Disenchanter

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Organized Play Member. 116 posts. No reviews. No lists. No wishlists.



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So as somebody that has been looking into pathfinder society play for a long time (and I mean a LONG time, my schedule never lines up, but its finally starting to open up), let me ask this:

What incentive do I have, when after 30-40 hours of game time, plus any books I purchase, that my character plan could be invalidated at any time without any recompense, warning, or alternative?

I'm not impressed at all with how venture captains have handled this situation. Some are even accusing players that used the rules of pathfinder society play to their advantage of cheating. I understand you are volunteers, but I cannot believe you are permitted to act this way on behalf of Paizo.

As a customer with paying money, this is not something I wish to support.

I encourage you to use whatever metrics available to you to make your choices, and I don't doubt that leadership involved did in fact spend time on reaching this decision, but know that the decision you made over this came with a loss of several sales to support a future pathfinder society character.

I am not going to spend money with a company that would treat me, my time, or my limited resources like this.


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Finian, I could really use more context on those situations you provided. If its due to poor play, I can recommend some foolproof builds. If its due to an adversarial dm, well... I can still recommend builds, but you will have to talk to the dm out of character about things first.

Mr. Dodo wrote:
Punch your GM IRL (in real life)

I don't think physical violence over a game of pretend is the best course of action for him.


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finian wrote:
My first character tried to save one of the other in the party, by shooting at the werewolf. It ran me down, and i died.

Ok..... so did you run from the group, were you already isolated, or...?

finian wrote:
My second character got killed in his sleep, by a assassins.

This is usually a sign you either failed every social interaction, or your DM doesn't like you/your character.

finian wrote:
How thought he was another person.

I don't... I have no idea what you are even trying to say with this sentence.

finian wrote:
My next character just dissepeared. He was never seen again.

So he just vanished into the night? Somebody killed him and took the body? Can you elaborate on this?

finian wrote:
i think he's name was john smith, and he looked like tintin.

....What?

finian wrote:
My next character pissed off a wizard.

Welcome to pathfinder, where full casters are hilariously broken. What did you do to anger the wizard?

finian wrote:
My last character got flangt from all directions, he was dead in two rounds

Well that sounds like a learning experience. Don't let yourself get surrounded. Though I am curious on the details of how that happened.

Please sir, give your typing a once over before posting for clarity. We can help better if we fully understand.


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So... Uh...

Were we all in agreement that Zen Archery works with the boon posted here?


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@DrDeth: It is a facebook post from Jason Bulmahn, the man who felt weapon cords should not be a swift action because he failed to do so in real life.

Using that kind of metric for tabletop fantasy design would be the same as me trying to use bat poop and sulfur to cast a fireball, not even getting a spark, and then removing the spell from the game because I can't make fire shoot from my hands in real life.

For those wary of navigating to the page:

Jason Bulmahn image wrote:


Jason, original post: Spent a part of the morning tying my mouse to my hand by the cord and figuring out how tricky it was to get the thing back in my hand. Its not impossible.. but its not a swift action.

Jason, reply: Somedays my job is quite entertaining...

Scott Fernandez: Thinking of revising or getting rid of the weapon cord?

Jason Bulmahn: Yup... we just posted an FAQ changing it from a swift action to a move action. We also walked back the advice on Free Actions.


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guide entry on necklace of natural armor wrote:

2,000 GP - Amulet of Natural Armor +1:

+1 to your AC. Pretty standard, but very solid. Unless you already have a natural armor score this up your AC, and of course benefit from any castings of Barkskin you have lying around.

I think you have this backwards. The necklace provides an enhancement bonus to natural armor, but it does not provide a natural armor bonus itself. So it WILL stack with existing natural armor, but it will NOT stack with barkskin, because barkskin is also an enhancement bonus and bonuses of the same type do not stack.

I'm super hyped somebody is finally taking the time to make a pathinder bunko bargain guide. Good on ya mate!


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Ilja here is the big part of the whole thing.

PFSRD Terrasque Monster Entry wrote:

Regeneration (Ex)

No form of attack can suppress the tarrasque's regeneration—it regenerates even if disintegrated or slain by a death effect. If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the method to truly kill it has yet to be discovered.

So.... If its not technically dead for those three rounds.... What does it mean by 'rises from death'?

We never use the instant kill effect to actually kill it permanently. Just to put it down for 3 turns. Yes, it still technically has regeneration, but he is still a corpse.

So I'm thinking we could essentially do this at a pretty low level if we can get through his spell resistance. If we can find a way to stack enough bonuses to our SR check, we could use a case full of explosive runes and an area greater dispel at a lower caster level. At least then he's unconscious so we can make attempts with a save or die. I suggest hitpoint damage first because I'm not seeing much to increase spell dc other than raising casting stat and spell focus. Thoughts?