Starfinder Adventure Path: Splintered Worlds (Dead Suns 3 of 6)

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Starfinder Adventure Path: Splintered Worlds (Dead Suns 3 of 6)

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To Live and Die on Eox

Tracking the Cult of the Devourer, the heroes travel to the asteroid belt called the Diaspora, but they must face space pirates and other treacherous dangers of the asteroid field to find the cult's hidden command post. What the heroes learn in the Field of the Lost takes them to the dead world of Eox, where they must survive both the undead inhabitants of the planet and clandestine agents of the officially disavowed Corpse Fleet. Only then do the heroes learn that the Devourer cult is headed for a distant star system in search of clues to the location of an alien superweapon!

This volume of Starfinder Adventure Path continues the Dead Suns Adventure Path and includes:

  • "Splintered Worlds," a Starfinder adventure for 5th-level characters, by Amanda Hamon Kunz.
  • A gazetteer of Eox, the planet of the dead, including rules for disturbing necromantic augmentations called necrografts, by Owen K.C. Stephens.
  • Details on the exiled Corpse Fleet, the rogue undead navy of Eox, including new necrotech armor and weapons and additional Corpse Fleet starships, by Thurston Hillman.
  • An archive of strange new alien creatures, both living and undead, by Amanda Hamon Kunz and Owen K.C. Stephens.
  • Statistics and deck plans for a new starship, by Amanda Hamon Kunz, plus a rogue planet that hosts a secret Corpse Fleet base in the Codex of Worlds, by Jason Keeley.

ISBN-13: 978-1-60125-995-0

Starfinder Society Roleplaying Guild Sanctioned Content
Splintered Worlds is sanctioned for use in Starfinder Society Roleplaying Guild.

Download the Dead Suns Adventure Path rules and Chronicle sheets — (427 kb zip/PDF)

Note: This product is part of the Starfinder Adventure Path Subscription.

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Product Reviews (1)

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100% Eoxian Flavor

****( )

This is a pretty great adventure, especially if you, like me, were curious about the planet Eox. The undead-ruled planet is, to my mind, one of the more original worlds that Paizo has come up with and I was super glad to see it fleshed out, so to speak, in this AP. The blerb about it in the back of the book is fun and engaging with plenty of ideas for plot hooks and characters, and some of the in-adventure locations mix senses of the amusing amd the macabre, which is loads of fun. Necrografts are a bit different than most augments, and I'm hoping that their inclusion in the game means we'll be seeing more exotic augmentation options down the line, perhaps also cribbed from Pathfinder products, like demonic implants, fleshcrafting, elemental implants, or nanotech.
The Corpse Fleet's background is a little bare-bones, but it easily makes up for a smaller-than-average description of its background with new weapons and armor, some, though not all, of which will be useful to players as loot.

The adventure's one real weakness is its beginning. It feels like the beginning section, which I won't go into too much detail about, was sort of tacked on with no real reason. Honestly I think it would have made this particular adventure stronger to simply have the entire thing take place on Eox to let the players get a more in-depth feel for the culture.

That being said though, this is another awesome adventure. As always my biggest regret is that these things aren't longer so we get more goodies to read. A solid four stars, easily edged to five.