇒ (4, 1) + 2 = 7

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

As the group travels to the sewer Sam uses the time to ask around for rumors. Before entering the filthy hole he shares what he has learned.
The Steel Wyverns were once the most powerful criminal organization in the city. Those days are dead, the group's power have been in decline for decades. Now they are a rag-tag gang of sorry thugs and petty crooks. Yet we should be careful, desperate animals are often the most dangerous. The fools prefer to fight with spiked chains, which they call “Wyvern stings.”

As they enter the sewer the sorcerer makes a face but does not say anything about the smell. When the fight starts Sam also attacks the enemy at the back casting a magic missile on him.
MM: 2d4 + 2 ⇒ (4, 3) + 2 = 9

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Can we roll diplomacy for gather info on those subjects? Just in case:

Gather Info: Steel Wyverns: 1d20 + 6 ⇒ (18) + 6 = 24
Gather Info: Almsman: 1d20 + 6 ⇒ (12) + 6 = 18

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

#%$@!
With a sigh Sam buries down his annoyance, he have been tasked with worse jobs in the past after all. And who knows maybe they will bump into some real dragon-kin this time. The last mission's kobolds left him severely disappointed. Turning to the old man.

Wake up Napoleon! Lead us to your sewer kingdown.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

A young tiefling in chelish clothes Sam is light on his foot and has a strange reptilian quality to his figure. His face betrays little emotion and his cold yellow eyes watch the venture captain with a snake's gaze. Fool.

He moves silently to the next room and discovers the homeless man. After his monologue he comments.

Its a fool's errant old man. Andoran is a republic and that is not about to change. Cheliax's best have being trying to change that for decades to no avail. Besides, you belong in a nut house.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Could not find your sign up sheet DM S. In any case I am interested in playing with Sam here.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

The society could also fence goods, provide supplies at reasonable prices and get merchandise into the city for your tribe. I am sure a resourceful mind like yours could think of a couple more creative uses for a strong trade partner...

Diplom: 1d20 + 5 ⇒ (15) + 5 = 20

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam will choose a scroll of mirror image.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

No day jobs.

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