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Dead in Space is a series of one-shot space horror modules designed for use with the Starfinder Roleplaying Game. Each adventure is designed for varying character levels to negotiate, all encounters include 3 difficulty levels designed for specific party levels. Full-color maps and deck plans are included in the product, and as add-on downloads for both printable and virtual tabletop ready use. ![]()
![]() So is there a way to edit my 1st post? Part 2 of Future's Past is out.
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![]() Thought I would make a list of AP made for Starfinder. If you know of ones not listed please comment below. Paizo:
Adventure a Week:
Star System Set:
Happy Gnome Publishing:
Rogue Genius Games:
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![]() One of my players asked me this question. "If I pick up a desk or create and thrown it. How far, how much can I lift/throw, how much damage will it deal?
1) Looks like it would count as a club base damage unless I ruled that it does more damage... no big deal.
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![]() I am playing an eldritch archer Magus atm and was thinking of adding Kensai with a weapon finesse weapon so I could be good at ranged & melee that. For this, to work I was thinking of asking the GM to let me pick up a Arcana that will let me spell strike in melee again. My question for you guys is... do you think I should just do it as a straight melee spellstrike from the magus class or would this be unbalanced. ![]()
![]() Hubaris wrote:
Lunging Spell Touch might have to go on my feat least. Some Random Dood wrote: While it's not quite reach, what if you used a flying familiar to deliver the spell? Maybe the lunge feat would help? But that's not available until 9th lv, and only gives you another 5 feet. I'm using a valet monkey familiar with Poisoner Gloves. I might have to see about getting Reaching Vines as it adds 10ft reach. With Lunging spell touch that gives me a 15' reach. ![]()
![]() Moved over from General Discussion... I'm looking at an Alchemist(Chirurgeon/Wasteland Blightbreaker) as a healer. I'm not seeing much in the guides(none have been updated since Wasteland Blightbreaker was released). What should I have for this build? We're starting at level 7... No 3rd party. I can see things that increase my reach would help with the swift touch heals. Besides spells that only last 1min/level I'm not seeing any good ways to increase reach. ![]()
![]() I'm running my players through Skull & Shackles 2 - Raiders of the Fever Sea atm. My pirate captain player acquired the parrot Rotgut as his pet.
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![]() Drop Dead Studios wrote:
I personally feel we need more stuff to expand the setting. Lore & History would be nice. Would also love a book dedicated to space & planar travel as it pertains to Skybourne. If you do more player options have them really airship based! Because we're all into this for the airships!!! ![]()
![]() Drop Dead Studios wrote:
I can't say much about The Luchador as I've not looked at it. That said love what you did with Vigilantes of Skybourne... The Shrouded Captain & Sky Marine are my favorite stuff in this book. I'm eating up anything that has a link to Skybourne atm. Love where you are going with this setting. Atm I'm ramping up to run a airship pirate game set in Skybourne. I'm modifying the Skull & Shackles adventure path for this. Would love to see more archetypes that expand on airship use... On a unrelated note will there be random encounter chart in Woodfaring Adventures for air based encounters? I'm having to custom write one up as I've not been able to find one yet.![]()
![]() VRMH wrote: There's a list of wagons here. Combining one with an Alchemist's Lab should do the trick. Ty GM decided on using a Carriage and adding a Alchemist's lab to it. ![]()
![]() I personally like how crunchy the skybourne books are. Makes me feel Like I'm getting my moneys worth.
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