Wizard

Sacril's page

Organized Play Member. 59 posts. No reviews. No lists. No wishlists. 20 Organized Play characters.


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Scarab Sages 4/5

Have:

Numerian Dabbler
Ancestral Ally
Psychic Awakening
Loci Spirit Ritual
Elemental Blast
Treasure Map
Aspis Defector
Prophetic Dream
Share the Wealth (Companions)

Want:
Ifrit Boon

Scarab Sages 4/5

I'm trying to build one the old fashion way. Got an idea now for it. What do you want for it? I can send it to you. contact me at don_bui(at)yahoo.com

Scarab Sages 4/5

Have:

Numerian Dabbler
Ancestral Ally
Psychic Awakening
Loci Spirit Ritual
Elemental Blast
Treasure Map
Aspis Defector
Prophetic Dream
Share the Wealth (Companions)

Want:
Ifrit Boon

Scarab Sages

I was told recently in a game that Magical Lineage and Precocious Spellcaster trait adds a caster level "trait" bonus and so doesn't stack anymore. I searched and couldn't find this. Does anybody have a post from an official saying as such?

Scarab Sages 4/5

Scenario: PFS 00-06: Black Waters (Tier 1-5)

Date/Time: Tuesday, September 1st, 2015 @ 7:30 PM CST US [GMT-5]

GM: Don B

Game Client:

Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for levels 1–5.

Notes:

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested: Go to WARHORN SIGN-UP HERE.

Scarab Sages 4/5

I just checked for the special and don't see Serpents Rise either.

Scarab Sages 4/5

Sorry, Got day wrong, see you next week.

Scarab Sages 4/5

Table Information been sent out yet? I've emailed you yesterday.

Scarab Sages 4/5

Date/Time: Sunday, June 14th, 2015 @ 9:00 AM CST US [-5 GMT]

GM: Don B

Game Client:

Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Module designed for levels 5–7.This is part 2 of the Skulls and Shackles Adventure Path and will play only sanctioned PFS parts. As a module it gives you 3 xp upon completion but can take around 6 hours to play.

Notes:

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested: Go to WARHORN SIGN-UP HERE.

Scarab Sages 4/5

Scenario: PFS 06-15: The Overflow Archives [1-5]

Date/Time: Sunday, May 31st, 2015 @ 7:00 PM CST US [-5 GMT]

GM: Don B

Game Client:

Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for levels 1–5.

Notes:

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested: Go to WARHORN SIGN-UP HERE.

Scarab Sages 4/5

Does the Chairperson Reward, from Exchange faction, maximum discount become 20% when it stacks with similar abilities?

Scarab Sages

If a player readies an standard action to shoot at a spell caster when he starts casting a spell, will his action go off if the spellcaster "casts" silent Dimension Door; which only has a verbal component? Basically, how will he know to attack the caster if the caster doesn't do anything?

Scarab Sages 4/5

I apologize if this has already been discussed but I cannot find it.

Can you re-flavor an item as far as looks is concerned as long as it acts the same as the original item and everybody at the table is aware of that item?

For example, Cab you have a Goz Mask that looks like a crab face (as opposed to a fish face) as long as everybody knows it's a crab mask and it acts exactly like as a Goz Mask?

Can you have a carpet of flying that looks like a carpet made of dark shadows as long as it acts exactly like a carpet of flying and everybody knows that is what it is?

Scarab Sages 4/5

Michael Brock wrote:
Please join me in congratulating Ken Fisher on his promotion from VL to VC of Austin, TX. Job well done, Ken!

Woot, Woot! congratulations, well deserved.

Scarab Sages

SetonAlandel wrote:

It certainly suggests multiple exits. Considering the Minotaur has to use their standard action to initiate the ability, it seems a little lackluster if the only threat the minotaur poses is an attack of opportunity as the player tumbles (or just withdraws) into the actual maze effect.

Though I suppose there is a grapple option on the AoO to keep them in position. :P

I would think that since the Minotaur and unfortunate soul show up across from each other; with a 30' gap then the exits are either behind each person in the room or in a opposites corners. If the unfortunate soul goes first then the minotaur won't provoke an AOO since it won't show up at the only exit and won't have reach to all exits.

Scarab Sages

Thanks

Scarab Sages

Does water, such as Aqueous Orb block line of effect? I need a reference if anybody knows where that rule is. As far as I can see water does not block line of effect just has different rules according to the aquatic combat.

Scarab Sages 4/5

Scenario: PFS 02-14: The Chasm of Screams [7-11]

Date/Time: Tuesday, December 23rd, 2014 @ 6:00 PM CDT US [-5 GMT]

GM: Don B

Game Client:

Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for levels 7–11.

Notes:

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested: Go to WARHORN SIGN-UP HERE.

Scarab Sages 4/5

If I purchase a Auroch in PFS then train it as per handle animal rules and FAQ; can I somehow get it to have the narrow-frame feat?

Are customization of mounts possible if you don't have the animal companion, bonded mount class feature?

Scarab Sages 4/5

This wasn't specifically spelled out but can I assume that if you do have 9 slots signed in for a character then the next character can be an occult character?

Scarab Sages

How does the Thornkeep item Noqual Ore work with Pshcic spells? Does it affect them like magic? Will it inhibit psychic spells?

Scarab Sages

1 person marked this as a favorite.
Mahtobedis wrote:


Being able to scout the entire dungeon before going in not only ruined the sense of risk that adventuring is supposed to have, but it also maximized resource usage which resulted in us curb stomping what looked like it should have been a pretty tough fight for level 1 and 2 adventurers.

Maybe you had a easy dungeon that is weak towards scouting but my experience with a spiritualist scout was decent but not overpowered. I've been through Accursed Halls and Mummy's Mask Part 1.

- The incorporeal scout can't activate traps (unless 5 lbs is enough to do it which is unlikely) and is susceptible to haunts like normal.
- The incorporeal spirit can't go past 100' without being blown back to the ethereal plane.
- The incorporeal spirit still needs to make stealth checks since it is still visible (even though I admit it can hide in the floor and peek; but still require stealth to peek).
- The spirit has limited perception and so hiding creatures will still be hidden
- I've met up with undead, statues, elementals, stirges hiding in ceilings, Shadows, etc. that never materializes or becomes present unless something activates it. An incorporeal phantom would not normally be able to get them to come out.
- Once he scouts the spirit sucks in combat so I consider the scouting a small benefit to offset the weak combat value.

As far as I'm concerned, it does help eliminate surprise rounds if the spirit sees it but that's about it. The spirit is helpful in moving the adventure along since adventurers are less worried about charging into the next room but I consider that a positive and not a negative unless you like that nervousness. I've seen the same thing done with a highly armored dwarven tank just running through Emerald Spire and kiting mobs so I'm not hating the scouting so far.

Scarab Sages

I've finished the Accursed Halls for PFS and here's my feedback.

PROs
- Scouting is the best of any class and the fact it needs to be within a certain range limits abuse. Incorporeal can't set off traps or see hidden creatures. Creatures never came out of hiding unless it sees the phantom.
- Bonded senses is cool but see CONs
- Thematically it's a fun class to play and I have to admit starting to feel a little different than a summoner since you don't focus on a fighting Eidolon

CONs
- Bonded senses is very limited in duration; i.e. rounds per day. A minute per level might be more reasonable
- Not much to do except scout for first few levels, as Phantom is so weak of a fighter. Only attack it can have is a weak slam until you can afford ghost touch. My main character doesn't really have any useful spells to fight with either.
- My phantom was just a weak tank against a Shadow. He stands no chance against any mob with DR.

Scarab Sages

Melkiador wrote:
Quote:
An incorporeal or ectoplasm manifested phantom cannot wear armor of any kind, as the armor interferes with the spiritualist’s connection with the phantom.

What happens when the phantom does wear armor then? What is the effect of an of an interfered link? Consider a phantom using UMD to cast a scroll of instant armor on himself.

Also, for this restriction does a shield count as armor?

Wow, I didn't see this. Does Mage Armor count as "armor" that might interrupt with the spiritualist’s connection?

Scarab Sages

Canzy77 wrote:

Did I miss how to increase the phantom stats?

Not sure what you mean. Those were base stats with base phantom with the "Fear" phantom changes. My phantom is small and took Weapon Focus (Slam) as its first feat.

Scarab Sages

Here's where I gathered the following for Spiritualist

Pros
- Fun thematically to play, a boy that has a special kid play "friend"
- Cool to ask phantom to go through walls and check out areas
- spell/psionic selection is limited but has basic spell/psychic needs
- Phantom (Fear) hits pretty well at 1st. I had a small phantom that gave +4 to hit. See damage in cons though

Cons
- Phantom (Fear) hits very for low damage. I had a small phantom that gave +1 to damage. I think I did the most 6 pts of damage in 1 rd with 2 slam hits
- Phantom (Fear) never got shaken off on anybody. Shaken Will DC was 11

I'll continual to play but this is basic of what I saw so far.

Scarab Sages 4/5

John Francis wrote:


I believe that multi-classing after you create one of the new occult characters goes against the spirit, if not the letter, of the playtest chronicle. If you were expected to be using multi-classed characters the chronicle wouldn't bother to say that it had to be attached to a single-classed character; it would let you attach it to any character.

Paizo want to see feedback from your actually playing one of the new classes, not your fifth-level warpriest who happens to have taken a one-level dip into mesmerist. You're supposed to be testing out the abilities of the new class, not using abilities from some other class.

I'm not currently signed up to GM anything between now and the end of the playtest, but if I end up running a table or two, and somebody asks me to sign off on the chronicle for a multi-classed character, I'm not sure that I would be prepared to do that. I'll discuss this issue with my VC (we're both playing at the same store this evening) - maybe he'll convince me that I'm being unreasonable.

Not sure why you would apply it to a multiclass, maybe I'm misreading the post but The chronicle specifically says

Chronicle wrote:
You may print out multiple copies of this Chronicle sheet and assign one to any single-classed character that uses the kineticist, medium, mesmerist, occultist, psychic, or spiritualist playtest class.

Scarab Sages

If you cast a spell, i.e. Mage Armor, on a manifested phantom and then re-absorb it back into my consciousness; does the spell duration stay active?

Scarab Sages

What I like to know is if the spirit is not manifested, Does the magic items stay on the spirit?
Do I have to spend several rounds equipping spirit after manifesting it? Do I require ghost touch magic items just to equip the spirit when in incorporeal state?

Scarab Sages

cartmanbeck wrote:
I may have missed it at some point, but has it been clarified on whether a Phantom can wear magical items (other than Armors, of course)?

Look on page 54 under "Link"

Scarab Sages 4/5

The chronicle says

Chronicle wrote:
You can only fill in a line if you actually played the character; credit for GMing a scenario does not count.

Does this mean GM's can't apply credit to a character? Even if the character has played some sessions and has lines filled in?

Scarab Sages 4/5

Scenario: PFS: 01-38: No Plunder, No Pay (Level 7-11)

Date/Time: Wednesday, September 10th, 2014 @ 8:00 PM EDT US [-4 UTC]

GM: Don B

Game Client: Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for level 7-11.

The famed Chelish pirate, Captain Caradoc Alazario, infamous nephew of the mayor of Egorian and the brazen enemy of Her Majestrix's Navy, has finally been caught. Unfortunately for you, he was caught after stealing a fiendish artifact of twisted origins bound for the Grand Lodge in Absalom and is the only one who knows where that artifact came to rest off the coast of the forever rain-drenched Sodden Lands. You are charged by the Pathfinder Society to break Captain Alazario out of prison and use him to guide you to the lost artifact. Prison, pirates, and horrors of the deep await you in a land where an honest day's wage never comes honestly.

Written by Larry Wilhelm

Notes:

Free Roll20.net account required: http://roll20.net/

Sign-ups:

Please sign up here: SIGN-UP HERE

Scarab Sages

Can a character get an ability to see the GMs d20 roll? Can a dual cursed oracle have that abili8ty for Misfortune?

Scarab Sages 4/5

Ummm, I finished it. How did you figure this is possible? or is this just sarcasm?

DM Beckett wrote:

Well, the upside is that if you survive, that character is rewarded with permanent immunity to Darkness & Deeper Darkness for a measly 650 - 800 gp. (and can do it twice to smile and shrug when a DM thinks they can Dispel it).

:)

Scarab Sages 4/5

Scenario: PFS 05-08: The Confirmation [1-2]

Date/Time: Wednesday, July 29th, 2014 @ 7:00 PM CDT US [-5 GMT]

GM: Don B

Game Client:

Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for levels 1–2.

Notes:

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested: Go to WARHORN SIGN-UP HERE.

Scarab Sages 4/5

Scenario: PFS: 05-09: The Traitor's Lodge (Level 3-7)

Date/Time: Saturday, August 30th, 2014 @ 8:00 AM EDT US [-4 UTC]

GM: Don B

Game Client: Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for level 3-7.

During the recent attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city’s defense. What they found instead suggested the leader had not only fled recently but had played a part in the demons’ offensive. Venture-Captain Jorsal has determined that the safety and integrity of the Pathfinder Society requires that a team delve into the sealed basement beneath the abandoned lodge to determine what other plans his turncoat colleague may have set in motion.

Written by Thurston Hillman.

Notes:

Free Roll20.net account required: http://roll20.net/

This game is a part of VTT Game Day 4. For more games and info check out the official game list.

Sign-ups:

Please sign up here: SIGN-UP HERE

Scarab Sages 4/5

Scenario: PFS 03-15: The Haunting of Hinojai [5-9]

Date/Time: Wednesday, July 23rd, 2014 @ 7:00 PM CDT US [-5 GMT]

GM: Don B

Game Client:

Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for levels 5–9.

Notes:

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested: Go to WARHORN SIGN-UP HERE.

Scarab Sages 4/5

Scenario: PFS 05-02: The Wardstone Patrol [3-7]

Date/Time: Wednesday, July 9th, 2014 @ 7:00 PM CDT US [-5 GMT]

GM: Don B

Game Client:

Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for levels 3–7.

Notes:

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested: Go to WARHORN SIGN-UP HERE.

Scarab Sages 4/5

So If I apply GM credit to a character who has Fangwood Keep then he cannot gain the extra prestige point due to the GM not allowed to rolling day job, correct?

Scarab Sages 4/5

So it sounds like (for modules) you either complete 2/3 or else you get 2 xp, 1/3 less gold, & 3 Prestige Point since a module is still technically a sessions, correct?

Scarab Sages 4/5

Can you get partial credit for modules? If so, how would it work? in terms of XP and Prestige points.

Scarab Sages 4/5

Scenario: PFS 04-01: Rise of the Goblin Guild [1-5]

Date/Time: Wednesday, June 11th, 2014 @ 7:00 PM CDT US [-5 GMT]

GM: Don B

Game Client:

Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for levels 1–5.

Notes:

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested: Go to WARHORN SIGN-UP HERE.

Scarab Sages

Shadow Anchor spell description says,

RAW wrote:
The target's shadow becomes a flexible tether to its current square. The creature can move up to 5 feet from that square without penalty. Moving farther than 5 feet from the tether point requires the target to make a bull rush combat maneuver check against a CMB of 10 + 1/2 your caster level + your Intelligence modifier (if a witch or wizard) or Charisma modifier (if a bard or sorcerer). The target takes a –1 penalty for every 5 feet of distance between it and its tethered square. Failing this check means the target's move is wasted and it cannot move farther away. If it fails this check by 10 or more, it is pulled 5 feet toward the tether square and is knocked prone. If it beats the check by 10 or more, the spell ends. This spell does not work on creatures that do not cast shadows or reflections. If the target uses a teleportation effect or leaves the current plane, the spell ends.

So is the CMB suppose to say CMD or is there another way of reading it?

Let's say my archer shoots an arrow at a Minotaur; does the Minotaur make a CMB vs. the Spells CMD of let's say min "12+(-1) for each 5' move"?

Scarab Sages 4/5

Scenario: Module: Fangwood Keep [3-5]

Date/Time: Tuesday, June 3rd & June 10th, 2014 @ 7:00 PM CDT US [-5 GMT] *Players must attend and play both sessions to earn credit*

GM: Don B

Game Client:

Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for levels 3–5.

Notes:

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested: Go to Session 1 & Session 2.

Scarab Sages 4/5

Scenario: PFS 03-16: The Midnight Mauler [3-7]

Date/Time: Tuesday, May 13th, 2014 @ 7:00 PM CDT US [-5 GMT]

GM: Don B

Game Client:

Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for levels 3–7.

Notes:

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested: Go to WARHORN SIGN-UP HERE.

Scarab Sages 4/5

This is tier 1 -5. Sorry about confusion.

Scarab Sages 4/5

Scenario: PFS 04-19: The Night March Kalkamedes [1-5]

Date/Time: Tuesday, April 29th, 2014 @ 7:00 PM CDT US [-5 GMT]

GM: Don B

Game Client:

Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for levels 1–5.

Notes:

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested: Go to WARHORN SIGN-UP HERE.

Scarab Sages

If the handle animal owner drops in combat. What does the animal do? defend owner? Continue fighting?

Scarab Sages 4/5

Scenario: PFS 05-06: You Have What You Hold [3-7]

Date/Time: Tuesday, April 22nd, 2014 @ 7:00 PM CDT US [-5 GMT]

GM: Don B

Game Client:

Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for levels 3–7.

Notes:

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested: Go to WARHORN SIGN-UP HERE.

Scarab Sages 4/5

Scenario: PFS 3-21: The Temple of Empyreal Enlightenment [1-5][b]

[b]Date/Time: Wednesday, April 16th, 2014 @ 7:00 PM CDT US [-5 GMT]

GM: Don B

Game Client:

Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for levels 1–5.

Notes:

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested: Go to WARHORN SIGN-UP HERE.

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