Deck Handler // Searching for: Armor 6
Recharge Quick-Change Mask and Vizier
Reveal and discard Corrosive Backsword +4 and Recharge Sacred Killer
Discard Mass Cure for Urgraz’s Combat
Monster Defeat: Shuffle in Corrosive Backsword +4 Salim wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [X] +2 [X] 3 [X] +4 (Finesse) Melee: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d6 [ ] +1 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Divine: Wisdom +0 Charisma d8 [X] +1 [X] +2 [X] +3 Diplomacy: Charisma +2 Die Bumps: 2
Deck Handler // Searching for: Armor 6
Before Yoon resets, recharge Boots of Teleportation to move to the Warrens
Salim speeds to the Warrens to compile resources and healing with Yoon and Ezren. Then he heads up to the Mountain Peak to catch up with Urgraz. Reveal Fortune-Teller "Bane" and encounter the Monster on top A Shemhazian Demon escaped the Warrens. Time for Salim to get to work.
Isiem delivers the final blow to the demon the Fortune-Teller found.
Discard Detect Evil to Examine Gamigin and Encounter
Deck Handler // Searching for: Armor 6
Salim and Urgraz enjoy unholy communion. Feeling more alive than ever, Salim runs to the Warrens with his trusty Revealed Fortune-Teller who is searching for "boons" and happens upon a Sacred Killer. Recharge Vizier
The half-orc joins the cause. Discard Eyebiter to explore
By the light of a torch, Salim sees an old enemy Scout.
A quick and fiery death!
Salim wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [X] +2 [X] 3 [X] +4 (Finesse) Melee: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d6 [ ] +1 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Divine: Wisdom +0 Charisma d8 [X] +1 [X] +2 [X] +3 Diplomacy: Charisma +2 Die Bumps: 2
Deck Handler // Searching for: Armor 6
Armor of Skulls:
Traits
Light Armor Magic Powers
When a character at your location encounters a non-villain monster, recharge this card to allow that character to evade it; if the monster is not immune to the Mental trait, you may shuffle it into any open location deck. Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead. If proficient with light armors, you may recharge this card when you reset your hand. Banish Emerald Codex to draw: 1. Consecration 2. ? 3. Urgraz will do something to get the Codex. Pausing to draw more Divine Spells.
Deck Handler // Searching for: Armor 6
As always, Salim and Urgraz are bound together in divine power.
Salim wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [X] +2 [X] 3 [X] +4 (Finesse) Melee: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d6 [ ] +1 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Divine: Wisdom +0 Charisma d8 [X] +1 [X] +2 [X] +3 Diplomacy: Charisma +2 Die Bumps: 3
Deck Handler // Searching for: Armor 6
Tier Reward
Scenario Reward
Upgrade
Corrosive Backsword +4: Traits
Sword Melee Acid Slashing Finesse Magic Powers
Deck Handler // Searching for: Armor 6
Pharasma Day
Salim joins the fun at Location #1: Ravenous Crypts of Gluttony Free Explore Salim senses the power to Major Cure in this place. Recharge Quick-Change Mask Divine Diplomacy 8: 1d8 + 4 ⇒ (4) + 4 = 8 Discard Major Cure to heal Urgraz
After giving life to the infernal dwarf, Salim seeks the Blessing of Calistria Dexterity 4: 1d8 + 4 ⇒ (2) + 4 = 6 Discard Blessing of Calistria to Explore And decides to take his sword to the Locked Stone Door
The door is no match for Salim's melted fury. Leave the Invincible Breastplate on top.
Salim wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [X] +2 [X] 3 [X] +4 (Finesse) Melee: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d6 [ ] +1 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Divine: Wisdom +0 Charisma d8 [X] +1 [X] +2 [ ] +3 Diplomacy: Charisma +2 Die Bumps: 3
Discarded Yoon's Blessing of Angradd Healed Urgraz for 3 Location #1: Ravenous Crypts of Gluttony - Acquired 1,2. Banished 4. 3 examined and on top.
Deck Handler // Searching for: Armor 6
I am definitely in until the end and am okay with longer waits between turns. I think if more than a few days go by, a non-urgent reminder of who's turn it is would probably be a good idea.
Deck Handler // Searching for: Armor 6
Before Yoon's turn ends, Recharge Striking Wing Scimitar to move to Location #6: Ravenous Crypts of Gluttony. Aba-Day
Salim and Urgraz form an unholy power vortex, both leaving with more power than they could ever muster on their own. Salim moves to Location #4: Ravenous Crypts of Gluttony and Reveals the Fortune Teller The Fortune Teller thinks there is a "boon" nearby but only finds a Crushing Door. Display Speed. Reveal Belt of Physical Might Dexterity 13: 1d8 + 4 + 2 + 1d8 ⇒ (2) + 4 + 2 + (7) = 15 With unnatural speed Salim is able to dart through door just in time and disables it from the other side. Discard Fortune-Teller to explore The Fortune-Teller does find a boon after all, a Headband of Epic Intelligence. Discard Swipe to succeed at the check to Acquire Salim uses his new found power to pull the enchanted item to him. Recharge Swipe Divine 6: 1d6 ⇒ 3 Discard Detect Evil to Examine Blessing of Norgorber Recharge Detect Evil Divine 6: 1d6 ⇒ 3 Recharge Speed Divine 6: 1d6 ⇒ 5 End of Turn Scenario Power, More than 3 please: 1d10 ⇒ 5 Salim wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [X] +2 [X] 3 [X] +4 (Finesse) Melee: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d6 [ ] +1 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Divine: Wisdom +0 Charisma d8 [X] +1 [X] +2 [ ] +3 Diplomacy: Charisma +2 Die Bumps: 3
Deck Handler // Searching for: Armor 6
Hour of the Gods
Salim sees nothing of interest and leaves to scout out another in this collapsing part of the vault. Moves to Location #3: Ravenous Crypts of Gluttony. Reveal Fortune-Teller to Examine The Fortune-Teller is looking for a "boon" but finds an Ogre instead. Free Explore. Reveal Vampiric Backsword + 3 and Belt of Physical Might Combat 14: 1d8 + 6 + 2d6 + 3 + 2 ⇒ (2) + 6 + (5, 6) + 3 + 2 = 24 Salim easily pushed the Fortune-Teller behind him and draws his blood-thirsty blade. This will be fun.. a dark duergar-like grin crawls across his face. A bloodbath later, Salim emerges, deadly calm. Though Isiem has seen horrors in his day, he decides to get away from Salim, excusing himself to scout ahead.
Isiem leads Salim to a Pit Trap... Reveal Belt of Physical Might Dexterity 8: 1d8 + 4 + 2 + 1d8 ⇒ (6) + 4 + 2 + (7) = 19 Free Explore ...and around an Ambush... Reveal Belt of Physical Might Dexterity 9+6: 1d8 + 4 + 2 + 1d8 ⇒ (3) + 4 + 2 + (1) = 10 ...er, into an Ambush by the Muck Graul. Card 5: Headband of Inspired Wisdom is known be at this location. Reveal Vampiric Backsword + 3 and Belt of Physical Might Combat 15: 1d8 + 6 + 2d6 + 3 + 2 - 3 ⇒ (1) + 6 + (5, 4) + 3 + 2 - 3 = 18 Monster Defeat: Shuffle in Isiem The plant-ogre hybrid dies...painfully? Isiem is cowed into following once more. Top Deck Vizier to Examine Shuffle Examine, Skip 6: 1d4 + 4 ⇒ (1) + 4 = 5 Card 5: Headband of Inspired Wisdom. Discard Vizier to Explore. Autofail. Discard Eyebiter to explore Shuffle Explore: 1d3 + 6 ⇒ (1) + 6 = 7 Card 7: Blizzard. Autofail. Discard Blessing of Eternal Rose to Explore Shuffle Explore: 1d2 + 7 ⇒ (1) + 7 = 8 Card 8: Blessing of Calistria Not much of interest here either, but Salim sense a Blessing of Calistria Dexterity 4: 1d8 + 4 ⇒ (2) + 4 = 6 Discard Blessing of Calistra to Explore Last and certainly least, Arrow Catching Studded Leather Reveal Belt of Physical Might Constitution 7: 1d8 + 2 ⇒ (1) + 2 = 3
Salim wrote:
On Urgraz's turn Recharge Striking Wing Scimitar to move back to Location #1 Salim wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [X] +2 [X] 3 [X] +4 (Finesse) Melee: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d6 [ ] +1 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Divine: Wisdom +0 Charisma d8 [X] +1 [X] +2 [ ] +3 Diplomacy: Charisma +2 Die Bumps: 3
Closed Location 3. Only Acquired Blessing of Calistra Moved to Location 1 on Urgraz's turn. He won't get the start of turn power with me, but Give Card is a possibility. Urgraz has the option to snag my buried Blessing of the Lady of Graves. And all cards in Location 1 are known but shuffled.
Deck Handler // Searching for: Armor 6
Salim wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [X] +2 [X] 3 [X] +4 (Finesse) Melee: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d6 [ ] +1 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Divine: Wisdom +0 Charisma d8 [X] +1 [X] +2 [ ] +3 Diplomacy: Charisma +2 Die Bumps: 3
Deck Handler // Searching for: Armor 6
Replacing Cure with Spell 6 Seek Quarry Seek Quarry: Traits
Magic Divine Powers
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 15 check to recharge this card instead of discarding it.
Deck Handler // Searching for: Armor 6
Thanks Urgraz! Weapon 6: 1d1000 ⇒ 589
If somehow Ezren and Yoon don’t want Spell 6, I’ll take that and let Urgraz have Weapon 6
Deck Handler // Searching for: Armor 6
Iomeday! Move Action, Don't Move: Shuffle in Dogslicer +1 Time to cut down a Baylok Reveal Vampiric Backsword +3 and Belt of Physical Might. Recharge Blessing of the Midnight Lord. Discard Swipe Combat 24-3: 1d8 + 6 + 2d6 + 3 + 2 + 2d8 ⇒ (4) + 6 + (2, 5) + 3 + 2 + (6, 1) = 29 Top Deck Vampiric Backsword + 3 to recharge Isiem
Recharge Quick-Change Mask, and Blessing of Eternal Rose, use Urgraz's Blessing of Mammon Close Wisdom Diplomacy 12: 1d8 + 4 + 2d8 + 2d8 ⇒ (6) + 4 + (7, 7) + (2, 8) = 34 Gluttony time is over. Bury Invoke to shuffle in blessings...cause we so need it Number of Blessings: 1d6 ⇒ 3Shuffle back 3 Blessings On Reset, Discard Raise Dead Salim wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [X] +2 [X] 3 [X] +4 (Finesse) Melee: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d6 [ ] +1 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Divine: Wisdom +0 Charisma d8 [X] +1 [X] +2 [ ] +3 Diplomacy: Charisma +2 Die Bumps: 3
Deck Handler // Searching for: Armor 6
Before Yoon's Turn ends, recharge Striking Wing Scimitar to move to Festering Maze of Sloth IomeDay
Shuffle in Cards: 1d4 + 1 ⇒ (4) + 1 = 5 Yoon shuffles in 5 cards! Salim preps to return to the Ravenous Crypts of Gluttony and bolster Yoon with Pharasmic hocus pocus. The Revealed Fortune Teller knows there is a "bane" there. Salim chances the Circle of Binding with help from the Heister. Recharge Heister. Discard Urgraz' Blessing of Serenrae Divine 13: 1d6 + 1d12 + 1d8 + 1d6 ⇒ (6) + (5) + (8) + (1) = 20 Heister: Draw Random Item Chime of Unlocking The Heister had discovered a specific chime that when tuned correctly could break apart the Binding. Free Explore Banish Teleport, Autofailed Even more incantations of no interest to Salim. Discard Fortune-Teller to Explore The Fortune-Teller drew Salim's attention to the cleverly made Hand Chopper. Discard Gloves of Dueling and Recharge Chime of Unlocking. Draw Armor of Skulls and Recharge Gloves of Dueling. Reveal Belt of Physical Might Dexterity 12: 1d8 + 4 + 1d8 + 2 ⇒ (4) + 4 + (8) + 2 = 18 Draws Weapon: Dogslicer +1 All Salim finds when taking apart the trap is an enchanted Goblin weapon. Recharge Eyebiter Eyebiter spies a hunting Baykok. Salim decides to leave it for wiser companions. On reset, recharge Armor of Skulls and discard Dogslicer +1 Salim wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [X] +2 [X] 3 [X] +4 (Finesse) Melee: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d6 [ ] +1 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Divine: Wisdom +0 Charisma d8 [X] +1 [X] +2 [ ] +3 Diplomacy: Charisma +2 Die Bumps: 3
Deck Handler // Searching for: Armor 6
Salim wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [X] +2 [X] 3 [X] +4 (Finesse) Melee: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d6 [ ] +1 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Divine: Wisdom +0 Charisma d8 [X] +1 [X] +2 [ ] +3 Diplomacy: Charisma +2 Die Bumps: 3
Deck Handler // Searching for: Armor 6
Basic Hour Start of turn, no blessing: Draw Isiem Gifted with the power of discarded Scrying, Salim searches the Festering Maze of Sloth for "monsters."
Salim know where a bear is lurking and advises his comrades to avoid that path. Recharge Vizier Recharge Scrying Arcane 12: 1d4 + 1d8 + 4 ⇒ (3) + (5) + 4 = 12 Urged by the Revealed Fortune-Teller to seek a "boon." Salim goes to the Runewell. Where a Headband of Epic Intelligence awaits him. Examine and Encounter Headband of Epic Intelligence and display Cona the Wise. Autofail the Acquisition Salim came only for wisdom from Conna, not intelligence. Free Explore A Sickle +1 is available but less than enticing to Salim Autofail it
Isiem shows Salim a path to a Blessing of Irori Intelligence 4: 1d6 ⇒ 2 Notsomuch Discard Dreamstalker to pull Iron Cages of Lust Card 1 (Headband of Inspired Wisdom) to Runewell, examine it, then explore. Autofail the check and Banish it. The Dreamstalker thinks they have the answer Salim is looking for with a Headband of Inspired Wisdom. Not interested.
Salim brings Conna to the Crypts of Gluttony. She sees some minor magic and a fellow Stone Giant among the crypts. Recharge Celestial Armor on Reset Salim wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [X] +2 [X] 3 [X] +4 (Finesse) Melee: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d6 [ ] +1 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Divine: Wisdom +0 Charisma d8 [X] +1 [X] +2 [ ] +3 Diplomacy: Charisma +2 Die Bumps: 3
Deck Handler // Searching for: Armor 6
Upgrades... Isiem:
Traits
Human Wizard Powers
Discard this card to examine the top 3 cards of your location deck. Return them in any order, then explore your location. Eyebiter: Traits
Human Mesmerist Powers
Discard this card to explore your location. During this exploration, you may add 2d6 and the Mental trait to your combat and Perception checks.
Deck Handler // Searching for: Armor 6
Salim wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [X] +2 [X] 3 [X] +4 (Finesse) Melee: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d6 [ ] +1 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Divine: Wisdom +0 Charisma d8 [X] +1 [X] +2 [ ] +3 Diplomacy: Charisma +2 Die Bumps: 3
Deck Handler // Searching for: Armor 6
Scenario Reward
Upgrades
Power Feat
Deck Handler // Searching for: Armor 6
Start of Turn, No Blessings: Draw Evangelist Salim decides it's time to scout the Vault of Greed. The Revealed Fortune Teller is on the lookout for "boons," but stumbles upon the last Cannibal Haunt. This looks like a job for Urgraz. Discard Hand on Reset Salim wrote:
Recharge Striking Wing Scimitar to move to Glassworks Salim heads to the Glassworks to warn the others and to prepare Urgraz.
Urgraz shuffles in Cards: 1d4 + 1 ⇒ (1) + 1 = 2 Recharge Quick-Change Mask Recharge Major Cure Divine Diplomacy 10+1: 1d8 + 4 ⇒ (2) + 4 = 6 Salim wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [X] +2 [X] 3 [X] +4 (Finesse) Melee: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d6 [ ] +1 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Divine: Wisdom +0 Charisma d8 [X] +1 [X] +2 [ ] +3 Diplomacy: Charisma +2 Die Bumps: 3
Deck Handler // Searching for: Armor 6
Acquired Spyglass due to Heister last turn. Put it into Discard to cause the fewest retcons Shelyn's Hour Start of turn Examine Urgraz's Deck: Blessing of Maat. Exchange with Dominate.
Give Card Sawtooth Sabre +2 to Urgraz Sawtooth Saber + 2 :
Traits
Sword Melee Slashing Finesse Magic Veteran Powers
Salim feels Urgraz devilish power all around him and feels compelled to share in it. Move Action: Shuffle in Sorrowsoul Given insight from Pharasma, the Revealed Fortune-Teller looks for a "bane." Fortune smiles upon Salim as her divinations uncover a Large Chest Dexterity 9+6=15: 1d8 + 4 + 1d8 + 1d6 ⇒ (3) + 4 + (5) + (1) = 13 Discard Blessing of Maat to change the result to 15 and Success! Number of Weapons: 1d4 ⇒ 2 Salim discovers that the chest holds both a Heavy Crossbow and a Dancing Scimitar +2 Free Explore As Salim collects weapons a Cannibal Haunt flies out of the Crossbow and tries to eat Salim. Banish Heavy Crossbow, Display Cannibal Haunt Discard Blessing of the Midnight Lord and Urgraz's Blessing of Mammon Wisdom 12+1=13: 1d6 + 1d6 + 2d6 + 1d6 ⇒ (3) + (5) + (2, 2) + (3) = 15 Almost forgot Divine Favor! Salim takes the spirits pain and suffering on as his. Recharge Armor of Skulls and Celestial Armor on Reset Salim wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [X] +2 [X] 3 [X] +4 (Finesse) Melee: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d6 [ ] +1 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Divine: Wisdom +0 Charisma d8 [X] +1 [X] +2 [ ] +3 Diplomacy: Charisma +2 Die Bumps: 2
Deck Handler // Searching for: Armor 6
A Basic Hour Start of Turn, No Blessing Draw Book of the Damned (Redeemed) Empowered by Codexing with Urgraz. Salim's eyes shine a bright emerald hue and the power of discarded Scrying reaches out to see what "monsters" remain at the Rusty Dragon
The Haunt is suddenly illuminated with a sickly green light. Feeling full of power, Salim comes to the Village House. The Fortune-Teller seeks a "Boon" but finds a Trapped Spellbook instead. Free Explore Salim prepares to open the book.
Diplomacy Divine 15: 1d8 + 4 + 1d8 + 1d12 + 2d8 ⇒ (3) + 4 + (3) + (1) + (1, 4) = 16 Random Spells: 1d4 ⇒ 2 It takes every ounce of cleverness and faith to disarm the damned thing but ultimately Salim is able to pull some power from the book. But in the end he only was able to get Augury and Enfeeble from the texts. Salim channels that Augury into his surroundings searching for "Allies".
Recharge Evangelist Recharge Augury Divine 8: 1d6 + 1d6 ⇒ (2) + (4) = 6 Top Deck and then Discard Vizier to Explore A clearly shaken Elven Sharpshooter joins Salim's crew after meeting the Vizier. Recharge Cure to automatically acquire the Elven Sharpshooter Scenario Power: Bury Enfeeble Discard Dreamstalker to pull Card 1 from Vault of Greed to the top of Village House, then explore The Dreamstalker brings Salim a Necklace of Fireballs, but he Salim has little interest in their random destruction. Auto-Fail check. Discard Sorrowsoul to explore Shuffle Explore, skip 1, 3: 1d8 ⇒ 8 Village House Card 10: Cyrdak Drokkus Cyrdak Drokkus desires to join Salim. Diplomacy 5: 1d8 + 4 ⇒ (5) + 4 = 9 Salim reluctantly agrees but sends him off to find the Vizier. Scenario Power: Bury Belt of Physical Might Banish Cyrdak Drokkus to draw Vizier Discard Elven Sharpshooter to explore Shuffle Explore, skip 1, 3: 1d7 ⇒ 2 Village House Card 4: Warhammer +1 The Elven Sharpshooter scouts ahead but only finds a Warhammer +1 Autofail Top Deck Vizier to Examine Shuffle Examine, skip 1, 3, 4: 1d6 ⇒ 4 Village House Card 7: Augury Salim sees more divination magic is afoot thanks to his Vizier adviser, but decides to leave it there. Recharge Striking Wing Scimitar to go back to the Ravenous Crypts of Gluttony Salim wrote:
On Urgraz's turn, if Urgraz moves to Ravenous Crypts of Gluttony, Bury Lady of Graves to Examine the location.If not, I'll bury anyway, but we should hold off on revealing those cards until that decision is made. Salim wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [X] +2 [X] 3 [X] +4 (Finesse) Melee: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d6 [ ] +1 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Divine: Wisdom +0 Charisma d8 [X] +1 [X] +2 [ ] +3 Diplomacy: Charisma +2 Die Bumps: 3
Deck Handler // Searching for: Armor 6
Salim and Urgraz continue to influence, undercut, and enhance each other. Salim believes he's changing Urgraz and Urgraz believes he's corrupting Salim. Really we are all Pharasma's unwilling puppets. Starting at Ravenous Crypts of Gluttony. Replacing Boots of Teleportation with Emerald Codex Salim wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [X] +2 [X] 3 [X] +4 (Finesse) Melee: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d6 [ ] +1 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Divine: Wisdom +0 Charisma d8 [X] +1 [X] +2 [ ] +3 Diplomacy: Charisma +2 Die Bumps: 3
Same turn order, starting with Urgraz
Deck Handler // Searching for: Armor 6
Skill Feat
Upgrades
Belt of Physical Might:
Traits
Accessory Magic Powers
Boots of Teleportation: Traits
Clothing Magic Powers
Deck Handler // Searching for: Armor 6
Item 6: 1d1000 ⇒ 981
1st Round (no matter what)
2nd Round
Deck Handler // Searching for: Armor 6
BYA Dexterity 12: 1d8 + 3 + 1d8 + 1d6 ⇒ (5) + 3 + (1) + (4) = 13 Salim weaves and dodges projectiles coming towards him. Reveal and Discard The Melted Blade and using it’s bury power (Vizier). Discard Blessing of Eternal Rose and Urgraz’ Blessing of Dispater Combat 28, 4s on d4s are 5s: 1d8 + 5 + 2d4 + 6 + 1d4 + 2d4 + 1d8 + 2d8 ⇒ (5) + 5 + (3, 4) + 6 + (4) + (4, 1) + (8) + (4, 6) = 50 The Baylock Lord now belongs to Pharasma. Win!
Deck Handler // Searching for: Armor 6
Urgraz and Ezren move into position to bring the final battle to a close. Once they are ensconced, Salim enters the Catacombs of Wrath feeling waves of Urgraz's now familiar dark magic. The Revealed Fortune-Teller warns "Bane." Just then an Abominable Snowman rushes the party. Reveal The Melted Blade and Bury Scrying Combat 18: 1d8 + 5 + 2d4 + 6 + 2d4 + 1d6 ⇒ (7) + 5 + (4, 3) + 6 + (1, 2) + (3) = 31 Monster Defeat: Shuffle in Magic Spyglass The lumbering beast falls easily before Salim's divine blade. Discard Magic Spyglass aq. to put Baykok Lord on top of location Free Explore Salim squares his shoulders and prepares to battle the Baykok Lord. 1st Ezren needs to do a Temp Closure I expect him to use Good Omen + beefy blessing from Urgraz. 2nd Ezren and Urgraz need to pass Wisdom 9 checks to contribute to the battle. This is a MUST PASS for Urgraz and he should feel free to discard from the top of my deck. Since there are some moving parts in this encounter, I'm not botting
Deck Handler // Searching for: Armor 6
Start of Turn, No Blessing: Draw Gloves of Dueling Discard Gloves of Dueling to Recharge Venomous Heavy Crossbow +2,
Salim preps for battle. Pause for Strategy
Deck Handler // Searching for: Armor 6
Gorum Time Start of Turn, Examine Urgraz's deck: Blessing of the Vaultmaster. Leaving it there. Give Card to Urgraz: Blessing of Abadar Salim senses that Urgraz has some interest in the Vaultmaster. Feeling the power and glory of Gluttony, Salim decides to see what he can find at the Vault of Greed. Reveal Fortune-Teller: "boon" The Fortune Teller leads Salim to an Invincible Breastplate. Discard Blessing of the Midnight Lord Acquire Constitution 11: 1d8 + 2d8 ⇒ (1) + (3, 3) = 7Banished A bit too heavy. Bury Wand of Treasure Finding. Put Luckstone on top. Shuffle the rest. We now know an Ogre lives there This funny wand the Heister found, produces a small trinket. Free Explore But the Luckstone is of little interest to Salim. Banished! Discard Detect Evil Salim starts to look for something that bleeds. Shuffle Examine, skip 3: 1d8 + 1 ⇒ (5) + 1 = 6 Card 7:Find Traps Not an enemy. Recharge Detect Evil Divine 6: 1d6 ⇒ 3 Discard Heister to Explore Heister tries to interest Salim in trap finding magic aka Find Traps. Divine 6: 1d6 ⇒ 5Banished Recharge Boots of Teleportation to return to the Crypts of Gluttony Salim returns to Urgraz to continue drawing his power. Salim wrote:
Salim unleashes "Banishing" Suurlahetas at the Vault of Greed Suurlahetas brings back a Magic Spyglass...but at what cost. All cards are known and shuffled in the Vault of Greed Major Cure on Salim. Autofail Recharge Shuffle in Cards: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3 Augury, Blessing of the Midnight Lord, Heister Salim wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [X] +2 [X] 3 [ ] +4 (Finesse) Melee: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d6 [ ] +1 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Divine: Wisdom +0 Charisma d8 [X] +1 [X] +2 [ ] +3 Diplomacy: Charisma +2 Die Bumps: 3
Deck Handler // Searching for: Armor 6
Hour of Pharasma Start of Turn, Examine Urgraz's deck: Blessing of Dispater. Leave it there.
Give Card to Urgraz: Raise Dead Discard Cure to heal Urgraz
Salim has a vision of the Vault of Greed, but it holds little interest for him. Instead, he imparts Urgraz with the divinity of Pharasma...just to annoy the dwarf. Before joining Ezren at the Desecrated Vault. The Fortune-Teller looks for a "boon" and discovers a Ring of Protection Constitution 5: 1d8 ⇒ 5 It just fits. As she predicted.
Salim spots the Baykok leveling an arrow at him, and ducks behind a tomb to heal both he and Ezren with Mass Cure. Display then Discard Shuffle in Cards, Ezren: 1d4 + 1 ⇒ (2) + 1 = 3 Shuffle in Cards, Salim: 1d4 + 1 ⇒ (3) + 1 = 4
"No time like the present" Salim rushes decaying creature. Reveal The Melted Blade and Bury Ring of Protection Combat 24: 1d8 + 5 + 2d4 + 6 + 2d4 ⇒ (7) + 5 + (1, 3) + 6 + (4, 4) = 30 AYA Combat Damage: 1d4 ⇒ 1 Reveal Celestial Armor to reduce the damage Really Dead?: 1d6 ⇒ 1 Shuffle it all! An arrow bounces off of Salim's armor as he slices the creature in half on the way past. Salim takes a panting breath as he hears some creaking behind him. He turns to witness the Baykok pull itself back together. Discard Augury to Examine "Monster" Shuffle Examine: 1d5 + 1 ⇒ (4) + 1 = 5 Desecrated Vault Card 5 (Hidden Beast)
Salim is able to keep the rest of the Vault's monsters at bay. [ooc]Recharge Striking Wing Scimitar to move back to the Ravenous Crypts of Gluttony Salim returns to Urgraz side. It seems our fates are now entwined, which is probably to the duergar's detriment, being honest Salim wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [X] +2 [X] 3 [ ] +4 (Finesse) Melee: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d6 [ ] +1 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Divine: Wisdom +0 Charisma d8 [X] +1 [X] +2 [ ] +3 Diplomacy: Charisma +2 Die Bumps: 3
Deck Handler // Searching for: Armor 6
Autofail Check 1d4 Electricity Damage: 1d4 ⇒ 4 Buries Bolstering Armor for 0 Damage Salim is armored and ready for anything that comes.
Deck Handler // Searching for: Armor 6
Before Yoon ends turn, Salim uses Scrying to scope out the Catacombs of Wrath Salim grasps Urgraz's shoulder and whispers, "monster."
Salim laughs darkly feeling the influence of the dwarf infect him. "I have found our quarry. Let's make him think we don't know better for awhile." Aba-Day Sal-Urg-atron engaged! Start of turn, examine Urgraz's deck: Boots of Teleportation. Salim replaces them with Consecration. Salim then imparts Urgraz with godliness while quietly stealing his shoes. Start of Turn, No Spell: Draw The Melted Blade Reveal Fortune-Teller: Bane Examine and Encounter Invasion Plans Discard Gloves of Dueling: Recharge Boots of Teleportation, Blessing of the Lady of Graves, Winged Shield, Vampiric Backsword +3, Sawtooth Saber + 2 and Draw Dreamstalker, Magic Spyglass, Armor of Skulls, Blessing of the Midnight Lord, and Cure. Reveal The Melted Blade to recharge Gloves of Dueling Then...Recharge Heister. Divine Favor in effect Wisdom 13: 1d6 + 1d8 + 1d12 + 1d6 ⇒ (3) + (6) + (9) + (3) = 21 Draw Item: Wand of Treasure Finding Salim and the Heister put together a plan to clear this place out. Salim spends time organizing his gear while the Heister, "happens" to find a Wand of Treasure Finding.
Free Explore Salim boldly works to dismantle the Necromantic Deathtrap Reveal Evangelist Dexterity 14: 1d8 + 3 + 1d8 + 1d6 + 1 ⇒ (4) + 3 + (2) + (3) + 1 = 13 Discard Blessing of Maat from Urgraz to change to a 16 and succeed! Salim breaks the necromancy with Pharasma (and Maat) power. Discard Evangelist to Explore The Evangelist eyes the Bolstering Armor. Discard Blessing of the Midnight Lord Constitution 9: 1d8 + 1d6 + 2d8 ⇒ (1) + (3) + (6, 1) = 11 Discard Dreamstalker to move the top card from Catacombs of Wrath, examine and encounter. Shuffle Top Card Catacombs: 1d8 + 2 ⇒ (7) + 2 = 9 Catacombs of Wrath Card 9: Sinspawn Axeman The Dreamstalker pulls a Sinspawn Axeman out of its troubled dreams. Reveal The Melted Blade Combat 19, 4s on d4s are 5s: 1d8 + 5 + 2d4 + 6 + 1d6 ⇒ (1) + 5 + (3, 2) + 6 + (4) = 21 Salim manages to parry a wicked axe, slide the Melted Blade neatly through its vital...organs? Monster Defeat: Shuffle in Scrying. In addition, Urgraz Steals Soul Recharge Armor of Skulls on Reset. Salim wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [X] +2 [X] 3 [ ] +4 (Finesse) Melee: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d6 [ ] +1 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Divine: Wisdom +0 Charisma d8 [X] +1 [X] +2 [ ] +3 Diplomacy: Charisma +2 Die Bumps: 3
Deck Handler // Searching for: Armor 6
Quick Hand Update! Salim wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [X] +2 [X] 3 [ ] +4 (Finesse) Melee: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d6 [ ] +1 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Divine: Wisdom +0 Charisma d8 [X] +1 [X] +2 [ ] +3 Diplomacy: Charisma +2 Die Bumps: 3
Deck Handler // Searching for: Armor 6
Preferred order: Same as before, starting with Urgraz Starting where Urgraz decides to start Salim wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [X] +2 [X] 3 [ ] +4 (Finesse) Melee: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d6 [ ] +1 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Divine: Wisdom +0 Charisma d8 [X] +1 [X] +2 [ ] +3 Diplomacy: Charisma +2 Die Bumps: 3
Deck Handler // Searching for: Armor 6
Upgrade! Replacing Harbinger Disciple with Ally 5: Heister Heister: Traits
Human Mesmerist Powers
Discard this card to explore your location. During this exploration, if you encounter a barrier, you may evade it and put it on the bottom of its location deck, then explore again.
Deck Handler // Searching for: Armor 6
Ally 5: 1d1000 ⇒ 859
Deck Handler // Searching for: Armor 6
Bandit Encounter. Recharge Elven Sharpshooter. Reveal The Melted Blade. Combat 8: 1d8 + 5 + 2d4 + 5 ⇒ (8) + 5 + (4, 1) + 5 = 23
Salim wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [X] +2 [X] 3 [ ] +4 (Finesse) Melee: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d6 [ ] +1 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Divine: Wisdom +0 Charisma d8 [X] +1 [X] +2 [ ] +3 Diplomacy: Charisma +2 Die Bumps: 3
Deck Handler // Searching for: Armor 6
IomaDay! Start of Turn, No Spell: Draw Shortspear +3
Combat 8: 1d6 + 1d6 + 3 + 1d12 ⇒ (4) + (3) + 3 + (11) = 21 Salim impales yet another bandit. Monster Defeat: Shuffle in Dreamstalker Reveal Fortune-Teller: "Bane" to Examine and Encounter Grazuul. Recharge Armor of Skulls to Evade and Shuffle Grazuul into the Thassilonian Library. Free Explore Free to move around Salim finds a Merchant. The RechargedHarbinger Disciple makes an introduction. Diplomacy 7: 1d8 + 4 + 1d6 ⇒ (7) + 4 + (6) = 17 Discard Merchant to explore The Merchant is interested in a Flaming Ranseur +3. Salim yet again ignores the shiny object Banished Discard Sorrowsoul to Explore He does find a Large Chest however. Dexterity 9+5, Add 1 to 1s and 2s: 1d8 + 3 + 1d8 ⇒ (3) + 3 + (6) = 12 The lock won't budge. Discard Fortune-Teller The Fortune-Teller discovers a Potion of Healing. Intelligence 5: 1d6 ⇒ 3 Salim is single minded, and not distracted by such things. Discard Blessing of the Midnight Lord to Explore At last, Salim finds the Elven Sharpshooter. Use Urgraz's Blessing of Rovagug Diplomacy 12: 1d8 + 4 + 3d8 ⇒ (8) + 4 + (1, 8, 4) = 25 Salim finds his long lost friend. Salim wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [X] +2 [X] 3 [ ] +4 (Finesse) Melee: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d6 [ ] +1 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Divine: Wisdom +0 Charisma d8 [X] +1 [X] +2 [ ] +3 Diplomacy: Charisma +2 Die Bumps: 3
Deck Handler // Searching for: Armor 6
Flavor lite post before bed. Off turn: Discard Shock Longbow +1 to assist Urgraz Hour of Erastil Start of turn, no Spell: Draw Fortune-Teller
Combat 8: 1d8 + 5 + 2d6 + 3 ⇒ (2) + 5 + (6, 5) + 3 = 21 Monster Defeat: Shuffle in Shortspear +3
Reveal Fortune-Teller "Boon" to Examine: Invincible Breastplate . Encounter it. And letting it go, banished. No one is looking for Armor 5 Free Explore and encounter Warrior of Wrath. BYA Dexterity 12: 1d8 + 3 + 1d8 ⇒ (5) + 3 + (8) = 16 Salim deftly avoids the fire. Reveal and Recharge Dancing Scimitar. Use Ezren's Wand of Enervation Wand of Enervation: 1d4 + 4 ⇒ (1) + 4 = 5 Combat 20-5: 1d8 + 5 + 2d6 + 4 ⇒ (4) + 5 + (2, 1) + 4 = 16 Monster Defeat: Shuffle in Sorrowsoul
Discard Dreamstalker to move Shaman from Thassilonian Library to Guard Tower and Encounter. Recharge Blessing of Eternal Rose and Harbinger Disciple Diplomacy 9: 1d8 + 4 + 2d8 + 1d6 ⇒ (6) + 4 + (3, 6) + (1) = 20 Recharge Shaman to Shuffle in Shock Longbow +1 Salim wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [X] +2 [X] 3 [ ] +4 (Finesse) Melee: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d6 [ ] +1 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Divine: Wisdom +0 Charisma d8 [X] +1 [X] +2 [ ] +3 Diplomacy: Charisma +2 Die Bumps: 3
Salim wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [X] +2 [X] 3 [ ] +4 (Finesse) Melee: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d6 [ ] +1 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Divine: Wisdom +0 Charisma d8 [X] +1 [X] +2 [ ] +3 Diplomacy: Charisma +2 Die Bumps: 3
Deck Handler // Searching for: Armor 6
Day of the Gods. Start of turn, no blessing: Draw Blessing of Eternal Rose
Salim watches in bemused amazement as the girl, Yoon, takes down an entire wing of the chamber with fire. Free Explore: Blessing of the Gods Acquire. Discard Sawtooth Saber + 2 and Evangelist The feeling of envy overwhelms him. He wished he had been able to dispatch the cultists so handily. It pains him but he draws power from it. Discard Sorrowsoul to explore. Encounter Haste. Recharge Quick-Change Mask Acquire Arcane Diplomacy 8, add 1 to 1s and 2s: 1d8 + 4 ⇒ (8) + 4 = 12 Just then the Sorrowsoul sings a fast but sad song. Salim understands what he must do and acts fast. Banish Haste to Explore Suddenly a pet Hill Giant appears in front of Salim. Reveal Vampiric Backsword +3 Combat 15: 1d8 + 5 + 2d6 + 3 ⇒ (4) + 5 + (6, 3) + 3 = 21 Monster Defeat: Shuffle in Evangelist Salim easily fells the giant with one long vampiric slash. Discard Blessing of the Gods to Explore Just then, Salim is distracted by a Large Chest. Discard Blessing of Eternal Rose Dexterity 14: 1d8 + 3 + 1d8 + 1d8 ⇒ (4) + 3 + (7) + (4) = 18 He's able to finesse it open and finds... Number of Weapons: 1d4 ⇒ 4 A pretty good collection, including a beautiful scimitar. Shock Longbow +1, Shortspear +3, Longbow +1, Dancing Scimitar +2 Satisfying with what he's found. He fears that the dwarf will take it and flees to the Guard Tower End of Turn: Bury Celestial Armor to Move
Salim wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [X] +2 [X] 3 [ ] +4 (Finesse) Melee: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d6 [ ] +1 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Divine: Wisdom +0 Charisma d8 [X] +1 [X] +2 [ ] +3 Diplomacy: Charisma +2 Die Bumps: 3
Deck Handler // Searching for: Armor 6
Start of Yoon's Turn: Bury Blessing of the Lady of Graves to Examine and then shuffle Shrine to Lamashtu. Presumably, Urgraz will grab it. All cards in Shrine to Lamashtu are known
Deck Handler // Searching for: Armor 6
Starting at Shrine to Lamashtu unless Urgraz picks a different spot. Also swapping in Emerald Codex for Mask of Stolen Mein Salim wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [X] +2 [X] 3 [ ] +4 (Finesse) Melee: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d6 [ ] +1 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Divine: Wisdom +0 Charisma d8 [X] +1 [X] +2 [ ] +3 Diplomacy: Charisma +2 Die Bumps: 3
Deck Handler // Searching for: Armor 6
Card Feat
Upgrades
Blessing of the Midnight Lord:
Traits
Divine Zon-Kuthon Powers
Discard this card to add 2 dice to any Constitution check Discard this card to add 2 dice to any check that has the Finesse trait. If it is your check, recharge this card instead. Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished. After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it. Replacing Psychometrist with Ally 3: Harbinger Disciple
Harbinger Disciple:
Traits
Human Oracle Powers
Discard this card to explore your location. During this exploration, add 1d6 to your Diplomacy and Divine checks. Adding a new Item to the deck, but will generally be replaced by Emerald Codex. Item 3: Mask of Stolen Mein. Mask of Stolen Mien: Traits
Accessory Magic Powers
Deck Handler // Searching for: Armor 6
Total Takings: Round 1
Round 2
Deck Handler // Searching for: Armor 6
Item 5: 1d1000 ⇒ 445
Deck Handler // Searching for: Armor 6
Slight retcon to the above... I forgot about Cryptic Message. I would have used Mazzmezz to explore again after failing and banishing Cryptic Message and held Maat for a post roll 2 if I needed it on close. Which, it appears, I didn’t need.
Deck Handler // Searching for: Armor 6
Assuming Urgraz gets misplaced
Start of turn, no spell: Draw Headband of Epic Intelligence
Salim sees the Alu-Demon Sister rise before him. He rubs his hands together picks up The Melted Blade and gets to work. Reveal The Melted Blade and bury War Razor +1 for the Blades power and discard the blade. Combat 17: 1d8 + 5 + 2d4 + 5 + 2d4 + 1d4 ⇒ (2) + 5 + (1, 4) + 5 + (1, 3) + (3) = 24 Time to end this... Discard Blessing of Mazmezz, Urgraz's Blessing of Mammon, Ezren's Good Omen Constitution 12: 1d8 + 1d8 + 2d8 + 6 ⇒ (3) + (4) + (2, 5) + 6 = 20 Winning! |