|1 person marked this as a favorite.|
You can allow a player to make a case that they should use a different skill than Perception, but only if they base it on something they've established beforehand. For example, if in the prelude to the attack, Merisiel's player had said, “I'm going to dangle down off the chandelier to get the drop on them,” you could let them use Acrobatics for their initiative roll. If they just said, “Hey, I want to attack these guys. Can I use Acrobatics?” without having established a reason beforehand, you probably shouldn't allow it.
Something I leaned into more heavily towards the start of PF2's release was alternate methods of rolling initiative. However, the more I play, the more I find myself saying, "Alright, everyone roll Perception for initiative," and leaving it at that. I love the idea of the fighter bashing open a door, rolling Athletics, and chraging headlong into a number of enemies! ...it's just that those sorts of scenarios haven't really cropped up too often.
Now, obviously every table is different, so I'm looking to see if I've just allowed myself to become lazy or if everyone has sort of defaulted to the easier "just roll Perception, or at least argue for a different skill." This is, of course, leaving aside the ever obvious "Avoid Notice" activities which is one of the few things that interacts directly with initiative rolling.