Prankster Illusionist

Ryar Inwin's page

133 posts. Alias of Grandlounge.


RSS

1 to 50 of 133 << first < prev | 1 | 2 | 3 | next > last >>

AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Perception: 10 + 10 = 20

Aid Perception Bug: 1d20 + 6 ⇒ (4) + 6 = 10

22 total to tell what the swarm is from a safe distance.

Nature to identify the Swarm characteristics : 1d20 + 10 ⇒ (12) + 10 = 22


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Best of luck. I'm sure you will feel better once you are all healed up.


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

"If we can deal with it easily it could be worth clearing out a future threat. If not we can go around it. I will go see what I can see."


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Gm, can Ryar fly up an see what kind of swarm.


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

"We may be able to. I can also mimic the sounds of thousands of animal creatures. If I can get close enough to identify the swarm I may be able to lure it to us."


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

"Swarm ahead. We found an alchemist fire earlier, I have one, and an acid. If you are not prepared swarms are very dangerous."


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Ryar will offer his skills to Orimmath and Barhador.

"I'm not that sneaky but I'm not slowed down by the terrain, and I can ride bug and fly out of the range of most predators. I can also send Bug underground and Bug can see everything in contact with the ground above her. Then I can cast a spell to talk to her to see what is out there. I can also detect animals for 500ft ahead of us for 20 minutes at a time which should help prevent attack."

I think Ryar and Bug can achieve some of what we want but they would have to go solo and might bring back a enemies chasing them.


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Ryar gets a little concerned so he sends Bug burrowing 40ft bellow Orimmath using blindsense to track him.

Before Orimmath left Ryar would have informed him of all the types of animal he had detected flying around with detect animals up earlier that day so he knows what to expect.


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Ryar tries to relax but can't shack the feeling that the woods are going to become much more dangerous. He finds it easiest to focus on the next part of the plan.

"The caves sound like a good idea. We can think about fortifying them and building some dry and could storage. I will see what kind of magic I can use there to help the livability."

Ryar wanders to different groups of people trying to assuage fears and comfort people.

Diplomacy: 1d20 + 11 ⇒ (18) + 11 = 29


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

I will roll for Arrack if that is ok in case he can't post in time.

I assume Hunting : 1d20 + 7 ⇒ (20) + 7 = 27


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Ryar stops to talk.

"It was an awful experience but we are not out of danger yet. Arrack,Orimmath and Barhador are protecting the group and leading us farther away from danger. You may be best to stay near them."


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Ryar Brings the sheep to the rest of the town's folk.

"We need to care for them. It would best if we had either someone to Shepard them or a pen to keep them contained and wolves out. Can you all help with that?"


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Ryar is going to start to rebuild the herd.

Ryar would like to go out and use detect animal, and a pair of charm animal casting to dramatically expedite the process of rebuidling the herd in hopes of bringing in more animals today.

Ryar offers a little prayer asking that nature will guild him and provide for these people.

Handle animal: 1d20 + 10 ⇒ (16) + 10 = 26

Bug will hunt ambushing small animals from a burrow.

Survial: 1d20 + 6 ⇒ (13) + 6 = 19

Bug returns with a few rabbits. (It seems likely that the food Bug needs came directly out of its hunt).


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

It looks like Barhador is right. Bug could use his roll to help forage or other task.


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Ryar druid worldwalker/feyspeaker Level 2.

+1 BAB
+1 Will
+9 HP (Max for Level 2 as noted in Recruitment thread, Con+2, Favored Class+1)
+1 Orison Known (Mending)
+1 1st level spell

Woodland Stride

+1 Rank to each: Bluff, Diplomacy, Knowledge (Geography), Knowledge (Nature), Perception, Sense Motive, Spellcraft, Survival

Bug elemental animal companion.

+1 BAB
+1 Fort
+1 Will
+8 HP
+1 Skill point survival
+1 Feat (Weapon focus claws)
DR 1/adamantine, and this damage reduction increases by 1 for every 4 druid levels the master has.


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Ryar and Bug will try to build a pair of mid sized shelter.

Ryar Survival Shelter: 1d20 + 10 ⇒ (14) + 10 = 24

Bug Survial Shelter: 1d20 + 6 ⇒ (13) + 6 = 19

Along with Goodberry Ryar could use call animal to bring the herb back very quickly, a few animals a day. Is there a way to make that work?


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

I'm happy to here you are managing things well. Remember take whatever time you need. Thanks for the two big posts I will give everything a read a put a level up summary.


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

"Bug. Hyp, hyp."

Ryar hops on the back of bug and begins to fly away.

"We need to find a place to hide that can be secured"


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Ryar pulls 6 inches of fuel soaked cloth off a torch, ties it to an arrow, and gets ready to light it.

"Someone shoot the barrel so I can run away."


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Good to here.


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

I'm hoping flying up to place the barrel will avoid anyone having to break their necks.


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Ryar looks around the group.

"Ummm...If I am being honest I'm weak and clumsy and really only know about plants and animals. I don't think I'm much help here."

Ryar will try to push bug to fly up and push the barrel in avoiding the balancing.

Handle Animal DC 25: 1d20 + 13 ⇒ (16) + 13 = 29

Fly: 1d20 + 8 ⇒ (11) + 8 = 19

"Careful now, gentle."


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

"By the keystone. Kining can you use the crane to know it down?"


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Bug goes for the body slam.

Pin: 1d20 + 15 ⇒ (8) + 15 = 23

Level one is a rough one. 90% of my play is Bug.


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Bug moves to flank and goes for the attack and grab.

Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d4 ⇒ 4
Grab: 1d20 + 10 ⇒ (6) + 10 = 16


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

That rule, which I have used only applies 'If you are able to take only a standard action or a move action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed). You can’t use this option unless you are restricted to taking only a standard action or move action on your turn.' What are you trying to do?


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Ryar sends Bug to get one of the hobgoblins then hides behind a tree.

Bug bursts forth from the ground flying toward the enemy.

Attack: 1d20 + 5 ⇒ (11) + 5 = 16

Damage: 1d4 ⇒ 1

Grab: 1d20 + 9 ⇒ (9) + 9 = 18


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Bug and Ryar move up.


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Bug will get close to the creatures burrowing underground.


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

After think for a second, "Could you hit people with the crane?"


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

" I may be able to slow some down with spells. That may give us some time?"


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

"I'm on it."


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

"Don't kick the... never mind. Hello down there. We are here to help and get you out of town safely. Please open up."

Diplomacy: 10 + 10 = 20

Ryar says calmly through the trap door.


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Check for trap doors or hidden stuffs: 1d20 + 9 ⇒ (17) + 9 = 26


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

"Excellent. We should try to get across the bridge and bring it down. Does the plan indicate what it will take to collapse the bridge? Do we need explosives or can it be done manually?"


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Ryar fires rock from a sling.

Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1 = 1 nonlethal

Bug makes a partial charge and attacks attempting to hold the creature place.

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d4 ⇒ 1
Grab: 1d20 + 9 ⇒ (7) + 9 = 16


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Ryar has Bug get ready to move in and grapple.


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Ryar falls in line.

Stealth: 1d20 + 5 ⇒ (6) + 5 = 11

Perception: 1d20 + 8 ⇒ (14) + 8 = 22

Heal: 1d20 + 3 ⇒ (13) + 3 = 16

Ryar tries to assess the body.


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

"Thank you. Well, that settles it let's get to the Oreld's quickly."


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

"Arrack is not wrong about the dangers. If you have the range and the accuracy and you insist on fighting do so from as far away as you can but I must insist that you follow my advice and don't die."

Ryar says a little prayer that they make good decisions and that his words reach them.

Diplomacy + Guidance: 10 + 10 = 20

Once Ryar knows the outhouse is clear he is good to go.


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

"Kill as many as you can without dying. Be smart. There will be hobgoblin to kill tomorrow. Oreld's shop, any skirmish you all want to do then we get out and regroup."


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Best of luck.


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Ryar will look where bug is looking if he see the he will say, "Hey, you don't need to be scared of us. Come out and we can help you."

Diplomacy : 1d20 + 9 ⇒ (14) + 9 = 23


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

"The more we hall the fewer resources the enemy has."


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Having seen the loot (with a 25 total) but seeing that Arrack seems to like looting and is proud of his abilities. Ryar will fly up to the roof riding bug and take look out.

"Yep, great searching!"

He will then go over and check the toilet to make sure no-one is hiding there.

Once everyone is ready to go. He will get bug to burrow and follow them to the next location.


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

"Hope that's enough."


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Ryar will search to see if there is anything useful that was overlooked with a little help from his good and bug.

Aid: 1d20 + 5 ⇒ (12) + 5 = 17
Perception: 1d20 + 9 ⇒ (14) + 9 = 23

"Arm yourselves you may need to fight. We have long swords and leather armour and what we take off the enemy."

Ryar will, after searching pull anything useful of the dead bodies.

"No time to be fussy about sourcing."


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Ryar will douse other areas of thatch so they can't be set a blaze.


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Bug comes flying down from the roof charging the the hobgoblin with it's claw out.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Confimation : 1d20 + 5 ⇒ (20) + 5 = 25
Crit damage: 2d4 ⇒ (1, 3) = 4

Grapple: 1d20 + 9 ⇒ (16) + 9 = 25


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Ryar moves up and says, "We are hear to get you out safely grab anything useful and be ready to move ask soon at the hobgoblin are dead."

1 to 50 of 133 << first < prev | 1 | 2 | 3 | next > last >>