So, I'm thinking about getting into some society play. I've been looking at making something that might be welcome in a majority of groups without going full spellcaster (been playing nothing but full casters in my other groups). So far, its looking like paladin.
My plan with the character is (get ready to laugh) a more reactionary playstyle than proactive, focusing mainly on melee combat and (I must be going crazy) healing.
Since I'm new to society play, I figured I'd ask you guys for some tips on this one.
Human Paladin
Stat Array:
Str 16
Dex 10
Con 14
Int 7
Wis 9
Cha 16 (+2 Human for 18 total)
Tanked the int because I'm not going for a skill focused build, and with human racial 2 skillpoints/lvl should get me most of what I need to qualify for things.
Traits: Magical knack, <open slot>
Want what spells I have to have increased effect/duration for later levels
Feat selection:
1 Fey Foundling (all that delicious bonus to lay on hands healing)
Human Power Attack
3 Greater Mercy/Extra Lay on Hands (I can't decide on this one - Will I need more uses/day with this setup or will I need that extra dice of healing?)
5 Selective channel
7 Extra channel/quick channel (This one is going to depend largly on my 3rd feat choice - quickened if I picked up extra LoH, extra channel if I grab Greater Mercy)
9 <open slot>
11 <open slot>
So I plan on spending my lower levels like a chump fighter smiting when I can, hopefully getting good use of lay on hands.
By the time I get first level spells I plan on using things like heroes defiance, compel hostility, challenge evil, and knights calling. Was reading that there are a majority of humanoid enemies in society play, so I assumed a good number of mind affecting spells would work well.
The main goal of this setup is to somehow survive until level 7, when I can get 2nd level spells. The plan is to use shield other with a lesser metamagic rod of reach, and with the magical knack trait have it last a good 6 hours. Will be investing in pearls of power to free up other 2nd level slots as money comes in.
I'm thinking best case scenario, my turn is a standard SMASH AND SMITE with a swift healing thats going to be doing 3-8hp/2 levels.
Worst case scenario: Dragon breaths on party doing tons of damage. 50% of each guys damage gets redirected to me. I use heroes defiance, stand right back up. My turn utilize a quick channel as a move and a standard channel. And pray it doesn't get its breath weapon ready again soon. Could also declare smite just for some dodge bonus to ac.
Things I'm unsure about/debating on changing:
-Is shield other combined with heroes defiance going to be enough to keep me standing when everybody gets hit by fireball-esque moves? I'm unsure what level of damage society encounters put out.
-Switching my STR and DEX scores and play it with a ranged weapon. Really feat starved for ranged feats, but might work for later levels.
-Switching my STR and CON scores and taking a level in unbreakable fighter, and getting fast healer instead of power attack. Toss on a belt of +2 con for a total CON of 18 so my LoH works for +2 hp (minor) and a wand of infernal healing to save me LoH uses (fast healer+18con+infernal healing=30hp out of combat healing per cast). Might be too ineffective at damage, mainly considered out of concern for cost of consumables (was reading they are a big deal in society play)
-Those level 9 and 11 feat slots. Theres a few choices I could take (pick up the feats I didn't take at 3 and 7), but wasn't sure if I should be doing something like improved critical instead.
-The 2nd trait: Wayang spellhunter (I think thats the correct trait name) Regional trait to reduce metamagic cost by 1. Is heighten with metamagic reducer cheese to drop the spell level allowed in PFS? I've seen the forum post, but nothing in official faqs.
-I'm aware of the life oracle, the idea behind this build is I'm doing a similar thing-I'm extending everybody elses hitpoints and getting MUCH more use of LoH, wider range for more tactical positioning, and other options in combat for damage. Life oracle might be able to do this better (haven't really mathed it) but I am looking for something that isn't a full caster.
-Archetypes: I was considering Sacred Servant for the domain powers/divine bond options, but only if I wont be starved for smites. Am I going to get multiple chances to smite in society play? How many encounters per module should I expect?