Wizard

Sacril's page

Organized Play Member. 59 posts. No reviews. No lists. No wishlists. 20 Organized Play characters.



Scarab Sages

I was told recently in a game that Magical Lineage and Precocious Spellcaster trait adds a caster level "trait" bonus and so doesn't stack anymore. I searched and couldn't find this. Does anybody have a post from an official saying as such?

Scarab Sages 4/5

Scenario: PFS 00-06: Black Waters (Tier 1-5)

Date/Time: Tuesday, September 1st, 2015 @ 7:30 PM CST US [GMT-5]

GM: Don B

Game Client:

Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for levels 1–5.

Notes:

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested: Go to WARHORN SIGN-UP HERE.

Scarab Sages 4/5

Date/Time: Sunday, June 14th, 2015 @ 9:00 AM CST US [-5 GMT]

GM: Don B

Game Client:

Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Module designed for levels 5–7.This is part 2 of the Skulls and Shackles Adventure Path and will play only sanctioned PFS parts. As a module it gives you 3 xp upon completion but can take around 6 hours to play.

Notes:

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested: Go to WARHORN SIGN-UP HERE.

Scarab Sages 4/5

Scenario: PFS 06-15: The Overflow Archives [1-5]

Date/Time: Sunday, May 31st, 2015 @ 7:00 PM CST US [-5 GMT]

GM: Don B

Game Client:

Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for levels 1–5.

Notes:

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested: Go to WARHORN SIGN-UP HERE.

Scarab Sages

If a player readies an standard action to shoot at a spell caster when he starts casting a spell, will his action go off if the spellcaster "casts" silent Dimension Door; which only has a verbal component? Basically, how will he know to attack the caster if the caster doesn't do anything?

Scarab Sages 4/5

I apologize if this has already been discussed but I cannot find it.

Can you re-flavor an item as far as looks is concerned as long as it acts the same as the original item and everybody at the table is aware of that item?

For example, Cab you have a Goz Mask that looks like a crab face (as opposed to a fish face) as long as everybody knows it's a crab mask and it acts exactly like as a Goz Mask?

Can you have a carpet of flying that looks like a carpet made of dark shadows as long as it acts exactly like a carpet of flying and everybody knows that is what it is?

Scarab Sages

Does water, such as Aqueous Orb block line of effect? I need a reference if anybody knows where that rule is. As far as I can see water does not block line of effect just has different rules according to the aquatic combat.

Scarab Sages 4/5

Scenario: PFS 02-14: The Chasm of Screams [7-11]

Date/Time: Tuesday, December 23rd, 2014 @ 6:00 PM CDT US [-5 GMT]

GM: Don B

Game Client:

Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for levels 7–11.

Notes:

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested: Go to WARHORN SIGN-UP HERE.

Scarab Sages 4/5

If I purchase a Auroch in PFS then train it as per handle animal rules and FAQ; can I somehow get it to have the narrow-frame feat?

Are customization of mounts possible if you don't have the animal companion, bonded mount class feature?

Scarab Sages

I've finished the Accursed Halls for PFS and here's my feedback.

PROs
- Scouting is the best of any class and the fact it needs to be within a certain range limits abuse. Incorporeal can't set off traps or see hidden creatures. Creatures never came out of hiding unless it sees the phantom.
- Bonded senses is cool but see CONs
- Thematically it's a fun class to play and I have to admit starting to feel a little different than a summoner since you don't focus on a fighting Eidolon

CONs
- Bonded senses is very limited in duration; i.e. rounds per day. A minute per level might be more reasonable
- Not much to do except scout for first few levels, as Phantom is so weak of a fighter. Only attack it can have is a weak slam until you can afford ghost touch. My main character doesn't really have any useful spells to fight with either.
- My phantom was just a weak tank against a Shadow. He stands no chance against any mob with DR.

Scarab Sages

Here's where I gathered the following for Spiritualist

Pros
- Fun thematically to play, a boy that has a special kid play "friend"
- Cool to ask phantom to go through walls and check out areas
- spell/psionic selection is limited but has basic spell/psychic needs
- Phantom (Fear) hits pretty well at 1st. I had a small phantom that gave +4 to hit. See damage in cons though

Cons
- Phantom (Fear) hits very for low damage. I had a small phantom that gave +1 to damage. I think I did the most 6 pts of damage in 1 rd with 2 slam hits
- Phantom (Fear) never got shaken off on anybody. Shaken Will DC was 11

I'll continual to play but this is basic of what I saw so far.

Scarab Sages 4/5

Scenario: PFS: 01-38: No Plunder, No Pay (Level 7-11)

Date/Time: Wednesday, September 10th, 2014 @ 8:00 PM EDT US [-4 UTC]

GM: Don B

Game Client: Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for level 7-11.

The famed Chelish pirate, Captain Caradoc Alazario, infamous nephew of the mayor of Egorian and the brazen enemy of Her Majestrix's Navy, has finally been caught. Unfortunately for you, he was caught after stealing a fiendish artifact of twisted origins bound for the Grand Lodge in Absalom and is the only one who knows where that artifact came to rest off the coast of the forever rain-drenched Sodden Lands. You are charged by the Pathfinder Society to break Captain Alazario out of prison and use him to guide you to the lost artifact. Prison, pirates, and horrors of the deep await you in a land where an honest day's wage never comes honestly.

Written by Larry Wilhelm

Notes:

Free Roll20.net account required: http://roll20.net/

Sign-ups:

Please sign up here: SIGN-UP HERE

Scarab Sages

Can a character get an ability to see the GMs d20 roll? Can a dual cursed oracle have that abili8ty for Misfortune?

Scarab Sages 4/5

Scenario: PFS 05-08: The Confirmation [1-2]

Date/Time: Wednesday, July 29th, 2014 @ 7:00 PM CDT US [-5 GMT]

GM: Don B

Game Client:

Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for levels 1–2.

Notes:

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested: Go to WARHORN SIGN-UP HERE.

Scarab Sages 4/5

Scenario: PFS: 05-09: The Traitor's Lodge (Level 3-7)

Date/Time: Saturday, August 30th, 2014 @ 8:00 AM EDT US [-4 UTC]

GM: Don B

Game Client: Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for level 3-7.

During the recent attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city’s defense. What they found instead suggested the leader had not only fled recently but had played a part in the demons’ offensive. Venture-Captain Jorsal has determined that the safety and integrity of the Pathfinder Society requires that a team delve into the sealed basement beneath the abandoned lodge to determine what other plans his turncoat colleague may have set in motion.

Written by Thurston Hillman.

Notes:

Free Roll20.net account required: http://roll20.net/

This game is a part of VTT Game Day 4. For more games and info check out the official game list.

Sign-ups:

Please sign up here: SIGN-UP HERE

Scarab Sages 4/5

Scenario: PFS 03-15: The Haunting of Hinojai [5-9]

Date/Time: Wednesday, July 23rd, 2014 @ 7:00 PM CDT US [-5 GMT]

GM: Don B

Game Client:

Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for levels 5–9.

Notes:

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested: Go to WARHORN SIGN-UP HERE.

Scarab Sages 4/5

Scenario: PFS 05-02: The Wardstone Patrol [3-7]

Date/Time: Wednesday, July 9th, 2014 @ 7:00 PM CDT US [-5 GMT]

GM: Don B

Game Client:

Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for levels 3–7.

Notes:

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested: Go to WARHORN SIGN-UP HERE.

Scarab Sages 4/5

So If I apply GM credit to a character who has Fangwood Keep then he cannot gain the extra prestige point due to the GM not allowed to rolling day job, correct?

Scarab Sages 4/5

Can you get partial credit for modules? If so, how would it work? in terms of XP and Prestige points.

Scarab Sages 4/5

Scenario: PFS 04-01: Rise of the Goblin Guild [1-5]

Date/Time: Wednesday, June 11th, 2014 @ 7:00 PM CDT US [-5 GMT]

GM: Don B

Game Client:

Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for levels 1–5.

Notes:

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested: Go to WARHORN SIGN-UP HERE.

Scarab Sages

Shadow Anchor spell description says,

RAW wrote:
The target's shadow becomes a flexible tether to its current square. The creature can move up to 5 feet from that square without penalty. Moving farther than 5 feet from the tether point requires the target to make a bull rush combat maneuver check against a CMB of 10 + 1/2 your caster level + your Intelligence modifier (if a witch or wizard) or Charisma modifier (if a bard or sorcerer). The target takes a –1 penalty for every 5 feet of distance between it and its tethered square. Failing this check means the target's move is wasted and it cannot move farther away. If it fails this check by 10 or more, it is pulled 5 feet toward the tether square and is knocked prone. If it beats the check by 10 or more, the spell ends. This spell does not work on creatures that do not cast shadows or reflections. If the target uses a teleportation effect or leaves the current plane, the spell ends.

So is the CMB suppose to say CMD or is there another way of reading it?

Let's say my archer shoots an arrow at a Minotaur; does the Minotaur make a CMB vs. the Spells CMD of let's say min "12+(-1) for each 5' move"?

Scarab Sages 4/5

Scenario: Module: Fangwood Keep [3-5]

Date/Time: Tuesday, June 3rd & June 10th, 2014 @ 7:00 PM CDT US [-5 GMT] *Players must attend and play both sessions to earn credit*

GM: Don B

Game Client:

Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for levels 3–5.

Notes:

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested: Go to Session 1 & Session 2.

Scarab Sages 4/5

Scenario: PFS 03-16: The Midnight Mauler [3-7]

Date/Time: Tuesday, May 13th, 2014 @ 7:00 PM CDT US [-5 GMT]

GM: Don B

Game Client:

Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for levels 3–7.

Notes:

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested: Go to WARHORN SIGN-UP HERE.

Scarab Sages 4/5

Scenario: PFS 04-19: The Night March Kalkamedes [1-5]

Date/Time: Tuesday, April 29th, 2014 @ 7:00 PM CDT US [-5 GMT]

GM: Don B

Game Client:

Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for levels 1–5.

Notes:

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested: Go to WARHORN SIGN-UP HERE.

Scarab Sages

If the handle animal owner drops in combat. What does the animal do? defend owner? Continue fighting?

Scarab Sages 4/5

Scenario: PFS 05-06: You Have What You Hold [3-7]

Date/Time: Tuesday, April 22nd, 2014 @ 7:00 PM CDT US [-5 GMT]

GM: Don B

Game Client:

Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for levels 3–7.

Notes:

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested: Go to WARHORN SIGN-UP HERE.

Scarab Sages 4/5

Scenario: PFS 3-21: The Temple of Empyreal Enlightenment [1-5][b]

[b]Date/Time: Wednesday, April 16th, 2014 @ 7:00 PM CDT US [-5 GMT]

GM: Don B

Game Client:

Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for levels 1–5.

Notes:

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested: Go to WARHORN SIGN-UP HERE.

Scarab Sages 4/5

Scenario: PFS 04-18: The Veteran's Vault [1-5]

Date/Time: Tuesday, April 15th, 2014 @ 7:00 PM CDT US [-5 GMT]

GM: Don B

Game Client:

Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for levels 1–5.

Notes:

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested: Go to WARHORN SIGN-UP HERE.

Scarab Sages 4/5

Scenario: PFS 04-05: The Sanos Abduction [3-7]

Date/Time: Wednesday, April 9th, 2014 @ 7:00 PM CDT US [-5 GMT]

GM: Don B

Game Client:

Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for levels 3–7.

The Pathfinders are sent to the Sanos Forest in central Varisia to assist an agent researching the fey who inhabit the remote wood. But like many seemingly routine tasks in a Pathfinder's adventuring career, the simple support mission quickly turns into an adventure the PCs aren't soon to forget—presuming they survive.

Written by Jerome Virnich

Notes:

Free Roll20.net account required: Go to http://roll20.net/.

Sign-ups:

Please sign up on Warhorn, if interested: Go to WARHORN SIGN-UP HERE..

Scarab Sages

Anybody know which sourcebook the human option "Heart of the slums" comes from?

Scarab Sages

Does your sorcerer bloodline benefits apply to other casting classes as well?

For example, if a sorcerer with orc bloodline multiclass into wizard then does the wizard spells benefit from the orc bloodline?

Scarab Sages

So how does Pathfinder society work with Infuse Fusion? Can it be used and how many mutagens do they allow a Alchemist to store up (assuming he can pay for them)?

Scarab Sages

Is there any ruling directly saying you cannot activate a witch's slumber hex while raging? I have a scarred witch doctor and I saw nothing saying you can or cannot use the hex while rage.