Radi Hamdi

Salim Myr's page

33 posts. Alias of Mythicman19.


Race

CMB: +2, CMD: 13, Speed: 30 Spells lvl-1_8/8, lvl-2_5/5 Phrenic pool; 9/9 , Alter Ego 5/5 rds, wand charges: remove fear 20/20 diplomacy +10

Classes/Levels

Bluff: +10, Know arcana: +14, know Dungeoneering: +11, know history: +13, know local: +9, know nature: +9, know planes: +9, know religion: +9, spellcraft +13 , sense motive; +8 UMD; +11

Gender

Male CG Human HP: 28/28, AC: 11 _ T: 11 _ FF: 10 _ Perception +8, Initiative: +5, Fort +3 _ Ref +3 _ Will +5 (+7 when alter ego, immune fear)

About Salim Myr

CG (Humanoid) psychic (Esoteric Starseeker) 5
Init +5; Senses Perception +8
-------------------- Defense --------------------
AC 11, Touch 11, Flat-Footed 10
HP 28 (6+4+5+4+2+5 con+2 FCB)
Fort +3; Ref +3; Will +5
-------------------- Offense --------------------
Speed 30 ft
Melee - mithral dagger +3/1d4/19-20x2
Spell: Cantrips DC:15 lvl-1 8/8 DC:16, lvl-2 5/5 DC:17
+1 to DC when in alter ego, 2 bleed when doing damage, +1 when amped
Concentration:+12 (+5 CL +5 INT +2 trait bonus)
Phrenic pool; 9/9
Amps; undercast surge, overpowering Mind
Dark half 7/7 rounds
-------------------- Statistics --------------------
Str 11, Dex 12, Con 12, Int 20, Wis 10, Cha 14
Base Atk +2; CMB +2; CMD 13
Feats: Eldritch Heritage (arcane-Scorpion familiar), Expanded phrenic pool, Extra Amplification, Skill focus- Know arcana
Racial traits: skilled
Background traits: Reclaiming your roots-wand of Remove fear, Focused Mind, Dangerously curious

Skills: CS=class skill
Acrobatics +1 ( 0 ranks, + Dex) (0 ACP)
Appraise +3 ( 0 rank, + Int)
Bluff +10 ( 5 rank, + 3 CS, + 2 Cha)
Climb +0 ( 0 ranks, + Str) (0 ACP)
Craft (Armor) +3 (0 ranks, CS, + Int)
Diplomacy +10 ( 5 rank, +3 CS, + 3 Cha)
Disable Device +0 ( 0 rank, + Dex)
Disguise +2 ( 0 rank, + Cha)
Escape Artist +1 ( 0 rank, + Dex)
Fly +1 (0 rank, CS, + Dex)
Handle Animal +, ( 0 rank, + Cha)
Intimidate +2 ( 0 rank, CS, + Cha)
Knowledge (arcana) +14 ( +3 ranks, +3 CS, + Int +3 skill focus)
Knowledge (dungeoneering) +11 ( +3 ranks, +3 CS, + 5 Int)
Knowledge (engineering) +0 ( 0 ranks, +3 CS, + Int)
Knowledge (geography) +0 ( 0 ranks, +3 CS, + Int)
Knowledge (history) +13 ( 5 ranks, +3 CS, + 5 Int)
Knowledge (local) +9 ( 1 ranks, +3 CS, + 5 Int)
Knowledge (nature) +9 ( 1 ranks, +3 CS + 5 Int)
Knowledge (nobility) +0 ( ranks, +3 CS, + Int)
Knowledge (planes) +9 ( 1 ranks, +3 CS, + 5 Int)
Knowledge (religion) +9 ( 1 ranks, +3 CS, + 5 Int)
Linguistics +13 ( 5 ranks, +3 CS, + 5 Int)
Perception +8 ( 5 ranks, +3 CS, + Wis)
Perform +2 ( 0 ranks, + Cha)
Profession +0 ( 0 ranks, CS, + Wis)
Ride +1 ( 0 ranks, + Dex)
Sense Motive +8 ( 5 ranks, +3 CS, + Wis)
Sleight of Hand +1 ( 0 ranks, + Dex) (0 ACP)
Spellcraft +13 ( 5 ranks, +3 CS, +5 Int)
Stealth +1 (0 ranks, + Dex) (0 ACP)
Survival +0 (0 ranks ,+ Wis)
Swim +0 (0 ranks, + Str) (0 ACP)
Use Magic Device +11 ( 5 ranks, +3 CS, +1 Trait Bonus + 2 Cha)

Languages: Common, Undercommon, Aklo, Draconic, Dwarven, Elven, Goblin, Gnoll, Ignan, Terran
SQ: dark half 7 rounds, detect thoughts, morphe form, phrenic pool, written in the stars, arcane bond, Discipline-abomination
Constellation - Lantern Bearer
FCB- human Lvl 3-5
Spells known:
0: dancing lights, detect magic, mage hand, message, stabilize, telekinetic projectile, ghost sound
1: charm person, heightened awareness, Ill omen, mind thrust 1, liberating command, magic missile, telepathic projection, silent image, ray of enfeeblement
2: mirror image, oneiric horror, glitterdust, alter self

Combat Gear: headband of int +2 (sense motive), cloak of resistance +1, mithral dagger, wand of remove fear 20/20
Other Gear: Potion of CLW, potion of invisibility, potion of mage armor x2, shard of psychic power-silent image

background information:

Short Description: a thin bronze skinned man of 30 with dark black hair with sides shaved and the rest braided down to the back of his next. He wears well made clothes that are made for durability and function yet are distinct enough to show higher station. A headband with a strange runic language lines his brow keeping the sun out of his eyes, and a flowing cloak keeps the sun off him. On the upper ridges every now and then a small scorpion barely visible makes its way in the folds keeping out of the sun.
Personality: He keeps a rather friendly personality but he is somewhat awkward at times seemingly not as experienced with people. However his personal charm and intelligence help to make up for it. However rarely when under stress in battle something changes in him; he becomes darker and more malevolent. His rather cheerful and friendly demeanor is replaced by a more sadistic personality. He is somewhat forgetful, and seems to be missing memory he believes. He takes solace in the stars above trying to discern himself like he can discern the stars.
Quirks and Flaws: The main quirk of Salim is that he has a almost split personality. The result of prolonged domination. The entity bled over and has created a splinter of its personality In him. He does not understand why some of the malevolent urges happen, and is able to control them but under stress he sometimes channels them into his magic. Sometimes it comes out in his everyday demeanor and he sometimes feels like these intrusive thoughts are his real personality.
Backstory: Salim Myr was born to a somewhat well off family in Katapesh, his father a learned man of magic, he worked for years making enchanted items for the pactmasters. After working as a merchant to earn enough to begin tutelage under a rather well known sorcerer with the city. It was here that his memory began to blur and things become strange. He remembers learning and studying, doing small tasks helping him various jobs for what seemed like several years. But he later learned that this can’t be true, when he woke up one day in the desert, he awoke his head bloody and his head pounding, confused on why he was there. As he made his way back to the city he began to notice differences than what he remembered. Stores where new people he knew were much older, and things didn’t line up. Going back to his father’s home he found the place boarded up and empty. A note left by his father that was faded and dusty told a sad story of destitution and loss. The sorceror had slowly stolen business from him, and his father unable to keep up slowly sold everything. Trying to speak with his son however led to silence and disdain for his failure as a merchant. Eventually unable to find a way out he accepted failure and death lamenting the loss of his son. He hoped for peace and left him some items as he awaited seeing his wife in the afterlife.
Now with no family he has worked to figure out what happened to him. He works with an old friend he had that worked to supply components for enchantment. This as well as the strange powers has given him a chance at finding the sorceror, Saeed Tahar.

Plot Hook: What things did he do do while under domination? How long was he under the spell for? What happened to Saeed Tahar, the sorcerer? The malevolent aberrant entity that dominated him, what was it, and how much did it control?

Important NPC: Bastam, an older merchant who has made his money selling components. Of the friends he remembers he’s one of the few that is still around. He knew him for many years and is one of the few links to the lost time. He has seen strange things in the city and has learned to be impartial but holds a soft spot for Salim.