Augmented Gearsman

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How do you figure out the str of a Walker vehicle for use of melee weapons?


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Thought I would make a list of AP made for Starfinder. If you know of ones not listed please comment below.

Paizo:
Dark Suns:
* Incident at Absalom Station (Level 1-3)
* Temple of the Twelve (Level 3-5
* Splintered Worlds (Level 5-7)
* The Ruined Clouds (Level 7-9)

Adventure a Week:
Future’s Past:
* Edge Station (Level 1-2)

Star System Set:
* Salutian — Mien (Has a mini adventure in it)

Happy Gnome Publishing:
Redshirts:
* Adventures in Absurdity (Level 1-3)
*A Starfinder Comedy (Level 4-6) (Kickstarter going now)

Rogue Genius Games:
Blood Space and Moon Dust (Level 1-?)


One of my players asked me this question. "If I pick up a desk or create and thrown it. How far, how much can I lift/throw, how much damage will it deal?
Vesk: 8ft tall, 300lbs, STR 18 = +4 mod."

1) Looks like it would count as a club base damage unless I ruled that it does more damage... no big deal.
2) Lift is more problematic as it looks like he can only lift 90lb which does not seem right? Am I missing something?
3) Thoughts on range increments? Should I use 10ft per increment?


I am playing an eldritch archer Magus atm and was thinking of adding Kensai with a weapon finesse weapon so I could be good at ranged & melee that. For this, to work I was thinking of asking the GM to let me pick up a Arcana that will let me spell strike in melee again.

My question for you guys is... do you think I should just do it as a straight melee spellstrike from the magus class or would this be unbalanced.


Moved over from General Discussion... I'm looking at an Alchemist(Chirurgeon/Wasteland Blightbreaker) as a healer. I'm not seeing much in the guides(none have been updated since Wasteland Blightbreaker was released). What should I have for this build? We're starting at level 7... No 3rd party.

I can see things that increase my reach would help with the swift touch heals. Besides spells that only last 1min/level I'm not seeing any good ways to increase reach.


I'm looking at an Alchemist(Chirurgeon/Wasteland Blightbreaker) as a healer. I'm not seeing much in the guides(none have been updated since Wasteland Blightbreaker was released). What should I have for this build. We're starting at level 7... No 3rd party.


I'm running my players through Skull & Shackles 2 - Raiders of the Fever Sea atm. My pirate captain player acquired the parrot Rotgut as his pet.
He asked "If I attempt to Intimidate and Rotgut mimics a part of what I threaten with. Would I gain a small Circumstance bonus with that? As small as a +1 or even a +1/2 (If we tie I still win). Examples being "You look like you can fit in my Deathsack". "Awk! Deathsack". or "I'm going to start sawing off your fingers if you don't tell me where the treasure is". "Awk! Saw his fingers off"."
What are your thoughts about giving him the bonus? would it be overpowered?


Is there android app out there that has a good inventory tracker for pathfinder? Something with a drag down bar item database in it. Kinda like "Squire" does for 5th ed D&D.


Is there any way to use a Plasma Blade(Hell's Rebels 4 - A Song of Silver pg 105) with monk abilities? It is a one-handed exotic melee weapon.


I'm looking to buy Vardo, or gypsy stye wagon that I can buy for my wondering alchemist merchant. Any ideas where I would need to look for one.


So I'm running the Skull & Shackles adventure arc with airships & all the islands are floating land masses. What do you think wound make a good air based substitute for sahuagin in Skull & Shackles 2 - Raiders of the Fever Sea.


So I'm running the Skull & Shackles adventure arc with airships & all the islands are floating land masses. What do you think wound make a good air based substitute for sahuagin in Skull & Shackles 2 - Raiders of the Fever Sea.