DM Jwert02' Ironfang Invasion

Game Master DM jwert02


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The hobgoblin grenadier never gets a chance to pull his grenades. Struck hard by Arrack and finished by the combination of Siegfried and Bug, the goblin is thrown to the floor dead by bug. He has a number of items on him of interest and his uniform seems to indicate a slightly higher ranked solider than what you have dealt with to-date.

Hobogoblin Goods:

1x alchemist fire, 2x tanglefoot bags, 1x cure light wounds potion, 1x potion of bull's strength

Looking on the far side of the door, the Fine Shop is a wreck with damage throughout the building from the fight that left Oread dead in his doorway. There is a trap door that appears locked from within and a number of interesting items around the room, including a detailed set of plans with sketches of the bridge and some provisions.

For those that want to search the room, please provide a perception check or engineering check if you are examining the plans. For those that want to interact with the locked trapdoor, let me know what you pursue


M ARG Elf variant Hunter (Feral) 2 HP 7/17 | AC15 T13 F12 CMD16 | F+4 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

Returning to his Falcon manifestation, the Elf searches the room, hoping to find something to make the next few days more easily survived.

Perception w/ Falcon (and Lowlight): 1d20 + 8 + 4 ⇒ (20) + 8 + 4 = 32

Well, okay then.


Barhador locates a stack of plans and diagrams that seem to reference a weakness in the Phaendar Bridge. Additionally he discovers some dried rations and foodstuffs that were not damaged in the attack.


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

"Excellent. We should try to get across the bridge and bring it down. Does the plan indicate what it will take to collapse the bridge? Do we need explosives or can it be done manually?"


Favored Enemy (Goblinoid) +2 (to hit, damage, bluff, knowledge, perception, sense motive, survival) AC 19 / 12 / 17 || Fort +6 Ref +6 Will +3 (+2 vs Spell/SLA, disease, poison) Dwarven Waraxe +4 (1d10+2), Chakram +4 (1d8+2)

"Splosives? Like magic stuff? I hope that ain't the case, cuz we sure dont look like the wizardy types to me."

Orimmath remains near the doorway, crossbow leveled and eyes scanning for more threats.

"Other than papers and rations, find anything good? Any kore people in there, or weapons or armor?"


M ARG Elf variant Hunter (Feral) 2 HP 7/17 | AC15 T13 F12 CMD16 | F+4 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

"I'm not sure. These diagrams look like the bridge, but I don't know what they are trying to tell me. Anybody looking at the trapdoor? At least I know we can use this food . . .."


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Check for trap doors or hidden stuffs: 1d20 + 9 ⇒ (17) + 9 = 26


Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18

Arrack will grab the potions for now, along with the sack of foodstuffs.


As Barhador studies the plans, Kining Blondebeard wanders over and glances over your shoulders. With a decided grunt, she barks out when she sees the plans. "Harrmph, so now dead Vane Oreld was looking over my plans. I don't want to curse the dead, but this town was too damn cheap if you ask me. I agreed to repair the bridge and remove the keystone and then they quibble when my costs go up! Yes it was expensive, but I was within twice my contract value. Ungrateful buggers. Damn thing can fall down on it's own now. By Nar's dark tongue, the crane can probably knock it over as much as it's sat there without reinforcement."

As Orimmath scans the doorway, he looks down and to his side and notices a large keg with "STUMP REMOVER" written on the side. It looks decidedly like gunpowder.

Ryar turns away from Kining and easily checks the trapdoor. The trapdoor is locked from within, but there appears to be some movement below the trapdoor as you look through the cracks. There definitely is a basement below.

Arrack gathers together and finds several days rations along with some stocks of arrows and three spears.


Favored Enemy (Goblinoid) +2 (to hit, damage, bluff, knowledge, perception, sense motive, survival) AC 19 / 12 / 17 || Fort +6 Ref +6 Will +3 (+2 vs Spell/SLA, disease, poison) Dwarven Waraxe +4 (1d10+2), Chakram +4 (1d8+2)

"Well, looks like I found some of them splosives I was talking bout. Probably can use this to bring the bridge down, if we want."

Orimmath knocks his toes against the "stump removal" barrel.

"Okay, let's plan up, and get ready to move."

Orimmath grabs another quiver of arrows and slings it alongside the other one.


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

"Don't kick the... never mind. Hello down there. We are here to help and get you out of town safely. Please open up."

Diplomacy: 10 + 10 = 20

Ryar says calmly through the trap door.

The Exchange

Male N Human Brawler 1 | HP 10/11 | AC 15 T 13 FF 12 | CMB +5, CMD 18 | F: +3, R: +3, W: +1 | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Siegfried leans against the wall and grunts. "We need to get these people out of here so we can move on to the bridge, I don't plan on staying here forever."


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

"I'm on it."


After a moment or two, there is some motion below the trapdoor and a small click as the bar is removed. The trapdoor starts to push upwards and several faces peer out from below. Beneath is Kierna Lewlin and her son Jeffin. Recognizing you as at least not hobgoblin and familiar to the area, she is relieved. "Thank you, oh thank you. There was nothing we could do but hide." They quickly see some others in the group of villagers that are shadowing you and go and great them.

Leaving Oread and his Fine Goods Shop behind, you approach the Phaendar Bridge. Colorful gobs of lichen and moss dapple the ancient, basalt bridge here at the Marideth’s narrowest crossing. The ravine below drops twenty feet into raging whitewater and jagged, exposed boulders. To the northwest stands a ramshackle shed and a weathered but sturdy-looking wooden crane. Kining taps Ryar on the shoulder and points "That's my crane and work."

Twenty some bloody and motionless bodies litter the ground, and above them flap banners painted with an ominous, fanged red shield. To the north, three hundred feet past the bridge, a wall of trees and ferns marks the edge of the Fangwood.

To underscore their involvement, two Ironfang Legionaries are seated by the construction shed. Each hobgoblin is armed with a longsword and bow but do not appear to be looking for folks approaching the bridge. Instead they appear to be taking a quick rest.

Walking on the bridge is a heavy trooper hobgoblin and at his heels is a large wolf. He is methodically walking along and inspecting each body with a kick of his foot or rolling them over with his blade.

Map provided and packet updated with NPC list and provisions


Favored Enemy (Goblinoid) +2 (to hit, damage, bluff, knowledge, perception, sense motive, survival) AC 19 / 12 / 17 || Fort +6 Ref +6 Will +3 (+2 vs Spell/SLA, disease, poison) Dwarven Waraxe +4 (1d10+2), Chakram +4 (1d8+2)

"Well, what do you all say? One of their officers, a wolf, and two of the regular soldiers? Maybe we can pick one off with arrows and rush the guy on the bridge? Unless theres another way past, and we can set this barrel of splosives underneath before sneaking away."


M ARG Elf variant Hunter (Feral) 2 HP 7/17 | AC15 T13 F12 CMD16 | F+4 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

"Potentially nasty fight. We should try to take out the archers before the officer and wolf could close, to keep it simpler. How are we going to set lines? Ranged and melee, I mean? I can stand with either, though my bow hasn't had much luck today."


Favored Enemy (Goblinoid) +2 (to hit, damage, bluff, knowledge, perception, sense motive, survival) AC 19 / 12 / 17 || Fort +6 Ref +6 Will +3 (+2 vs Spell/SLA, disease, poison) Dwarven Waraxe +4 (1d10+2), Chakram +4 (1d8+2)

"I'm better up close, but a volley or two of well aimed bolts and arrows should do a number on those gobbos. Maybe we all loose at one, then the next, try to drop them with focused fire before Arrack an me an the bug go toe to toe?"


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

" I may be able to slow some down with spells. That may give us some time?"


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

After think for a second, "Could you hit people with the crane?"


Favored Enemy (Goblinoid) +2 (to hit, damage, bluff, knowledge, perception, sense motive, survival) AC 19 / 12 / 17 || Fort +6 Ref +6 Will +3 (+2 vs Spell/SLA, disease, poison) Dwarven Waraxe +4 (1d10+2), Chakram +4 (1d8+2)

"Shoot the one on the left, then get in and chew em up!"

Orimmath levels the heavy crossbow and follows his own guidance, loosing his bolt at the hobgoblin standing near the shack on the left.

Thwipp!: 1d20 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9 to hit, hatred, for 1d10 + 2 ⇒ (3) + 2 = 5 piercing damage

Seeing the bolt go wide, he drops the empty crossbow and swings his shield into place, stepping a bit closer to the enemy.


Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18

Arrack let flies an arrow from his longbow at Orimmaths shot. However he aims for the wolf.

attack: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d8 ⇒ 7


M ARG Elf variant Hunter (Feral) 2 HP 7/17 | AC15 T13 F12 CMD16 | F+4 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

Taking aim for the leftmost soldier, the hunter lets fly.

Longbow w/ Tiger: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Piercing: 1d8 ⇒ 2

This dice bot REALLY doesn't think Barhador should use a bow . . ..


Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18

who got the composite(2) longbow?


M ARG Elf variant Hunter (Feral) 2 HP 7/17 | AC15 T13 F12 CMD16 | F+4 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

Didn't notice, but I could certainly use it! EXACTLY the right Str bonus.


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Bug will get close to the creatures burrowing underground.


The opening volleys are wide of the mark and the guards and wolf are unharmed. The left most guard notices the clatter, but looks back towards the shack thinking the noise is someone approaching. The wolf also doesn't notice the arrow flying by as the shot is wide of the mark by a good bit.

Map available. Since those shots are wide and unnoticed, the part can act as an entire surprise round.

Initiative:

Arrack: 1d20 + 2 ⇒ (7) + 2 = 9
Barhador: 1d20 + 3 ⇒ (3) + 3 = 6
Bollum: 1d20 + 4 ⇒ (10) + 4 = 14
Orimmath: 1d20 + 2 ⇒ (10) + 2 = 12
Ryar: 1d20 + 3 ⇒ (20) + 3 = 23
Siegfried: 1d20 + 3 ⇒ (11) + 3 = 14

Round 1 (Surprise)
Ryar, Bollum, Siegfried, Orimmath, Arrack, Barhador, Hobgoblins

Bollum -0
Romulon -0
Ryar -0
Bug -0
Arrack -1
Orimmath -0
Barhador -1
Siegfried -8
Hobo (blue) -0
Hobo (green) -0
Hobo (orange) -0
Hobo Wolf -0


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Bug and Ryar move up.


Favored Enemy (Goblinoid) +2 (to hit, damage, bluff, knowledge, perception, sense motive, survival) AC 19 / 12 / 17 || Fort +6 Ref +6 Will +3 (+2 vs Spell/SLA, disease, poison) Dwarven Waraxe +4 (1d10+2), Chakram +4 (1d8+2)

Shield at the ready, Orimmath draws one of his chakrams and steps 5' closer.

The Exchange

Male N Human Brawler 1 | HP 10/11 | AC 15 T 13 FF 12 | CMB +5, CMD 18 | F: +3, R: +3, W: +1 | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Siegfried will run up to the edge of a big tree and prepare for a fight, cracking his knuckle and wiping the dust off his shoulder.


Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18

attack: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d8 ⇒ 3

Arrack lets off another arrow since they are still fairly far out.


M ARG Elf variant Hunter (Feral) 2 HP 7/17 | AC15 T13 F12 CMD16 | F+4 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

Nodding in agreement with the behavior, Barhador tries to make one bow shot worth note before they leave the village.

Primary target is on th eleft, swap to right if the one on left falls before I shoot.

Longbow w/ Tiger: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
Piercing w/ Str?: 1d8 + 2 ⇒ (4) + 2 = 6

Wait. What just happened?


As Ryar and Bug move forward, Bollum lines up his longbow and fires a pair of arrows at the leftmost Hobgoblin. One of the two arrows hits him high in the shoulder and he stumbles and then points back at the party. Siegfried and Orimmath also continue to advance while Arrack and Barhador release further shots. Arrack's shot goes wide, while Barhador's strikes the same Hobgoblin as Bollum doing further damage and striking it in the abdomen.

The heavier armored Hobgoblin points and you here a "Attack Rodzan!"

Suprise round is over, Normal Round beginning

DM Screen:

Bollum Bow Shot 1: 1d20 + 5 ⇒ (3) + 5 = 81d8 + 1 ⇒ (5) + 1 = 6
Bollum Bow Shot 1: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 1 ⇒ (8) + 1 = 9

Round 2
Ryar, Bollum, Siegfried, Orimmath, Arrack, Barhador, Hobgoblins

Bollum -0
Romulon -0
Ryar -0
Bug -0
Arrack -1
Orimmath -0
Barhador -1
Siegfried -8
Hobo (blue) -15
Hobo (green) -0
Hobo (orange) -0
Hobo Wolf -0


M ARG Elf variant Hunter (Feral) 2 HP 7/17 | AC15 T13 F12 CMD16 | F+4 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

As the hobgoblins haven't moved, yet, Barhador sees no reason to move, either. He stands and looses another arrow.

Again, primary target is to his left, secondary his neighbor if left falls.

Longbow w/ Tiger: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Piercing w/ Str?: 1d8 + 2 ⇒ (8) + 2 = 10

Ah, THAT looks more familiar!


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Ryar sends Bug to get one of the hobgoblins then hides behind a tree.

Bug bursts forth from the ground flying toward the enemy.

Attack: 1d20 + 5 ⇒ (11) + 5 = 16

Damage: 1d4 ⇒ 1

Grab: 1d20 + 9 ⇒ (9) + 9 = 18


Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18

do you allow the standard action charge rule?


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

That rule, which I have used only applies 'If you are able to take only a standard action or a move action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed). You can’t use this option unless you are restricted to taking only a standard action or move action on your turn.' What are you trying to do?

The Exchange

Male N Human Brawler 1 | HP 10/11 | AC 15 T 13 FF 12 | CMB +5, CMD 18 | F: +3, R: +3, W: +1 | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Siegfried moves up to the same goblin as Bug and attempts to punch him.

ATK: 1d20 + 5 ⇒ (10) + 5 = 15
DMG: 1d6 + 4 ⇒ (6) + 4 = 10


Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18

Was gonna ready a charge action.

Arrack fires off another arrow at the wolf.

attack: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d8 ⇒ 5


While Ryar takes cover, bug surges forward and emerges next to the wounded hobgoblin. Reaching out, he lightly wounds the hobgoblin but manages to grapple him. With the hobgoblin in Bug's grasp, Siegfried easily strikes him a vicious blow to the neck and kills him.

Arrack's next arrow finds the wolf on the bridge, dealing a significant cut to it's left side. Barhador changes targets between the two hobgoblins, but the arrow passes in the space between.

The remaining hobgoblin aims at Bug and looses an arrow but it glances off the chitin and flies into the night. The wolf runs forward at full speed, teeth bared and saliva dripping from its fangs. The warrior on the bridge calmly steps forward and aims at Bug as well. This warrior's aim is much more controlled and the bolt finds a weak spot on Bug's outer shell, doing light damage.

GM Screen:

Hobgoblin Bow: 1d20 + 3 ⇒ (13) + 3 = 161d6 ⇒ 3
Hobgoblin Xbow: 1d20 + 6 ⇒ (20) + 6 = 261d8 ⇒ 2
Hobgoblin Xbow confirm: 1d20 + 6 ⇒ (7) + 6 = 131d8 ⇒ 3

Round 2
Ryar, Bollum, Siegfried, Orimmath, Arrack, Barhador,
Hobgoblins

Bollum -0
Romulon -0
Ryar -0
Bug -2
Arrack -1
Orimmath -0
Barhador -1
Siegfried -8
Hobo (blue) -26 dead
Hobo (green) -0
Hobo (orange) -0
Hobo Wolf -5


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Favored Enemy (Goblinoid) +2 (to hit, damage, bluff, knowledge, perception, sense motive, survival) AC 19 / 12 / 17 || Fort +6 Ref +6 Will +3 (+2 vs Spell/SLA, disease, poison) Dwarven Waraxe +4 (1d10+2), Chakram +4 (1d8+2)

Orimmath moves forward and slings his circular throwing blade at the standing hobgoblin archer near the house.

Chakram: 1d20 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8 to hit for 1d8 + 4 ⇒ (5) + 4 = 9 slashing damage

"Blasted things never fly straight!"

Move north 20, shield at the ready, throw (miss) chakram


Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18

Arrack moves up closer to the wolf, dropping his bow and drawing his greatsword as he does so.He then readies an action to strike it if the creature moves into range of his sword.


M ARG Elf variant Hunter (Feral) 2 HP 7/17 | AC15 T13 F12 CMD16 | F+4 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

Moving closer to his current target, Barhador lets another arrow fly (at yellow), wondering why hes had such bad luck with the bow today.

Longbow w/ Tiger: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Piercing w/ Str: 1d8 + 1 ⇒ (6) + 1 = 7

Meh. At least it is in the mid-range.

The Exchange

Male N Human Brawler 1 | HP 10/11 | AC 15 T 13 FF 12 | CMB +5, CMD 18 | F: +3, R: +3, W: +1 | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Siegfried will advance to the yellow goblin and attempt to punch him square in the face.

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
DMG: 1d6 + 4 ⇒ (4) + 4 = 8


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Bug moves to flank and goes for the attack and grab.

Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d4 ⇒ 4
Grab: 1d20 + 10 ⇒ (6) + 10 = 16


As Ryar emerges from behind the tree, Bug attacks the remaining Hobgoblin guard and grabs it from the left side. The claws do light damage to the Hobgoblin but they are locked in a grapple with one another. Their furious struggle draws the attention away from Siegfried, but he's unable to get a straight shot at the Hobgoblin as it wrestles with Bug and his blow misses.

Orimmath's throw is wide of the target, but Barhador just barely misses the grappled Hobgoblin. The Hobgoblin drops his bow in the struggle and tries to break free of Bug. With a flexing of his shoulders, he throws off Bug and draws his longsword.

Arrack is ready for the wolf's charge, staring at it in the lighted area of the bridge. With a leap, the wolf bounds across the open space, jaws bared for a vicious bite when Arrack's blade catches it behind the shoulder and nearly cleaves it in two. Carrying through, Arrack sees the wolf has been killed and it lies dead at his feet. Teh heavily armored Hobgoblin the bridge yells out and points at Arrack as he runs forward. "Worm! You dare kill my pet! You'll rot in our camp as my personal latrine for this outrage."

GM Screen:

Arrack Attack: 1d20 + 5 ⇒ (15) + 5 = 202d6 + 6 ⇒ (2, 5) + 6 = 13
Hobo Grapple CMB: 1d20 + 4 ⇒ (19) + 4 = 23

Arrack, took single swing with your mods

Round 3
Ryar, Bollum, Siegfried, Orimmath, Arrack, Barhador, Hobgoblins

Bollum -0
Romulon -0
Ryar -0
Bug -2 grappled
Arrack -1
Orimmath -0
Barhador -1
Siegfried -8
Hobo (blue) -26 dead
Hobo (green) -0
Hobo (orange) -4 grappled
Hobo Wolf -18 dead


Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18

Fret not, you'll be joining him next. I remember seeing you, one of the lowly bastards that stuck me in the back. After you, your boss is next... heheh This will be fun.

He circles around the hobgob before rushing forward with a wide uppercut.

attack,rage,PA: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22
damage: 2d6 + 12 ⇒ (2, 2) + 12 = 16

AC is 15 vs hobgobs


Favored Enemy (Goblinoid) +2 (to hit, damage, bluff, knowledge, perception, sense motive, survival) AC 19 / 12 / 17 || Fort +6 Ref +6 Will +3 (+2 vs Spell/SLA, disease, poison) Dwarven Waraxe +4 (1d10+2), Chakram +4 (1d8+2)

Has my "mini" moved? I cant tell from the map, thought I'd be about 10' closer after 2 5' steps towards E2.

Finally able to get in close combat, Orimmath charges the lieutenant, drawing his axe as he rushes to Arrack's side.

"Now ye bleed, hobbo scum!"

Charging power attack, hatred, favored enemy: 1d20 + 3 + 2 + 1 + 2 ⇒ (9) + 3 + 2 + 1 + 2 = 17 to hit, for 1d10 + 2 + 2 + 2 ⇒ (4) + 2 + 2 + 2 = 10 slashing damage

AC 18 after charging


M ARG Elf variant Hunter (Feral) 2 HP 7/17 | AC15 T13 F12 CMD16 | F+4 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

Knowing how little chance he has to hit somebody in melee, the furry elf stows his bow and pulls out his kukri.

BAB+0 is so limiting! I could have dropped the bow, drawn the kukri while moving, and flanked with Arrack. Could have.


AC:17 T:12 F:15| HP 22/22 | CMD:8| F:+5 R:+1 W:+5 | Init:+3 | Perc: 9 |Loot

Bug goes for the body slam.

Pin: 1d20 + 15 ⇒ (8) + 15 = 23

Level one is a rough one. 90% of my play is Bug.


Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18

Forgot to specify, I am raging.

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