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What I like:
1. Action Economy
2. Proficincy-System and Unlocking Skill Features
3. Customization (Multiclasses and Archetypes)

What I don't like:
1. Proficiency bonus for master/legendary
2. Dying-System
3. Not enough spells for casters

Houserules:
1. Making master and legendary more meaningful, not just for skills, but also items (potency-runes only increase damage, not hit-chance, for example) and making master a +3 and legendary a +6 bonus (for skills and items).
2. More possibilities for non-magical healing
3. Every character has some way to access every feat (everyone can get DEX to damage, for example)


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Rameth wrote:

Shields take a dent once it takes its hardness in damage. Items also specifically say they reduce damage done to them by their hardness, as does the Shield Block option, it reduces the damage done to you by its hardness. So therefore a Wooden Shield would need to take 6 or more damage to get a dent and 9 or more damage to break, which is the example the book gives. Steel Shields have hardness 5 which would mean they would need to take 10 or more damage to get a dent and 15 or more damage to break.

To me this makes shields amazing. If you're up against a group of low level monsters that are constantly doing less than 6 damage with wooden, or 10 with steel, you basically get free DR every turn. Once you get to the big boss it's probably better to not shield block unless you're really low on health and it could save your life.

At higher lvls item quality improves hardness and materials improve hardness.

Edit: I actually don't think a shield being magic improves its hardness. I don't see anything to indicate that it does.

Edit #2: Found it, it's called sturdy shield. It's really good. It raises its hardness considerably and let's it take an additional dent before being broken. Pretty awesome.

The problem is, that RAW, a shield would never get a dent when you use it to block:

rulebook wrote:

You snap your shield into place to deflect a blow. Your shield

prevents you from taking an amount of damage up to its Hardness—
the shield takes this damage instead
, possibly becoming dented or
broken. See page 175 for rules on dented and broken items.

Some people also have interpreted, that this damage would bypass the hardness, so it gets a dent if the damage is high enough, which would make shields pretty bad, IMO.

I also believe, that the intention is, that basically you and the shield suffer the full amount of damage from the attack and for both of you its reduced by the shields hardness.
Example: You are hit for 8 damage, and block with a steel shield.
This damage is reduced by 5 (steel hardness), so you and the shield suffer 3 damage, which the shield itself "ignores", because its below its hardness.
If the attack dealt 10-14 damage, the shield would take a dent, if it was 15+ damage, two dents.
That is the way I will play it, at least... And that you have to use shield block before you know the amount of damage you take (but after you know you will be hit).


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Aldarc wrote:
I would be okay if Goblins received a +2 bonus to Intelligence instead of Charisma, but I will not be upset if it is Charisma.

Same for me. I see goblins more as cunning (even though crazy) as charismatic. My suspicion is, that they feared this would favor the goblin-alchemist too much, with Dex and Int being alchemists primary stats.

Also, I think it will never be Dex and Con because of gameplay/balance reasons (as PossibleCabbage mentioned earlier).


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Rogue dedication (p.282) talks about "the rogue's surprise attack class talent" while everything in the class section is referred to as feats or features. Calling the features you can not choose "talents" would also help in clarifying what you can and can not choose when you pick the "advanced [blank]" multiclassing-feats.


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Page 89:
The fighter-feat "combat grab" gives the same effect for the enhancement and the failure. Not sure, if this is intended.

Page 172:
"Survey Wildlife" has an action icon, but the description says it takes 10 minutes to do.

I think there is no explicit mention on how your "class DC" is calculated (10+level+ability), except for the character sheet. At least I could not find it.