Dr Davaulus

Roderick Kaplan's page

34 posts. Alias of Almagafor.


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Tough TN 28: 1d100 ⇒ 9

Roderick averts his gaze just in time to keep his eyes from being blinded, he blinks to disable his enhanced vision and arms a frag grenade, thumb still on the safety.

"Magos, MOVE!"


"Zek, call in the inquisitor, this is beyond us. Magos, Liam get back here, I have a few grenades and I'm gonna use them." Roderick pulled a frag grenade with his off hand.


Int Tn 31: 1d100 ⇒ 4


Roderick holsters his pistols and pulls his longlas.

Half to holster, half to draw


Roderick shifts focus and blasts a few of the nearest dead to clear some space for him and Zek.

Full Auto Burst, TN 60: 1d100 ⇒ 95

Jammed, again, seriously?


Roderick shifts his laspistol into his left hand and draws his autopistol. He snaps off a shot without taking proper time to aim...

TN 50: 1d100 ⇒ 61

and continues to miss.


Roderick curses under his breath and takes aim once more.

TN80: 1d100 ⇒ 97

Missing widely. His weapon makes a disquieting sound...

Reliable: 1d10 ⇒ 10

and jams. Roderick's sigh is audible.


Initiative: 1d10 + 4 ⇒ (2) + 4 = 6

Noticed I forgot Short range for another +10 to my TN, still missed just not as bad.


Roderick's aim remains unwavering, despite the way his off hand shakes and sweat runs down his brow. He zeroes in on the corpse of the navigator and moves his finger from guard to trigger. The red dot sight flicks to life and a moment later there is the distinctive flash, snap, sizzle of a las bolt.

Aim half, shoot
TN70: 1d100 ⇒ 87


Fate point reroll, Ag 40: 1d100 ⇒ 28all good


Agility 40: 1d100 ⇒ 90


Awareness 44: 1d100 ⇒ 92


Roderick begins to sweat despite the cold, beads running down his forehead. His aim remains unwavering, the red dot trained at the green glow. "This seems uncomfortably familiar. Back away slowly, we don't know what will trigger... whatever it is we don't want triggered."


I'm digging it


"Careful guys, something doesn't feel right. That's not a captain's uniform, looks like a navigator."


Common Lore Imperium 31: 1d100 ⇒ 30 nailed it


Roderick's pistol raises sharply, the red dot sight coming on and pointing toward the captain's throne. "Movement! Mcgregor, Magos sweep forward and check it out. Zek, we'll cover from here."


"Yeah, it gets so much worse." Roderick shivered a little.

He lowered the rosette and stowed it. Moving to the entrance to the bridge he blinked twice to activate his photo-lenses and looked over the room.

Awareness 44: 1d100 ⇒ 9


Roderick lifts the rosette. "By remit of the Holy Imperial Ordos of the Inquisition stand down your weapons." He stands firmly but beneath the cool exterior he tenses, preparing to dive for cover.

Please, let this work.


awareness 44: 1d100 ⇒ 100

I'm just going to be lost in thought, :)


"We should get to the bridge, if there are survivors, I'll bet they're there." Roderick looks up startled as the groaning begins, "We need to move quickly, that sounds truly unpleasant." He moves forward with a longer stride in his step.


No worries, feel better


Roderick moves along a little behind Zek, covering his movements with his laspistol. Upon reaching the blast doors he leans against the bulkhead a moment, reflecting on corpses passed so far.

"Clean deaths are rare in the service of the Inquisition, Liam" his smile is half-hearted and his eyes have a glazed look as he recalls some distant memory.

The beast advances, casually tossing aside the carcass of Arbiter Sanford. Its deep blue eyes watch Roderick hungrily, tongue lolling in anticipated rapture. Las bolts strike from one side, but the daemon fails to notice or care about their source, it only has eyes for the nobleman before it. Giving up on his lasgun, Corporal Jessup draws a wicked looking chainsword and charges. The blow was dismissive, quick, and easily ripped the former guardsman in two. Roderick could hear someone screaming, for a moment he couldn't tell who and then realized it was his own tortured throat that was shrieking in terror. He threw up a protective hand as the daemon lunged. And then, just like that, the daemon was gone. In it's place was a charred and blackened crater. Roderick collapsed to his knees, a dull pain throbbing in his now blistered and gnarled hand. As he sank down the new layer of ice on the once beautiful ballroom floor crackled beneath him. His breath came in short, misting, gasps.

Roderick shook himself from his reverie and found his right hand tensing, he forced himself to relax and checked his chronometer.

"If the machine spirit is unkind Magos, perhaps the rosette will help encourage its cooperation."


Roderick takes a slow, steady breath before moving again. He retrieves the rosette and uses it to decrypt and open the airlock door then quickly steps aside to clear the line of fire for his allies.


Suppose I'll handle the rosette barring objections. Also need to roll for random powers, how would you like to do it GM?

Roderick moves forward behind Zek, laspistol held in a duelist's grip. He posts by the airlock ready to open it. With a hand movement he signals the Magos and Liam to ready weapons for when the airlock opens.


Sorry, long weekend. Permission to grab a commbead and couple more charge packs for the pistol from ship's stores

Roderick stores some of his personal gear and meets the others in the boarding area. He checks his weapons in a manner more befitting a big game hunter than Zek's practiced military movements, an autopistol and a military grade laspistol in hip holsters, longlas over shoulder, and autogun held a ready. A bandoleer of grenades decorates his carapace armor and the cameleoline cloak complete his gear. Thinking a moment Roderick secures the armor and cloak and slides on a void suit. He inserts contacts and blinks a few times to seat them and check that the toggle for his nightsight works.


Roderick examines the cloak, feeling it's weave between his fingers, nodding he shifts eyes to the pistol. His movements are practiced, he checks safety, charge counter, and sights. Half satisfied he ejects the charge pack and licks the connections, the familiar tingle in his tongue telling him how full it is. He flicks the gun between both hands checking the weight and feel of the weapon before sliding it into his empty holster. The size is a bit off, this holster meant for his stowed autopistol, but the fit is snug and secure.

"Seeing the carapace armor and that" he indicates Drake's power blade, "I'm curious as to what we're pursuing, there's a fair price to our combined gear and we've heard little of the mission."


Roderick walks up to the case with a casual gait, he eyes the carapace armor a moment before opening the case.


Roderick sighs a moment, staring into the distance. He raises his glass and echoes the inquisitor, "For the Emperor, even in death we serve."


Roderick saunters in, his step pauses momentarily when he sees the inquisitor. His right hand tightens subconsciously. Taking a goblet he finds an appropriate place to lean, one hand lingering casually over an empty holster, long habit and caution schooling him to keep on his guard. "As the Emperor requires of his servant."


Honestly I'm in it for the concealment mod, range doesn't matter if they don't know where I am :)


Cost breakdown of wish list, arranged in order of desire, pretty sure I'm not getting the Synskin but can't hurt to ask:

Reinforced footlocker w/biometric lock - no idea, GM pricing, something to keep my shiny toys in.

Clothing, poor to best quality - Again, GM pricing for the collection. One must have an outfit for any situation, business meeting, masquerade ball, heretic hunting, dumping a body, you know the usual.

Chameleoline Cloak - 500 gelt, +20 on Concealment test and if stationary counts as Extreme Range vs Ranged Weapons

Synskin - 2500 gelt, 2 armor to all locations, +10 to Concealment and Silent Move, invisible to infrared goggles and Dark Sight

Silencers for Autopistol and Autogun - 10 gelt each, -20 on Awareness to hear gunshots and half range to hear

Mars Pattern Mark IV Command Laspistol w/red dot laser sight - 200 gelt, Accurate and reliable, 70m range, RoF S/2/-, 1d10+3, no Pen, 15 shot clip

Clips for spiffy laspistol - 10 gelt each

Stun Grenades - 40 gelt each, Blast (3), those caught in blast must test toughness or be stunned for 1d5 rounds


Updated for free skill and added a few items to my wishlist.

For leader I'm thinking me or Liam.


Naps are just about my favorite thing.

Noticed I had 100xp floating somewhere in the warp so I picked up Navigation(surface).