Loads have said this but: Witch: term for a person thought to associated with magic. some people think that it is a word for medieval Wise Ones but these were Wise Ones or Cunning Folk. The original meaning, from old english, is one who paractises evil magic or an ugly women. Warlock: Original meaning is traitor, betrayer or devil, in some texts it was used as another word for evil spirits. Current times it is used to desribe a male witch. Taking a negative view of witches. I know that in this modern age Witch is used for someone who follows a wiccan or some other earth spirituality paths. However the original term IS female and evil. I personally think they should use Wise One/ Cunning Folk. But seeing as their going Hexy then Witch is fine and its modern usage is gender neutral.
What does Psionics mean to you? the use of the mind to directly influence the minds and matter around you.
How can I get you to buy a psionics book and use it in your campaign? It has to have classes that are full of flavour and this flavour is reflected in the mechanics you give me. Id on't want you to faithfully replicate 3.5 i as a customer want something that works and can be used maybe not nesecarily easily but usefully in a game. I think people get too hung up on easy rules but when i first came to D&D the vancian magic annoyed me i was used to reading books by Robert Jordan, Melanie Rawn and other greats and the majority use a system where magic is used flowingly in a freeform manner but with limits either through strength in the magic ability or the stress of use. I want something similar the psipoints do work towards this but i think improvements can be made. What is an absolute deal-breaker? No book. Even if i hate the flavour ill buy the mechanics and if i hate the mechanics ill buy the flavour. And if i hate both ill write my own book and sell it to myself. Loads of people made the point of how going nova is a problem, i have never had this problem and if a player wants to do it they stop pretty soon as the party isnt too happy. My solution would be(im still ironing out the details)taking the d20 WoD exhaustion system from Monte and toning it down a bit so it has slightly less impact i feel they approached it a bit too heavily and applying it to psionic powers. To those not familiar with it the system essentially increases the DC to initiate maintain and affect others with a power in proportion to the number and level of previous powers used. Im hoping this will prove an intresting twist. And if it doesnt work, meh! Another idea is removing the concept of psipoints from vancian magic currently points are treated as liquidated spell slots. Maybe if we say you have a certain mumber of points per encounter or hour or something to make it more flowing. Really when it comes down to it i have faith you guys will do the best you can.
Try Elements of Magic revised edition the system takes a whilhe to get used to but once youve got it is a powerful system but not overpowered. The only problem is mana manegment in epic levels becomes irrelevant but really not many would run epic elements campaigns. I can tell you its a lot of fun, hard but fun. I dont know how much people kow about it you can buy it at the EN world store, its published by them. essentially you have lists of spell types and then spending mana points in various lists creates spells e.g invoke fire 1/gen 1 would cost 2 mana points and could deal cone damage 1d6 but if i increased general enhancments to invoke fire1/gen2 it could now be 1d6 dmg in 20ft for 2 rounds. you can create spells for pretty much anything. I realise this is an inadequate description so if ur intrested read reviews or buy the pdf its quite cheap. and no i dont work for them :)
Charles Evans 25 wrote:
cool thanks. looks like we gotta wait :) |