Umagro

Rostam Raeburn_2's page

24 posts. Alias of Dragios.


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Silver Crusade

Spells 2nd 3/day, 1st 5/day Human AC 20, FF 19, T 12 Saves: F 7, R 3, W 8 Perception 11, Int 6 Spiritualist lvl 5 (Phantom Blade) Atk: PB +11 (1d8+7) GM Reroll +5

Grave Treader, perhaps you would like to rejoin the pathfinder society? In our continuing quest to free Raginori, we will need strong allies on the four elemental planes. I would be willing to put in a word with our Venture Captains if you wish. You have knowledge of this plane, some of the citizens and even some information on the back channels that he Sociey would find very useful. What say you?

diplomacy: 1d20 - 2 ⇒ (13) - 2 = 11

Anybody want to aid?

Silver Crusade

Spells 2nd 3/day, 1st 5/day Human AC 20, FF 19, T 12 Saves: F 7, R 3, W 8 Perception 11, Int 6 Spiritualist lvl 5 (Phantom Blade) Atk: PB +11 (1d8+7) GM Reroll +5

Gallix, I can easily take this bandit in tow to deliver him to the proper authorities

Rostam looks at the pile of loot and casts detect magic.

Silver Crusade

Spells 2nd 3/day, 1st 5/day Human AC 20, FF 19, T 12 Saves: F 7, R 3, W 8 Perception 11, Int 6 Spiritualist lvl 5 (Phantom Blade) Atk: PB +11 (1d8+7) GM Reroll +5

Rostam moves quickly up to Jathune kicking away his sword. Even the most vile creature has a chance for redemption. Take him to the legal authorities. They can judge him.

Turning to D. Arth, Rostam bows. Quite the gift you have there my friend. The mendevian crusades would love to have you.

Silver Crusade

Spells 2nd 3/day, 1st 5/day Human AC 20, FF 19, T 12 Saves: F 7, R 3, W 8 Perception 11, Int 6 Spiritualist lvl 5 (Phantom Blade) Atk: PB +11 (1d8+7) GM Reroll +5

Let's dance, Kadris!

Swift action: Spring loaded wrist sheath, wand of shield
Standard: cast shield
Move: Move up to Pamari

Silver Crusade

Spells 2nd 3/day, 1st 5/day Human AC 20, FF 19, T 12 Saves: F 7, R 3, W 8 Perception 11, Int 6 Spiritualist lvl 5 (Phantom Blade) Atk: PB +11 (1d8+7) GM Reroll +5

Rostam steps forward. Yes talk. Violence would be to nobody's benefit. We are not uncivilized denizens of the Abyss. We are here to talk are we not Grave Treader?

Silver Crusade

Spells 2nd 3/day, 1st 5/day Human AC 20, FF 19, T 12 Saves: F 7, R 3, W 8 Perception 11, Int 6 Spiritualist lvl 5 (Phantom Blade) Atk: PB +11 (1d8+7) GM Reroll +5

Rostam waits quietly during the exchange, eyes ever alert during the exchange of words. He looks at the bandits and studies them for any sort of duplicity.

Sense Motive: 1d20 + 13 ⇒ (3) + 13 = 16

Silver Crusade

Spells 2nd 3/day, 1st 5/day Human AC 20, FF 19, T 12 Saves: F 7, R 3, W 8 Perception 11, Int 6 Spiritualist lvl 5 (Phantom Blade) Atk: PB +11 (1d8+7) GM Reroll +5

Sorry I haven't been able to post for a while

Do not worry Grave Treader all reasonable care will be taken in order to ensure the capture of Pamari

Rostam will assume a position third from the front.

Silver Crusade

Spells 2nd 3/day, 1st 5/day Human AC 20, FF 19, T 12 Saves: F 7, R 3, W 8 Perception 11, Int 6 Spiritualist lvl 5 (Phantom Blade) Atk: PB +11 (1d8+7) GM Reroll +5

Seeing the unflinching bravery of his fellow party members yet unable to meet the construct in a single round, Rostam does the next best thing:

Thinking hard of the spell that is required, the party members see a glowing longsword made of pure force appear by the construct and begins attacking.

Rostam casts spiritual weapon

hasted,inspired,flag bearer spiritual weapon attack: 1d20 + 1 + 2 + 1 + 3 + 3 ⇒ (13) + 1 + 2 + 1 + 3 + 3 = 23
dmg: 1d8 + 1 + 2 + 1 ⇒ (8) + 1 + 2 + 1 = 12

Silver Crusade

Spells 2nd 3/day, 1st 5/day Human AC 20, FF 19, T 12 Saves: F 7, R 3, W 8 Perception 11, Int 6 Spiritualist lvl 5 (Phantom Blade) Atk: PB +11 (1d8+7) GM Reroll +5

Party Members, let's concentrate on one to bring it down quickly! I'll follow your lead

Alright Kadris, let's show them how it's done in Mendev

Swift Action: Spring loaded wrist sheath to grab my wand of shield.

Standard Action: Cast shield on myself. New AC is 24.

Stay where I am, until I know which one the blue or red we are concentrating on.

Silver Crusade

Spells 2nd 3/day, 1st 5/day Human AC 20, FF 19, T 12 Saves: F 7, R 3, W 8 Perception 11, Int 6 Spiritualist lvl 5 (Phantom Blade) Atk: PB +11 (1d8+7) GM Reroll +5

Rostam follows on the heels of GT but stops 5 ft into the door. Looking around and trying to see if there was any danger that would attack the party.

perception: 1d20 + 11 ⇒ (13) + 11 = 24

Silver Crusade

Spells 2nd 3/day, 1st 5/day Human AC 20, FF 19, T 12 Saves: F 7, R 3, W 8 Perception 11, Int 6 Spiritualist lvl 5 (Phantom Blade) Atk: PB +11 (1d8+7) GM Reroll +5

Madam Grave Treader, I realize that this isn't Absalom but do you by chance have a scroll of lesser restoration that I could purchase? It could take me a while to recover from the planar energies on my own.

Silver Crusade

Spells 2nd 3/day, 1st 5/day Human AC 20, FF 19, T 12 Saves: F 7, R 3, W 8 Perception 11, Int 6 Spiritualist lvl 5 (Phantom Blade) Atk: PB +11 (1d8+7) GM Reroll +5

Rostam follows Grave Treader into the tent. Eager for a rest but also wary that this could be an ambush.

sense motive: 1d20 + 13 ⇒ (11) + 13 = 24

After he listens to the leader's tale, he listens to the questions posed by his party and like Van will aid Grave Treader if no duplicity is detected.

Silver Crusade

Spells 2nd 3/day, 1st 5/day Human AC 20, FF 19, T 12 Saves: F 7, R 3, W 8 Perception 11, Int 6 Spiritualist lvl 5 (Phantom Blade) Atk: PB +11 (1d8+7) GM Reroll +5

I had some non lethal damage from before so I figured I might as get rid of that

We are always interested to meet new allies

Rostam moves up behind the Uesugi.

Silver Crusade

Spells 2nd 3/day, 1st 5/day Human AC 20, FF 19, T 12 Saves: F 7, R 3, W 8 Perception 11, Int 6 Spiritualist lvl 5 (Phantom Blade) Atk: PB +11 (1d8+7) GM Reroll +5

Rostam tries to stay with the group, thinking to himself I knew I should have picked up that potion of lesser restoration

4 fire resistance means he takes 3 points of nonlethal dmg
He quietly pulls out his wand of CLW and muttering a command word taps himself with the wand.

CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3

That will take care of the NL dmg I took earlier. How do I see Slide 3?

Silver Crusade

Spells 2nd 3/day, 1st 5/day Human AC 20, FF 19, T 12 Saves: F 7, R 3, W 8 Perception 11, Int 6 Spiritualist lvl 5 (Phantom Blade) Atk: PB +11 (1d8+7) GM Reroll +5

As you wish, Sirettis and D Rostam taps them with his wand of endure elements. Comfortable Temperatures will soon be yours!

reflex: 1d20 + 3 + 2 + 2 ⇒ (2) + 3 + 2 + 2 = 9

The dice God for this site doesn't seem to be my friend. GM Red, I just assigned the Gauntlet chronicle to this pc. You're not allowed to kill him. Lol. I'm just kidding. What happens, happens.

Silver Crusade

Spells 2nd 3/day, 1st 5/day Human AC 20, FF 19, T 12 Saves: F 7, R 3, W 8 Perception 11, Int 6 Spiritualist lvl 5 (Phantom Blade) Atk: PB +11 (1d8+7) GM Reroll +5

No problem, Van Rostam pulls out his wand of endure elements and not only taps Van Viche but anybody else who wants it. He also taps himself.

Silver Crusade

Spells 2nd 3/day, 1st 5/day Human AC 20, FF 19, T 12 Saves: F 7, R 3, W 8 Perception 11, Int 6 Spiritualist lvl 5 (Phantom Blade) Atk: PB +11 (1d8+7) GM Reroll +5

Thank you for your kind assistance

I have a wand of endure elements and two scrolls of resist energy if we get desperate

Silver Crusade

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Spells 2nd 3/day, 1st 5/day Human AC 20, FF 19, T 12 Saves: F 7, R 3, W 8 Perception 11, Int 6 Spiritualist lvl 5 (Phantom Blade) Atk: PB +11 (1d8+7) GM Reroll +5

Sees Sirettis cast a spell...

spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20

Recognizes the spell as Charm Monster and thiinks to Kadris, I hope this works

Swift action: wand of shield comes out so it's ready to be cast.

Seeing the honeyed words of the resident Samurai, Rostam adds his own voice to the discussion. Honored Uesugi is correct. We would love to have your assistance in our quest

diplomacy aid: 1d20 - 2 ⇒ (7) - 2 = 5

However, the black scar across his eyes is really off putting and it really doesn't help.

Epic Fail

Silver Crusade

Spells 2nd 3/day, 1st 5/day Human AC 20, FF 19, T 12 Saves: F 7, R 3, W 8 Perception 11, Int 6 Spiritualist lvl 5 (Phantom Blade) Atk: PB +11 (1d8+7) GM Reroll +5

Rostam examines the bodies, shaking his head as he looks at the grievious wounds.

perception: 1d20 + 11 ⇒ (3) + 11 = 14
knowledge(pl): 1d20 + 4 ⇒ (9) + 4 = 13
heal: 1d20 + 3 ⇒ (13) + 3 = 16

Rostam steps away from examining, I agree that the wounds were caused by a large bladed weapon of some type and not by these creatures. But I've never heard or seen these creatures before.
He turns to Gallix. Fought the orcs in Belkzen? How'd that go for you? Some of my compatriots from Last Wall lost their lives holding back the tide.
Rostam taps himself with his wand of CLW.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Stupid Wand

Silver Crusade

Spells 2nd 3/day, 1st 5/day Human AC 20, FF 19, T 12 Saves: F 7, R 3, W 8 Perception 11, Int 6 Spiritualist lvl 5 (Phantom Blade) Atk: PB +11 (1d8+7) GM Reroll +5

Rostam feels the oppressive gravity bear on him as he and his companions slog through to their destination. Kadris is out and ready for all eventualities.

fortitude: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
NL Damage: 5d4 ⇒ (3, 1, 4, 3, 1) = 12

Rostam will freely use his wand of Cure Light Wounds if anybody needs it.

Silver Crusade

Spells 2nd 3/day, 1st 5/day Human AC 20, FF 19, T 12 Saves: F 7, R 3, W 8 Perception 11, Int 6 Spiritualist lvl 5 (Phantom Blade) Atk: PB +11 (1d8+7) GM Reroll +5

Stands and bows to the genie.
We will clear the areas of bandits so the area is safe. Breaking the Untouchable Opal is our highest priority and if this conincides with your bidding, then it shall be so.

Turning to the Master of Spells Did you have anyway of contacting Grave Treader directly? Or is there a token that we could have that Grave Treader would recognize?

Silver Crusade

Spells 2nd 3/day, 1st 5/day Human AC 20, FF 19, T 12 Saves: F 7, R 3, W 8 Perception 11, Int 6 Spiritualist lvl 5 (Phantom Blade) Atk: PB +11 (1d8+7) GM Reroll +5

The Taldan man looks at his companions. This was it. His charges. The people he would protect if at all possible. His gaze lingered on the Cheliax "hero" almost enviously. He remembered when he was that carefree. How it felt. Before the INCIDENT.

And with that memory as it always did, his scar that went across his eyes throbbed painfully. Present, he remembered,stay in the present. Iomedae taught that the past was important, but he must stay in the moment if he was to protect these people.

He stood up. My name is Rostam Raeburn. And this is a look of furrowed concentration came across his brow and then a green ghostly longsword appeared in his hand. Kadris. Formally of the Order of the Sentinels. We are pleased to work with you on this mission. He bows to each of his companions and then sits down.

Silver Crusade

Spells 2nd 3/day, 1st 5/day Human AC 20, FF 19, T 12 Saves: F 7, R 3, W 8 Perception 11, Int 6 Spiritualist lvl 5 (Phantom Blade) Atk: PB +11 (1d8+7) GM Reroll +5

Test

Thank You!

Silver Crusade

Spells 2nd 3/day, 1st 5/day Human AC 20, FF 19, T 12 Saves: F 7, R 3, W 8 Perception 11, Int 6 Spiritualist lvl 5 (Phantom Blade) Atk: PB +11 (1d8+7) GM Reroll +5

So how do I post all those interesting details saves, hp, etc on my character for all to see?

Race

AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

About Telerin Quenya

Telerin Quenya is a an elven wizard from Kyonin. Both of her parents were part of an elite and royal school of wizards whose job it was to use ancient elven magic in the defeat of Treerazor and his demons who have terrorized Kyonin. She was born under the power of the moon and had a birthmark on her ring finger. She did not get to learn what this portent meant from her parents since they were both killed by invading and raiding demons.

Raised in the Towers, she did not spent much of her time using traditional elven weapons but spent her time researching history and the planes and what her birth mark meant. When she become of age, she received a ring, left to her by her mother, the ring she wore when she died, and in the ring was an inscription which stated simply, in elven, Riftwardens. Her parents, it was revealed, were members of this organization. Though she does not know much about them, she has traveled to Kembres to learn about the Riftwarden and to learn new magic or even strike an alliance with the Riftwardens, to bring them to Kyonin to help in the fight against Treerazer.

Her loyalties are to: Freeing her homeland from Demons
Learning More about Her school and how to overcome magical limitations
Destruction of demons
Telerin Quenya
Female tower elf riftwarden 2/evoker (admixture[APG]) 5/Archmage 2
NG Medium humanoid (elf)
Init 4; Senses low-light vision; Perception +9
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Defense
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AC 16, touch 12, flat-footed 15 (+4 armor, +1 deflection, +1 Dex)
hp 48 (7 HD; 5d6+2d8+13)
Fort 3, Ref 5, Will 8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments
Defensive Abilities hard to kill; Immune sleep
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Offense
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Speed 0 ft.
Melee mwk cold iron quarterstaff +4 (1d6 B)
Evoker Spells Prepared (CL 7th; concentration +14)
. . 3rd—fireball (DC 19), haste, magic circle against evil, protection from energy
. . 2nd—acid arrow, lesser angelic aspect, blur, flurry of snowballs (DC 18), summon monster II
. . 1st—magic missile[M], magic missile[M], magic missile[M], shield, snowball[UW], summon monster I
. . 0 (at will)—acid splash, detect magic, read magic, resistance
. . Opposition Schools Enchantment, Necromancy
. . M mythic spell
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Statistics
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Str 10, Dex 15, Con 10, Int 20, Wis 14, Cha 13
Base Atk +3; CMB 3; CMD 16
Feats Combat Casting, Craft Magic Arms & Armor, Craft Wand, Mythic Spell Lore[M], Scribe Scroll, Spell Focus (abjuration), Spell Focus (evocation), Spell Penetration
Traits iadaran illusionist, magical knack, riftwarden orphan
Skills Appraise +9, Diplomacy +1 (+3 to gather information), Fly +3, Knowledge (arcana) +15, Knowledge (geography) +10, Knowledge (history) +12, Knowledge (planes) +17, Knowledge (religion) +14, Linguistics +15, Perception +9, Sense Motive +7 (+9 to read a social situation), Spellcraft +15 (+17 to identify magic item properties), Survival +4; Racial Modifiers +2 Spellcraft to identify magic item properties
Languages Abyssal, Auran, Celestial, Common, Daemonic, Draconic, Elven, First Speech, Gnome, Goblin, Infernal, Orc, Shoanti, Sylvan
Combat Gear pearl of power (1st level), scroll of fireball, summon monster ii (CL 6th), summon monster ii (CL 5th), wand of mage armor (50 charges); Other Gear mwk cold iron quarterstaff, cloak of resistance +1, ring of protection +1, wizard starting spellbook, 6,742 gp, 5 sp
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Special Abilities
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Admixture
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Arcane Bond (Ring of protection +1) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Arcane Surge (Su) Use 1 power, cast known/mem arcane spell for free, non-mythic save 2x (take low) & roll 2x vs. SR.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Counter-Summons (Su) Can ready summon spells to counterspell any spell of the (summoning) subschool.
Elven Immunities - Sleep
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Favored Enemy (Evil Outsiders) Gain bonus to att, dam, and various skill checks vs. chosen subtype.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Intense Spells (+4 damage) (Su) Evocation spells deal listed extra damage.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mythic Spell Lore [Mythic] Gain mythic spells equal to your mythic tier.
Planar Channel 4d6 (8/day) (Su) Channel energy that harms extraplanar creatures.
Spell Focus (Abjuration) Spells from one school of magic have +1 to their save DC.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Urbanite +2 Diplomacy to gather information & Sense Motive to read a social situation.
Versatile Evocation (9/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.

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