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Saedar's page
1,013 posts. No reviews. No lists. 1 wishlist.
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Some of this is covered in the recent Curtain Call AP. Recommend giving it a read.
That said: it is left intentionally vague so that different writers can play in the sandbox and innovate as opportunity allows.
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This was a fun write-up! Thanks for putting it together.
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Owlcat is just trying to establish their own IP. It makes sense they would pull back on licensed properties if they've pulled in enough revenue from previous ones to fund the risk on the new stuff. Pathfinder-related stuff seems like it has been reasonably profitable for them, so I wouldn't be surprised to see them come back to it after a bit.
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Ed Reppert wrote: Personally, and maybe this isn't the best place to put this, but personally, I would just as soon that no settings book should contain any rules elements at all. Strictly "here's Absalom (or Kyonin or Varisia or Brevoy or whatever)" or "here's what we think we know about the gods" or whatever else about the setting, but nothing about character or class options or any other rules element. Seems way too late for that now though. :-( Hard disagree. I vastly prefer rules and setting be pretty tightly coupled.
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Barbarians are quite good even if certain individual pieces aren't fantastic. They consistently do top tier damage in multiple ways. I'd encourage you to care less about a theoretical understanding of the game and look at things in practice.
I'm playing a suboptimal (changeling claws) spirit barbarian in Agents of Edgewatch and it rules.
re: English as a secondary language...
You recognized in your opening that you may come off as rude. In your post/title, you do a lot of ascribing motivation to the designers of the game. That is often an example of rude behavior. Do that less.
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Loving the Players Guide. This AP is generating more excitement than usual for my groups. I know I've been dying for this exact AP concept for a few years now and I'm pretty stoked to see it here.
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I like them in-theory and the vibes are certainly great. I just wish they were punchier or had clearer feat paths to make "fight with weapon/whatever" a mechanically significant part of the character.
I get that they are intended to be backup options. Just kind of wish the intent was different.
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I'm not a no-negativity person. I just don't particular think any of this is all that serious. There's no moral issue here from the consumer perspective. The game plays just fine at my tables.
So. Eh.
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I dunno, friend. Seems like you might be playing with some overly restrictive GMs.
Either way: Archetypes are the way and the truth in PF2.
If you just want a generally-cosmetic vibe, just call yourself a lich (or whatever).
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Ongoing headaches because they decided to mechanically split "unarmed attacks" and "weapons". Wish they would just errata that. Ah well.
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I was always a huge fan of the Dread Necromancer, so this class plus the Lich Dedication could be fun.
AestheticDialectic wrote: A little Manfred, a lil skeleman who helps out in small ways What an awesome little guy. We could all use a Manfred in our lives.
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I figure he's just been busy and interacting with the public is exhausting.
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I dunno, dude. Seems like this is just a game and not that serious.
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The art they picked for the Necro on the Twitter post rules.
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So much of this talk about players and GMs inherently bouncing off certain types of games feels like making up a thing to be angry about because it doesn't fit your personal preferences. I run PF2, World of Darkness, and all manner of indie games. Some people definitely prefer certain types of games but the gaming still remains fun whether gamist, simulationist, or narrative. It just isn't that serious.
To the question of mythic gating of rituals? Eh. Maybe the least of all complaints I could have with PF2. Right down there with alignment removal and rarity tags.
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I use unrestricted FA in all of my games. It is fine. Some experienced players struggle while others are fine. Some new players struggle while others are fine.
Ultimately: Just talk to the humans at your table and help them if they're struggling. This is going to be true for FA and any other point of confusion.
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I think the first half of Strength of Thousands could be an interesting lead-in as long as you don't mind its implementation of Free Archetype (or drift it to be more personally palatable).
The characters could be students sent from Kyonin, its allies, and/or one of the Mwangi Elven tribes. At the end of the third book of SoT, you have established yourselves as professors and defenders of the people. SoT4 has you leading a diplomatic delegation, so it isn't even that conceptually far off to have the characters being sent from the Magaambya to Kyonin instead.
There are a few things in the first three SoT books that point to the back half of the AP you may want to de-emphasize but honestly shouldn't require too much.
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James Goodman 960 wrote: You’re about to trade verbal insults with a nonbinary flytrap leshy. Those words can sting! Hmm. I wonder if there could be something deeper here about why it doesn't work for them. Ah well.
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Thaum, more than maybe any of the Occult classes, is powered by the "vibes" aspect of the tradition. Believe hard enough and force the universe to comply.
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Tremaine wrote: Saedar wrote: Tremaine wrote: A character that just focuses on striking, and has feats to support that, not 'striking and applying conditions/debuffs' just focuses on applying the dead condition by pure damage.
My friend. Barbarian and Fighter are right there. Rogue? Gunslinger? Weapon Thaum?
What are you looking for that isn't supported by existing options? Feat support for that build. Power Attack is a trap outside of extremly narrow situations, and most other feats are to do with applying conditions, which I don't enjoy, or movement, which is useful I admit, or tanking which is again, not something I enjoy. Meet Axes McSlash. Greataxe fighter I threw together in a handful of minutes with nary a condition in sight.
There is absolutely feat support for what you're describing.
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Tremaine wrote: A character that just focuses on striking, and has feats to support that, not 'striking and applying conditions/debuffs' just focuses on applying the dead condition by pure damage.
My friend. Barbarian and Fighter are right there. Rogue? Gunslinger? Weapon Thaum?
What are you looking for that isn't supported by existing options?
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So, the art they showed on the stream and what James said definitely makes it seem like Gorum is killed by...
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Was it mysterious or did they just not want a Con-based full caster after seeing how it shook out? Kineticist isn't the same as the scarred witch doctor. Do you have anything more concrete than that? Anything that doesn't demand an industrial amount of tinfoil?
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I've seen Bard, Oracle, Summoner, and Druid played. None were terrible. All contributed. No one complained about feeling weak regardless of level.
Casters don't suck. Some people just don't like casters in PF2.
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Sanityfaerie wrote: Saedar wrote: My long-shot hope is more options that more directly support unarmed attacks that don't come from Monk feats. From reading the AMA thread, Howl of the Wild actually has a decent bit of that - at least if you include ancestry-based natural attacks as "unarmed attacks". Clawdancer is an entire archetype, there's some love for wildshape druids and animal barbs, and at least one new kind of handwraps. Oh, yeah. I'm hassling my partner on the regular to see if we've got our PDF yet. Alas. I remain sad.
Context: My spirit barbarian is a Changeling (Slag May) and flavor my spirit rage as assuming some of my hag-mother's power/legacy. I use my claws from Slag May as my primary weapons. Optimal? No. Fun? Definitely.
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To the actual topic: Most interested in the shape Mythic takes and PC2 changes that impact my current characters. Only one that seems likely to receive significant changes is my Barbarian (Spirit) but I look forward to being surprised.
My long-shot hope is more options that more directly support unarmed attacks that don't come from Monk feats.
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I loved my PF1 alchemist from Iron Gods. Weird science and mutations are cool. Was bummed that PF2 Alchemist didn't really support either the bomber or Hyde alchemists in a way I found satisfying. Hasn't stopped me from enjoying the other parts of PF2 but I've been pretty consistent on here that I think the balance point for PF2 is slightly too aggressive in favor of making things relatively difficult.
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Andrew White wrote: Issacar wrote: Can we expect Foundry versions in that same timeframe? Yes.
Well, maybe not the novel. Not with that attitude. Smh
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I think I'd like some new stuff we haven't seen before. Maybe something that's a direct result of the Godsrain. Maybe that just means more nephilim. Dunno.
I could also go for more bizarre stuff. The Conrasu are very, very cool. Might be getting more of that via Starfinder, tho.
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To toss my experience-hat in: Swashbuckler is really fun when it hits and just awful when it doesn't. If you can regularly crank out panache, you can feel like a tornado cutting through the enemies. When you can't generate panache or your finisher misses, you just...kinda chill. They also suffer a lot from being weak against common enemies used to fill out APs such as constructs, oozes, things immune to mental stuff, and things immune to bleed. APs also have a lot of big-single-creature fights which doesn't lend itself to the swashbuckler, as mentioned above. Haven't played any of the more recent APs, so I dunno if that's changed.
I played a Swashbuckler in Extinction Curse and a friend is playing one in Agents of Edgewatch. Our experiences have been uncannily similar. I played a Braggart and he's playing a Wit.

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Calliope5431 wrote: CorvusMask wrote: I'm assuming eternal Legend is same concept as Owlcat's CRPG legend, aka "Man you are really badass mortal, like holy crap" Yeah that's almost certainly what it is.
As for being archetype-adjacent, it does make me wonder what that implies about the numbers progression. Do we actually have evidence that it's going to be archetype-style?
Since free archetype makes your abilities broader and more powerful, but doesn't fundamentally change your pluses. Your save DC and attack bonus still cap out at the usual places.
And I can only assume that creatures of level 25+ will actually have larger numbers. Purely speculating, but I would assume that a hypothetical archetype-based system would have some different assumptions compared to conventional archetypes. Maybe they would some version of a proficiency boost (trained, expert, master, legend, mythic) or other direct numeric bonuses. Or they could provide abilities that have built in bad luck protection (rerolls) or enhanced success level upgrades (fails become successes in certain niches).

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bighummus wrote: SuperBidi wrote: So, your character is Lawful Evil and you want to be a Cleric of Iomedae and become Sanctified as such (as Iomedae forces sanctification)?
Without being as sarcastic as Gortle, there's an obvious issue in your line of thought.
I'm asking if its possible by the rules. I do recognize the issue of ideological divide between Iomedae and the character, although he acts a dutiful knight and leader, he has no qualms about torture, taking prisoners as slaves, or extorting political opponents and dissidents "for the greater good of the kingdom".
I probably will not take Iomedae, but wow, IS it hard to get true strike on a divine caster with Gorum now gone. It isn't possible by the rules because LE doesn't exist anymore. Even setting that aside, it isn't really about how you present yourself in a social sense. You can't trick your god into thinking you believe one thing but do another.
You could certainly worship Iomedae as that kind of person, but I find it unlikely she would ever accept such a character as a cleric or champion she empowers. Unless that happens to be a story your table wants to explore, then go nuts.
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PossibleCabbage wrote: Specifically I really didn't like the Owlcat Mythic Destinies. When I played their adaptation, the only ones I felt fit my character were "Trickster" (because it's suitably generic- you could be Loki, or Sun Wukong, or Coyote) and Legend (because it's maximally generic.)
I really don't like the whole notion of "you become mythic which makes your body weird". Like Old Mage Jatembe isn't weird!
Why can't OMJ be an Eternal Legend focused on magic? Like. Just because we used to have an incredibly generic Archmage doesn't mean we need the same thing now to represent the character.
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Spiderman pointing meme but it is Gorum.
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Old_Man_Robot wrote: Mechanically, I hope there exists some options that allow for some limited template breaking.
A new "mythic" proficiency tier which gives a +10.
A generic option that allows you to advance a prof up a step, which can be taken a few times, maybe up to a cap so a non-Fighter/Gunslinger can never get mythic weapon prof, buy they could advance to legend, etc.
Same with things like armour, saves, casting, and so on.
This is basically my point about wanting mythic to shift the success chances a little more in favor of the players.
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O'Mouza wrote: It seems 6 modules AP (or 1 to 20 adventures to be clear) are gone? Am I missing something? See this thread.
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magnuskn wrote: Saedar wrote: Jonathan Morgantini wrote: I'm VERY excited for you all to eventually see the mythic rules Creative has come up with. Deeply curious at what shape they are going to take. Yep, same here. In a game which prices itself on being balanced all the way from level 1 to 20, I hope this was a priority for mythic rules as well. This time around. I don't even really care if it is a little busted, as a treat. Shifting the ~50/50 success for many things to being a little more in favor of the player could feel kind of nice. Not saying a ton, but a few points.
Beyond that, I really liked the conceptual implementation of Mythic in the Owlcat game. I know that it wasn't for everyone, but I thought becoming some variety of immortal or barely-mortal was neat. The PF1 implementation with Trickster and whatnot never really sang to me.
All that said: I'm pretty optimistic and excited for later today.
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moosher12 wrote: Saedar wrote: My fence-sitting guess of Torag or Iomedae biting it still holds. I suppose I need to take a stand...
RIP Torag
I just got done reading the Starfinder 1E Core Rulebook, and at this point, it's looking grim for Torag, considering what happened to him during the Gap. Would need only a very minor retcon to kill him off instead. Really I feel it's between Norgorber and Torag. There is also Gorum, but he never really felt like he had enough book attention to leave a nice impact if he was killed off.
** spoiler omitted ** Starfinder and Pathfinder are very specifically different continuities. There will be similarities but something happening in one should not be seen as certain it will be reflected in the other.
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Torag goes out defending some person/group/city/whatever from some horrible thing. Heroic self-sacrifice.
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I definitely prefer the shorter APs. The 1-20s really drag in parts and some sections feel disconnected from one another thematically. That's not to say they're bad but I prefer the tighter narrative.
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The Raven Black wrote: I was hoping Rovagug would be dead already when they opened the vault. But the story was good.
I need Paizo to give us "Kuthite Lullabies" now though.
+1
I really want them to include lore snippets from the docs previewed in these prophecies. Maybe like chapter art in some Book of the Dead-esque project. "To Scream Is Divine: My Year at a Nidalese Temple" sounds bananas.
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Interesting reference to the super-dangerous Rova-Spawn. Wonder if this is the same creature that hunted Erastil in his prophecy.
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Jonathan Morgantini wrote: Easl wrote: Jonathan Morgantini wrote: This is all true. Today is the reveal of the last 'safe deity' and then next week on Tuesday we reveal all the tie in stuff and who is actually getting killed. [Quickly goes over to announcements page]
...nada as of this posting...
[Shakes fist at squirrels in frustration]
11:30am pacific so..90 minutes. Blink twice if you're being held hostage and forced to not give us teases.
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Calliope5431 wrote: Kittyburger wrote: I feel like the most likely deity to be announced safe tomorrow is Sarenrae. She's one of the two gods with an Iconic PC (Kyra and Seelah) and of the two, Kyra is by far the more well-known. Are we just getting another "safe" announcement today? Or also the reveal of the person who's toast? I can't remember which week is which. I was assuming the former since the latter wouldn't make much sense. My understanding is it is another safe and then we suffer until the big announcement.
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Arachnofiend wrote: Squiggit wrote: Ascalaphus wrote: I consider subclass archetypes more of a holdover from 1E than anything else. 1E classes had more stuff baked in that you'd switch out with archetypes because you were trying to specialize in something else.
It took a long time between them writing rules for subclass archetypes, and actually publishing a subclass archetype that uses those rules. Because as it turns out they weren't really that necessary in 2E. I don't really agree. There's plenty of room to do things with subclass archetypes. Paizo just hasn't wanted to. Still in the Synthesist Summoner waiting room... I hear it is coming through these parts same time as the railroad.
/huffs-copium
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