Caffeine_Addict's Skull and Shackles (Inactive)

Game Master Andrew Van Werkhoven


Grand Lodge

Each of you decide, for your various reasons, to spend the night drinking at the Formidably Maid, a notorious drinking establishment in Port Peril. The night progresses and things start to get hazy, which in your inebriated state you ignore.

The morning arrives and you wake up in a dark, musky room, you are unsure whether you are swaying or the room is. All you remember of the night before is the ringing laughter of a wild night, the heady joy of excess, the scents of rich stewed meat and perfume lingering in their nostrils. All that fades in the light of how you feel now, a pounding headache, the sickly taste of cheap wine, the hard floor, a rhythmic creaking noise, and the feeling of the room swaying, as if you were still drunk.

Before you can do much more than sit up, however, several pairs of heavy footsteps enter the dark room, and the harsh light of a lantern painfully spears your eyes.

You can barely make out, in the glare of the light, an evil looking man holding a whip, and 6 rough looking men armed with saps. He cracks his whip and screams at you, 'Still abed with the sun over the yardarm? On your feet, ye filthy swabs! Get up on deck and report for duty before Cap'n Harrigan flays your flesh into sausage skins and has Fishguts fry ye up for breakfast!'.

DC 10 Perception:
You discern the aftertaste of oily nutmeg on the tongue

DC 15 Craft(Alchemy)/DC 10 Knowledge(Nature) if you beat the perception test:
You recognize this as a clear sign of Oil of Taggit poisoning, which was probably hidden in the rather spicy food, or spiced rum you consumed last night

DC 10 Intelligence:
You remember seeing the face of the man cracking the whip last night as well.


Human Monk (Black Asp) 3/Alchemist (Toxicant/Vivisectionist) 3 AC 18/16/14 / HP : 33/33 / F +5 R +7 W +4 / Init. +5 / Perc. +12 / Sense Motive +12 / Ki Pool 3/3

Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Knowledge (Nature): 1d20 + 8 ⇒ (18) + 8 = 26
Intelligence: 1d20 + 4 ⇒ (17) + 4 = 21

Barnabas sits up rubbing his aching head,

"Ye shanghaied me, ye bastards. This Harrigan must be a sorry sot, if he can't be raisin' a proper crew."

Knowledge(local) on Harrigan: 1d20 + 8 ⇒ (7) + 8 = 15


Male Lizardfolk Ranger (Spirit Ranger) 1

Perception1d20 + 6 ⇒ (10) + 6 = 16
Knowledge(Nature)1d20 + 5 ⇒ (15) + 5 = 20
Int Check1d20 + 1 ⇒ (8) + 1 = 9

Slissk rises, his forked tongue flicking in and out. He does not take care to hide his form or conceal his scaled face.

"Duty..." he hisses, like a crocodile, before marching forward into the light.


Female Rakshasa-Spawn Tiefling Oracle 1

Perception: 1d20 + 0 ⇒ (16) + 0 = 16
Int: 1d20 + 1 ⇒ (13) + 1 = 14

Beshra rises regarding the man from her previous nights drinking with her dark eyes eyes. Her tail twitches spasmodically, and she rises in stony silence, following the man's instructions for the moment, until she can access the situation.

As she moves she unconsciously tugs her purple gloves up further, wincing at the movement of the leather upon the tender papery skin of her forearms. In the back of her mind malicious laughter echoes, but she ignores it,I am more concerned with the physical than you, oh impotent passenger.

Appearance:
Beshra is a ravishing woman whose coffee colored skin is framed by black silken hair that spills down to the small of her back. Her eyes have no visible whites, instead they are yellow-green with large black eliptical pupils, like those of a cat. The tops of her ears, often hidden by her hair, are pointed and covered in soft black fur. And then of course there is the four foot long black tail...

She has a fondness for hoop earrings, and tends to wear dark soft clothing, favoring purples and blacks. She almost always wears a pair of elbow length purple leather gloves - taking them off only when alone unless she has no option - that hide her burned hands and forearms.

Grand Lodge

Just waiting for Drawesome then we'll kick things into high gear.


Male Human? Rogue(Cutpurse)1

"Oh... someone turn off the sun would ya? And who do you think you are?" The weary looking man stands up and tries to size up the group that has entered.
Perception: 1d20 + 1 ⇒ (17) + 1 = 18
Int: 1d20 + 0 ⇒ (8) + 0 = 8

Community / Forums / Online Campaigns / Play-by-Post / Caffeine_Addict's Skull and Shackles All Messageboards

Want to post a reply? Sign in.