Seoni

Rosza Juette de Vieuxpont's page

392 posts. Alias of Shunka Warakin.


RSS

1 to 50 of 392 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

The Little King wrote:
Also, I have an idea about how the Mount thing would work. The zebra would be its own mount, with all the bonuses and the like applying to itself, as if it was constantly mounted. We could also do away with it altogether, but I just wanted to run that by you.

Actually, there are some problems which need to be addressed in regard to such, which were touched on briefly in the other MLP thread.

For example, the ability to make Ride checks to have the mount not take damage...That gets a bit powerful when the character and mount are the same. It effectively becomes a 'save with your best skill against taking any damage at all.'

Mind you, I'm all for the idea of cavaliers. The idea of a unicorn cavalier/magus who could teleport-charge, or a pegasus who could dive-charge, are particularly nifty and fun, IMHO. But just saying 'Oh, apply all mount skills to the character' becomes broken really fast.

EDIT: Mounted Archery is another "Wait, how does that work exactly?" feat -- unless you're suggesting your character can run on their hind-legs while working a bow/crossbow?


Diabolical Meddler wrote:
I suppose that would make your half-orc sister a hippogriff (not in the document, but Rosza wanted to play one. Do you fancy being half-siblings?).

I am not necessarily averse to this idea...

Though I'd like to know a bit more about how backstabby and bloodthirsty a family she's buying into, even as a half-sister with awful rebel griffon-blood.

XD I had originally interpreted my character's settlement in Rondel as a deliberate attempt to keep her unknown and away from all of the volatile intrigues of court (things can be plenty troublesome enough without having bastard half-pony offspring with a Griff Dhartan noble), so she was officially recorded as being stillborn.

In fact, to further distance her from her mother, she has a Griff Dhartan name, Chandni (which most of the Valorein would translate as "moonlight" (I noticed you appeared to be raiding Sanskrit/Hindu naming conventions for the GD))...with no surname at all.

So having a gen-u-wine contender to the throne suddenly turn up as a half-sister would be throwing one heck of a wrench in her life. But hey, it's crazy things like that which shake one lose from comfortable expectations and catapult one off into adventure, right?


Bastard fifth cousin-in-law-in-waiting from the far left? ;)

Who says King Royce's sister can't be a changeling? :D Think of the plot complications!


rashly5 wrote:

How do you like your Roleplaying?

3: I like roleplaying that's influenced by the dice. Which is to say, if I roll a 1 on a diplomacy roll, I'm going to roleplay as if I just accidentally insulted the other party's fertility, heritage, and mother.

Hm. I'm seeing a lot of folks putting different numbers up for roleplay vs. rollplay with explanations that make me wonder about how we judge such things.

For example, I put a "1" for roleplay, meaning that I will happily and joyfully play a game without dice based on co-operative and freeform storytelling, while I will not be very happy at all in a game which is just die-roll after die-roll.

However, that doesn't mean that I dislike roll-informed roleplay. I would totally agree with what Rashly5 wrote after his "3." I wouldn't ever think to argue against a die-roll on a basis of 'oh, but my character wouldn't screw that up.' or other similar silliness.

But while I can live _without_ dice in a game, I will _not_ play if there's no interesting RP going on with characterful interaction, conversation, and an attempt to describe what's going on (controlled by dice or not) as part of an interesting storytelling world.

So I picked a 1, because RP is really important to me, but I'd hate for people to think that meant I felt the dice should be ignored.

EDIT: Also good grief, Hitomi, that's a randomly-generated thing? That's whacky and awesome all at once.


Caesar The VII wrote:
Sorry I am going to have to back out of this my plate is just too full. Hope tou guys have fun.

Sorry to hear, Caesar. Good luck in your other games!


Little clarifications:

Under "Inn Debt" the inn in question seems to've been renamed "The Black Hart" (do deer exist in this setting? We know there are minotaurs and goats...at least in the era of FiM!)

Under "Church Business" hopefully that's a tome, not a tomb. Tombs are heavy and most people don't like the idea of them being carted off by strangers.

Under "Lost and Found" a pony(?) named "Tall Harmridge" is listed, who (unlike the others in that entry) does not appear to have been mentioned anywhere else in this document.

Sorry for quibbliness! Just trying to make life easier.


I really love the background so far, but something made me pause:

Quote:
Even the lowest-ranked noble will own an area of land of approximately nine square miles (a square three miles on a side), occupied by approximately one thousand ponies split about evenly between several hamlets and a moderately sized village, supporting the noble knight herself, a couple of squires, their family and a hooful of servants in a moderately-sized stone-built house - whilst still tithing to Solar and Lunar churches, returning taxes to the King and paying the dragonduty.

This is higher than the highest recorded city population density of France in the 14th c. (and France had the best arable land at the time). For comparison, the British Isles supported at most around 40 people per square mile in the most arable regions (mountainous country was much more thinly populated). Think about plopping down a 3x3 mile square and adding a moderately sized village (most moderately sized villages would have a center under a mile across surrounded by a several-mile radius of farmland and farmsteads) and then several small hamlets...You could shout from one to the other! The people in the hamlets could probably chuck rocks from the outskirts of their hamlet and hit the village's outlying buildings...And there'd be next to no room for farms to feed that many.

Yes, I'm being fiddly, and I apologize. 100 ponies/square mile is probably appropriate for Canterlot, but a village (including its surrounding farmland) will probably be more like 30-40 ponies/square mile (and that's kind of skipping the whole 'ponies don't eat meat and might need more grazing space' argument by saying 'ah, but they're little ponies!').

You might enjoy this article about medieval demographics and gaming. Or it might be too fiddly. :)

Other than that little nitpick, however, I'm enjoying the background a great deal!


Tossing in an interest tag.

Plot 3, difficulty 3, roleplaying 1, optimization 2.5, suspension 4, combat 3, seriousness 3.5-5...I can go moderate to gritty but I don't like things to be ridiculous. Which isn't to say a pony or two can't be ridiculous, even ridiculous at all times, but I wouldn't be comfortable if the entire environment were ridiculous even most of the time. I like causality.

(As an aside, one of the ways I define a 'well-written' vs a 'badly written' Pinkie in an episode is whether she was being clever in ways no-one understood (i.e., about the parasprites), or when she's simply 'I am so random and obnoxious!' and it not only doesn't end up serving any purpose, it actively interferes with everyone around them.

It's almost never fun to play with a character in the party who actively interferes with everyone around them, at least in my experience.


GM DarkLightHitomi wrote:
Haven't got the recruitment thread yet and everyone is completing their sheets already. Guess should transcribe mine soon so I don't get left out.** spoiler omitted **

Some people are completing their second or third sheet.

Gonna be enough ponies for three or four games at this rate. Maybe someone else will decide to GM leftovers.


Icy Spell wrote:
Lord Foul II wrote:
Do you have earwax listed as an item?
My brain derped... it's supposed to be earplugs. Useful if fighting harpies etc...

Damn, I was about to ask "but whose earwax is it?"

Is her nickname "Constellation?" ;D


Female Weasel Dilettante

Apologies, life ambushed me and I did not get my character finished today. Will definitely have something by EoD tomorrow.


SilvercatMoonpaw wrote:
Yeah, I think the Vatican's party line is that there's no such thing as magic.

On the other hand if you ask Pope Julian III, unicorns are a great investment.


Jonahkan wrote:

Okay, I've got two ideas in mind.

1) She's a travelling repairpony/craftspony, specialising in magical items. I'd likely take some item-creation feats and do some crafting of magic items... what's your feeling on that?

2) Alternatively, she's a travelling cat-burglar! As a cover, she'd still act as a travelling repairspony. I guess I'd make disable device her special talent in that case (she'd have a device-related cutiemark) and I'd get stealth out of her background. Obviously that potentially treads a bit on a rogues hooves though, so I have some doubts in that direction.

Open to thoughts from anyone!

Sounds nifty. I don't think we have any rogues to be tripped over? I might be wrong, some of these archetypes I am unfamiliar with...


Newbonomicon wrote:

Basically, she was the sort of filly you'd expect to grow up to be a barbarian, a little hellion who put all her childhood curiosity to work on figuring out how to make things break. Her parents were weather ponies, and they did their best to teach Cloud Tosser how to properly manipulate clouds, thinking a useful skill could help her become a functioning member of society, but in the end, she just got more destructive than ever.

Luckily for everyone around her, though, she eventually matured, and while she remains hot headed and destructive, she's learned to channel her outbursts into more constructive pursuits... usually ones far away from anything valuable.

For her cutie mark, I'm thinking it would be something along the lines of a cloud split in half, but I'm not sure of the particulars.

The phrase "more destructive than ever" brings to mind someone else's OC I stumbled across once named "Collateral Damage." :) Sounds fun. Side question: what does she do on clear days?

Theorythmus wrote:
About the lasso, I might just not go for getting an enchanted lasso right now and just buy myself a robe of infinite twine, then I'll have all the rope I need and it doesn't matter whether it breaks or not ^_^

Another excellent solution!

Theorythmus wrote:

@Rosza Juette de Vieuxpont,

I have not much knowledge of the series, but in looking up other creatures that live in the world, I did figure out that Applejack is good with a lasso & has a border collie. So I am aware of the fact that my concept comes close to one of the main cast of the series :p
But it will be a he and obviously not orange and have nothing to do with apples and everything with growing up on a livestock farm.

I wasn't entirely serious. Given how many characters are in the show, almost any concept can be sorta-kinda pegged to some pony, somewhere. As I've admitted, my character has more than a touch of Mane-iac going on, at least in terms of her attack suite.

Theorythmus wrote:

@GM, it's not so much that I plan on sniping with the lasso, it's more that I was trying to make it a useable weapon/tactic in a world where there's quite a bit of magic & creatures that can fly. Seeing as my maximum range lies within the 2nd range increment of a longbow I didn't think it would be that bad ;)

Oooooh, never seen someone run a Huntmaster before! Intriguing build. This will be interesting. And yes, the lasso makes a ton of sense in a setting where a third of 'normal people' can fly.

Jonahkan wrote:
Game Master, what're your feelings regarding the character of Trixie? Awesome or awful? Because it's awfully tempting to steal her background for my character... on the other hand, it feels awesomely unoriginal, so...

Trixie doesn't actually have much in the way of official backstory, does she? We know what she does, but not her childhood or why she does it?


Game Master wrote:
You're going to be sniping with a lasso, aren't you?

Could be worse, could be a beermug. "Throw Anything" is evil...


Newbonomicon wrote:
Hi there! This is the GM's friend, the one playing Cloud Tosser. I just wanted to drop in and say hi, since I haven't really posted anything here. There's a lot of great ideas getting tossed around.

Howdy! So other than pegasus barbarian who chucks clouds, tell us 'bout your pony!


Whups, I just saw that no-one else was posting, and came back here and realized Rysky had abandoned ship.

I will have a character up tonight or tomorrow!


Theorythmus wrote:
First off, thanks for the various ideas on making sturdy rope. Now if I could make "spider-silk" darkleaf rope, than I would at least be capable of getting it at a sort-of reasonable price, seeing the length I would need.

I kind of think that's like asking for a tin version of an iron nail, myself...Spider-Silk is a different material from Darkleaf. But eh, I am not the GM.

Theorythmus wrote:

and Farm Pony --> You grew up on a farm, and helping your family wrangle livestock came as second nature to you. You receive a +1 trait bonus to attack rolls with a lasso, and the lasso's range increases by 5 ft.

Distance weapon would add another 10 ft (but is a bit expensive for now)

Looks quite nifty to me. :)

Are you applying an earth pony lasso-specialist with a dog? Is she orange? The pony, not the dog.

...Just checking. ;D

Caesar The VII wrote:
This is a vary interesting campaign. I have bin watching the thread for a while and have a concept for a Earth Pony roof runner. I will have him up... eventually

Frozen rain, Caesar!


I guess my mindset is that sooner or later you're going to have a broken rope. Additional enchantments on that rope up the cost of the rope, while if you instead put your enchantments on, oh...Horseshoes of rope-handling or something you could then replace your spidersilk rope as necessary. But that's making assumptions about the availability of magic item creation/creators in the setting.


Theorythmus wrote:

2) Is there a way to make a more durable lasso? Seeing as I want to make an enchanted one. Don't want it to break after first use ^_^

A 50' length of masterwork darkleaf rope would weigh 5#, cost 3750gp (a normal 50' rope weights 10#), take 20hp to sever, have Hardness 10, and presumably grant a +1 to Rope Use and (if the GM permits it) use as a Lasso.

Spider's silk rope only has 6hp but is MUCH cheaper and easier to replace.


icehawk333 wrote:
I prefer to use my system mastery to make strange ideas work mechanically, instead of normal mechanics work really, really well all the time.

I like to find 'unplayable' classes or concepts in games and hunt around until I find a build someone has generated that actually figures out how to make them viable (most of the witch guides seem to think WHW is an unplayable wreck...But as a dip class for a hexcaster it's pretty sweet!).


Theorythmus wrote:

I can understand that it got a bit lost in the postings, but if you have the time. Could you answer my questions?

1) What's the longest lasso one can make? Does it just depend on the amount of rope you have available?
2) Is there a way to make a more durable lasso? Seeing as I want to make an enchanted one. Don't want it to break after first use ^_^
3) How would things like the first level ability of the barbarian Hurler archetype, the Farm pony trait and other things that increase the range of thrown weapons interact with the Distance weapon special ability? Is it adding first then doubling or first doubling then adding. It would make quite the difference. Would like the first, but currently assuming it's the second.
4) What type of action is it to switch an item from your mouth to your hands?
5) Is a lasso a 1-handed or 2-handed weapon? Just curious how I would go about throwing it.

I can't speak to the game-mechanics, but as someone who used to play with rope a fair bit...

You can make a lasso on the end of a 300' line if you want. You can only throw it the same distance as one on a 30-40' line though. What stops its range is the weight of unsupported rope in the air dragging it down. But you'll frequently see lasso tricks performed with quite a large coil of rope in reserve...In the real world if you're actually using the things to snag cattle, this is so you can pay it out and let it run a bit to tire itself if need be, or have extra rope to tie it.

Spidersilk rope, I suppose? The difference between a lasso and a rope is knowing how to tie a knot.

Lasso is definitely a 2-hander out in the real world. One hand to guide the line, one to drop/toss (optimally with cattle you just ride up beside them and drop it on'em...'Throwing' the loop is mostly a movies thing).

(The history perfesser is showing her weird background knowledges again.)


I have to admit, my PF-fu is much weaker than my 3.5 fu when it comes to understanding different class builds at a glance. This is a bunch of interesting characters and I'd have a very hard time sorting out a party of 6 or so from them.

Partly because a lot of awesome ideas.

...And partly because I'm not 100% sure which character can handle which 'roles.' Other than the reeeeeeeeally obvious ones.


icehawk333 wrote:

Actually, I'm a front line controller/debuffer with my oracle. Because I used rime spell metamagic on my holy ice weapon.

Hit you with it, you're entangled for 2 rounds.

Later, I get bestow curse, too.

Hadn't spotted that! Nice. Rime Spell is part of Rime-Weaver's attack profile, too. You don't have to comb out your mace when you're done, though...

We are a frosty lot.

icehawk333 wrote:

And holy crap, do I have competition...

I've gotta work extra hard if I want any chance.

I think I do a bit more alpha strike damage and I definitely stack debuffs like mad (at 8th level I should be adding Shaken and Prone to the mix pretty regularly).

On the other hand, who is going to be able to sustain it longer against multiple targets? The front-line single-target controller with AC13 and 35 health? Or the more flexible oracle at 51hp in full plate?


Lord Foul II wrote:

We're actually rather short on them from my understanding unless I've missed someone, just one witch/magus grapple & touch spell specialist

I'm going for our only psionic caster, being a changling dread
If time allows it I'll also submit an arcane trickster unicorn and a mutagenic fighter or maybe paladin or ranger (can't decide beyond the character being martial) Mach spead Pegasus

I'd have to do a recount of people to be sure, but what I've noted down so far just as a vague 'noticed this' list...Some of these may be deprecated or just plain misinterpretation on my part.

Icehawk333 Earth Pony Oracle-in-Plate
James Langley Earth Pony Barbarian
or Earth Pony Investigator/Bard(Archeologist)
Lord Foul Dread Changeling Debuffer?
or Pegasus Barbarian (Speedy?)
Ellina Sensewi Pegasus Paladin (medic) or
Earth Pony Alchemist
GMDarkLightHitomi Changeling Monk2/Sorcerer3
Rashly5 Griffon merc
or Crystal Pony Oracle (Darkness/Sombra?)
Jonahkan Pegasi Cleric
or untyped Arcane Unicorn Caster
UNKNOWN FRIEND Pegasus Cloud Hurling Barbarian
SilvercatMoonpaw Changeling Bard Buccaneer/Songhealer
Rosza Juette Unicorn White-Haired Witch/Hexcrafter Magus
CaptainFord Unicorn fireworks master
Doombringer Pegasus Swashbuckler
GM DarkLightHitomi Changeling something
Theorhythmus Earth Pony Lasso/Controller?

And some of whom haven't posted in a bit.

I guess I might come up with an alternate character but so far it's sounding like I'm one of the few "front line" characters and the only dedicated controller/debuffer.

EDIT: That looked much nicer before my tabs all went away.


GM DarkLightHitomi wrote:
Also, can try having an alicorn for of the major arcana cards, sun moon and empress are already filled!

Rime-Weaver is a fortune-teller by trade, and has a deck. I had already made some assumptions about the sun, the moon, the empress, strength, chaos (the Tower), etc.

Of course, in this era such decks tend to be painted by hoof, individually as there really is no such thing as a multicolor printing press, I don't think?

Paladin of Baha-who? wrote:
So unicorns are the only ones who can use arcane magic right?

That would be...Correct! Almost. Sneaky changelings can, too.

"Races with not more than one horn, whether it is made out of swiss cheese or no."


Own it, interested in playing it, but just not sure the Paizo forums are a good place for a game where every character archetype has a distinct *COUGH* "Special Move."

If I'm being opaque, then take a look at a playbook, any playbook, and look for "Special Move." Should be pretty obvious what I mean. Monsterhearts has the same problem, only more of it since it's full of a bunch of high-school teenage outcasts who each also have a "Special Move."

If you decide to run it on another forum, feel free to let me know.


1 person marked this as a favorite.

I can't help but notice that we're approaching 300 message on an interest check.

And most of the past couple of days has been character creation. Perhaps it's time to just create a Recruitment thread? With the understanding that 'game time' is still distant and unset?


icehawk333 wrote:
How many fighter-types have been made so far?

Rime-Weaver isn't a front-line fighter. She hasn't got the health to be...But...She's a squishy-gishy controller type using a melee attack grapple to apply debuffs. So expect to see her near the front line anyway, probably putting enemies into disadvantaged flanking spots for the real melee hitters.

It works a bit like this:

Her hair is a natural weapon.
Frigid touch or Frostbite spell with Rime Spell channeled through natural weapon (hair) via spellstrike.
Depending on hit and saves, target has now taken damage from the hit, from the spell, and is now staggered or fatigued and entangled.
Hair automatically tries to make a natural Grab special ability attack...This is a Grapple against the (hopefully weakened) target. If successful, target is now grappled, staggered or fatigued, and entangled. If she also had Prehensile Hair active, giving a 10' reach, and the target was not adjacent to her, it is automatically moved to an adjacent square...which may very well mean the target is now flanked by a friendly.

With further levels she'll be able to trip and apply a constrict attack as well.

The downside? This means she's standing next to someone who can probably beat the snot out of her...And is highly motivated to do so.

So basically she can cast at range but the meat and potatoes of her build doing its thing means she will be standing next to the barbarian or other heavily armored, heavily armed melee type, debuffing hostiles and delivering them neatly gift-wrapped.

"Oh, hey, look what I got for yoooooou!...(kill it quickly, please)"


James Langley wrote:

Wow. I just need to spend 1745gp and pick one trait and feat and Lore is done.

Still looking towards this game with a fiery passion that only the sun could match!

Oh, you need help spending money? My character can help with that! ;D


Interesting! Maybe call it Shadow-Bound or something similar?

I think I'm done with all of the crunchy bits. Going to need to go over the background I put up in an earlier post, add some additional notes: personality, description, friends, enemies, victims of fortune-telling scams...all that sort of stuff, but otherwise I think I'm pretty nearly finished with Rime-Weaver.


icehawk333 wrote:

Hold on- ask yourself "is this worth a permanent +1hp isntead?"

The first 3 levels are 1st level spells, all percaceable for 25gp. (Is 1 hp worth more or less then 25 gp)
You lose 75 gp but gain 3 hp if you take hp for these three levels.
Level 4 and 5, second level spells, percaceable for 75 gp.

Oh, I wasn't taking it, just agreeing that it was very good.

For starters, Rime-Weaver is White-Haired Witch 1/Hexcrafter Magus 4, so she hasn't got ANY favored class bonuses yet for Witch. ;D And because she is liable to get hit (being a sort of melee-debuffer) I did toss them all into hp. My character sheet-in-progress got linked a page or two ago, but here it is again. She'll be taking her second level of WHW up next, but I wanted to get that Prehensile Hair hex added to the 'regular' White Hair for reasons. They permit two quite different forms of hair use. >_>

Give her a blow-dryer and she'll be dangerous.

But for a pure back-line caster witch, that'd be a nice little buff.


Go, watch.

Trust me, it's worth it. Find your favorite pony.

Spoiler:
Especially Luna spamming moonfire at 1:20.


Game Master wrote:
Rosza, I added a Witch favored class bonus I think you'll like.

A very good witch favored bonus, yes!

I do like the way you and your friend have developed the pone-theon of deities.


1 person marked this as a favorite.

Oh, hmmmm...Languages in this setting? I presume Equestrian is 'pony common', and Griffon is one...

Probably a lot don't change. Draconic, Abyssal, Infernal and Celestial are probably all unchanged, I'd imagine.

Do the Zebras have their own tongue?


icehawk333 wrote:

Nope. Sorry.

1st level Scrolls are 25 gp, though (I think. Might be wrong) and you can learn from them- not a bad way to go.

That'd certainly do it, thanks. :)


icehawk333 wrote:

Alright....

2 spells for every level past first.

10050 gp for 5th level.

It's 10,500. ;)

It's a Witch/Magus hybrid, with most levels in Magus (Hexcrafter). A magus and a witch both automagically get 2 new spells/level of up to the highest level they can cast. Both are classes which can add spells to their repertoire from scrolls or other people's spellbooks and so on. So what I'm asking is 'Is there a wealth-by-level equivalent for assuming you've picked up a few extra spells along the way beyond the bare minimum?'


Game Master wrote:

Correct. The Cutie Mark is the physical representation of the Special Talent, the same way that a pair of eyeballs is a physical representation of elves' +2 to perception checks. I didn't feel that it needed to be called out in rules text, but it's there in the fluff.

As far as Natural Arcane Pool, I threw that in there because I detest the belief that Arcane Pool can't be applied to natural weapons - but there's some confusingly-phrased rules which make that a gray area. In this game, Arcane Pool can ally fully to your hair, no special powers needed.

Ah, cool beans. I was keeping an Arcana open in case I needed it.

Uhm. I haven't made a PF caster higher than level 1 in forever. I know where to find wealth-by-level, can someone remind me where to find spells-known-by-level? In terms of 'How much can you have filled your spellbook with by level X?' not 'How many spells is a caster able to cast per day?'

Google seems fixated on the latter, while I need to know the former.


Saddlebags for small characters weight 1/4 the amount? That's typical for backpacks and such, but the little footnote marker isn't next to saddlebags.


Trait is the Cutie Mark as best I understand it.

Game Master wrote:

Cutie Marks are at this point a racial feature of ponies - as you'll be adults, and all ponies get their cutie marks during adolescence (it's a transparent puberty metaphor in the show), you'll all have a cutie mark.

They're represented in-game as the "Special Talent (Ex)" racial trait that all the pony races (but not griffons or changelings) get.

re: Magus stuff (this matters for the White-Haired Witch/Hexcrafter Magus) I noted that under Spiral Knight you'd added in a "Natural Arcane Pool" permitting the Arcane Pool to be applied to natural weapons. I know that Spellstrike was FAQ'd to permit natural weapons. The WHW build I am hacking assumes that Arcane Pool can be applied to the hair. There are debates on the Paizo boards going either way...The usual endpoint is 'talk to your GM.'

Can we perhaps create an Arcana - Natural Arcane Pool for non-Spiral Knight unicorn magi? That'd sidestep the issue neatly.

EDIT: Whee, double posted due to time-out. I need a new internet provider.


Game Master wrote:

The enhancement bonus to speed applies after being halved.

I've added a new section called Unique Talents that contains the traits for unique ponies' special talents. Let me know if you want me to rename yours. :)

*Laugh* Mighty Mane is perfect. Well done!


Game Master wrote:
I'd also be okay with you using your special talent to take the "powerful build" racial trait of Earth Ponies - so you'd be treated as Medium size for all combat maneuvers and special attacks (like constrict). Your special talent could be "imposing presence" or something (just a random idea).

That could very well be the most straightforward way around it! Grants the medium size modifier where it's needed for the class tricks without actually making her bigger and buffer.

Although I think you have to have Darth Vader levels of "Imposing Presence" before your presence is powerful enough to help you grab, wrestle, and choke something with your hair, so it's probably something more like "Thick Hair"

Or it's just a trait cunningly and invisibly tucked into the hair suite. I'd figured her cutie mark trait would be Wayang Spellhunter (Frigid Touch), with a cutie mark that was a spider-web half-transforming into snowflake/frost-flower.


James Langley wrote:

I'm solidly thinking of going with my investigator idea.

Many pool.
So daily.

I have the rough outline done up here for those that have an interest.

Looks very nice!

I'm casting about for what to do, what to do...I really didn't have another character in mind. :(

In my casting about I noticed a Thing: the pony cavalier class doesn't get Mount, but didn't carry forward with that to replace Expert Trainer at 4th level (At 4th level, a cavalier learns to train mounts with speed and unsurpassed expertise...blahblah etc.). Not quite sure what you'd replace it with, but it certainly looks out of place.

Question: Can the Equestrian Cavalier archetype be paired with other cavalier archetypes (providing they do not also swap out Mount/Expert Trainer) in the usual fashion of compatible archetypes?


New Rule: I am not allowed to start sketching pony characters until they are confirmed as 'yeah that will work,' no matter how cool or awesome I think they are conceptually.

(It's a shame Scrollmaster is so broken, Woona's Cartographer's Map would be amazing.)


Game Master wrote:

At fifth level, you can take the My Giant Pony feat to become Medium size.

And yes, I said that Dreamscarred Press's psionics are the only 3rd-party material allowed.

Character is already feat-starved due to not being a human (can't be an earth-pony because caster-class). Could maybe use Enlarge Person as initial combat buff when necessary, it's in both spell-lists...Hrm.

Becomes a question of world-scaling to some extent: is the same percentage of monsters out there in the world medium, large, and huge as in normal PF? I.E., are ponies really supposed to be "small things" in their own world scale? If 80-90% of hostiles are size medium or better (let's face it, small and tiny aren't the default monster sizes) then it's an issue. If not, then it isn't. Hm.


Ahhhh, all ponies are small. Almost missed that. Ow. There went my build. T_T

EDIT: Since about a quarter to a half (depending on spell-choice) of damage comes from the WHW's Constrict ability, and since the Final Embrace feat allows you to Constrict opponents your size or smaller (Constrict by default is only usable against creatures smaller than you), if the character is small, that means the vast majority of the big ol' world out there is not something you can put the squeeze on.

Guess it's time to go back to the drawing board for character concept number three. :(


If I grasp it correctly, what's being desired here is a feat which allows someone to count as being mounted for things like, oh...Using a lance and getting the 'charging while mounted' damage multiplier, and which allows further pursuit of 'cavalry feats' without allowing ridiculous things like trick-riding yourself or using your own ride-skill to goad yourself out of the way of an attack.

Also HELP, OH GAWD, I need to find something as ludicrously funny and appropriate for a tentacle-haired pony nutcase as a talent for pretending to be a statue is for a crystal pony. That feat-choice was INSPIRED! :D


I will note for those unfamiliar with the build and the White-Haired Witch (because it is usually treated as an 'unplayable' archetype) that it's a controller/debuffer...The witch's hair is basically tentacular (think Mane-iac, as I mentioned earlier) has an auto-grapple which does NOT treat the owner as 'being grappled' mutually (!) and treated as a weapon, so the levels in Hexcrafter Magus allow one to channel spells through it.

Basically she attacks enemies with her hair (eventually at a reach of 10'), which can channel touch spells, and automatically grapples them (which pulls them into a neighboring square, allowing them to be placed in a flanking position while grappled), then automatically does constricting damage to them. Add other effects from spells which apply debuffs (Frostbite, Frigid Touch, etc) and you have a 'melee witch' who can make nearby individual enemies extremely unhappy.

...And if they aren't nearby, goodness me, that's what ranged spells are for!

Drawback? She's squishy as heck. And just a tiny bit nuts, in an energetic joie de vivre sort of way. So...Yes. Wandering around cackling gleefully and making cheery, playful banter with people while her mane and tail grab them and do terrible things to them.

WHW is a Paizo archetype, not 3rd party, but it isn't on their PRD. It's from Pathfinder Player Companion: Dragon Empires Primer © 2011, Paizo Publishing, LLC and can be found here at the d20PFSRD.


Lord Foul II wrote:

What'll the stat generation method be?

Point buy, 4d6, 1d10+8, 5d4, focus/forbile (choose one stat to be an 18, another to be an 8, use 1d10+8 in a row, for the rest)
As is my disguise'll be +20 (not counting cha), the vast majority of people will believe I'm a budding alicorn, which is awesome
As a note I got the idea in part from the episode "the mysterious mare do well" and in part from the version of rarity presented in the webcomic "friendship is dragons" and then I thought of trixie's grandstanding and couldn't resist putting this together
Game Master wrote:

Characters will be built with 20 point buy, and will begin at 2nd 5th level.

My Little Pathfinder: Adventure is Magic Rules


Game Master wrote:

I actually still haven't statted out much of the campaign (that's why this is an interest check, not a recruitment thread). I just got so much positive response that I felt it would be silly to keep the stats hidden any longer.

I've actually been convinced - we can start at level 5. That will enable a few more interesting builds, especially since most of my exciting content comes in after a few feats.

Oh, well in that case...

Heh, I've had to re-stat a campaign for a bunch of folks who wanted to try a specific adventure 'at a higher, more badass level.' It was a nightmare, thus why I was speaking up. But if you're cool with it then I certainly won't argue!

Are we winging it on how the group knows each other? Or do you have a plan to get everyone on the same path, or what?

(I actually saw a 'You all meet in a tavern...' start once that didn't suck. 'You're all in the sole remaining tavern of the small town, the other one was torched two nights ago in a fit of terror after someone thought they saw a vampire. Townsfolk have been disappearing for weeks now, by ones and twos, and there's no-one in the room who hasn't lost someone, unless you're one of those wanderers from out of town, and even those, perhaps, saw faces on the road, who were in this taproom, and are now gone. The drink flows freely, and by midnight, the population has turned into an angry mob...' and off we all went into the catacombs with torches and pitchforks, and people got lost, or snatched, or snuck off to go home...until onley the adventuring party was left. What do? ;D )

======= PONY BACKGROUND (WIP) =======

Rime-Weaver is the younger daughter of the Witch of the West-mountain Mire...Not that she's about to tell anyone that! Nor would anyone believe her. There has always been a Witch of the West-mountain Mire, and sometimes she appears young, and sometimes she appears old, her advice is disregarded at your peril and she is not to be bothered with trifling questions.

The truth is that 'the Witch' is a succession, a family business, passed down mother to daughter and so on, and their knowledge of the hotspring-fed marsh just at the snow-line of the old mountain is enough to allow them to rather quickly vanish and swap places on an unsuspecting intruder or client, leading to constant rumors that the Witch never dies and can be any age she chooses. Fathers were chosen from likely heroes who came seeking the witch's council, and who were offered 'a special price' indeed!

Thing is, for the first time in the little family's memory, there were two daughters...Twins, and Rime-Weaver is the junior by perhaps half an hour -- something her 'older' sister has never let her forget. While mother was alive they did a splendid job of leading customers and heroes looking to make a name a merry chase through the frost-edged marsh, but mom only really taught her older sister the real tricks of potion-making, and it wasn't mentioned often, but it was understood that sooner or later Rime-Weaver was going to have to make her way out into the world and get as far from the West-mountain as she could, so no-one asked questions.

It was favoritism, and pointless favoritism at that. There was no reason two sisters couldn't play people the same way a mother and daughter (and sometimes a grandmother and a mother and a daughter) had, but as Rime-Weaver discovered, arguing it didn't change anything except to make the tensions and undercurrents of unfairness deeper.

By the time her mother died, Rime-Weaver was all too happy to flee the swamp. There was a whole world to see, and she'd learned more than one way to get what she wanted. She's a bit too strange and, well...witchy...to get what she wants by looking pretty, so it's a good thing that she's well-equipped with trickery and wily cleverness. She can't brew a decent cup of tea, much less any kind of useful potion or elixir, but she understands showmanship and cleverness, and as a free-roaming adventuress of sorts, she is out to see the world and perhaps find some other ancient knowledge she can use to set herself up as a local wise-woman somewhere when she wants to retire.

(Uuuuuuuuunicorn...White-Haired Witch 2/Hexcrafter Magus 3)

1 to 50 of 392 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>