Jirelle

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This scenario happened in a 3.5 game I was in. The party was caster heavy and this was pretty much the climax to the campaign. Basically the entire party became useless as they watched the Warlock flying around blasting (somehow one of his abilities still worked).
In the end I think the party was hiding in a box of prismatic walls while the dragon just stood outside waiting to eat us when the spell ended.
All in all not a good ending. Haven't had players together with that GM since.


Dorothy Lindman wrote:

I've developed a very simple definition for my characters.

If you can talk to it, it counts as a person (so killing could be murder). If you can breed with it, it counts as a member of your race (so eating would be cannibalism).

Simple and logical. I might have to adopt this for my characters in the future.


Lune wrote:
Saffora: Why? Is the weapon not "drawn and in hand"?

The weapon is drawn and in hand, that is why I think the bonus to initiative works.

The bonus to disarm and feint would only work if that was the weapon used for the maneuver. You couldn't expect enchanting your gauntlets with 1d6 fire damage to add that damage when you attack with a greatsword. Same deal with the disarm and feint. Sure your gauntlet has a bonus to disarm opponents making you good at using the gauntlet to disarm. That skill at disarm doesn't transfer to the huge piece of metal you are swinging around.


The initiative bonus should work fine, but the bonuses to feint and disarm would only work when it was the gauntlet being used for the maneuver.


For some reason I thought the rays were fired from your eyes, must have just been the description the GM gave that threw me off.
Well I stand corrected and dead, so that should teach me to challenge the GM.


Quote:
The rays may be fired at the same or different targets, but all rays must be aimed at targets within 30 feet of each other and fired simultaneously.

I agree with the whole no facing thing, thats what makes this confusing. If they were iterative there would be no question, but since they are at the same time...


In a recent session a dispute came up over Scorching Ray's field of fire.

What happened was the GM had a monster use scorching ray and targeted me and the fighter with his 2 rays. Now we were standing within 30 feet of each other as the spell says, only we were on opposite sides of the monster, each standing 10 feet from the monster between us. Like this Diagram.

A_ _X_ _B

X for Monster
A for the fighter
and B for me

We went back and forth over this, as the 2 rays would most likely take down both of us leaving only the third member of the party standing to fight by himself. I ended up winning the dispute and getting both rays burn my gnome into a small pile of smoldering ash. So can scorching ray target in a 180 degree arc?


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Guru-Meditation wrote:
Saffora wrote:
There should be a magic headband of continued animation, that keeps your head alive after it is cloven from your shoulders. I imagine you would still be allowed to cast spells as long as they only had a verbal component and you could make perception checks, as long as you weren't face down in the dirt.

This would also need the effect of the head crowing spiderlegs from its severead neck, giving it a climb speed, and then running around on them. Having the head dangling upside down from them.

Throw in a free high-pitched scream Shatter-effect every 1d4 rounds. Just for the "Oh my God! What is that Thing!"-Effect.

I like the way you think. And after the normal spell duration the head can explode into a swarm of spiders.

This should just be a cursed item that decapitates the wearer and causes all afore mentioned nastiness when its command word is spoken.


There should be a magic headband of continued animation, that keeps your head alive after it is cloven from your shoulders. I imagine you would still be allowed to cast spells as long as they only had a verbal component and you could make perception checks, as long as you weren't face down in the dirt.


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Why not just have your head regrow a new body? Multiple limbs should cover that, right? You would just happen to be naked after.


I have a samurai in a WotW campaign who will be becoming a vampire, through the feat chain listed in the campaign. So far I have mostly used my resolve for the unstoppable ability.

Unstoppable:
Quote:

Unstoppable: When the samurai is reduced to fewer than 0 hit points but not slain, he can spend one use of his resolve as an immediate action to instantly stabilize and remain conscious. He is staggered, but he does not fall unconscious and begin dying if he takes a standard action. He does fall unconscious if he takes additional damage from any source.

Honorable Stand:
Quote:
While making an honorable stand, the samurai is immune to the shaken, frightened, and panicked conditions. He does not fall unconscious while his hit point total is below 0.

The real question is how will unstoppable or honorable stand work once my character becomes a vampire, as undead don't go into negative hp. Normally they are destroyed when they reach 0 hp, vampires however turn gaseous and fly home to their coffin.
vampire 0 hp:
Quote:

If reduced to 0 hit points in combat, a vampire assumes gaseous form (see below) and attempts to escape. It must reach its coffin home within 2 hours or be utterly destroyed. (It can normally travel up to 9 miles in 2 hours.) Additional damage dealt to a vampire forced into gaseous form has no effect. Once at rest, the vampire is helpless. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 5 hit points per round.

So would the ability stop him from going all gassy and flying away until more damage is dealt or would it not work at all.

Also there is this 3rd party feat from Fire Mountain Games, which is who made the WotW campaign, so there would be no issue with me using it in this campaign which would clearly allow Unstoppable to work.

Lingering Spirit:
Prerequisites: Vampire or lich.

Benefits: Instead of instantly being destroyed or forced into gaseous form at zero hit points, you instead remain intact until you are reduced to your negative Charisma score. Though you fall seemingly dead, you can be restored by negative energy (or blood in the case of vampires) as normal. However if you have not been healed after minutes equal to your level have passed, then you suffer the normal consequences of being reduced to zero hit points.

Normal: As a vampire or a lich you are immediately destroyed (or forced into gaseous form) at zero hit points.

Just wondering if the feat would be necessary, as being a vampire eats up 5 feats already and also in the case of not using 3rd party material.