Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
GM, can you take me off of the campaign please?
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
Save the halfling and the squely
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
Dont risk dying for a PreGen.
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
He should be able to sell his magic items to get a raise spell right?
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
1d20 + 1 ⇒ (12) + 1 = 13 Stab
It probably doesnt matter but here we go
1d20 + 1 ⇒ (19) + 1 = 20 drwon
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
So no one is even going to try and save him?
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
Ok. I think it is gizzards for us
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
He attacks again and then take a 5' step back
1d20 + 7 ⇒ (14) + 7 = 21
1d6 + 4 ⇒ (6) + 4 = 10
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
No, he has 4 mirror images
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
Oops cant do that yet
he drops his bow and reaches for his scimitar as he slashes at the creature
1d20 + 7 ⇒ (18) + 7 = 25
1d20 + 7 ⇒ (2) + 7 = 9 confirm I dont think that does it.
1d6 + 4 ⇒ (5) + 4 = 9
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
Ok going to try my spell combat ability :)
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
This thing is getting too close for comfort, lol
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
I was at an all day training yesterday and the day before I got an email telling me I was moving classrooms this year. Guess what I did today?
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
Mean fish thing, lol.
Perhaps we can done on calamari he yells.
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
He pulls out a bow, knocks it and fires an arrow at the lady
1d20 + 6 ⇒ (1) + 6 = 7
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
This is a fun fight, indpet but fun :)
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
This should be the last encounter though shouldn't it?
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
I hope you feel better soon.
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
The magus will cast mirror image on himself
1d4 + 1 ⇒ (3) + 1 = 4 images appear
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
That was the only way to get both of the assassins though
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
The magus will concentrate and cast a spell focusing it on the 3 figures in front of him and the middle one in particular as he casts glitterdust.
DC 15 Will
A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.
Any creature covered by the dust takes a -40 penalty on Stealth checks.
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
Spellcraft 2d20 + 10 ⇒ (4, 9) + 10 = 23
He will share what he knows about the spellcraft rolls.
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
The magus enters into the room and will use the table as cover.
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
He readies his scimitar in case she attacks.
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
The half elf advances, ready for trouble.
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
Had an almost 2 hour meeting yesterday after school. Came home with a headache. Catching up today.
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
he will cast it on the Brawler
Biggy Wiggy as he completes the spell.
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
You might do more damage this way as he begins to cast enlarge person on nAT.
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
I think I am placed correctly :)
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
Perception 1d20 + 2 ⇒ (17) + 2 = 19
Know Dungeon 1d20 + 7 ⇒ (14) + 7 = 21
He will also cast detect magic
We need to be caerful down the stairs is an ooze of some kind
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
This would have been the perfect scenario, so far, for my bard :)
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
Finding a nice looking person the half elf begins
I remember being among my father's people in Kyonin, the land of the elves. In that land there are demons galore as Treerazer tries to take it over. Anyway, we were surrounded by a group of vrock, you know, the vulture headed things that can dance and carry on. Well, we were fighting back to back, they were 'porting and flying around. We beat them but lots of elves died that day, partly because we didn't have the right type of supplies to fight these things off. Maybe, with your help, more people wouldn't have to die for lack of being prepared he says
I hope this works as a story :)
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
Hooray, one more week of school. We will be done next Wed.
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
Does Phoebee being in the Liberty's Edge Faction mean that the magus is also in that faction?
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
Nice! I like Squealy Nord. I remember the first time I was DMing for Pathfinder and we were doing Jade Regent, I laughed and laughed at his name.
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
He will look for pants and a shirt which leave nothing to the imagination but leave all to the imagination. :)
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
[b] Party. Dancing. Women. All good things especially with a little danger and subterfuge involved [/b[ he says.
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
The young half elf dressed in leather and with a scimitar on his side enters the room. A party you say? Seltyiel does enjoy a good party
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
I like Squeuly Nord. How do you get him as an animal companion?
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
Do I play the 4th or 7th level version?
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
Sorry, I had to come back from work to get this gone. This is the first time I have played a higher level magus so any help would be appreciated.
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
Jason Rodarte
Phoebee
43330-11
LE
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
This is the character I will be using for Phoebee, the magus
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
GM, can you please deactivate this if we are done?
Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep
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