Durkon Thundershield

Rogar Stonecrusher's page

25 posts. Alias of Andrew Van Werkhoven.



Grand Lodge

Each of you decide, for your various reasons, to spend the night drinking at the Formidably Maid, a notorious drinking establishment in Port Peril. The night progresses and things start to get hazy, which in your inebriated state you ignore.

The morning arrives and you wake up in a dark, musky room, you are unsure whether you are swaying or the room is. All you remember of the night before is the ringing laughter of a wild night, the heady joy of excess, the scents of rich stewed meat and perfume lingering in their nostrils. All that fades in the light of how you feel now, a pounding headache, the sickly taste of cheap wine, the hard floor, a rhythmic creaking noise, and the feeling of the room swaying, as if you were still drunk.

Before you can do much more than sit up, however, several pairs of heavy footsteps enter the dark room, and the harsh light of a lantern painfully spears your eyes.

You can barely make out, in the glare of the light, an evil looking man holding a whip, and 6 rough looking men armed with saps. He cracks his whip and screams at you, 'Still abed with the sun over the yardarm? On your feet, ye filthy swabs! Get up on deck and report for duty before Cap'n Harrigan flays your flesh into sausage skins and has Fishguts fry ye up for breakfast!'.

DC 10 Perception:
You discern the aftertaste of oily nutmeg on the tongue

DC 15 Craft(Alchemy)/DC 10 Knowledge(Nature) if you beat the perception test:
You recognize this as a clear sign of Oil of Taggit poisoning, which was probably hidden in the rather spicy food, or spiced rum you consumed last night

DC 10 Intelligence:
You remember seeing the face of the man cracking the whip last night as well.

Grand Lodge

Hi all and welcome to Skull and Shackles.

It'll be a bit different because this time around we've got the players, and now we need the characters, so you'll have to sort out amongst yourselves who wants to do what to make a rounded party.

I'm pretty easy as far as material goes, anything official Paizo is fine, so CRB, APG, UC, and UM. I'm open to races other then the core, but you have to have a decent back-story.

20 point buy, max starting gold, 2 traits, one of them campaign.

Also, no Paladins (I know, this one is pretty obvious, but still...) All of you are assumed to want to become Pirates of some form or another, this doesn't mean evil, it does however make lawful hard, unless you can convince me that they follow the pirates code etc. You can be a good pirate ;)

The campaign will start with you all being press-ganged, you may or may not know each other, that's up to you, but you will all have been in the same inn on the same night in the same town. All your equipment will be confiscated, but buy it anyway, because it will be stashed on the ship.

Grand Lodge

Would it take to down a lvl 20 Fighter.

The question came up in our game tonight and I thought I'd throw it to the forums.

Take a generic fighter, and generic gnolls with generic weapons. No over-powered magic items.

Grand Lodge

So our first combat encounter for the night in my RL group. 3 level 8's, a level 6 (or 7, I don't remember) cohort, against an Amphisbaene.

Shoulda been a pushover, the monk was going gung-ho at it with flurry of blows and had it down to 11 hit points, next hit from anyone and it probably would have died so I'm feeling pretty relaxed. This encounter I'm not tracking the players HP because I figure I probably don't need to for this one.

I hit with its first head, all good, he gets poisoned, fails teh save, con damage.

Second head, I crit.

While he clears the smoke and calculates his damage with the con and stuff I go and get a drink, I come back to the table to the announcement "Carl is dead."

Well oops.

Grand Lodge

In the small town of Solku the harsh desert winds whip up a small sandstorm, sand pelting against your exposed skin mercilessly. The caravan master seems oblivious as he makes his final checks before setting off on his journey to deliver you into the charge of Garavel.

'Saddle up!' He bellows out, then pulling a scarf over his face he sets off on the two week journey to the west.

Introduce yourselves to each other, mount your complimentary camels and roll out.

Grand Lodge

Thank you all for joining, looking forwards to running this campaign with you. When I've gotten a post from each of you and reviewed your stat blocks I'll start up the adventure.

Grand Lodge

Hi Everyone,

I'm planning on running a Legacy of Fire campaign if there's enough interest for it, looking for 4-6 players. Posting time is once every day, any longer then that and the game risks grinding to a halt, that being said, sometimes life gets in the way and i'm OK if you let me know you wont be able to post for a few days, I can NPC your character for the short term.

I'm allowing CRB, APG, UC and UM rules. Monster races are allowed, excepting Drow Nobles of course. 15 point buy, Hero Points, 2 traits. If you have the Player Guide feel free to use it and let me know which campaign trait you'd like, but it's not compulsory.
I'll handle XP behind the scenes and let you know when to lvl up.

I'll need a back story, character personality, description and characters reason for joining the caravan, you don't need to worry about a stat block until you've been chosen if you don't feel like it.

As the campaign begins, you are mercenaries heading out into the northern scrublands of Katapesh on camels to rendezvous with your new boss, Garavel, the major domo of a merchant princess named Almah. You are hired as additional mercs for his caravan, with the goal of reclaiming the village of Kelmarane.