N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
Sal's Spirit whisps did attack last round, they missed with a 12. I think this is the last round of IC? Sal attacks the fleeing non-flanked foe, then follows him to attack some more. Because why not! He's just a simple animal. Morality is way beyond him. And honestly, the dude isn't even surrendering, just running away like a coward. But again, animal. Not worried about these things. Maybe his master should have done something. Too late now! AoO Gore - Power Attack + IC/Song: 1d20 + 9 - 2 + 3 ⇒ (3) + 9 - 2 + 3 = 13 for Piercing + P.A. + IC/Song: 1d8 + 6 + 6 + 3 ⇒ (3) + 6 + 6 + 3 = 18 Gore - Power Attack + IC/Song: 1d20 + 9 - 2 + 3 ⇒ (12) + 9 - 2 + 3 = 22 for Piercing + P.A. + IC/Song: 1d8 + 6 + 6 + 3 ⇒ (6) + 6 + 6 + 3 = 21 Spirit Wisps vs Magenta: 1d20 + 6 ⇒ (12) + 6 = 18 for Neg En: 1d4 + 3 ⇒ (2) + 3 = 5
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
If Magenta was next to Sal and provoked:
Gore - Power Attack + IC/Song: 1d20 + 9 - 2 + 3 ⇒ (10) + 9 - 2 + 3 = 20 for Piercing + P.A. + IC/Song: 1d8 + 6 + 6 + 3 ⇒ (7) + 6 + 6 + 3 = 22 The boar tromps on over, clippety clop, clippety clop, GORE! Move, Attack Magenta. Gore - Power Attack + IC/Song: 1d20 + 9 - 2 + 3 ⇒ (10) + 9 - 2 + 3 = 20 for Piercing + P.A. + IC/Song: 1d8 + 6 + 6 + 3 ⇒ (2) + 6 + 6 + 3 = 17 Spirit Wisps vs Magenta: 1d20 + 6 ⇒ (6) + 6 = 12 for Neg En: 1d4 + 3 ⇒ (4) + 3 = 7
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
The boar, happy to be goring evil humanoids again and not animals, rushes forward and swings his tusks! Gore - Power Attack + IC: 1d20 + 9 - 2 + 2 ⇒ (6) + 9 - 2 + 2 = 15 for Piercing + P.A. + IC: 1d8 + 6 + 6 + 2 ⇒ (2) + 6 + 6 + 2 = 16
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
Showing no concern that he missed his target last time, the boar moves up and tries another gore. Gore - Power Attack + MF + Song: 1d20 + 9 - 2 + 1 + 1 ⇒ (17) + 9 - 2 + 1 + 1 = 26 for Piercing + P.A. + MF + Song: 1d8 + 6 + 6 + 1 + 1 ⇒ (1) + 6 + 6 + 1 + 1 = 15
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
Salazar, the boar god of war, continues his righteous fight! *trample trample gore gore rawr* Gore - Power Attack + MF + Song + Flank + Aid: 1d20 + 9 - 2 + 1 + 1 + 2 + 2 ⇒ (2) + 9 - 2 + 1 + 1 + 2 + 2 = 15 for Piercing + P.A. + MF + Song: 1d8 + 6 + 6 + 1 + 1 ⇒ (5) + 6 + 6 + 1 + 1 = 19
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
The boar steps and gores! Gore - Power Attack + MF + Song + Flank + Aid: 1d20 + 9 - 2 + 1 + 1 + 2 + 2 ⇒ (16) + 9 - 2 + 1 + 1 + 2 + 2 = 29 for Piercing + P.A. + MF + Song: 1d8 + 6 + 6 + 1 + 1 ⇒ (4) + 6 + 6 + 1 + 1 = 18
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
Salazar tromps over, not worrying about provoking at all, intent on smashing! Move, this does provoke from green, attack. I don’t think the spirit whisps can hurt these things so not gonna roll them. Gore - Power Attack + MF + Song + Flank: 1d20 + 9 - 2 + 1 + 1 + 2 ⇒ (10) + 9 - 2 + 1 + 1 + 2 = 21 for Piercing + P.A. + MF + Song: 1d8 + 6 + 6 + 1 + 1 ⇒ (5) + 6 + 6 + 1 + 1 = 19
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
The boar does as commanded. With relish! He also feels inspired by the great music. Gore - Power Attack + MF + Song: 1d20 + 9 - 2 + 1 + 1 ⇒ (19) + 9 - 2 + 1 + 1 = 28 for Piercing + P.A. + MF + Song: 1d8 + 6 + 6 + 1 + 1 ⇒ (3) + 6 + 6 + 1 + 1 = 17
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
DC 15 Reflex: 1d20 + 5 ⇒ (2) + 5 = 7
Salazar has Ferocity so he can still act at Negative HP until he reaches his Con and dies full out, he is staggered and will still lose 1 HP a round. 17 Con plus 42 plus 0 counting at the turn gives him 60 pts to work with if my math is right. Salazar unleashes a tusk at the target. Frankly he can really only see one target, everything else has faded away. Just one enemy right there to maul. His urge to kill has never been so fine tuned. What a great day! Gore - Power Attack + Haste: 1d20 + 8 - 1 + 1 ⇒ (9) + 8 - 1 + 1 = 17 for Piercing + P.A.: 1d8 + 6 + 3 ⇒ (8) + 6 + 3 = 17
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
Will DC 18: 1d20 + 2 ⇒ (14) + 2 = 16 The boar, always dreaming of taking to the sky to be able to kill things that fly, launches into the air and zooms up to the correct position before unleashing a tusky attack! Gore - Power Attack + Flank + Haste: 1d20 + 8 - 1 + 2 + 1 ⇒ (19) + 8 - 1 + 2 + 1 = 29 for Piercing + P.A.: 1d8 + 6 + 3 ⇒ (1) + 6 + 3 = 10
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
The boar stays with his tactics, preparing to defend Trajan or himself. Readied and AoO: Readied Gore - Power Attack + MF: 1d20 + 8 - 1 + 1 ⇒ (18) + 8 - 1 + 1 = 26 for Magic/Piercing + P.A. + MF: 1d8 + 6 + 3 + 1 ⇒ (2) + 6 + 3 + 1 = 12
AoO?: 1d20 + 8 - 1 + 1 ⇒ (10) + 8 - 1 + 1 = 18 for Magic/Piercing Damage: 1d8 + 6 + 3 + 1 ⇒ (8) + 6 + 3 + 1 = 18
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
AoO Gore - Power Attack + MF: 1d20 + 8 - 1 + 1 ⇒ (20) + 8 - 1 + 1 = 28 for Magic/Piercing + P.A. + MF: 1d8 + 6 + 3 + 1 ⇒ (6) + 6 + 3 + 1 = 16 Crit?: 1d20 + 8 - 1 + 1 ⇒ (20) + 8 - 1 + 1 = 28 for Extra Magic/Piercing Damage?: 1d8 + 6 + 3 + 1 ⇒ (8) + 6 + 3 + 1 = 18
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
Readied Gore - Power Attack + MF: 1d20 + 8 - 1 + 1 ⇒ (8) + 8 - 1 + 1 = 16 for Magic/Piercing + P.A. + MF: 1d8 + 6 + 3 + 1 ⇒ (2) + 6 + 3 + 1 = 12 The razorback boar gores away, then trots off to find the guy he was guarding. Move, Ready Readied:
Gore - Power Attack + MF: 1d20 + 8 - 1 + 1 ⇒ (17) + 8 - 1 + 1 = 25 for Magic/Piercing + P.A. + MF: 1d8 + 6 + 3 + 1 ⇒ (4) + 6 + 3 + 1 = 14 Does Sal get a readied and then an AoO or just the readied?
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
The piggy isn’t sure what happened. He’s a pig. But he knows what to do when his best buddy points at something to kill. He gallops into the room and turns the corner, magical tusks rending towards ethereal energies. Move, Attack Gore - Power Attack + MF: 1d20 + 8 - 1 + 1 ⇒ (13) + 8 - 1 + 1 = 21 for Magic/Piercing + P.A. + MF: 1d8 + 6 + 3 + 1 ⇒ (2) + 6 + 3 + 1 = 12
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
Unlikely to Succeed Will DC 19: 1d20 + 2 ⇒ (10) + 2 = 12 Salazar thinks the gibberish is pretty cool. Sorta like a song he loves. He taps his hooves in sync with the beat.
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
Sal stays close to the vending machine, snorfling up treats at a prodigious rate. He then looks at the caster as if expecting something… else? Salazar would take the Heroism happily and is a front liner, though it would only help his attack and saves. He has no excessive skills of note. You are welcome to chose another PC though.
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
Salazar stays near his two buddies. And while he is always at the side of Dexter, not surprisingly he often manages to stay in treat range of Vosk as well.
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
The boar is quite happy at the offer of a treat. He tromps up quickly and begins licking at the ring covered hand, waiting for the reward to be dropped.
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
The piggy moves past the enemy, cutting off their escape and also providing an excellent distraction before goring away... at air. Gore - Power Attack + MF + Flank vs. Orange: 1d20 + 8 - 1 + 1 + 2 ⇒ (1) + 8 - 1 + 1 + 2 = 11 for Magic/Piercing + P.A. + MF: 1d8 + 6 + 3 + 1 ⇒ (1) + 6 + 3 + 1 = 11
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
The pig hears the whistle and trots down to see what needs gored.
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
*Snort, Snort* Gore - Power Attack + MF + Flank vs. Yellow: 1d20 + 8 - 1 + 1 + 2 ⇒ (19) + 8 - 1 + 1 + 2 = 29 for Magic/Piercing + P.A. + MF: 1d8 + 6 + 3 + 1 ⇒ (5) + 6 + 3 + 1 = 15
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
The porcine fiend trots outside and does as commanded. Gore - Power Attack vs. Pink + MF: 1d20 + 8 - 1 + 1 ⇒ (7) + 8 - 1 + 1 = 15 for Magic/Piercing + P.A. + MF: 1d8 + 6 + 3 + 1 ⇒ (1) + 6 + 3 + 1 = 11
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
Gore gore gority gore! Gore - Power Attack Green: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24 for Piercing + P.A.: 1d8 + 6 + 3 ⇒ (8) + 6 + 3 = 17
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
The boar does what boars do, try to gore things. Gore - Power Attack + MF + Flank: 1d20 + 8 - 1 + 1 + 2 ⇒ (10) + 8 - 1 + 1 + 2 = 20 for Magic/Piercing + P.A. + MF: 1d8 + 6 + 3 + 1 ⇒ (1) + 6 + 3 + 1 = 11
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
Salazar gets the funner thing though as he tries to get blood on his tusks with another slash at the fiend. Gore - Power Attack + MF + Flank: 1d20 + 8 - 1 + 1 + 2 ⇒ (10) + 8 - 1 + 1 + 2 = 20 for Magic/Piercing + P.A. + MF: 1d8 + 6 + 3 + 1 ⇒ (1) + 6 + 3 + 1 = 11 If he could feel shame, he would for failing to protect that odd human that was turned into chewed up hamburger before his very eyes. But he doesn't feel shame.
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
His piggy darts forward, ready to defend the odd human that seems to be trying to get killed but somehow not even injured. People are weird. Whatever, a job's a job. Move, Attack Gore - Power Attack + MF: 1d20 + 8 - 1 + 1 ⇒ (3) + 8 - 1 + 1 = 11 for Magic/Piercing + P.A. + MF: 1d8 + 6 + 3 + 1 ⇒ (3) + 6 + 3 + 1 = 13
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
Salazar trots confidently into battle, currently watching for threats to this odd human in front of him. Double Move
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
The bristly boar doesn't seem to mind the walk through the maze. His friend is touching his back the whole time. And frankly, the smells are amazing! He *snorts* when his name is mentioned and then ruffles around Dexter's pockets for a treat.
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
The porcine tank growls and darts in, trying to spear into the puddle's gooey form. Gore - Power Attack + Bull's Strength + IC: 1d20 + 7 - 1 + 2 + 1 ⇒ (11) + 7 - 1 + 2 + 1 = 20 for Piercing + P.A. + Bull's Strength + IC: 1d8 + 6 + 3 + 1 + 3 + 1 ⇒ (4) + 6 + 3 + 1 + 3 + 1 = 18
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
Clippity Clop, Trippety Tromp, stab stab stab. The boar darts in and attempts a vicious gore! Move, Strike Purple Gore - Power Attack + Magic Fang: 1d20 + 7 - 1 + 1 ⇒ (17) + 7 - 1 + 1 = 24 for Magic/Piercing + P.A. + Magic Fang: 1d8 + 6 + 3 + 1 ⇒ (5) + 6 + 3 + 1 = 15
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
Salazar continues his earlier command, attempting to rip a large hole into his target. Gore - Power Attack + Magic Fang vs. Red: 1d20 + 7 - 1 + 1 ⇒ (20) + 7 - 1 + 1 = 27 for Magic/Piercing + P.A. + Magic Fang: 1d8 + 6 + 3 + 1 ⇒ (6) + 6 + 3 + 1 = 16 Crit?: 1d20 + 7 - 1 + 1 ⇒ (1) + 7 - 1 + 1 = 8 for Magic/Piercing + P.A. + Magic Fang: 1d8 + 6 + 3 + 1 ⇒ (1) + 6 + 3 + 1 = 11
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
Sal recognizes the specialized command and moves around to get into position, goring away once there. Move, Gore Purple Gore - Power Attack + Flank: 1d20 + 7 - 1 + 2 ⇒ (11) + 7 - 1 + 2 = 19 for Piercing + P.A.: 1d8 + 6 + 3 ⇒ (1) + 6 + 3 = 10
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
Salazar takes the stairs two at a time and swings his tusks at the target, snakes taste good... if he could ever hit one. Move 40 ft to get there, Attack Purple. Gore - Power Attack: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24 for Piercing + P.A.: 1d8 + 6 + 3 ⇒ (6) + 6 + 3 = 15
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
The boar swings wildly, frustrated at these devious snakes and their slithery ways. Attack Green Gore - Power Attack + Aid: 1d20 + 7 - 1 + 2 ⇒ (1) + 7 - 1 + 2 = 9 for Piercing + P.A.: 1d8 + 6 + 3 ⇒ (6) + 6 + 3 = 15 Just... lol
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
The boar hears the soothing chatter of his master and redoubles his efforts. Attack Green Gore - Power Attack + Aid: 1d20 + 7 - 1 + 2 ⇒ (4) + 7 - 1 + 2 = 12 for Piercing + P.A.: 1d8 + 6 + 3 ⇒ (3) + 6 + 3 = 12 He's saving up good rolls for uh... the big bad snake boss at the end, yeah that's it.
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
With a twitch, the boar sends his next swing of pointy tusks at the new target. *SNORT* Gore - Power Attack + Aid: 1d20 + 7 - 1 + 2 ⇒ (2) + 7 - 1 + 2 = 10 for Piercing + P.A.: 1d8 + 6 + 3 ⇒ (4) + 6 + 3 = 13
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
The boar darts into combat, tusks swinging wildly at the targeted enemy between him and his new bestest frog friend. Move, Attack Blue Gore - Power Attack + Flank: 1d20 + 7 - 1 + 2 ⇒ (5) + 7 - 1 + 2 = 13 for Piercing + P.A.: 1d8 + 6 + 3 ⇒ (1) + 6 + 3 = 10
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
Salazar continues his attack, swinging wildly at all the images. Gore - Power Attack: 1d20 + 7 - 1 ⇒ (1) + 7 - 1 = 7 for Piercing + P.A.: 1d8 + 6 + 3 ⇒ (2) + 6 + 3 = 11
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
The boar moves up and gores whatever target is available. Move, Attack Gore - Power Attack: 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10 for Piercing + P.A.: 1d8 + 6 + 3 ⇒ (5) + 6 + 3 = 14
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
While the piggy tries to land his tusks into the gross smelling critter. Gore - Power Attack + Magic Fang + Flanking + IC: 1d20 + 7 - 1 + 1 + 2 + 1 ⇒ (10) + 7 - 1 + 1 + 2 + 1 = 20 for Magic/Piercing + P.A. + Magic Fang + IC: 1d8 + 6 + 3 + 1 + 1 ⇒ (2) + 6 + 3 + 1 + 1 = 13
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
Salazar moves into the room as requested, chasing down one of the enemies and swinging those vicious tusks at them with a big *SNORT*. Fort?: 1d20 + 6 ⇒ (18) + 6 = 24 Move & Attack Green, Blue if Green is down. Gore - Power Attack + Magic Fang: 1d20 + 7 - 1 + 1 ⇒ (4) + 7 - 1 + 1 = 11 for Magic/Piercing + P.A. + Magic Fang: 1d8 + 6 + 3 + 1 ⇒ (1) + 6 + 3 + 1 = 11
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
Sal unleashes another nasty gore attempt. Gore - Power Attack: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18 for Piercing + P.A.: 1d8 + 6 + 3 ⇒ (6) + 6 + 3 = 15
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
The boar apprehensively slips past the dangerous yawning jaws and follows his master’s command. Move, Attack Blue. Gore - Power Attack: 1d20 + 7 - 1 ⇒ (1) + 7 - 1 = 7 for Piercing + P.A.: 1d8 + 6 + 3 ⇒ (6) + 6 + 3 = 15
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
The wild pig snorts, ready to get to the surface. He clops off ahead of his gnome buddy. Stealth: 1d20 + 4 ⇒ (7) + 4 = 11
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
Will DC 15: 1d20 + 2 ⇒ (10) + 2 = 12 The boar rears back in anger and happily tromps over to attack the source of the pain. Move, Attack Veldred Gore - Power Attack + Magic Fang + Flank: 1d20 + 7 - 1 + 1 + 2 ⇒ (11) + 7 - 1 + 1 + 2 = 20 for Magic/Piercing + P.A. + Magic Fang: 1d8 + 6 + 3 + 1 ⇒ (7) + 6 + 3 + 1 = 17 Miss <25: 1d100 ⇒ 19
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
The boar looks a bit oddly at Dexter telling him to defend someone else but then trots forward and gives his best menacing glare at the enemies. Move
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
Sal does what Sal does, goring away at the purple-sash wearing goblin. Gore - Power Attack + Magic Fang - Sad: 1d20 + 7 - 1 + 1 - 2 ⇒ (16) + 7 - 1 + 1 - 2 = 21 for Magic/Piercing + P.A. + Magic Fang - Sad: 1d8 + 6 + 3 + 1 - 2 ⇒ (6) + 6 + 3 + 1 - 2 = 14
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
The boar continues as earlier commanded and powers through his sadness to try to rip into the cyan goblin. Gore - Power Attack + Magic Fang - Crushing Despair: 1d20 + 7 - 1 + 1 - 2 ⇒ (18) + 7 - 1 + 1 - 2 = 23 for Magic/Piercing + P.A. + Magic Fang - Crushing Despair: 1d8 + 6 + 3 + 1 - 2 ⇒ (1) + 6 + 3 + 1 - 2 = 9
N Medium Boar 6 | Mods: Magic Fang 9rds, feather step 9m, Swarmbane Clasp, Barkskin 45m | HP 51 (-0) Ferocity | AC/Tch/FF
The boar charges forward, itching to wet his tusks in goblin blood. Double Move
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