Rameth wrote:
Shields take a dent once it takes its hardness in damage. Items also specifically say they reduce damage done to them by their hardness, as does the Shield Block option, it reduces the damage done to you by its hardness. So therefore a Wooden Shield would need to take 6 or more damage to get a dent and 9 or more damage to break, which is the example the book gives. Steel Shields have hardness 5 which would mean they would need to take 10 or more damage to get a dent and 15 or more damage to break.
To me this makes shields amazing. If you're up against a group of low level monsters that are constantly doing less than 6 damage with wooden, or 10 with steel, you basically get free DR every turn. Once you get to the big boss it's probably better to not shield block unless you're really low on health and it could save your life.
At higher lvls item quality improves hardness and materials improve hardness.
Edit: I actually don't think a shield being magic improves its hardness. I don't see anything to indicate that it does.
Edit #2: Found it, it's called sturdy shield. It's really good. It raises its hardness considerably and let's it take an additional dent before being broken. Pretty awesome.
The problem is, that RAW, a shield would never get a dent when you use it to block:
rulebook wrote:
You snap your shield into place to deflect a blow. Your shield
prevents you from taking an amount of damage up to its Hardness—
the shield takes this damage instead, possibly becoming dented or
broken. See page 175 for rules on dented and broken items.
Some people also have interpreted, that this damage would bypass the hardness, so it gets a dent if the damage is high enough, which would make shields pretty bad, IMO.
I also believe, that the intention is, that basically you and the shield suffer the full amount of damage from the attack and for both of you its reduced by the shields hardness.
Example: You are hit for 8 damage, and block with a steel shield.
This damage is reduced by 5 (steel hardness), so you and the shield suffer 3 damage, which the shield itself "ignores", because its below its hardness.
If the attack dealt 10-14 damage, the shield would take a dent, if it was 15+ damage, two dents.
That is the way I will play it, at least... And that you have to use shield block before you know the amount of damage you take (but after you know you will be hit).