Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
"HUZZAH! EEHH HEEH HEEH!"
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
Thanks everyone, it was fun! Haven't played Sabrina in a year (since the interactive last year where thanks to friggin robots we failed and barely avoided a TPK).
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
"Paladin, you don't look so well, let me help patch you up. EEHH HEEH HEEH!" Acrobatics: 1d20 + 4 ⇒ (20) + 4 = 24 Sabrina nimbly runs 'uphill' and caresses Herodotus' wounds, cackling madly the whole time. Immediately they start to close. Healing Hex: 2d8 + 6 ⇒ (6, 7) + 6 = 19 "Ancestors, please bless this gruff dwarf with you luck! EEHH HEEH HEEH!" Fortune Hex:
Makes Jory, Graz, and Herodotus all currently affected. Kn(Planes): 1d20 + 14 ⇒ (3) + 14 = 17 Somewhere in her distant past she has read about this creature.
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
Upon seeing the Medium Elemental disappear in front of her face, Sabrina has seemed to become unhinged, cackling madly and speaking in a strange tongue. See points towards Graz and seems to say some sort of prayer, and Graz feels something, like he will be a little bit more lucky with his blows than he had been earlier in the day. Cackle Hex:
Keeps Herodotus' Fortune Hex going (and don't forget the temp Hit Points from Aid still up - minutes per level). Fortune Hex: Graz feels more fortunate now.
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
"Curses, saving the Ancestors' lighning bolt and THIS is what I get?! Oh well, Ancestors, please grant our Paladin luck in this battle!" Sabrina moves out of lightning bolt formation and hexes Herodotus with Fortune. Fortune Hex:
Fortune (Su)
Effect: The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours. Sabrina at first thinks they are likely immune to her own lightning powers, but scans the dark recess of her brain to see if she knows for sure. Kn(Planes): 1d20 + 14 ⇒ (1) + 14 = 15
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
Sabrina touches Jory and Heccan with the Ancestor's healing touch. Heal Hex:
same as CMW - only once per day per creature Jory Healing: 2d8 + 6 ⇒ (1, 7) + 6 = 14
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
"Not ready for bed time yet, huh? Then I guess we'll have to do this the hard way..." Sabrina glares at the last Aspis monk, giving him the Evil Eye to slow him down. Evil Eye -2 to AC DC19: The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see.
Effect: The target takes a –2 penalty on one of the following (witch’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch’s Intelligence modifier. A Will save reduces this to just 1 round.
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
Sabrina moves around the stairs and stares at the yellow Aspis monk and lets out a big yawn. "The air is soooo thin up here, makes you sleepy, huh?" Slumber Hex DC19: Sleep, dammit!
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
Sabrina moves up the stairs past Heccan, but hesitates at the door. "Well my dear sorcerer, I don't feel like being a target just yet, how about you?"
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
"It sounds like someone is up there. Dear Paladin, please don't take this the wrong way, but the Ancestors have seen you bow skills all day and tell me you need some assistance..." Sabrina waves her hands and mumbles in Ancient Azlanti, and places a hand on Herodotus. Aid:
Casting Time 1 standard action
Components V, S, DF Range touch Target living creature touched Duration 1 min./level Saving Throw none; Spell Resistance yes (harmless) Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster level 10th). Temp HP: 1d8 + 6 ⇒ (4) + 6 = 10
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
"Well my sorcerous friend, I think we found the Lost Room. We should continue to stick together as the Master of Scrolls recommended. Let me check if this door is locked. If locked:
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
"Better safe then sorry! May the Ancestors help guide you. It is not much but I am running out of magical power that was granted to me this morning. Hopefully we can get to the bottom of this mad scheme soon!" Sabrina touches everyone as she has time before we go through the secret door. Guidance: Casting Time 1 standard action Components V, S Range touch
The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
"I don't think smashing the mirror is a good idea yet, I don't want to be trapped in whatever place that mirror leads to, whether it's another plane or a floating tower that's about to smash itself to the ground! Plus it's seven years bad luck!!!! That's a powerful curse to overcome!" Maybe we all need to go into the room and then lock the door behind us? And where is Osprey, I thought he was supposed to be here, maybe he's already found the passage and is already there waiting for us?" Sabrina also casts Detect Magic, as she is confused by Heccan's analysis. "Between our sorcerer's mysterious darkness and the power of the Ancestors maybe we can figure this out."
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
Sabrina casts Message and whispers to the party. "Maybe we should all grab onto a rope so none of us disappear like the Master of Scrolls? I've got some in my bag." Message: Range medium (100 ft. + 10 ft./level) Targets one creature/level Duration 10 min./level Saving Throw none; Spell Resistance no You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
Sabrina cackles at her predicament. "I think if I can drop the lamia it may shake Graz out of her thrall. Currently the Ancestors are focusing pure awful luck at it, this is the best chance I have to drop her!" Cackle Hex:
Effect: A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round. Slumber(lamia) DC 19: Effect: A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level.
This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
Sabrina gives the lamia some bad luck while she tries to inconspicuously slink further away from the half-orc. "I have total faith in you, Graz, it's just that the torch light is shining in my eyes back there..." Misfortune DC 19: Effect: The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
"You shall pay for your crimes, foul creature!" Enraged, Sabrina rushes into the room using the columns for cover as flames erupt from her hands towards the green lamia. Fire Damage: 5d4 ⇒ (3, 2, 3, 1, 4) = 13 Burning Hands DC17 Ref: Range 15 ft.
Area cone-shaped burst Duration instantaneous Saving Throw Reflex half; Spell Resistance yes A cone of searing flame shoots from your fingertips. Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). Flammable materials burn if the flames touch them. A character can extinguish burning items as a full-round action.
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
Sabrina was going to cast Bless on the party before everyone went in, it stacks with Prayer so everyone is +2 to hit and Fear Saves. Bless: Range 50 ft.
Area The caster and all allies within a 50-ft. burst, centered on the caster Duration 1 min./level Saving Throw none; Spell Resistance yes (harmless) Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. Bless counters and dispels bane.
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
By the Ancestors! They have killed The Master of Spells! I fear a mere bless will not be enough! Sabrina start gesturing and praying in Azlanti to the Ancestors. After taking a 5-foot step closer her Deathwatch should tell her if Zey is actually dead or just unconscious. How high is the ceiling in this room? Prayer NO SAVE: Range 40 ft.
Area all allies and foes within a 40-ft.-radius burst centered on you Duration 1 round/level Saving Throw none; Spell Resistance yes You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
"Well Jory, it is your gold so if you insist I will put my wand away." Sabrina says with a disappointed look. If Jory wants a recharge with his Mage Armor stick she will oblige. Sabrina takes out a Pearl, closes her eyes, and mumbles a prayer on the way there. Bless becomes re-memorized. Once at the door Sabrina asks Graz a question: Mighty Graz, if you wish I can make you even stronger and larger than you are know. The drawback is you will be a little slower and easier to be hit. You know the phrase the bigger they are the harder they fall? As for the rest of you it might be prudent for me to ask for a blessing from the Ancestors before rushing in.
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
"Let me use this wand of Infernal Healing on Jory, then I can take a look at those notes. He will heal while I study them." Kn(Planes): 1d20 + 14 ⇒ (8) + 14 = 22
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
Sabrina takes a step towards the Sky Key, but stops short, turns to her backpack mumbling... "Have to save dwarf...what do you mean don't go near him?...You are such a coward! Oh the Ancestors must be turning in their graves!" Sabrina cackles (extending the Hex), turns the other side of her face to the Xill, opening her closed eye and shutting the other. "HA HA HA... DOUBLE CURSES UPON YOU, EVIL INSECT!!!!" Cackle:
Effect: A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.
Evil Eye (-2 to hit): The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see.
Effect: The target takes a –2 penalty on one of the following (witch’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch’s Intelligence modifier. A Will save reduces this to just 1 round.
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
A little frustrated her hex failed, Sabrina closes one eye and and opens the other really, really wide and stares down the remaining Xill. Evil Eye, -2 to AC, DC19 Will: The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see.
Effect: The target takes a –2 penalty on one of the following (witch’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch’s Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect.
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
kn(planes): 1d20 + 14 ⇒ (13) + 14 = 27 "So THOSE are Xill, I've never really seen one before. It must be my lucky day, and their UNLUCKY day!" Misfortune Hex DC19 Red Xill:
Effect: The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. We came out on the lower floor, correct?
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
Sabrina advances with a large grin to the Halfling with the keys. "Ahhh my child, such problems you are having! I could unlock that door in my sleep, maybe you can do so as well?" <mad cackle> Slumber Hex on Green Aspis guy. Sorry, I can set fires much better than I can put them out!
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
Sabrina quickly moves through the flames, her tough fiendish hide keeping the flames at bay. She attempts to show the location of her invisible enemy with a spell, centered a little off to the side at his last known location so as to not affect her companions. "Sands of Diamonds, Sands of Rust,
Glitterdust DC 18: Range medium (100 ft. + 10 ft./level) Area creatures and objects within 10-ft.-radius spread Duration 1 round/level Saving Throw Will negates (blinding only); Spell Resistance no A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect. Any creature covered by the dust takes a -40 penalty on Stealth checks.
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
Sabrina rushes into the room, running along the side wall. She confronts the Aspis agent in front of her wearing blue. "You like to play with fire, huh? Look how the fire dances - makes you sleepy, doesn't it?" Slumber Hex DC 19 Will:
Effect: A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level.
This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. If obviously an elf/half-elf Sabrina casts Misfortune Hex instead.
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
"It looks like that Mummy is all wrapped up!" Sabrina says followed by a hideous cackle. Curious as to what the two strange foes were looking for, and confident that the battle is just about over, Sabrina casts Detect Magic and wanders into the room looking for the mysterious item of interest. Perception: 1d20 + 11 ⇒ (17) + 11 = 28
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
Sabrina Will Save: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18 With steely resolve Sabrina fights off her panic attack. "Let's see how tough you are without your buddy!" Pulling out a small spider web from her spell component pouch Sabrina begins to wave her hands. "I CALL UPON WEBS FROM THE ANCESTORS' TOMB
See Map Web DC 18: Range medium (100 ft. + 10 ft./level)
Effect webs in a 20-ft.-radius spread Duration 10 min./level (D) Saving Throw Reflex negates; see text; Spell Resistance no Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spiderwebs but far larger and tougher. These masses must be anchored to two or more solid and diametrically opposed points or else the web collapses upon itself and disappears. Creatures caught within a web become grappled by the sticky fibers. Attacking a creature in a web doesn't cause you to become grappled. Anyone in the effect's area when the spell is cast must make a Reflex save. If this save succeeds, the creature is inside the web but is otherwise unaffected. If the save fails, the creature gains the grappled condition, but can break free by making a combat maneuver check or Escape Artist check as a standard action against the DC of this spell. The entire area of the web is considered difficult terrain. Anyone moving through the webs must make a combat maneuver check or Escape Artist check as part of their move action, with a DC equal to the spell's DC. Creatures that fail lose their movement and become grappled in the first square of webbing that they enter. If you have at least 5 feet of web between you and an opponent, it provides cover. If you have at least 20 feet of web between you, it provides total cover. The strands of a web spell are flammable. A flaming weapon can slash them away as easily as a hand brushes away cobwebs. Any fire can set the webs alight and burn away one 5-foot square in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames.
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
Sabrina remembers being paralyzed with fear last time she faced a mummy in an old Osirion temple. And this mummified monk seems far worse. Hoping for a boost in her morale she casts her third Bless of the day, this time the one she had memorized. "Ancestors, bolster our resolve and give us the strength to combat the evil before us!" Bless: Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
"Half-Orc, you stick with the Terra Cotta Soldier, a golem apparently from Tian Xia. A long way from home, I wonder if it came out of the tapestry. However I suggest we don't delay, they are looking for something and I have the feeling we want to find it first!"
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
"I think you should let your sword do the talking, oh wait, that doesn't make sense with YOUR sword...!"
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
Kn(Arcana): 1d20 + 15 ⇒ (16) + 15 = 31
"Ummm, I think you guys should go in first. Paladin, you should take the guy in the rags - I assume you're immune to disease and that looks like a mummy!"
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
"BAH!! Constructs are even worse than Elves! It looks like it will be up to my comrades to dispatch this threat. The best I can do is assist. Sabrina backs up a few steps, pulls out another scroll from her Haversack, and reads it aloud, inspiring her friends. Bless:
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Bless counters and dispels bane. This should stack with the bard song. She also quickly studies these creatures to see if they are indeed what they seem.
Oooh, if only those were arrow shots as well!
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
Good idea. The faster we spend the aid token the sooner a new one will come to us, if other tables are thinking the same thing.
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
"Very fine display, Graz. Let me try and see if that wand works better than Jory's magic stick. But to speed this up, as it seems we are needed elsewhere in a hurry, I will help you with one of my own 'specialty' wands first. Umm, just try to stay inconspicuous to the Paladin for a minute or so!" Sabrina takes out her wand of Infernal Healing, and taps Graz with it before giving Graz's wand a few hits on him as well. Infernal Healing:
Range touch Target creature touched Duration 1 minute You anoint a wounded creature with devil’s blood or unholy water, giving it fast healing 1. This ability cannot repair damage caused by silver weapons, good-aligned weapons, or spells or effects with the good descriptor. The target detects as an evil creature for the duration of the spell and can sense the evil of the magic, though this has no long-term effect on the target’s alignment. Wand CLW: 1d8 + 1 ⇒ (7) + 1 = 8
"This wand looks to be much better quality than the one I used earlier!" Should leave Graz only 1 short after 10 rounds.
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
Knowing the Paladin has a penchant for blunt arrows, Sabrina delays until after his flurry, moves closer to the animal then asks the Ancestors to put the beast to sleep, in the non-permanent way. "Sorry Master Lion, but this is for your own good! Does anyone have a sap?" Slumber Hex DC19: Effect: A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level.
This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
We used to throw a whole handful of coins or pebbles which would strike everything in the square and pop the images that way - long time ago...!
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
"They are just a bit out of range for the Ancestors to affect them, however seeing all this archery I want to join in the fun." Sabrina moves up a bit, drawing her loaded crossbow and firing in the middle of the lamias, hoping to at least hit an image. Mirror Image:
This spell creates a number of illusory doubles of you that inhabit your square. These doubles make it difficult for enemies to precisely locate and attack you.
When mirror image is cast, 1d4 images plus one image per three caster levels (maximum eight images total) are created. These images remain in your space and move with you, mimicking your movements, sounds, and actions exactly. Whenever you are attacked or are the target of a spell that requires an attack roll, there is a possibility that the attack targets one of your images instead. If the attack is a hit, roll randomly to see whether the selected target is real or a figment. If it is a figment, the figment is destroyed. IF THE ATTACK MISSES BY 5 OR LESS, ONE OF YOUR FIGMENTS IS DESTROYED BY THE NEAR MISS. Area spells affect you normally and do not destroy any of your figments. Spells and effects that do not require an attack roll affect you normally and do not destroy any of your figments. Spells that require a touch attack are harmlessly discharged if used to destroy a figment. An attacker must be able to see the figments to be fooled. If you are invisible or the attacker is blind, the spell has no effect (although the normal miss chances still apply). lt.x-bow: 1d20 + 8 ⇒ (6) + 8 = 14
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
With her impressive Spellcraft Lore Sabrina advises the group that Magic Missiles always hit the caster, not images.
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
"Good work Graz! Only seven more to go!" As she quickly passes him with a wink.
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
"Mighty Half-orc, have no fear those are not zookeepers nor even humanoid, but half-lion fiends who have ensnared your mind - make them pay for that mistake! Strike them quickly before they regain their footing!" Also I think they still suffer from being flat-footed.
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
Not all is lost, a failed save is 6 rounds of evil eye, but a successful save still affects it for one round - if that makes a difference in Herodotus's attacks. And a cackle can extend that 1 round. It's a pretty good debuffer.
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
Sabrina glares icily at the Lamia next to Graz. "For the Ancestor's sake, SWING GRAZ SWING!!!!" Evil Eye Hex (-2 AC) DC19 Will: Effect: The target takes a –2 penalty on one of the following (witch’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch’s Intelligence modifier. A Will save reduces this to just 1 round.
This is a mind-affecting effect. At 8th level the penalty increases to –4.
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
Sabrina Will: 1d20 + 5 ⇒ (12) + 5 = 17 "It's a trick - there are no zookeepers here! Whoever is responsible is also a master of manipulating the mind, possibly with power as great as the Ancestors!" Kn(Arcana): 1d20 + 15 ⇒ (9) + 15 = 24
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
The Bless is gone, the Mage Armor on Jory was from a scroll, so will expire 1 hour after having rescued the hostages. Sabrina's Mage Armor was memorized and will last six hours.
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
Sabina hesitates a bit, not sure what is going on...
Sabrina asks the Ancestors to Hex Slumber on the closest zookeeper. Slumber Hex DC19 Will: Effect: A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level.
This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
Sabrina Perception: 1d20 + 11 ⇒ (4) + 11 = 15
"Stop complaining, yes it is sad, but since you claim to have been one before, man up!" Sabrina is too busy arguing with her weasel to notice anything out of the ordinary.
Female N Tiefling (Soul Seer/Vestigial Wings) Witch 6 | Resist 5 Cold, Elec, Fire | HP: 50/50| AC: 17/20MA (14 Tch, 13/16MA Fl) | CMB: +2, CMD: 16 | F: +6, R: +9, W: +5 | Init: +5 | Perc: +11, SM: +2 | Speed 30 ft | Hex DC: 19, Patron: Ancestors | Spells: U/5/5/3; Familiar: Weasel | Active conditions: Deathwatch, Mage Armor.
"The flesh I can help with now,"Sabrina says, grabbing the dwarf's wand,"the cloak will have to wait until tomorrow!" CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2
Sabrina looks at the wand in disgust."Ugh, next time I think I'll just use my own!"
|