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![]() Yes, it's another question about bleed, but I haven't seen this one asked before. There is a clause in the description of the bleed condition that states: "When two or more bleed effects deal the same kind of damage, take the worse effect." Let's say the PCs are fighting 2 monsters with a HP bleed effect on their natural attacks (1d6 bleed). If a PC is hit by one of those attacks by each of those enemies, how does it work (I know that they don't stack)? Do you roll 1d6 twice at the start of the PC's turn and take the higher number? What if there is an enemy rogue with these monsters and hits the PC with a bleeding sneak attack, doing 3 bleed damage? Do I roll the d6s and take that roll, but only if it is >3? Thanks in advance for any answers. ![]()
![]() I have a party with very limited effectiveness vs. flying enemies, and my question is twofold: 1) If my druid wild shapes into a large bird, can one of them ride me into combat while I cast spells? I have natural spell and know I'd have to cast defensively while in melee range. 2) What option(s) is/are there for wild shaping into a large bird? Alternatively: is there a bird I can summon with summon nature's ally (I can cast up to SNA 5) that could be used to this end? ![]()
![]() I have a party with very limited effectiveness vs. flying enemies, and my question is twofold: 1) If my druid wild shapes into a large bird, can one of them ride me into combat while I cast spells? I have natural spell and know I'd have to cast defensively while in melee range. 2) What option(s) is/are there for wild shaping into a large bird? Alternatively: is there a bird I can summon with summon nature's ally (I can cast up to SNA 5) that could be used to this end? ![]()
![]() Evil Paul wrote: For those whose didn't get adamantine of any kind in Fires of Creation, how did your group beat the Collector Robots? They have hardness 10, which remember applies to spells also. It was a combination of me frequently forgetting hardness on enemies and the paladin doing tons of damage with a falchion that was able to consistently overcome the hardness threshold. It also helped them that I messed up and let Smite Evil negate hardness when it was used. I'm still relatively new to Pathfinder (only been GMing for a year and never played the game before that). My session notes document has a special "F*ck-Ups" section that I usually have to put something in after each session. ![]()
![]() Thanks for the replies, here's what I think I'll do: -When the party returns to Torch for turn-ins and next steps there will be a single adamantine (ooops, used the wrong word in the entire first post) short sword available to buy at 150% price, which is sold by a visiting smith. Price increase due to increased monitoring of Torch by the Technic League following both the incident from book 1 and the rumored disappearance of Sanvil Trett from somewhere in the area. -The PCs can commission the local blacksmith (who's friendly because of them doing the sidequest in book 1) to make a single adamantine weapon of their choice. The price is doubled and it will take him until at least the point where they are about to enter the choking tower (a week or two plus) to make because he has to import the adamantine using less-than-reputable sources in order to avoid the attention of the Technic League. Does this sound fair? ![]()
![]() My players just beat Hellion this week, and I've encountered a dilemma. Hellion has a hardness of 10, and the party consisted of a paladin, bard, gunslinger, and rogue (rogue was killed by hellion, next character will be an unchained monk). The problem is this: the only players that were able to overcome Hellion's hardness were the rogue (and only if sneak attacking) and the paladin. The paladin is able to put out an exorbitant amount of damage per round (especially now that he has Kulgarra's chainsaw), and Hellion was only a threat to the party because he used confusion in round 1 and the paladin failed his will save.
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![]() I'm about to start this book and I have a question about Yaoguais. I'm choosing for the Yaoguai to have the "quills" mutation. This is the description: Quills: A creature attacking the yaoguai with a melee weapon, an unarmed strike, or a natural weapon takes 1d8+7 points of piercing damage from the yaoguai’s quills. Melee weapons with reach do not endanger their users in this way. Does the attacker have to actually hit the yaoguai to take the quill damage? The description says "a creature attacking", not "a creature striking" or "a creature hitting", which leads me to believe that just trying to hit the thing will hurt you. Am I right? ![]()
![]() DM_aka_Dudemeister wrote:
I know that the AP is designed to be a "trilogy" of sorts, but the 3 parts of it strike me as so distinct from each other that it doesn't have a strong through line for the AP as a whole. I think this is a genius way to provide that for the AP and decided to integrate it into the campaign I'm currently running. Bad News: I just discovered this thread and our next session will be the PCs fighting Hellion in Book 2, so it's a liiiittle too late for her to glitch out on them. Good News: The party paladin redeemed Meyanda to be a cleric of Brigh and convinced the Torch Council to send her to Hajoth Hakados to redeem herself (Khonnir Baine wouldn't allow her to stay in Torch as she had killed Val in a hostage situation gone wrong. Joram was able to rez Val, but Khonnir is unable to forgive Meyanda.)
This is how I'm adapting it (in case anyone else runs this AP and wants an alternative way to have Meyandalee, or are unsure how to change "part 2" of the trilogy to fit this): -Everything is as written up to Book 3
Now I just need to find a way to have Meyandalee travel with the PCs without getting killed and without the PCs relying on her as a combatant... ![]()
![]() My party just had the big fight with Meyanda in town (because they stole the power relay and every time they fight something they rest for 1-2 days because they are rather poorly balanced) and I wanted to share how I set it up, because it went pretty awesome. Meyanda tracks down where the relay is using locate item and kidnaps Val in the night. The party wakes the next morning to the sound of a screaming little girl coming from the foundry next door to the tavern. They enter the foundry to find Meyanda on the upper platform with her gun to Val's head offering to trade the girl for the relay. With her is her collector drone and the 2 remaining scrapwall fanatics that weren't sent on the initial scouting mission when the relay was turned off. Paladin is about to try negotiation when the barbarian yells "NO NEGOTIATIONS!" and charges in, roll initiative. Paladin takes attacks from the collector drone, searing light from Meyanda, and a sneak attack from one of the fanatics and drops unconscious in the first or second round. Drone picks him up and hovers with him 15 feet above one of the glowing forge pits, and Meyanda has a second hostage. Barbarian pulls out the relay, runs to the other forge pit, and holds it over the pit for a Mexican standoff. Meyanda decides not to play and sends a fanatic to grab the relay. Barbarian drops the relay into the hot forge. I give it 6 rounds before it's destroyed, each round adds 10% to the burnout chance if it's recovered before it's destroyed. I ask the party to call high or low, they go high, I roll a 28 on a d100 in front of the party. Meyanda executes Val. Meyanda sends the collector drone to get the relay out of the forge, it drops the pally into the forge it's hovering over and dives for it. Barbarian aces the drone with an attack of opportunity and yanks the relay back out of the forge. Battle proceeds, etc. etc. heroes win. Paladin's smite evil works on Meyanda because executing a child shifted her alignment to CE. Paladin wants to try to redeem her, so she's kept alive as a prisoner. End of session. Next session they'll interrogate her and decide her fate. Khonnir will ask them to use their shiny new scroll of resurrection to bring Val back. If they won't, Joram will use his raise dead scroll instead, but Val will be frail and sickly for the rest of her life due to the lower quality of rez. Either way, Khonnir wants Meyanda executed for her crime, Joram wants her to go through android renewal and be reset to a blank slate. Party can use diplomacy to convince the remaining 3 council members to vote how they want. I can't wait for next session! ![]()
![]() So, I'm GMing my first Pathfinder game in a week or 2. Actually, I've never even played before, just watched a single session of Society, but one of the players has some GM experience and can help me with rules. Anyway, I told the players that they could choose whatever classes/races they want and if there is an obvious deficit I'll give them an NPC rolebot (healer, trap finder, lockpicker, etc.) that they can dump if they want. Here's the classes they picked: Gunslinger
The Occultist wants to be the healer, but in glancing over the class info and spell list I'm not seeing how this is viable unless I give him a healing wand and he just spams it. I have very limited (read: not any) experience with pathfinder, so can you all let me know if an occultist can fill the role of a healer in a party? |